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ACM Multimedia 2023Oral Session VII: Engaging Users with Multimedia -- Metaverse, Art and Culture

Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow

Zheng Wei 0003, Xian Xu, Lik-Hang Lee, Wai Tong, Huamin Qu, Pan Hui 0001

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3581783.3612580 ↗

摘要

The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.