UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models
Harbin Institute of Technology · School of Computer Science and Technology, Anhui University, Hefei 230601, China · Institute of automation, Chinese academy of science, Chinese Academy of Sciences · Institute of Automation, Chinese Academy of Sciences · Beijing Institute of Technology
PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.18653/v1/2024.emnlp-main.435 ↗
摘要
Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks, we can’t help but ask: Can Current LLMs Effectively Make Sequential Decisions? In order to answer this question, we propose the UNO Arena based on the card game UNO to evaluate the sequential decision-making capability of LLMs and explain in detail why we choose UNO. In UNO Arena, We evaluate the sequential decision-making capability of LLMs dynamically with novel metrics based Monte Carlo methods. We set up random players, DQN-based reinforcement learning players, and LLM players (e.g. GPT-4, Gemini-pro) for comparison testing. Furthermore, in order to improve the sequential decision-making capability of LLMs, we propose the TUTRI player, which can involves having LLMs reflect their own actions with the summary of game history and the game strategy. Numerous experiments demonstrate that the TUTRI player achieves a notable breakthrough in the performance of sequential decision-making compared to the vanilla LLM player.