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ICLR 2026PosterAccept (Poster)

lmgame-Bench: How Good are LLMs at Playing Games?

Lanxiang Hu, Mingjia Huo, Yuxuan Zhang, Haoyang Yu, Eric P Xing, Ion Stoica, Tajana Rosing, Haojian Jin, Hao Zhang

University of California, San Diego · University of California San Diego · CMU

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摘要

Playing video games requires perception, reasoning, memory, and long-horizon planning—exactly the faculties expected of modern large language and vision–language models (LLMs/VLMs). We introduce LMGame-Bench, a benchmark built on six popular games spanning platformer, puzzle, and narrative games through a unified Gym‑style API. Unlike prior game benchmarks that entangle multiple skills, LMGame-Bench employs a modular harness—including perception, memory, and reasoning modules—that can be toggled to selectively probe distinct capabilities. The benchmark further improves robustness through prompt standardization and contamination mitigation. Evaluation of 13 state-of-the-art models demonstrates that LMGame-Bench remains challenging yet effectively discriminates among models. Correlation analysis reveals that individual games align with core LLM capabilities, providing a quantitative framework for interpreting performance. Finally, LMGame-Bench exposes models’ limitations in visual state extraction, reflection, spatiotemporal reasoning, and long-context reasoning, pointing to concrete directions for model improvement.