What Preferences Can—and Cannot—Predict in Multi-Agent Online Learning
UM6P · Université Paris-Dauphine · CNRS
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摘要
We examine the interplay between ordinal, preference-based solution concepts in games and the outcomes of payoff-driven learning dynamics, asking to what extent the combinatorial data of a game—its preference graph—can predict the long-run behavior of no-regret dynamics such as *follow-the-regularized-leader* (FTRL). In one direction, we show that the skeleton of every *dynamically stable* set, i.e., the set of pure profiles it contains, must be *preferentially stable*, that is, closed under pure profitable deviations. We then ask the converse question: when are preferences sufficient to describe long-run behavior? For *subgames*—subsets of pure profiles obtained by restricting players’ action sets—preferences are enough to fully characterize asymptotic stability. Beyond subgames however, we construct a three-player counterexample with a preferentially stable set whose span is dynamically *unstable*, thus establishing that preferences are *not sufficient* to describe dynamically stable behavior in general. To restore stability, we introduce the notion of *leaklessness*, a measure of aggregate payoff drift away from a set of pure profiles, and use it to identify a payoff-based condition under which the span of a set of pure profiles remains stable and attracting, thereby setting forth a natural cardinal guarantee of dynamic stability.