← 返回论文检索
ACM Multimedia 2023Workshop Summaries

IXR '23: 2nd International Workshop on Interactive eXtended Reality

Irene Viola 0001, Hadi Amirpour, Stephanie Arévalo Arboleda, Maria Torres Vega

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3581783.3610945 ↗

摘要

Despite remarkable advances, current Extended Reality (XR) applications are in their majority local and individual experiences. A plethora of interactive applications, such as teleconferencing, telesurgery, interconnection in new buildings project chain, Cultural Heritage, and Museum contents communication, are well on their way to integrating immersive technologies. However, interconnected, and interactive XR, where participants can virtually interact across vast distances, remains a distant dream. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely (i) content realism, (ii) motion-to-photon latency, and accurate (iii) human-centric quality assessment and control. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. This workshop focuses on the challenges, applications, and major advancements in multimedia, networks, and end-user infrastructures to enable the next generation of interactive XR applications and services.