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Bingjun Luo, Haowen Wang, Jinpeng Wang, Junjie Zhu, Xibin Zhao, Yue Gao

With the strong robusticity on illumination variations, near-infrared (NIR) can be an effective and essential complement to visible (VIS) facial expression recognition in low lighting or complete darkness conditions. However, facial expression recognition (FER) from NIR images presents a more challenging problem than traditional FER due to the limitations imposed by the data scale and the difficulty of extracting discriminative features from incomplete visible lighting contents. In this paper, we give the first attempt at deep NIR facial expression recognition and propose a novel method called near-infrared facial expression transformer (NFER-Former). Specifically, to make full use of the abundant label information in the field of VIS, we introduce a Self-Attention Orthogonal Decomposition mechanism that disentangles the expression information and spectrum information from the input image, so that the expression features can be extracted without the interference of spectrum variation. We also propose a Hypergraph-Guided Feature Embedding method that models some key facial behaviors and learns the structure of the complex correlations between them, thereby alleviating the interference of inter-class similarity. Additionally, we construct a large NIR-VIS Facial Expression dataset that includes 360 subjects to better validate the efficiency of NFER-Former. Extensive experiments and ablation studies show that NFER-Former significantly improves the performance of NIR FER and achieves state-of-the-art results on the only two available NIR FER datasets, Oulu-CASIA and Large-HFE.

Chenglong Liu, Haoran Wei, Jinze Yang, Jintao Liu, Wenxi Li, Yuchen Guo, Lu Fang

Performing person detection in super-high-resolution images has been a challenging task. For such a task, modern detectors, which usually encode a box using center and width/height, struggle with accuracy due to two factors: 1) Human characteristic: people come in various postures and the center with high freedom is difficult to capture robust visual pattern; 2) Image characteristic: due to vast scale diversity of input (gigapixel-level), distance regression (for width and height) is hard to pinpoint, especially for a person, with substantial scale, who is near the camera. To address these challenges, we propose GigaHumanDet, an innovative solution aimed at further enhancing detection accuracy for gigapixel-level images. GigaHumanDet employs the corner modeling method to avoid the potential issues of a high degree of freedom in center pinpointing. To better distinguish similar-looking persons and enforce instance consistency of corner pairs, an instance-guided learning approach is designed to capture discriminative individual semantics. Further, we devise reliable shape-aware bodyness equipped with a multi-precision strategy as the human corner matching guidance to be appropriately adapted to the single-view large scene. Experimental results on PANDA and STCrowd datasets show the superiority and strong applicability of our design. Notably, our model achieves 82.4% in term of AP, outperforming current state-of-the-arts by more than 10%.

Zhuoyan Li, Zhuoran Lu, Ming Yin

With the rapid development of AI-based decision aids, different forms of AI assistance have been increasingly integrated into the human decision making processes. To best support humans in decision making, it is essential to quantitatively understand how diverse forms of AI assistance influence humans' decision making behavior. To this end, much of the current research focuses on the end-to-end prediction of human behavior using ``black-box'' models, often lacking interpretations of the nuanced ways in which AI assistance impacts the human decision making process. Meanwhile, methods that prioritize the interpretability of human behavior predictions are often tailored for one specific form of AI assistance, making adaptations to other forms of assistance difficult. In this paper, we propose a computational framework that can provide an interpretable characterization of the influence of different forms of AI assistance on decision makers in AI-assisted decision making. By conceptualizing AI assistance as the ``nudge'' in human decision making processes, our approach centers around modelling how different forms of AI assistance modify humans' strategy in weighing different information in making their decisions. Evaluations on behavior data collected from real human decision makers show that the proposed framework outperforms various baselines in accurately predicting human behavior in AI-assisted decision making. Based on the proposed framework, we further provide insights into how individuals with different cognitive styles are nudged by AI assistance differently.

