Backdoor attacks pose serious security threats to deep neural networks (DNNs). Backdoored models make arbitrarily (targeted) incorrect predictions on inputs containing well-designed triggers, while behaving normally on clean inputs. Prior researches have explored the invisibility of backdoor triggers to enhance attack stealthiness. However, most of them only focus on the invisibility in the spatial domain, neglecting the generation of invisible triggers in the frequency domain. This limitation renders the generated poisoned images easily detectable by recent defense methods. To address this issue, we propose a DUal stealthy BAckdoor attack method named DUBA, which simultaneously considers the invisibility of triggers in both the spatial and frequency domains, to achieve desirable attack performance, while ensuring strong stealthiness. Specifically, we first use Wavelet Transform to embed the high-frequency information of the trigger image into the clean image to ensure attack effectiveness. Then, to attain strong stealthiness, we incorporate Fourier Transform and Cosine Transform to mix the poisoned image and clean image in the frequency domain. Moreover, DUBA adopts a novel attack strategy, training the model with weak triggers and attacking with strong triggers to further enhance attack performance and stealthiness. DUBA is evaluated extensively on four datasets against popular image classifiers, showing significant superiority over state-of-the-art backdoor attacks in attack success rate and stealthiness.
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Multi-Scene Generalized Trajectory Global Graph Solver with Composite Nodes for Multiple Object Tracking
PDF ↗The global multi-object tracking (MOT) system can consider interaction, occlusion, and other ``visual blur'' scenarios to ensure effective object tracking in long videos. Among them, graph-based tracking-by-detection paradigms achieve surprising performance. However, their fully-connected nature poses storage space requirements that challenge algorithm handling long videos. Currently, commonly used methods are still generated trajectories by building one-forward associations across frames. Such matches produced under the guidance of first-order similarity information may not be optimal from a longer-time perspective. Moreover, they often lack an end-to-end scheme for correcting mismatches. This paper proposes the Composite Node Message Passing Network (CoNo-Link), a multi-scene generalized framework for modeling ultra-long frames information for association. CoNo-Link's solution is a low-storage overhead method for building constrained connected graphs. In addition to the previous method of treating objects as nodes, the network innovatively treats object trajectories as nodes for information interaction, improving the graph neural network's feature representation capability. Specifically, we formulate the graph-building problem as a top-k selection task for some reliable objects or trajectories. Our model can learn better predictions on longer-time scales by adding composite nodes. As a result, our method outperforms the state-of-the-art in several commonly used datasets.
A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time composition over various types of NeRF works. Because NeRF relies on sampling along rays, it is possible to provide general guidance for acceleration. To that end, we propose a general implicit pipeline for composing NeRF objects quickly. Our method enables the casting of dynamic shadows within or between objects using analytical light sources while allowing multiple NeRF objects to be seamlessly placed and rendered together with any arbitrary rigid transformations. Mainly, our work introduces a new surface representation known as Neural Depth Fields (NeDF) that quickly determines the spatial relationship between objects by allowing direct intersection computation between rays and implicit surfaces. It leverages an intersection neural network to query NeRF for acceleration instead of depending on an explicit spatial structure.Our proposed method is the first to enable both the progressive and interactive composition of NeRF objects. Additionally, it also serves as a previewing plugin for a range of existing NeRF works.
Recently, text-to-image diffusion models have emerged as a powerful tool for image-to-image translation (I2I), allowing flexible image translation via user-provided text prompts. This paper proposes frequency-controlled diffusion model (FCDiffusion), an end-to-end diffusion-based framework contributing a novel solution to text-guided I2I from a frequency-domain perspective. At the heart of our framework is a feature-space frequency-domain filtering module based on Discrete Cosine Transform, which extracts image features carrying different DCT spectral bands to control the text-to-image generation process of the Latent Diffusion Model, realizing versatile I2I applications including style-guided content creation, image semantic manipulation, image scene translation, and image style translation. Different from related methods, FCDiffusion establishes a unified text-driven I2I framework suiting diverse I2I application scenarios simply by switching among different frequency control branches. The effectiveness and superiority of our method for text-guided I2I are demonstrated with extensive experiments both qualitatively and quantitatively. Our project is publicly available at: https://xianggao1102.github.io/FCDiffusion/.
