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ICML 2025PosterAccept (poster)

OmniAudio: Generating Spatial Audio from 360-Degree Video

Huadai Liu, Tianyi Luo, Kaicheng Luo, Qikai Jiang, Peiwen Sun, Jialei Wang, Rongjie Huang, Qian Chen, Wen Wang, Xiangtai Li, ShiLiang Zhang, Zhijie Yan, Zhou Zhao, Wei Xue

HKUST, Alibaba Group · Zhejiang University · Beijing University of Posts and Telecommunications · Alibaba Group · ByteDance Inc. · Hong Kong University of Science and Technology

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摘要

Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, \textbf{360V2SA}, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create \textbf{Sphere360}, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework \textbf{OmniAudio}, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and perspective video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets are available at~\href{https://github.com/liuhuadai/OmniAudio}{\texttt{github.com/liuhuadai/OmniAudio}}. The project website is available at \href{https://OmniAudio-360V2SA.github.io}{\texttt{OmniAudio-360V2SA.github.io}}.