Mingcheng Li, Dingkang Yang, Yuxuan Lei, Shunli Wang, Shuaibing Wang, Liuzhen Su, Kun Yang, Yuzheng Wang, Mingyang Sun, Lihua Zhang

Multimodal Sentiment Analysis (MSA) has attracted widespread research attention recently. Most MSA studies are based on the assumption of modality completeness. However, many inevitable factors in real-world scenarios lead to uncertain missing modalities, which invalidate the fixed multimodal fusion approaches. To this end, we propose a Unified multimodal Missing modality self-Distillation Framework (UMDF) to handle the problem of uncertain missing modalities in MSA. Specifically, a unified self-distillation mechanism in UMDF drives a single network to automatically learn robust inherent representations from the consistent distribution of multimodal data. Moreover, we present a multi-grained crossmodal interaction module to deeply mine the complementary semantics among modalities through coarse- and fine-grained crossmodal attention. Eventually, a dynamic feature integration module is introduced to enhance the beneficial semantics in incomplete modalities while filtering the redundant information therein to obtain a refined and robust multimodal representation. Comprehensive experiments on three datasets demonstrate that our framework significantly improves MSA performance under both uncertain missing-modality and complete-modality testing conditions.

W. Bradley Knox, Stephane Hatgis-Kessell, Sigurdur Orn Adalgeirsson, Serena Booth, Anca Dragan, Peter Stone, Scott Niekum

We consider algorithms for learning reward functions from human preferences over pairs of trajectory segments, as used in reinforcement learning from human feedback (RLHF). Most recent work assumes that human preferences are generated based only upon the reward accrued within those segments, or their partial return. Recent work casts doubt on the validity of this assumption, proposing an alternative preference model based upon regret. We investigate the consequences of assuming preferences are based upon partial return when they actually arise from regret. We argue that the learned function is an approximation of the optimal advantage function, not a reward function. We find that if a specific pitfall is addressed, this incorrect assumption is not particularly harmful, resulting in a highly shaped reward function. Nonetheless, this incorrect usage of the approximation of the optimal advantage function is less desirable than the appropriate and simpler approach of greedy maximization of it. From the perspective of the regret preference model, we also provide a clearer interpretation of fine tuning contemporary large language models with RLHF. This paper overall provides insight regarding why learning under the partial return preference model tends to work so well in practice, despite it conforming poorly to how humans give preferences.

Yifeng Huang, Duc Duy Nguyen, Lam Nguyen, Cuong Pham, Minh Hoai

This paper addresses the task of counting human actions of interest using sensor data from wearable devices. We propose a novel exemplar-based framework, allowing users to provide exemplars of the actions they want to count by vocalizing predefined sounds ``one'', ``two'', and ``three''. Our method first localizes temporal positions of these utterances from the audio sequence. These positions serve as the basis for identifying exemplars representing the action class of interest. A similarity map is then computed between the exemplars and the entire sensor data sequence, which is further fed into a density estimation module to generate a sequence of estimated density values. Summing these density values provides the final count. To develop and evaluate our approach, we introduce a diverse and realistic dataset consisting of real-world data from 37 subjects and 50 action categories, encompassing both sensor and audio data. The experiments on this dataset demonstrate the viability of the proposed method in counting instances of actions from new classes and subjects that were not part of the training data. On average, the discrepancy between the predicted count and the ground truth value is 7.47, significantly lower than the errors of the frequency-based and transformer-based methods. Our project, code and dataset can be found at https://github.com/cvlab-stonybrook/ExRAC.

Dongyu Gong, Xingchen Wan, Dingmin Wang

Working memory is a critical aspect of both human intelligence and artificial intelligence, serving as a workspace for the temporary storage and manipulation of information. In this paper, we systematically assess the working memory capacity of ChatGPT, a large language model developed by OpenAI, by examining its performance in verbal and spatial n-back tasks under various conditions. Our experiments reveal that ChatGPT has a working memory capacity limit strikingly similar to that of humans. Furthermore, we investigate the impact of different instruction strategies on ChatGPT's performance and observe that the fundamental patterns of a capacity limit persist. From our empirical findings, we propose that n-back tasks may serve as tools for benchmarking the working memory capacity of large language models and hold potential for informing future efforts aimed at enhancing AI working memory.

