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Aakash, Indranil Saha

We study a variant of the multi-robot goal assignment problem where a unique goal to each robot needs to be assigned while minimizing the largest cost of movement among the robots, called makespan. A significant step in solving this problem is to find the cost associated with the robot-goal pairs, which requires solving a complex path planning problem. We present OM, a scalable optimal algorithm that solves the multi-robot goal assignment problem by computing the paths for a significantly less number of robot-goal pairs compared to the state-of-the-art algorithms, leading to a computationally superior mechanism to solve the problem. We extensively evaluate our algorithm for hundreds of robots on randomly generated and standard workspaces. Our experimental results demonstrate that the proposed algorithm achieves a noticeable speedup over two state-of-the-art baseline algorithms.

Yun Zhong, Yiannis Demiris

Dance is generally considered to be complex for most people as it requires coordination of numerous body motions and accurate responses to the musical content and rhythm. Studies on automatic dance performance assessment could help people improve their sensorimotor skills and promote research in many fields, including human motion analysis and motion generation. Recent papers on dance performance assessment usually evaluate simple dance motions with a single task - estimating final performance scores. In this paper, we propose DanceMVP: multi-task dance performance assessment via text prompting that solves three related tasks - (i) dance vocabulary recognition, (ii) dance performance scoring and (iii) dance rhythm evaluation. In the pre-training phase, we contrastively learn the primitive-based features of complex dance motion and music using the InfoNCE loss. For the downstream task, we propose a transformer-based text prompter to perform multi-task evaluations for the three proposed assessment tasks. Also, we build a multimodal dance-music dataset named ImperialDance. The novelty of our ImperialDance is that it contains dance motions for diverse expertise levels and a significant amount of repeating dance sequences for the same choreography to keep track of the dance performance progression. Qualitative results show that our pre-trained feature representation could cluster dance pieces for different dance genres, choreographies, expertise levels and primitives, which generalizes well on both ours and other dance-music datasets. The downstream experiments demonstrate the robustness and improvement of our method over several ablations and baselines across all three tasks, as well as monitoring the users' dance level progression.

Zuozhen Zhang, Junzhong Ji, Jinduo Liu

In recent years, the discovery of brain effective connectivity (EC) networks through computational analysis of functional magnetic resonance imaging (fMRI) data has gained prominence in neuroscience and neuroimaging. However, owing to the influence of diverse factors during data collection and processing, fMRI data typically exhibits high noise and limited sample characteristics, consequently leading to suboptimal performance of current methods. In this paper, we propose a novel brain effective connectivity discovery method based on meta-reinforcement learning, called MetaRLEC. The method mainly consists of three modules: actor, critic, and meta-critic. MetaRLEC first employs an encoder-decoder framework: the encoder utilizing a Transformer, converts noisy fMRI data into a state embedding; the decoder employing bidirectional LSTM, discovers brain region dependencies from the state and generates actions (EC networks). Then a critic network evaluates these actions, incentivizing the actor to learn higher-reward actions amidst the high-noise setting. Finally, a meta-critic framework facilitates online learning of historical state-action pairs, integrating an action-value neural network and supplementary training losses to enhance the model's adaptability to small-sample fMRI data. We conduct comprehensive experiments on both simulated and real-world data to demonstrate the efficacy of our proposed method.

Zhi Zhang, Shenghua Zhong, Yan Liu

In recent years, using Electroencephalography (EEG) to recognize emotions has garnered considerable attention. Despite advancements, limited EEG data restricts its potential. Thus, Generative Adversarial Networks (GANs) are proposed to mimic the observed distributions and generate EEG data. However, for imbalanced datasets, GANs struggle to produce reliable augmentations for under-represented minority emotions by merely mimicking them. Thus, we introduce Emotional Subspace Constrained Generative Adversarial Networks (ESC-GAN) as an alternative to existing frameworks. We first propose the EEG editing paradigm, editing reference EEG signals from well-represented to under-represented emotional subspaces. Then, we introduce diversity-aware and boundary-aware losses to constrain the augmented subspace. Here, the diversity-aware loss encourages a diverse emotional subspace by enlarging the sample difference, while boundary-aware loss constrains the augmented subspace near the decision boundary where recognition models can be vulnerable. Experiments show ESC-GAN boosts emotion recognition performance on benchmark datasets, DEAP, AMIGOS, and SEED, while protecting against potential adversarial attacks. Finally, the proposed method opens new avenues for editing EEG signals under emotional subspace constraints, facilitating unbiased and secure EEG data augmentation.

