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NeurIPS 2025{location} PosterAccept (poster)

The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

Ruili Feng, Han Zhang, Zhilei Shu, Zhantao Yang, Longxiang Tang, Zhicai Wang, Andy Zheng, Jie Xiao, Zhiheng Liu, Ruihang Chu, Yukun Huang, Yu Liu, Hongyang Zhang

University of Waterloo · Shanghai Jiao Tong University · University of Science and Technology of China · Alibaba Group · Tsinghua University · The University of Hong Kong · Wan, Alibaba Group · School of Computer Science, University of Waterloo

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摘要

We present The Matrix, a foundational realistic world simulator capable of generating infinitely long 720p high-fidelity real-scene video streams with real-time, responsive control in both first- and third-person perspectives. Trained on limited supervised data from video games like Forza Horizon 5 and Cyberpunk 2077, complemented by large-scale unsupervised footage from real-world settings like Tokyo streets, The Matrix allows users to traverse diverse terrains—deserts, grasslands, water bodies, and urban landscapes—in continuous, uncut hour-long sequences. With speeds of up to 16 FPS, the system supports real-time interactivity and demonstrates zero-shot generalization, translating virtual game environments to real-world contexts where collecting continuous movement data is often infeasible. For example, The Matrix can simulate a BMW X3 driving through an office setting—an environment present in neither gaming data nor real-world sources. This approach showcases the potential of game data to advance robust world models, bridging the gap between simulations and real-world applications in scenarios with limited data.