Dongrui Gao, Haokai Zhang, Pengrui Li, Tian Tang, Shihong Liu, Zhihong Zhou, Shaofei Ying, Ye Zhu, Yongqing Zhang

Neuroscience research indicates that the interaction among different functional regions of the brain plays a crucial role in driving various cognitive tasks. Existing studies have primarily focused on constructing either local or global functional connectivity maps within the brain, often lacking an adaptive approach to fuse functional brain regions and explore latent relationships between localization during different cognitive tasks. This paper introduces a novel approach called the Local-Ascending-Global Learning Strategy (LAG) to uncover higher-level latent topological patterns among functional brain regions. The strategy initiates from the local connectivity of individual brain functional regions and develops a K-Level Self-Adaptive Ascending Network (SALK) to dynamically capture strong connectivity patterns among brain regions during different cognitive tasks. Through the step-by-step fusion of brain regions, this approach captures higher-level latent patterns, shedding light on the progressively adaptive fusion of various brain functional regions under different cognitive tasks. Notably, this study represents the first exploration of higher-level latent patterns through progressively adaptive fusion of diverse brain functional regions under different cognitive tasks. The proposed LAG strategy is validated using datasets related to fatigue (SEED-VIG), emotion (SEED-IV), and motor imagery (BCI_C_IV_2a). The results demonstrate the generalizability of LAG, achieving satisfactory outcomes in independent-subject experiments across all three datasets. This suggests that LAG effectively characterizes higher-level latent patterns associated with different cognitive tasks, presenting a novel approach to understanding brain patterns in varying cognitive contexts.

Kate Donahue, Sreenivas Gollapudi, Kostas Kollias

Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of n items, and presents a subset of size k to the human, who selects a final item from among those k. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of k maximizes the probability that the best item will be ultimately selected? For k=1, performance is optimized by the algorithm acting alone, and for k=n it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set k in [2, n-1] - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is *reversed* when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy.

Shiqi Dai, Xuanyu Zhu, Naiqi Li, Tao Dai, Zhi Wang

Level generation is a central focus of Procedural Content Generation (PCG), yet deep learning-based approaches are limited by scarce training data, i.e., human-designed levels. Despite being a dominant framework, Generative Adversarial Networks (GANs) exhibit a substantial quality gap between generated and human-authored levels, alongside rising training costs, particularly with increasing token complexity. In this paper, we introduce a diffusion-based generative model that learns from just one example. Our approach involves two core components: 1) an efficient yet expressive level representation, and 2) a latent denoising network with constrained receptive fields. To start with, our method utilizes token semantic labels, similar to word embeddings, to provide dense representations. This strategy not only surpasses one-hot encoding in representing larger game levels but also improves stability and accelerates convergence in latent diffusion. In addition, we adapt the denoising network architecture to confine the receptive field to localized patches of the data, aiming to facilitate single-example learning. Extensive experiments demonstrate that our model is capable of generating stylistically congruent samples of arbitrary sizes compared to manually designed levels. It suits a wide range of level structures with fewer artifacts than GAN-based approaches. The source code is available at https://github.com/shiqi-dai/diffusioncraft.

Lvye Cui, Haoran Yu

Inferring the private information of humans from their strategic behavioral data is crucial and challenging. The main approach is first obtaining human behavior functions (which map public information and human private information to behavior), enabling subsequent inference of private information from observed behavior. Most existing studies rely on strong equilibrium assumptions to obtain behavior functions. Our work focuses on continuous double auctions, where multiple traders with heterogeneous rationalities and beliefs dynamically trade commodities and deriving equilibria is generally intractable. We develop a knowledge-aware machine learning-based framework to infer each trader's private cost vectors for producing different units of its commodity. Our key idea is to learn behavior functions by incorporating the statistical knowledge about private costs given the observed trader asking behavior across the population. Specifically, we first use a neural network to characterize each trader's behavior function. Second, we leverage the statistical knowledge to derive the posterior distribution of each trader's private costs given its observed asks. Third, through designing a novel loss function, we utilize the knowledge-based posterior distributions to guide the learning of the neural network. We conduct extensive experiments on a large experimental dataset, and demonstrate the superior performance of our framework over baselines in inferring the private information of humans.