Zahra Zahedi, Sailik Sengupta, Subbarao Kambhampati

In this work, we design an Artificially Intelligent Task Allocator (AITA) that proposes a task allocation for a team of humans. A key property of this allocation is that when an agent with imperfect knowledge (about their teammate's costs and/or the team's performance metric) contests the allocation with a counterfactual, a contrastive explanation can always be provided to showcase why the proposed allocation is better than the proposed counterfactual. For this, we consider a negotiation process that produces a negotiation-aware task allocation and, when contested, leverages a negotiation tree to provide a contrastive explanation. With human subject studies, we show that the proposed allocation indeed appears fair to a majority of participants and, when not, the explanations generated are judged as convincing and easy to comprehend.

Wenjie Yin, Yi Yu, Hang Yin, Danica Kragic, Mårten Björkman

Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the potential of independent training on each domain by leveraging implicit bridging between diffusion models, with the content preservation, however, limited to simple data patterns. We address this by imposing biased sampling in backward diffusion while maintaining the domain independence in the training stage. We construct the bias from the source domain keyframes and apply them as the gradient of content constraints, yielding a framework with keyframe manifold constraint gradients (KMCGs). Our validation demonstrates the success of training separate models to transfer between as many as ten dance motion styles. Comprehensive experiments find a significant improvement in preserving motion contents in comparison to baseline and ablative diffusion-based style transfer models. In addition, we perform a human study for a subjective assessment of the quality of generated dance motions. The results validate the competitiveness of KMCGs.

Xueyuan Yang, Chao Yao, Xiaojuan Ban

Leveraging wearable devices for motion reconstruction has emerged as an economical and viable technique. Certain methodologies employ sparse Inertial Measurement Units (IMUs) on the human body and harness data-driven strategies to model human poses. However, the reconstruction of motion based solely on sparse IMU data is inherently fraught with ambiguity, a consequence of numerous identical IMU readings corresponding to different poses. In this paper, we explore the spatial importance of sparse sensors, supervised by text that describes specific actions. Specifically, uncertainty is introduced to derive weighted features for each IMU. We also design a Hierarchical Temporal Transformer (HTT) and apply contrastive learning to achieve precise temporal and feature alignment of sensor data with textual semantics. Experimental results demonstrate our proposed approach achieves significant improvements in multiple metrics compared to existing methods. Notably, with textual supervision, our method not only differentiates between ambiguous actions such as sitting and standing but also produces more precise and natural motion.

Di Wu, Wu Sun, Yi He, Zhong Chen, Xin Luo

Taking incompatible multiple drugs together may cause adverse interactions and side effects on the body. Accurate prediction of drug-drug interaction (DDI) events is essential for avoiding this issue. Recently, various artificial intelligence-based approaches have been proposed for predicting DDI events. However, DDI events are associated with complex relationships and mechanisms among drugs, targets, enzymes, transporters, molecular structures, etc. Existing approaches either partially or loosely consider these relationships and mechanisms by a non-end-to-end learning framework, resulting in sub-optimal feature extractions and fusions for prediction. Different from them, this paper proposes a Multimodal Knowledge Graph Fused End-to-end Neural Network (MKGFENN) that consists of two main parts: multimodal knowledge graph (MKG) and fused end-to-end neural network (FENN). First, MKG is constructed by comprehensively exploiting DDI events-associated relationships and mechanisms from four knowledge graphs of drugs-chemical entities, drug-substructures, drugs-drugs, and molecular structures. Correspondingly, a four channels graph neural network is designed to extract high-order and semantic features from MKG. Second, FENN designs a multi-layer perceptron to fuse the extracted features by end-to-end learning. With such designs, the feature extractions and fusions of DDI events are guaranteed to be comprehensive and optimal for prediction. Through extensive experiments on real drug datasets, we demonstrate that MKG-FENN exhibits high accuracy and significantly outperforms state-of-the-art models in predicting DDI events. The source code and supplementary file of this article are available on: https://github.com/wudi1989/MKG-FENN.

