Streaming 3DGS Virtual Worlds in 6DoF over Next-Generation Networks
PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1145/3746027.3756864 ↗
摘要
With the continuous development of networking and computing devices, immersive communication has become increasingly viable, enabling users to explore virtual worlds and interact with other users in 6 Degrees-of-Freedom (6DoF). Immersive communication has great potential not only in professional domains, such as medical diagnostics and distance education but also for leisure activities, such as social networks and new media. This proposal aims to develop an immersive communication system leveraging the cutting-edge dynamic 3D Gaussians Splatting (3DGS). Our objective is to design, implement, and evaluate a highly interactive, adaptive, and efficient immersive communication system that maximizes user experience and system performance while supporting heterogeneous hardware platforms, networks, and applications. We identify and tackle three critical challenges in developing such a system: (i) designing deformable 3DGS avatars to enhance real-time user representation, (ii) developing scalable dynamic 3DGS codecs to optimize data transmission and storage efficiency, and (iii) implementing adaptive streaming algorithms to ensure smooth and responsive user experience across diverse usage scenarios. By solving these challenges, our research aims to push the boundaries of real-time 3D streaming and interaction while redefining the future of virtual world over next-generation networks.