Yotam Amitai, Yael Septon, Ofra Amir

Explainable reinforcement learning (XRL) methods aim to help elucidate agent policies and decision-making processes. The majority of XRL approaches focus on local explanations, seeking to shed light on the reasons an agent acts the way it does at a specific world state. While such explanations are both useful and necessary, they typically do not portray the outcomes of the agent's selected choice of action. In this work, we propose ``COViz'', a new local explanation method that visually compares the outcome of an agent's chosen action to a counterfactual one. In contrast to most local explanations that provide state-limited observations of the agent's motivation, our method depicts alternative trajectories the agent could have taken from the given state and their outcomes. We evaluated the usefulness of COViz in supporting people's understanding of agents' preferences and compare it with reward decomposition, a local explanation method that describes an agent's expected utility for different actions by decomposing it into meaningful reward types. Furthermore, we examine the complementary benefits of integrating both methods. Our results show that such integration significantly improved participants' performance.

Houyu Zhou, Hau Chan, Minming Li

We study the facility location problems (FLPs) with altruistic agents who act to benefit others in their affiliated groups. Our aim is to design mechanisms that elicit true locations from the agents in different overlapping groups and place a facility to serve agents to approximately optimize a given objective based on agents' costs to the facility. Existing studies of FLPs consider myopic agents who aim to minimize their own costs to the facility. We mainly consider altruistic agents with well-motivated group costs that are defined over costs incurred by all agents in their groups. Accordingly, we define Pareto strategyproofness to account for altruistic agents and their multiple group memberships with incomparable group costs. We consider mechanisms satisfying this strategyproofness under various combinations of the planner's objectives and agents' group costs. For each of these settings, we provide upper and lower bounds of approximation ratios of the mechanisms satisfying Pareto strategyproofness.

Houyu Zhou, Tianze Wei, Biaoshuai Tao, Minming Li

We initiate the study of fair allocation with the set of divisible or indivisible items distributed in multiple regions. The key requirement is that each agent can only obtain items from one region. In this work, we consider two kinds of fairness concepts: envy-based notions including envy-freeness (EF) and envy-freeness up to one/any item (EF1/EFX), and share-based notions including proportionality (PROP) and proportionality up to one/any item (PROP1/PROPX). On the negative side, we show NP-hardness and inapproximability results about the aforementioned fairness notions. On the positive side, we propose several algorithms to compute the partial allocations that satisfy envy-based notions and allocations that approximate the above fairness notions.

Yichi Zhang, Grant Schoenebeck, Weijie Su

In the setting of conference peer review, the conference aims to accept high-quality papers and reject low-quality papers based on noisy review scores. A recent work proposes the isotonic mechanism, which can elicit the ranking of paper qualities from an author with multiple submissions to help improve the conference's decisions. However, the isotonic mechanism relies on the assumption that the author's utility is both an increasing and a convex function with respect to the review score, which is often violated in realistic settings (e.g.~when authors aim to maximize the number of accepted papers). In this paper, we propose a sequential review mechanism that can truthfully elicit the ranking information from authors while only assuming the agent's utility is increasing with respect to the true quality of her accepted papers. The key idea is to review the papers of an author in a sequence based on the provided ranking and conditioning the review of the next paper on the review scores of the previous papers. Advantages of the sequential review mechanism include: 1) eliciting truthful ranking information in a more realistic setting than prior work; 2) reducing the reviewing workload and increasing the average quality of papers being reviewed; 3) incentivizing authors to write fewer papers of higher quality.

Brian Hu Zhang, Tuomas Sandholm

We investigate two notions of correlated equilibrium for extensive-form games: the extensive-form correlated equilibrium (EFCE) and the behavioral correlated equilibrium (BCE). We show that the two are outcome-equivalent, in the sense that every outcome distribution achievable under one notion is achievable under the other. Our result implies, to our knowledge, the first polynomial-time algorithm for computing a BCE.

