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CVPR 2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Kaiqiang Xiong, Rui Peng, Jiahao Wu, Zhanke Wang, Jie Liang, Xiaoyun Zheng, Feng Gao, Ronggang Wang

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摘要

3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accurately captures 3D structure while appearance reflects photometry. However, sparse observations lead to appearance overfitting and underconstrained geometry, causing severe novel-view artifacts. We present ICO-GS (Intrinsic Geometry-Appearance Consistency Optimization for 3DGS), a principled framework that enforces this consistency through tightly coupled geometric regularization and appearance learning. Our approach first regularizes geometry via feature-based multi-view photometric constraints by employing pixel-wise top-k selection to handle occlusions and edge-aware smoothness to preserve sharp structures. Then appearance is coupled with geometry through cycle-consistency depth filtering, which identifies reliable regions to synthesize virtual views that propagate geometric correctness into appearance optimization. Experiments on LLFF, DTU, and Blender show ICO-GS consistently outperforms existing sparse-view baselines, particularly in challenging weakly-textured regions.