Devin White, Mingkang Wu, Ellen Novoseller, Vernon J. Lawhern, Nicholas Waytowich, Yongcan Cao

This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning paradigms, based on human relative preferences over sample pairs, the proposed rating-based reinforcement learning approach is based on human evaluation of individual trajectories without relative comparisons between sample pairs. The rating-based reinforcement learning approach builds on a new prediction model for human ratings and a novel multi-class loss function. We conduct several experimental studies based on synthetic ratings and real human ratings to evaluate the effectiveness and benefits of the new rating-based reinforcement learning approach.

Tongxin Wang, Mang Ye

Fashion image editing aims to edit an input image to obtain richer or distinct visual clothing matching effects. Existing global fashion image editing methods are difficult to achieve rich outfit combination effects while local fashion image editing is more in line with the needs of diverse and personalized outfit matching. The local editing techniques typically depend on text and auxiliary modalities (e.g., human poses, human keypoints, garment sketches, etc.) for image manipulation, where the auxiliary modalities essentially assist in locating the editing region. Since these auxiliary modalities usually involve additional efforts in practical application scenarios, text-driven fashion image editing shows high flexibility. In this paper, we propose TexFit, a Text-driven Fashion image Editing method using diffusion models, which performs the local image editing only with the easily accessible text. Our approach employs a text-based editing region location module to predict precise editing region in the fashion image. Then, we take the predicted region as the generation condition of diffusion models together with the text prompt to achieve precise local editing of fashion images while keeping the rest part intact. In addition, previous fashion datasets usually focus on global description, lacking local descriptive information that can guide the precise local editing. Therefore, we develop a new DFMM-Spotlight dataset by using region extraction and attribute combination strategies. It focuses locally on clothes and accessories, enabling local editing with text input. Experimental results on the DFMM-Spotlight dataset demonstrate the effectiveness of our model. Code and Datasets are available at https://texfit.github.io/.

Miaohui Wang, Rong Zhang, Lirong Huang, Yanshan Li

Composite images (CIs) typically combine various elements from different scenes, views, and styles, which are a very important information carrier in the era of mixed media such as virtual reality, mixed reality, metaverse, etc. However, the complexity of CI content presents a significant challenge for subsequent visual perception modeling and compression. In addition, the lack of benchmark CI databases also hinders the use of recent advanced data-driven methods. To address these challenges, we first establish one of the earliest visual redundancy prediction (VRP) databases for CIs. Moreover, we propose a multi-visual effect (MVE)-driven incremental learning method that combines the strengths of hand-crafted and data-driven approaches to achieve more accurate VRP modeling. Specifically, we design special incremental rules to learn the visual knowledge flow of MVE. To effectively capture the associated features of MVE, we further develop a three-stage incremental learning approach for VRP based on an encoder-decoder network. Extensive experimental results validate the superiority of the proposed method in terms of subjective, objective, and compression experiments.

Binglu Wang, Chenxi Guo, Yang Jin, Haisheng Xia, Nian Liu

Gaze object prediction aims to predict the location and category of the object that is watched by a human. Previous gaze object prediction works use CNN-based object detectors to predict the object's location. However, we find that Transformer-based object detectors can predict more accurate object location for dense objects in retail scenarios. Moreover, the long-distance modeling capability of the Transformer can help to build relationships between the human head and the gaze object, which is important for the GOP task. To this end, this paper introduces Transformer into the fields of gaze object prediction and proposes an end-to-end Transformer-based gaze object prediction method named TransGOP. Specifically, TransGOP uses an off-the-shelf Transformer-based object detector to detect the location of objects and designs a Transformer-based gaze autoencoder in the gaze regressor to establish long-distance gaze relationships. Moreover, to improve gaze heatmap regression, we propose an object-to-gaze cross-attention mechanism to let the queries of the gaze autoencoder learn the global-memory position knowledge from the object detector. Finally, to make the whole framework end-to-end trained, we propose a Gaze Box loss to jointly optimize the object detector and gaze regressor by enhancing the gaze heatmap energy in the box of the gaze object. Extensive experiments on the GOO-Synth and GOO-Real datasets demonstrate that our TransGOP achieves state-of-the-art performance on all tracks, i.e., object detection, gaze estimation, and gaze object prediction. Our code will be available at https://github.com/chenxi-Guo/TransGOP.git.

