← 返回论文检索
SIGGRAPH 2026Materials & Textures

Robust In-Engine Texture Optimization from Inconsistent Generative Targets

Taejoon Kim, Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Kinam Kim, Seung Wook Lee

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3799902.3811170 ↗

摘要

We propose a robust texture optimization framework that handles inconsistent AI-generated targets by operating directly within non-differentiable production pipelines. Standard optimization approaches struggle with inconsistent targets, often producing blurry textures and ghosting artifacts. Moreover, existing inverse rendering methods rely on differentiable renderers, causing a rendering gap when assets are deployed in production engines. To address the inconsistencies, we introduce a robust formulation that jointly optimizes a deformation grid and an uncertainty map. This formulation effectively decouples geometric misalignment from semantic hallucinations. To avoid the rendering gap, we leverage finite-difference gradient estimation to operate entirely within standard rasterizers. Extensive experiments demonstrate that our approach recovers sharp, high-fidelity textures from inconsistent AI-generated targets, achieving higher visual quality than existing methods. This makes our technique a practical tool for film production, gaming, and virtual reality, where flexibility and visual quality are paramount.