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SIGGRAPH 2024Virtual Interaction and Real Devices

Dragon's Path: Synthesizing User-Centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences

Minyoung Kim, Rawan Alghofaili, Changyang Li, Lap-Fai Yu

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3641519.3657397 ↗

摘要

Advances in augmented reality promise to deliver highly immersive storytelling experiences by animating virtual characters naturally in the real world. However, creating such realistic animated content for viewing in augmented reality is non-trivial and challenging. In this paper, we present a novel approach to automatically generate user-centered flying creature animation paths for outdoor augmented reality experiences. Given a sequence of storyline actions, our approach finds suitable locations for the character to perform its actions via a location compatibility predictor trained with user preferences, synthesizing a corresponding animation path optimized with respect to the user’s perspective. We applied our approach to synthesize user-centered augmented reality experiences based on different storyline actions and environments. We also conducted user study experiments to validate the efficacy of our approach for synthesizing desirable augmented reality experiences.