Idan Toker, David Sarne, Jonathan Schler

This paper focuses in the inherent anchoring bias present in sequential reviews-sentiment corpora annotation processes. It proposes employing a limited subset of meticulously chosen reviews at the outset of the process, as a means of calibration, effectively mitigating the phenomenon. Through extensive experimentation we validate the phenomenon of sentiment bias in the annotation process and show that its magnitude can be influenced by pre-calibration. Furthermore, we show that the choice of the calibration set matters, hence the need for effective guidelines for choosing the reviews to be included in it. A comparison of annotators performance with the proposed calibration to annotation processes that do not use calibration or use a randomly-picked calibration set, reveals that indeed the calibration set picked is highly effective---it manages to substantially reduce the average absolute error compared to the other cases. Furthermore, the proposed selection guidelines are found to be highly robust in picking an effective calibration set also for domains different than the one based on which these rules were extracted.

Rajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury

We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter h*, which applied to any music or speech, will maximize the user’s satisfaction. This is a black-box optimization problem since the user’s satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter hi, and query the user for their satisfaction scores f(hi). A family of “surrogate” functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter ˆh* that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements h*[j] of the optimal filter h*. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of B queries, where a query can be of either type, our goal is to find the recipe that will maximize this user’s satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.

Sen Pei, Shixiong Xu, Xiaojie Jin

Video highlights detection (VHD) is an active research field in computer vision, aiming to locate the most user-appealing clips given raw video inputs. However, most VHD methods are based on the closed world assumption, i.e., a fixed number of highlight categories is defined in advance and all training data are available beforehand. Consequently, existing methods have poor scalability with respect to increasing highlight domains and training data. To address above issues, we propose a novel video highlights detection method named Global Prototype Encoding (GPE) to learn incrementally for adapting to new domains via parameterized prototypes. To facilitate this new research direction, we collect a finely annotated dataset termed LiveFood, including over 5,100 live gourmet videos that consist of four domains: ingredients, cooking, presentation, and eating. To the best of our knowledge, this is the first work to explore video highlights detection in the incremental learning setting, opening up new land to apply VHD for practical scenarios where both the concerned highlight domains and training data increase over time. We demonstrate the effectiveness of GPE through extensive experiments. Notably, GPE surpasses popular domain incremental learning methods on LiveFood, achieving significant mAP improvements on all domains. Concerning the classic datasets, GPE also yields comparable performance as previous arts. The code is available at: https://github.com/ForeverPs/IncrementalVHD_GPE.

Daehee Park, Jaewoo Jeong, Kuk-Jin Yoon

Multi-agent trajectory prediction is crucial for various practical applications, spurring the construction of many large-scale trajectory datasets, including vehicles and pedestrians. However, discrepancies exist among datasets due to external factors and data acquisition strategies. External factors include geographical differences and driving styles, while data acquisition strategies include data acquisition rate, history/prediction length, and detector/tracker error. Consequently, the proficient performance of models trained on large-scale datasets has limited transferability on other small-size datasets, bounding the utilization of existing large-scale datasets. To address this limitation, we propose a method based on continuous and stochastic representations of Neural Stochastic Differential Equations (NSDE) for alleviating discrepancies due to data acquisition strategy. We utilize the benefits of continuous representation for handling arbitrary time steps and the use of stochastic representation for handling detector/tracker errors. Additionally, we propose a dataset-specific diffusion network and its training framework to handle dataset-specific detection/tracking errors. The effectiveness of our method is validated against state-of-the-art trajectory prediction models on the popular benchmark datasets: nuScenes, Argoverse, Lyft, INTERACTION, and Waymo Open Motion Dataset (WOMD). Improvement in performance gain on various source and target dataset configurations shows the generalized competence of our approach in addressing cross-dataset discrepancies.

