Monte Carlo Tree Search (MCTS) is an immensely popular search-based framework used for decision making. It is traditionally applied to domains where a perfect simulation model of the environment is available. We study and improve MCTS in the context where the environment model is given but imperfect. We show that the discrepancy between the model and the actual environment can lead to significant performance degradation with standard MCTS. We therefore develop Uncertainty Adapted MCTS (UA-MCTS), a more robust algorithm within the MCTS framework. We estimate the transition uncertainty in the given model, and direct the search towards more certain transitions in the state space. We modify all four MCTS phases to improve the search behavior by considering these estimates. We prove, in the corrupted bandit case, that adding uncertainty information to adapt UCB leads to tighter regret bound than standard UCB. Empirically, we evaluate UA-MCTS and its individual components on the deterministic domains from the MinAtar test suite. Our results demonstrate that UA-MCTS strongly improves MCTS in the presence of model transition errors.
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Long-run average optimization problems for Markov decision processes (MDPs) require constructing policies with optimal steady-state behavior, i.e., optimal limit frequency of visits to the states. However, such policies may suffer from local instability in the sense that the frequency of states visited in a bounded time horizon along a run differs significantly from the limit frequency. In this work, we propose an efficient algorithmic solution to this problem.
A Surprisingly Simple Continuous-Action POMDP Solver: Lazy Cross-Entropy Search Over Policy Trees
PDF ↗The Partially Observable Markov Decision Process (POMDP) provides a principled framework for decision making in stochastic partially observable environments. However, computing good solutions for problems with continuous action spaces remains challenging. To ease this challenge, we propose a simple online POMDP solver, called Lazy Cross-Entropy Search Over Policy Trees (LCEOPT). At each planning step, our method uses a novel lazy Cross-Entropy method to search the space of policy trees, which provide a simple policy representation. Specifically, we maintain a distribution on promising finite-horizon policy trees. The distribution is iteratively updated by sampling policies, evaluating them via Monte Carlo simulation, and refitting them to the top-performing ones. Our method is lazy in the sense that it exploits the policy tree representation to avoid redundant computations in policy sampling, evaluation, and distribution update. This leads to computational savings of up to two orders of magnitude. Our LCEOPT is surprisingly simple as compared to existing state-of-the-art methods, yet empirically outperforms them on several continuous-action POMDP problems, particularly for problems with higher-dimensional action spaces.
Large Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic planning methods that employ domain knowledge (formalized in action models such as PDDL) and heuristic search to generate feasible, optimal plans. Inspired by this, we propose to combine the power of LLMs and heuristic planning by leveraging the world knowledge of LLMs and the principles of heuristic search. Our approach, SayCanPay, employs LLMs to generate actions (Say) guided by learnable domain knowledge, that evaluates actions' feasibility (Can) and long-term reward/payoff (Pay), and heuristic search to select the best sequence of actions. Our contributions are (1) a novel framing of the LLM planning problem in the context of heuristic planning, (2) integrating grounding and cost-effective elements into the generated plans, and (3) using heuristic search over actions. Our extensive evaluations show that our model surpasses other LLM planning approaches.
GOALNET: Interleaving Neural Goal Predicate Inference with Classical Planning for Generalization in Robot Instruction Following
PDF ↗Our goal is to enable a robot to learn how to sequence its actions to perform high-level tasks specified as natural language instructions, given successful demonstrations from a human partner. Our novel neuro-symbolic solution GOALNET builds an iterative two-step approach that interleaves (i) inferring next subgoal predicate implied by the language instruction, for a given world state, and (ii) synthesizing a feasible subgoal-reaching plan from that state. The agent executes the plan, and the two steps are repeated. GOALNET combines (i) learning, where dense representations are acquired for language instruction and the world state via a neural network prediction model, enabling generalization to novel settings and (ii) planning, where the cause-effect modeling by a classical planner eschews irrelevant predicates, facilitating multi-stage decision making in large domains. GOALNET obtains 78% improvement in the goal reaching rate in comparison to several state-of-the-art approaches on benchmark data with multi-stage instructions. Further, GOALNET can generalize to novel instructions for scenes with unseen objects. Source code available at https://github. com/reail-iitd/goalnet.
