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EMNLP 2025mainmain

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

Jaewoo Ahn, Junseo Kim, Heeseung Yun, Jaehyeon Son, Dongmin Park, Jaewoong Cho, Gunhee Kim

KRAFTON and Seoul National University · Seoul National University · Georgia Institute of Technology · KRAFTON

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.18653/v1/2025.emnlp-main.1192 ↗

摘要

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap—the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.