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EMNLP 2023emnlpfindings

Towards Detecting Contextual Real-Time Toxicity for In-Game Chat

Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.18653/v1/2023.findings-emnlp.663 ↗

摘要

Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic content in real-time for a line of chat by including chat history and metadata. ToxBuster consistently outperforms conventional toxicity models across popular multiplayer games, including Rainbow Six Siege, For Honor, and DOTA 2. We conduct an ablation study to assess the importance of each model component and explore ToxBuster’s transferability across the datasets. Furthermore, we showcase ToxBuster’s efficacy in post-game moderation, successfully flagging 82.1% of chat-reported players at a precision level of 90.0%. Additionally, we show how an additional 6% of unreported toxic players can be proactively moderated.