← 返回论文检索
ICLR 2026PosterAccept (Poster)

Learning to Grasp Anything By Playing with Random Toys

Dantong Niu, Yuvan Sharma, Baifeng Shi, Rachel Ding, Matteo Gioia, Haoru Xue, Henry Tsai, Konstantinos Kallidromitis, Anirudh Pai, S. Sastry, trevor darrell, Jitendra Malik, Roei Herzig

University of California, Berkeley · University of California Berkeley · University of Roma "La Sapienza" · UC Berkeley, University of California, Berkeley · Panasonic · Electrical Engineering & Computer Science Department · UC Berkeley · UC Berkeley | MIT-IBM Lab

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。

摘要

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation.