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ACL 2025longmain

Game Development as Human-LLM Interaction

Jiale Hong, Hongqiu Wu, Hai Zhao

Shanghai Jiao Tong University

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.18653/v1/2025.acl-long.218 ↗

摘要

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the \textit{Chat Game Engine (ChatGE)} powered by LLM, which allows everyone to develop a custom game using natural language through Human-LLM interaction. To enable an LLM to function as a ChatGE, we instruct it to perform the following processes in each turn: (1) P_{script}: configure the game script segment based on the user’s input; (2) P_{code}: generate the corresponding code snippet based on the game script segment; (3) P_{utter}: interact with the user, including guidance and feedback. We propose a data synthesis pipeline based on LLM to generate game script-code pairs and interactions from a few manually crafted seed data. We propose a three-stage training strategy following curriculum learning principles to transfer the dialogue-based LLM to our ChatGE smoothly. We construct a ChatGE for poker games as a case study and comprehensively evaluate it from two perspectives: interaction quality and code correctness.