The paper introduces a novel polynomial compilation technique for the sound and complete removal of conditional effects in classical planning problems. Similar to Nebel's polynomial compilation of conditional effects, our solution also decomposes each action with conditional effects into several simpler actions. However, it does so more effectively by exploiting the actual structure of the given conditional effects. We characterise such a structure using a directed graph and leverage it to significantly reduce the number of additional atoms required, thereby shortening the size of valid plans. Our experimental analysis indicates that this approach enables the effective use of polynomial compilations, offering benefits in terms of modularity and reusability of existing planners. It also demonstrates that a compilation-based approach can be more efficient, either independently or in synergy with state-of-the-art optimal planners that directly support conditional effects.
Most planners are based on grounding, that is, generating all instances of a parameterized action during a preprocessing phase. For some problems the number of ground actions is too high, causing a performance bottleneck. Building upon an existing approach, we present an enhanced method to split action schemas automatically during the grounding phase, to reduce the number of ground actions. First, we propose to exploit the structural knowledge of the problems to have a more informative dependency graph. Then, we suggest a better objective function to define and choose the best split. Finally, we present a more effective search to find it. We experimentally measure the impact of each of these improvements, and show that our approach significantly outperforms the state of the art.
In this paper, we present approximate distance and shortest-path oracles for fault-tolerant Euclidean spanners motivated by the routing problem in real-world road networks. A fault-tolerant Euclidean spanner for a set of points in Euclidean space is a graph in which, despite the deletion of small number of any points, the distance between any two points in the damaged graph is an approximation of their Euclidean distance. Given a fault-tolerant Euclidean spanner and a small approximation factor, our data structure allows us to compute an approximate distance between two points in the damaged spanner in constant time when a query involves any two points and a small set of failed points. Additionally, by incorporating additional data structures, we can return a path itself in time almost linear in the length of the returned path. Both data structures require near-linear space.
We present three novel graph representations of planning tasks suitable for learning domain-independent heuristics using Graph Neural Networks (GNNs) to guide search. In particular, to mitigate the issues caused by large grounded GNNs we present the first method for learning domain-independent heuristics with only the lifted representation of a planning task. We also provide a theoretical analysis of the expressiveness of our models, showing that some are more powerful than STRIPS-HGN, the only other existing model for learning domain-independent heuristics. Our experiments show that our heuristics generalise to much larger problems than those in the training set, vastly surpassing STRIPS-HGN heuristics.
In this paper, we propose a novel approach for solving linear numeric planning problems, called Symbolic Pattern Planning. Given a planning problem Pi, a bound n and a pattern --defined as an arbitrary sequence of actions-- we encode the problem of finding a plan for Pi with bound n as a formula with fewer variables and/or clauses than the state-of-the-art rolled-up and relaxed-relaxed-exists encodings. More importantly, we prove that for any given bound, it is never the case that the latter two encodings allow finding a valid plan while ours does not. On the experimental side, we consider 6 other planning systems --including the ones which participated in this year's International Planning Competition (IPC)-- and we show that our planner Patty has remarkably good comparative performances on this year's IPC problems.
This is the first work to look at the application of large language models (LLMs) for the purpose of model space edits in automated planning tasks. To set the stage for this union, we explore two different flavors of model space problems that have been studied in the AI planning literature and explore the effect of an LLM on those tasks. We empirically demonstrate how the performance of an LLM contrasts with combinatorial search (CS) – an approach that has been traditionally used to solve model space tasks in planning, both with the LLM in the role of a standalone model space reasoner as well as in the role of a statistical signal in concert with the CS approach as part of a two-stage process. Our experiments show promising results suggesting further forays of LLMs into the exciting world of model space reasoning for planning tasks in the future.
