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ACL 2026aclfindings

AVA: Attentive VLM Agent for Mastering StarCraft II

Weiyu Ma, Yuqian Fu, Zecheng Zhang, Bernard Ghanem, Guohao Li

Institute of automation, Chinese academy of science, Chinese Academy of Sciences · Kumo.AI · King Abdullah University of Science and Technology · Eigent.Ai

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.18653/v1/2026.findings-acl.208 ↗

摘要

We introduce AVACraft — the first multimodal benchmark environment for complex decision-making in StarCraft II, supporting both traditional Multi-Agent Reinforcement Learning (MARL) and modern Vision-Language Model (VLM) paradigms. Existing StarCraft II environments like SMAC rely on abstract state representations that deviate from human perception and lack support for emerging VLM-based decision-making. AVACraft mitigates these limitations via a unified framework, which provides RGB visual inputs, natural language observations and structured state information, enabling systematic comparisons between training-based and zero-shot decision-making methods. Our benchmark features 21 carefully designed scenarios covering micromanagement, coordination and strategic planning, with standardized evaluation protocols for both paradigms. We establish comprehensive baselines using four MARL algorithms (IQL, QMIX, QTRAN, VDN) and multiple state-of-the-art VLMs (GPT-4o, Qwen-VL, etc.). Experimental results reveal their complementary strengths: MARL methods achieve up to 27.1% win rate after 1M training steps in complex scenarios, while VLMs deliver superior zero-shot performance (75–81% win rate) and human-aligned decision processes without any training. Systematic analysis (including expert human evaluation) also identifies key trade-offs between training efficiency, performance ceilings and interpretability across the two paradigms. Our implementation is available at https://anonymous.4open.science/r/VLM-Play-StarCraft2-70C4 .