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AAAI 2026official proceedings

3D Gaussian Splatting for Reconstructing Large Sparse Environments (Student Abstract)

Jonathan Boel Nielsen, Xuan Huy Pham, Erdal Kayacan, Andriy Sarabakha

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1609/aaai.v40i48.42189 ↗

摘要

3D Gaussian splatting (3DGS) has recently demonstrated significant potential in computer vision, enabling high-fidelity 3D scene reconstruction with real-time rendering and fast training times. However, existing methods struggle in large, visually sparse, geometric self-similarity environments due to heavy reliance on image-based feature matching and depth information. In this work, we propose a novel reconstruction pipeline that reduces the dependence on visual features by incorporating IMU and LiDAR data to generate accurate point clouds and robustly localize images within the scene. Global colorization is achieved through 3D-to-2D projections of the localized images, which are then used to supervise 3DGS training. Our results demonstrate that the proposed pipeline significantly enhances the quality of 3D reconstruction for large, sparse scenarios, opening up new opportunities for applications in remote mapping and autonomous inspection.