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SIGGRAPH 2024Volume 43, Number 4, July 2024

Interactive Design of Stylized Walking Gaits for Robotic Characters

Michael A. Hopkins, Georg Wiedebach, Kyle Cesare, Jared Bishop, Espen Knoop, Moritz Bächer

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3658227 ↗

摘要

Procedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are largely unaware of the kinematic and dynamic constraints imposed by physical robots. In this paper, we propose a system for the artist-directed authoring of stylized bipedal walking gaits, tailored for execution on robotic characters. The artist interfaces with an interactive editing tool that generates the desired character motion in realtime, either on the physical or simulated robot, using a model-based control stack. Each walking style is encoded as a set of sample parameters which are translated into whole-body reference trajectories using the proposed procedural animation technique. In order to generalize the stylized gait over a continuous range of input velocities, we employ a phase-space blending strategy that interpolates a set of example walk cycles authored by the animator while preserving contact constraints. To demonstrate the utility of our approach, we animate gaits for a custom, free-walking robotic character, and show, with two additional in-simulation examples, how our procedural animation technique generalizes to bipeds with different degrees of freedom, proportions, and mass distributions.