Hussein Mozannar, Gagan Bansal, Adam Fourney, Eric Horvitz

AI powered code-recommendation systems, such as Copilot and CodeWhisperer, provide code suggestions inside a programmer's environment (e.g., an IDE) with the aim of improving productivity. We pursue mechanisms for leveraging signals about programmers' acceptance and rejection of code suggestions to guide recommendations. We harness data drawn from interactions with GitHub Copilot, a system used by millions of programmers, to develop interventions that can save time for programmers. We introduce a utility-theoretic framework to drive decisions about suggestions to display versus withhold. The approach, conditional suggestion display from human feedback (CDHF), relies on a cascade of models that provide the likelihood that recommended code will be accepted. These likelihoods are used to selectively hide suggestions, reducing both latency and programmer verification time. Using data from 535 programmers, we perform a retrospective evaluation of CDHF and show that we can avoid displaying a significant fraction of suggestions that would have been rejected. We further demonstrate the importance of incorporating the programmer's latent unobserved state in decisions about when to display suggestions through an ablation study. Finally, we showcase how using suggestion acceptance as a reward signal for guiding the display of suggestions can lead to suggestions of reduced quality, indicating an unexpected pitfall.

Katherine Metcalf, Miguel Sarabia, Masha Fedzechkina, Barry-John Theobald

Preference-based Reinforcement Learning (PbRL) enables non-experts to train Reinforcement Learning models using preference feedback. However, the effort required to collect preference labels from real humans means that PbRL research primarily relies on synthetic labellers. We validate the most common synthetic labelling strategy by comparing against labels collected from a crowd of humans on three Deep Mind Control (DMC) suite tasks: stand, walk, and run. We find that: (1) the synthetic labels are a good proxy for real humans under some circumstances, (2) strong preference label agreement between human and synthetic labels is not necessary for similar policy performance, (3) policy performance is higher at the start of training from human feedback and is higher at the end of training from synthetic feedback, and (4) training on only examples with high levels of inter-annotator agreement does not meaningfully improve policy performance. Our results justify the use of synthetic labellers to develop and ablate PbRL methods, and provide insight into how human labelling changes over the course of policy training.

Reshef Meir, Viet-An Nguyen, Xu Chen, Jagdish Ramakrishnan, Udi Weinsberg

Crowdsourcing platforms use various truth discovery algorithms to aggregate annotations from multiple labelers. In an online setting, however, the main challenge is to decide whether to ask for more annotations for each item to efficiently trade off cost (i.e., the number of annotations) for quality of the aggregated annotations. In this paper, we propose a novel approach for general complex annotation (such as bounding boxes and taxonomy paths), that works in an online crowdsourcing setting. We prove that the expected average similarity of a labeler is linear in their accuracy conditional on the reported label. This enables us to infer reported label accuracy in a broad range of scenarios. We conduct extensive evaluations on real-world crowdsourcing data from Meta and show the effectiveness of our proposed online algorithms in improving the cost-quality trade-off.

Malek Mechergui, Sarath Sreedharan

While the question of misspecified objectives has gotten much attention in recent years, most works in this area primarily focus on the challenges related to the complexity of the objective specification mechanism (for example, the use of reward functions). However, the complexity of the objective specification mechanism is just one of many reasons why the user may have misspecified their objective. A foundational cause for misspecification that is being overlooked by these works is the inherent asymmetry in human expectations about the agent's behavior and the behavior generated by the agent for the specified objective. To address this, we propose a novel formulation for the objective misspecification problem that builds on the human-aware planning literature, which was originally introduced to support explanation and explicable behavioral generation. Additionally, we propose a first-of-its-kind interactive algorithm that is capable of using information generated under incorrect beliefs about the agent to determine the true underlying goal of the user.