Stop! Planner Time: Metareasoning for Probabilistic Planning Using Learned Performance Profiles
PDF ↗The metareasoning framework aims to enable autonomous agents to factor in planning costs when making decisions. In this work, we develop the first non-myopic metareasoning algorithm for planning with Markov decision processes. Our method learns the behaviour of anytime probabilistic planning algorithms from performance data. Specifically, we propose a novel model for metareasoning, based on contextual performance profiles that predict the value of the planner's current solution given the time spent planning, the state of the planning algorithm's internal parameters, and the difficulty of the planning problem being solved. This model removes the need to assume that the current solution quality is always known, broadening the class of metareasoning problems that can be addressed. We then employ deep reinforcement learning to learn a policy that decides, at each timestep, whether to continue planning or start executing the current plan, and how to set hyperparameters of the planner to enhance its performance. We demonstrate our algorithm's ability to perform effective metareasoning in two domains.
Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such games as well as the computational complexity of computing their Nash equilibria are by now well-understood, the computational complexity of computing a system-optimal set of strategies - that is, a centrally planned routing that minimizes the average cost of agents - is severely understudied in the literature. We close this gap by identifying the exact boundaries of tractability for the problem through the lens of the parameterized complexity paradigm. After showing that the problem remains highly intractable even on extremely simple networks, we obtain a set of results which demonstrate that the structural parameters which control the computational (in)tractability of the problem are not vertex-separator based in nature (such as, e.g., treewidth), but rather based on edge separators. We conclude by extending our analysis towards the (even more challenging) min-max variant of the problem.
This paper studies an approach to planning with PDDL3 constraints involving mixed propositional and numeric conditions, as well as metric time constraints. We show how the whole PDDL3 with instantaneous actions can be compiled away into a numeric planning problem without PDDL3 constraints, enabling the use of any state-of-the-art numeric planner that is agnostic to the existence of PDDL3. Our solution exploits the concept of regression. In addition to a basic compilation, we present an optimized variant based on the observation that it is possible to make the compilation sensitive to the structure of the problem to solve; this can be done by reasoning on the interactions between the problem actions and the constraints. The resulting optimization substantially reduces the size of the planning task. We experimentally observe that our approach significantly outperforms existing state-of-the-art planners supporting the same class of constraints over known benchmark domains, settling a new state-of-the-art planning system for PDDL3.
Learning Planning Domains from Non-redundant Fully-Observed Traces: Theoretical Foundations and Complexity Analysis
PDF ↗Domain learning is the task of finding an action model that can explain given observed plan executions, so-called traces. It allows us to automate the identification of actions' preconditions and effects instead of relying on hand-modeled expert knowledge. While previous research has put forth various techniques and covers multiple planning formalisms, the theoretical foundations of domain learning are still in their infancy. We investigate the most basic setting, that is grounded classical planning without negative preconditions or conditional effects with full observability of the state variables. The given traces are assumed to be justified in the sense that either no single action or no set of actions can be removed without violating correctness of the plan. Furthermore, we might be given additional constraints in the form of a propositional logical formula. We show the consequences of these assumptions for the computational complexity of identifying a satisfactory planning domain.
Existing works on goal recognition design (GRD) consider the underlying domain as a classical planning domain and apply modifications to the domain to minimize the worst case distinctiveness. In this paper, we propose replacing existing modifications with blocks, which group several closely related modifications together such that a block can modify a region in a search space with respect to some design constraints. Moreover, there could be blocks within blocks such that the design space becomes hierarchical for modifications at different levels of granularity. We present 1) a new version of pruned-reduce, a successful pruning rule for GRD, for block-level GRD, and 2) a new pruning rule for pruning some branches in both hierarchical and non-hierarchical design space. Our experiments show that searching in hierarchical design spaces greatly speeds up the redesign process.
