← 返回论文检索
ACM Multimedia 2024Oral Session 7: Imaging, Computer Vision & Graphics

MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets

Zeyu Li, Ruitong Gan, Chuanchen Luo, Yuxi Wang 0001, Jiaheng Liu, Ziwei Zhu, Qing Li 0001, Xucheng Yin, Man Zhang 0005, Zhaoxiang Zhang 0001, Junran Peng

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3664647.3680757 ↗

摘要

Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method.