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SIGGRAPH 20263D Gaussian Splatting I

SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting

Junran Ding, Weihang Liu, Yuke Li, Yizhou Wang, Antong Li, Qihan Ding, Xin Lou 0001, Jingyi Yu 0001

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3799902.3811090 ↗

摘要

We present SHARP-GS, a high-performance framework that unlocks real-time 8K rendering for immersive virtual experiences by overcoming the scaling bottlenecks of 3D Gaussian Splatting (3DGS). While 3DGS excels at real-time view synthesis, its performance degrades non-linearly at ultra-high resolutions due to excessive binning overhead, uncoalesced memory access, and redundant per-pixel arithmetic. SHARP-GS addresses these inefficiencies through three key contributions: (i) Resolution-Aware Adaptive Binning, which maintains a constant overlap factor via dynamic tile sizing and employs fine-grained sub-tile culling; (ii) a Morton-Ordered Memory Layout to ensure spatially coherent memory access; and (iii) Forward Differencing, which replaces expensive probability density function evaluations with efficient incremental updates. On high-end consumer GPUs, our framework achieves an average 2.55× speedup at 8K resolution, sustaining over 250 FPS with negligible visual quality loss. This performance delivers the necessary pixel throughput to enable high-fidelity, 120 Hz stereoscopic VR experiences. Code and data for this paper are at https://github.com/dingjr7/SHARP-GS.