We prove that when we do the Taylor series expansion of the loss function, the BN operation will block the influence of the first-order term and most influence of the second-order term of the loss. We also find that such a problem is caused by the standardization phase of the BN operation. We believe that proving the blocking of certain loss terms provides an analytic perspective for potential detects of a deep model with BN operations, although the blocking problem is not fully equivalent to significant damages in all tasks on benchmark datasets. Experiments show that the BN operation significantly affects feature representations in specific tasks.
Regulating AI: Applying Insights from Behavioural Economics and Psychology to the Application of Article 5 of the EU AI Act
PDF ↗Article 5 of the European Union’s Artificial Intelligence Act is intended to regulate AI use to prevent potentially harmful consequences. Nevertheless, applying this legislation practically is likely to be challenging because of ambiguously used terminologies and because it fails to specify which manipulation techniques may be invoked by AI, potentially leading to significant harm. This paper aims to bridge this gap by defining key terms and demonstrating how AI may invoke these techniques, drawing from insights in psychology and behavioural economics. First, this paper provides definitions of the terms “subliminal techniques”, “manipulative techniques” and “deceptive techniques”. Secondly, we identified from the literature in cognitive psychology and behavioural economics three subliminal and five manipulative techniques and exemplify how AI might implement these techniques to manipulate users in real-world case scenarios. These illustrations may serve as a practical guide for stakeholders to detect cases of AI manipulation and consequently devise preventive measures. Article 5 has also been criticised for offering inadequate protection. We critically assess the protection offered by Article 5, proposing specific revisions to paragraph 1, points (a) and (b) of Article 5 to increase its protective effectiveness.
Robustness Verification of Deep Reinforcement Learning Based Control Systems Using Reward Martingales
PDF ↗Deep Reinforcement Learning (DRL) has gained prominence as an effective approach for control systems. However, its practical deployment is impeded by state perturbations that can severely impact system performance. Addressing this critical challenge requires robustness verification about system performance, which involves tackling two quantitative questions: (i) how to establish guaranteed bounds for expected cumulative rewards, and (ii) how to determine tail bounds for cumulative rewards. In this work, we present the first approach for robustness verification of DRL-based control systems by introducing reward martingales, which offer a rigorous mathematical foundation to characterize the impact of state perturbations on system performance in terms of cumulative rewards. Our verified results provide provably quantitative certificates for the two questions. We then show that reward martingales can be implemented and trained via neural networks, against different types of control policies. Experimental results demonstrate that our certified bounds tightly enclose simulation outcomes on various DRL-based control systems, indicating the effectiveness and generality of the proposed approach.
Distributed learning frameworks aim to train global models by sharing gradients among clients while preserving the data privacy of each individual client. However, extensive research has demonstrated that these learning frameworks do not absolutely ensure the privacy, as training data can be reconstructed from shared gradients. Nevertheless, the existing privacy-breaking attack methods have certain limitations. Some are applicable only to small models, while others can only recover images in small batch size and low resolutions, or with low fidelity. Furthermore, when there are some data with the same label in a training batch, existing attack methods usually perform poorly. In this work, we successfully address the limitations of existing attacks by two steps. Firstly, we model the coefficient of variation (CV) of features and design an evolutionary algorithm based on the minimum CV to accurately reconstruct the labels of all training data. After that, we propose a stepwise gradient inversion attack, which dynamically adapts the objective function, thereby effectively and rationally promoting the convergence of attack results towards an optimal solution. With these two steps, our method is able to recover high resolution images (224*224 pixel, from ImageNet and Web) with high fidelity in distributed learning scenarios involving complex models and larger batch size. Experiment results demonstrate the superiority of our approach, reveal the potential vulnerabilities of the distributed learning paradigm, and emphasize the necessity of developing more secure mechanisms. Source code is available at https://github.com/MiLab-HITSZ/2023YeHFGradInv.