BS3: Bézier Slicing Middleware for 3D Mesh LOD Optimization
PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3746027.3755854 ↗
摘要
Current 3D model Level of Detail (LOD) methods require multiple models with varying detail levels to reduce client computational load, transmitting different models based on the user's distance to the object. However, this process consumes excessive network bandwidth and strains the client's memory and storage. To address this, we propose BS3 (Bézier Slicing for 3Ds), a middleware-enabled method that slices 3D meshes and fits the contours using Bézier curves. Acting as an intermediate layer, the BS3 middleware handles slicing, vectorization, sampling and reconstruction, allowing .bs3 files to be streamed only once and adjusted dynamically at different sampling rates. Our experiments demonstrate the efficiency and performance analysis of BS3, which shows that it can reduce network and storage burdens while keeping the display effect. We believe that BS3 will enhance 3D multimedia in the game, exhibition, digital museum, cultural heritage, metaverse, etc.