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ECCV 2024Main proceedings, Part 39

DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement

Qimin Chen, Zhiqin Chen, Vladimir Kim, Noam Aigerman, Hao Richard Zhang, Siddhartha Chaudhuri

PDF 由论文原始站点提供,PaperCompass 不保存论文文件。DOI 10.1007/978-3-031-72933-1_7 ↗

摘要

We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Given a coarse voxel shape (e.g., one produced with a simple box extrusion tool or via generative modeling), a user can directly “paint” desired target styles representing compelling geometric details, from input exemplar shapes, over different regions of the coarse shape. These regions are then up-sampled into high-resolution geometries which adhere with the painted styles. To achieve such controllable and localized 3D detailization, we build on top of a Pyramid GAN by making it masking-aware. We devise novel structural losses and priors to ensure that our method preserves both desired coarse structures and fine-grained features even if the painted styles are borrowed from diverse sources, e.g., different semantic parts and even different shape categories. Through extensive experiments, we show that our ability to localize details enables novel interactive creative workflows and applications. Our experiments further demonstrate that in comparison to prior techniques built on global detailization, our method generates structure-preserving, high-resolution stylized geometries with more coherent shape details and style transitions.