With the success of pre-trained visual-language (VL) models such as CLIP in visual representation tasks, transferring pre-trained models to downstream tasks has become a crucial paradigm. Recently, the prompt tuning paradigm, which draws inspiration from natural language processing (NLP), has made significant progress in VL field. However, preceding methods mainly focus on constructing prompt templates for text and visual inputs, neglecting the gap in class label representations between the VL models and downstream tasks. To address this challenge, we introduce an innovative label alignment method named \textbf{LAMM}, which can dynamically adjust the category embeddings of downstream datasets through end-to-end training. Moreover, to achieve a more appropriate label distribution, we propose a hierarchical loss, encompassing the alignment of the parameter space, feature space, and logits space. We conduct experiments on 11 downstream vision datasets and demonstrate that our method significantly improves the performance of existing multi-modal prompt learning models in few-shot scenarios, exhibiting an average accuracy improvement of 2.31(\%) compared to the state-of-the-art methods on 16 shots. Moreover, our methodology exhibits the preeminence in continual learning compared to other prompt tuning methods. Importantly, our method is synergistic with existing prompt tuning methods and can boost the performance on top of them. Our code and dataset will be publicly available at https://github.com/gaojingsheng/LAMM.
Human object interaction detection aims at localizing human-object pairs and recognizing their interactions. Trapped by the long-tailed distribution of the data, existing HOI detection methods often have difficulty recognizing the tail categories. Many approaches try to improve the recognition of HOI tasks by utilizing external knowledge (e.g. pre-trained visual-language models). However, these approaches mainly utilize external knowledge at the HOI combination level and achieve limited improvement in the tail categories. In this paper, we propose a dual-prior augmented decoding network by decomposing the HOI task into two sub-tasks: human-object pair detection and interaction recognition. For each subtask, we leverage external knowledge to enhance the model's ability at a finer granularity. Specifically, we acquire the prior candidates from an external classifier and embed them to assist the subsequent decoding process. Thus, the long-tail problem is mitigated from a coarse-to-fine level with the corresponding external knowledge. Our approach outperforms existing state-of-the-art models in various settings and significantly boosts the performance on the tail HOI categories. The source code is available at https://github.com/PRIS-CV/DP-ADN.
Leveraging Imagery Data with Spatial Point Prior for Weakly Semi-supervised 3D Object Detection
PDF ↗Training high-accuracy 3D detectors necessitates massive labeled 3D annotations with 7 degree-of-freedom, which is laborious and time-consuming. Therefore, the form of point annotations is proposed to offer significant prospects for practical applications in 3D detection, which is not only more accessible and less expensive but also provides strong spatial information for object localization. In this paper, we empirically discover that it is non-trivial to merely adapt Point-DETR to its 3D form, encountering two main bottlenecks: 1) it fails to encode strong 3D prior into the model, and 2) it generates low-quality pseudo labels in distant regions due to the extreme sparsity of LiDAR points. To overcome these challenges, we introduce Point-DETR3D, a teacher-student framework for weakly semi-supervised 3D detection, designed to fully capitalize on point-wise supervision within a constrained instance-wise annotation budget. Different from Point-DETR which encodes 3D positional information solely through a point encoder, we propose an explicit positional query initialization strategy to enhance the positional prior. Considering the low quality of pseudo labels at distant regions produced by the teacher model, we enhance the detector's perception by incorporating dense imagery data through a novel Cross-Modal Deformable RoI Fusion (D-RoI). Moreover, an innovative point-guided self-supervised learning technique is proposed to allow for fully exploiting point priors, even in student models. Extensive experiments on representative nuScenes dataset demonstrate our Point-DETR3D obtains significant improvements compared to previous works. Notably, with only 5% of labeled data, Point-DETR3D achieves over 90% performance of its fully supervised counterpart.
Understanding the mechanisms behind Vision Transformer (ViT), particularly its vulnerability to adversarial perturbations, is crucial for addressing challenges in its real-world applications. Existing ViT adversarial attackers rely on labels to calculate the gradient for perturbation, and exhibit low transferability to other structures and tasks. In this paper, we present a label-free white-box attack approach for ViT-based models that exhibits strong transferability to various black-box models, including most ViT variants, CNNs, and MLPs, even for models developed for other modalities. Our inspiration comes from the feature collapse phenomenon in ViTs, where the critical attention mechanism overly depends on the low-frequency component of features, causing the features in middle-to-end layers to become increasingly similar and eventually collapse. We propose the feature diversity attacker to naturally accelerate this process and achieve remarkable performance and transferability.