Zongjun Yang, Luofeng Liao, Christian Kroer

We study an online allocation problem with sequentially arriving items and adversarially chosen agent values, with the goal of balancing fairness and efficiency. Our goal is to study the performance of algorithms that achieve strong guarantees under other input models such as stochastic inputs, in order to achieve robust guarantees against a variety of inputs. To that end, we study the PACE (Pacing According to Current Estimated utility) algorithm, an existing algorithm designed for stochastic input. We show that in the equal-budgets case, PACE is equivalent to an integral greedy algorithm. We go on to show that with natural restrictions on the adversarial input model, both the greedy allocation and PACE have asymptotically bounded multiplicative envy as well as competitive ratio for Nash welfare, with the multiplicative factors either constant or with optimal order dependence on the number of agents. This completes a "best-of-many-worlds" guarantee for PACE, since past work showed that PACE achieves guarantees for stationary and stochastic-but-non-stationary input models.

Yixuan Even Xu, Hanrui Zhang, Vincent Conitzer

Bilateral trade is one of the most natural and important forms of economic interaction: A seller has a single, indivisible item for sale, and a buyer is potentially interested. The two parties typically have different, privately known valuations for the item, and ideally, they would like to trade if the buyer values the item more than the seller. The celebrated impossibility result by Myerson and Satterthwaite shows that any mechanism for this setting must violate at least one important desideratum. In this paper, we investigate a richer paradigm of bilateral trade, with many self-interested buyers and sellers on both sides of a single trade who cannot be excluded from the trade. We show that this allows for more positive results. In fact, we establish a dichotomy in the possibility of trading efficiently. If in expectation, the buyers value the item more, we can achieve efficiency in the limit. If this is not the case, then efficiency cannot be achieved in general. En route, we characterize trading mechanisms that encourage truth-telling, which may be of independent interest. We also evaluate our trading mechanisms experimentally, and the experiments align with our theoretical results.

Yixuan Even Xu, Chun Kai Ling, Fei Fang

Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important yet previously overseen problem -- Coalition Structure Learning (CSL), where we aim to carefully design a series of games for the agents and infer the underlying coalition structure by observing their interactions in those games. We establish a lower bound on the sample complexity -- defined as the number of games needed to learn the structure -- of any algorithms for CSL and propose the Iterative Grouping (IG) algorithm for designing normal-form games to achieve the lower bound. We show that IG can be extended to other succinct games such as congestion games and graphical games. Moreover, we solve CSL in a more restrictive and practical setting: auctions. We show a variant of IG to solve CSL in the auction setting even if we cannot design the bidder valuations. Finally, we conduct experiments to evaluate IG in the auction setting and the results align with our theoretical analysis.

Yadong Xu, Bonan Ni, Weiran Shen, Xun Wang, Zichen Wang, Yinsong Xue, Pingzhong Tang

Online advertising has been one of the most important sources for industry's growth, where the demand-side platforms (DSP) play an important role via bidding to the ad exchanges on behalf of their advertiser clients. Since more and more ad exchanges have shifted from second to first price auctions, it is challenging for DSPs to adjust bidding strategy in the volatile environment. Recent studies on bid shading in first-price auctions may have limited performance due to relatively strong hypotheses about winning probability distribution. Moreover, these studies do not consider the incentive of advertiser clients, which can be crucial for a reliable advertising platform. In this work, we consider both the optimization of bid shading technique and the design of internal auction which is ex-post incentive compatible (IC) for the management of a DSP. Firstly, we prove that the joint design of bid shading and ex-post IC auction can be reduced to choosing one monotone bid function for each advertiser without loss of optimality. Then we propose a parameterized neural network to implement the monotone bid functions. With well-designed surrogate loss, the objective can be optimized in an end-to-end manner. Finally, our experimental results demonstrate the effectiveness and superiority of our algorithm.