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ACM Multimedia 2025Experience: Multimedia Applications

Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos

Shucheng Gong, Lingzhe Zhao, Wenpu Li, Hong Xie 0002, Yin Zhang, Shiyu Zhao 0002, Peidong Liu 0001

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3746027.3755612 ↗

摘要

Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions-a process that is time-consuming and impractical. To make data acquisition more flexible, we propose Casual3DHDR, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera poses, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that Casual3DHDR outperforms existing methods in robustness and rendering quality.