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while neglecting to model the subject-specific speaking style, often resulting in unrealistic facial animations. To the best of our knowledge, this work makes the first attempt to explore the coupled information between the speaking style and the semantic content in facial motions. Specifically, we introduce an innovative speaking style disentanglement method, which enables arbitrary-subject speaking style encoding and leads to a more realistic synthesis of speech-driven facial animations. Subsequently, we propose a novel framework called Mimic to learn disentangled representations of the speaking style and content from facial motions by building two latent spaces for style and content, respectively. Moreover, to facilitate disentangled representation learning, we introduce four well-designed constraints: an auxiliary style classifier, an auxiliary inverse classifier, a content contrastive loss, and a pair of latent cycle losses, which can effectively contribute to the construction of the identity-related style space and semantic-related content space. Extensive qualitative and quantitative experiments conducted on three publicly available datasets demonstrate that our approach outperforms state-of-the-art methods and is capable of capturing diverse speaking styles for speech-driven 3D facial animation. The source code and supplementary video are publicly available at: https://zeqing-wang.github.io/Mimic/
3D decision-critical tasks urgently require research on explanations to ensure system reliability and transparency. Extensive explanatory research has been conducted on 2D images, but there is a lack in the 3D field. Furthermore, the existing explanations for 3D models are post-hoc and can be misleading, as they separate explanations from the original model. To address these issues, we propose an ad-hoc interpretable classifier for 3D point clouds (i.e., Interpretable3D). As an intuitive case-based classifier, Interpretable3D can provide reliable ad-hoc explanations without any embarrassing nuances. It allows users to understand how queries are embedded within past observations in prototype sets. Interpretable3D has two iterative training steps: 1) updating one prototype with the mean of the embeddings within the same sub-class in Prototype Estimation, and 2) penalizing or rewarding the estimated prototypes in Prototype Optimization. The mean of embeddings has a clear statistical meaning, i.e., class sub-centers. Moreover, we update prototypes with their most similar observations in the last few epochs. Finally, Interpretable3D classifies new samples according to prototypes. We evaluate the performance of Interpretable3D on four popular point cloud models: DGCNN, PointNet2, PointMLP, and PointNeXt. Our Interpretable3D demonstrates comparable or superior performance compared to softmax-based black-box models in the tasks of 3D shape classification and part segmentation. Our code is released at: github.com/FengZicai/Interpretable3D.
In recent years, object detection in deep learning has experienced rapid development. However, most existing object detection models perform well only on closed-set datasets, ignoring a large number of potential objects whose categories are not defined in the training set. These objects are often identified as background or incorrectly classified as pre-defined categories by the detectors. In this paper, we focus on the challenging problem of Novel Class Discovery and Localization (NCDL), aiming to train detectors that can detect the categories present in the training data, while also actively discover, localize, and cluster new categories. We analyze existing NCDL methods and identify the core issue: object detectors tend to be biased towards seen objects, and this leads to the neglect of unseen targets. To address this issue, we first propose an Debiased Region Mining (DRM) approach that combines class-agnostic Region Proposal Network (RPN) and class-aware RPN in a complementary manner. Additionally, we suggest to improve the representation network through semi-supervised contrastive learning by leveraging unlabeled data. Finally, we adopt a simple and efficient mini-batch K-means clustering method for novel class discovery. We conduct extensive experiments on the NCDL benchmark, and the results demonstrate that the proposed DRM approach significantly outperforms previous methods, establishing a new state-of-the-art.
