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SIGGRAPH 2025Volume 44, Number 4, August 2025

Fluid Simulation on Vortex Particle Flow Maps

Sinan Wang, Junwei Zhou 0001, Fan Feng, Zhiqi Li 0004, Yuchen Sun 0002, Duowen Chen 0003, Greg Turk, Bo Zhu 0002

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3731198 ↗

摘要

We propose the Vortex Particle Flow Map (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3–12 times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena.