PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
University of Hong Kong · Zhejiang University · Tsinghua University, China · Tencent · Shenzhen University · Beihang University · Shanghai Jiao Tong University · Tencent Hunyuan
PDF 由论文原始站点提供,PaperCompass 不保存论文文件。
摘要
Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a physical architect to plan a Hierarchical Physical Blueprint defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.