An Embedding-Unleashing Video Polyp Segmentation Framework via Region Linking and Scale Alignment
PDF ↗Automatic polyp segmentation from colonoscopy videos is a critical task for the development of computer-aided screening and diagnosis systems. However, accurate and real-time video polyp segmentation (VPS) is a very challenging task due to low contrast between background and polyps and frame-to-frame dramatic variations in colonoscopy videos. We propose a novel embedding-unleashing framework consisting of a proposal-generative network (PGN) and an appearance-embedding network (AEN) to comprehensively address these challenges. Our framework, for the first time, models VPS as an appearance-level semantic embedding process to facilitate generate more global information to counteract background disturbances and dramatic variations. Specifically, PGN is a video segmentation network to obtain segmentation mask proposals, while AEN is a network we specially designed to produce appearance-level embedding semantics for PGN, thereby unleashing the capability of PGN in VPS. Our AEN consists of a cross-scale region linking (CRL) module and a cross-wise scale alignment (CSA) module. The former screens reliable background information against background disturbances by constructing linking of region semantics, while the latter performs the scale alignment to resist dramatic variations by modeling the center-perceived motion dependence with a cross-wise manner. We further introduce a parameter-free semantic interaction to embed the semantics of AEN into PGN to obtain the segmentation results. Extensive experiments on CVC-612 and SUN-SEG demonstrate that our approach achieves better performance than other state-of-the-art methods. Codes are available at https://github.com/zhixue-fang/EUVPS.
Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Language
PDF ↗Given an untrimmed video and a sentence query, video moment retrieval using language (VMR) aims to locate a target query-relevant moment. Since the untrimmed video is overlong, almost all existing VMR methods first sparsely down-sample each untrimmed video into multiple fixed-length video clips and then conduct multi-modal interactions with the query feature and expensive clip features for reasoning, which is infeasible for long real-world videos that span hours. Since the video is downsampled into fixed-length clips, some query-related frames may be filtered out, which will blur the specific boundary of the target moment, take the adjacent irrelevant frames as new boundaries, easily leading to cross-modal misalignment and introducing both boundary-bias and reasoning-bias. To this end, in this paper, we propose an efficient approach, SpotVMR, to trim the query-relevant clip. Besides, our proposed SpotVMR can serve as plug-and-play module, which achieves efficiency for state-of-the-art VMR methods while maintaining good retrieval performance. Especially, we first design a novel clip search model that learns to identify promising video regions to search conditioned on the language query. Then, we introduce a set of low-cost semantic indexing features to capture the context of objects and interactions that suggest where to search the query-relevant moment. Also, the distillation loss is utilized to address the optimization issues arising from end-to-end joint training of the clip selector and VMR model. Extensive experiments on three challenging datasets demonstrate its effectiveness.
Learning the dense bird's eye view (BEV) motion flow in a self-supervised manner is an emerging research for robotics and autonomous driving. Current self-supervised methods mainly rely on point correspondences between point clouds, which may introduce the problems of fake flow and inconsistency, hindering the model’s ability to learn accurate and realistic motion. In this paper, we introduce a novel cross-modality self-supervised training framework that effectively addresses these issues by leveraging multi-modality data to obtain supervision signals. We design three innovative supervision signals to preserve the inherent properties of scene motion, including the masked Chamfer distance loss, the piecewise rigidity loss, and the temporal consistency loss. Through extensive experiments, we demonstrate that our proposed self-supervised framework outperforms all previous self-supervision methods for the motion prediction task.
Open-Vocabulary Object Detection (OVOD) aims to detect novel objects beyond a given set of base categories on which the detection model is trained. Recent OVOD methods focus on adapting the image-level pre-trained vision-language models (VLMs), such as CLIP, to a region-level object detection task via, eg., region-level knowledge distillation, regional prompt learning, or region-text pre-training, to expand the detection vocabulary. These methods have demonstrated remarkable performance in recognizing regional visual concepts, but they are weak in exploiting the VLMs' powerful global scene understanding ability learned from the billion-scale image-level text descriptions. This limits their capability in detecting hard objects of small, blurred, or occluded appearance from novel/base categories, whose detection heavily relies on contextual information. To address this, we propose a novel approach, namely Simple Image-level Classification for Context-Aware Detection Scoring (SIC-CADS), to leverage the superior global knowledge yielded from CLIP for complementing the current OVOD models from a global perspective. The core of SIC-CADS is a multi-modal multi-label recognition (MLR) module that learns the object co-occurrence-based contextual information from CLIP to recognize all possible object categories in the scene. These image-level MLR scores can then be utilized to refine the instance-level detection scores of the current OVOD models in detecting those hard objects. This is verified by extensive empirical results on two popular benchmarks, OV-LVIS and OV-COCO, which show that SIC-CADS achieves significant and consistent improvement when combined with different types of OVOD models. Further, SIC-CADS also improves the cross-dataset generalization ability on Objects365 and OpenImages. Code is available at https://github.com/mala-lab/SIC-CADS.
A radiance field is an effective representation of 3D scenes, which has been widely adopted in novel-view synthesis and 3D reconstruction. It is still an open and challenging problem to evaluate the geometry, i.e., the density field, as the ground-truth is almost impossible to obtain. One alternative indirect solution is to transform the density field into a point-cloud and compute its Chamfer Distance with the scanned ground-truth. However, many widely-used datasets have no point-cloud ground-truth since the scanning process along with the equipment is expensive and complicated. To this end, we propose a novel metric, named Inverse Mean Residual Color (IMRC), which can evaluate the geometry only with the observation images. Our key insight is that the better the geometry, the lower-frequency the computed color field. From this insight, given a reconstructed density field and observation images, we design a closed-form method to approximate the color field with low-frequency spherical harmonics, and compute the inverse mean residual color. Then the higher the IMRC, the better the geometry. Qualitative and quantitative experimental results verify the effectiveness of our proposed IMRC metric. We also benchmark several state-of-the-art methods using IMRC to promote future related research. Our code is available at https://github.com/qihangGH/IMRC.
Point-based interactive image segmentation can ease the burden of mask annotation in applications such as semantic segmentation and image editing. However, fully extracting the target mask with limited user inputs remains challenging. We introduce a novel method, Variance-Insensitive and Target-Preserving Mask Refinement to enhance segmentation quality with fewer user inputs. Regarding the last segmentation result as the initial mask, an iterative refinement process is commonly employed to continually enhance the initial mask. Nevertheless, conventional techniques suffer from sensitivity to the variance in the initial mask. To circumvent this problem, our proposed method incorporates a mask matching algorithm for ensuring consistent inferences from different types of initial masks. We also introduce a target-aware zooming algorithm to preserve object information during downsampling, balancing efficiency and accuracy. Experiments on GrabCut, Berkeley, SBD, and DAVIS datasets demonstrate our method's state-of-the-art performance in interactive image segmentation.
Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis
PDF ↗In the dynamic field of film and game development, the emergence of human motion synthesis methods has revolutionized avatar animation. Traditional methodologies, typically reliant on single modality inputs like text or audio, employ modality-specific model frameworks, posing challenges for unified model deployment and application. To address this, we propose Everything2Motion, a unified model framework. Everything2Motion consists of three key modules. The Input-Output Modality Modulation module tailors structures for specific multimodal inputs, eliminating the need for modality-specific frameworks. The Query-aware Autoencoder, based on the transformer encoder-decoder architecture, enables efficient latent motion generation. Lastly, the Prior Motion Distillation Decoder, a pretrained module, enhances the final skeleton sequence's naturalness and fluidity. Comprehensive experiments on several public datasets demonstrate the effectiveness of Everything2Motion, highlighting its potential for practical applications and setting a new benchmark in human motion synthesis.
Tooth motion generation is an essential task in digital orthodontic treatment for precise and quick dental healthcare, which aims to generate the whole intermediate tooth motion process given the initial pathological and target ideal tooth alignments. Most prior works for multi-agent motion planning problems usually result in complex solutions. Moreover, the occlusal relationship between upper and lower teeth is often overlooked. In this paper, we propose a collaborative tooth motion diffusion model. The critical insight is to remodel the problem as a diffusion process. In this sense, we model the whole tooth motion distribution with a diffusion model and transform the planning problem into a sampling process from this distribution. We design a tooth latent representation to provide accurate conditional guides consisting of two key components: the tooth frame represents the position and posture, and the tooth latent shape code represents the geometric morphology. Subsequently, we present a collaborative diffusion model to learn the multi-tooth motion distribution based on inter-tooth and occlusal constraints, which are implemented by graph structure and new loss functions, respectively. Extensive qualitative and quantitative experiments demonstrate the superiority of our framework in the application of orthodontics compared with state-of-the-art methods.