In recent years, many deep learning-based methods have been proposed to tackle the problem of optical flow estimation and achieved promising results. However, they hardly consider that most videos are compressed and thus ignore the pre-computed information in compressed video streams. Motion vectors, one of the compression information, record the motion of the video frames. They can be directly extracted from the compression code stream without computational cost and serve as a solid prior for optical flow estimation. Therefore, we propose an optical flow model, MVFlow, which uses motion vectors to improve the speed and accuracy of optical flow estimation for compressed videos. In detail, MVFlow includes a key Motion-Vector Converting Module, which ensures that the motion vectors can be transformed into the same domain of optical flow and then be utilized fully by the flow estimation module. Meanwhile, we construct four optical flow datasets for compressed videos containing frames and motion vectors in pairs. The experimental results demonstrate the superiority of our proposed MVFlow, which can reduce the AEPE by 1.09 compared to existing models or save 52% time to achieve similar accuracy to existing models.
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Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surface
PDF ↗This paper proposes a technique for efficiently modeling dynamic humans by explicifying the implicit neural fields via a Neural Explicit Surface (NES). Implicit neural fields have advantages over traditional explicit representations in modeling dynamic 3D content from sparse observations and effectively representing complex geometries and appearances. Implicit neural fields defined in 3D space, however, are expensive to render due to the need for dense sampling during volumetric rendering. Moreover, their memory efficiency can be further optimized when modeling sparse 3D space. To overcome these issues, the paper proposes utilizing Neural Explicit Surface (NES) to explicitly represent implicit neural fields, facilitating memory and computational efficiency. To achieve this, the paper creates a fully differentiable conversion between the implicit neural fields and the explicit rendering interface of NES, leveraging the strengths of both implicit and explicit approaches. This conversion enables effective training of the hybrid representation using implicit methods and efficient rendering by integrating the explicit rendering interface with a newly proposed rasterization-based neural renderer that only incurs a texture color query once for the initial ray interaction with the explicit surface, resulting in improved inference efficiency. NES describes dynamic human geometries with pose-dependent neural implicit surface deformation fields and their dynamic neural textures both in 2D space, which is a more memory-efficient alternative to traditional 3D methods, reducing redundancy and computational load. The comprehensive experiments show that NES performs similarly to previous 3D approaches, with greatly improved rendering speed and reduced memory cost.
DUSA: Decoupled Unsupervised Sim2Real Adaptation for Vehicle-to-Everything Collaborative Perception
PDF ↗Vehicle-to-Everything (V2X) collaborative perception is crucial for the advancement of autonomous driving. However, achieving high-precision V2X perception requires a significant amount of annotated real-world data, which can always be expensive and hard to acquire. Simulated data have raised much attention since they can be massively produced at an extremely low cost. Nevertheless, the significant domain gap between simulated and real-world data, including differences in sensor type, reflectance patterns, and road surroundings, often leads to poor performance of models trained on simulated data when evaluated on real-world data. In addition, there remains a domain gap between real-world collaborative agents, e.g. different types of sensors may be installed on autonomous vehicles and roadside infrastructures with different extrinsics, further increasing the difficulty of sim2real generalization. To take full advantage of simulated data, we present a new unsupervised sim2real domain adaptation method for V2X collaborative detection named Decoupled Unsupervised Sim2Real Adaptation (DUSA). Our new method decouples the V2X collaborative sim2real domain adaptation problem into two sub-problems: sim2real adaptation and inter-agent adaptation. For sim2real adaptation, we design a Location-adaptive Sim2Real Adapter (LSA) module to adaptively aggregate features from critical locations of the feature map and align the features between simulated data and real-world data via a sim/real discriminator on the aggregated global feature. For inter-agent adaptation, we further devise a Confidence-aware Inter-agent Adapter (CIA) module to align the fine-grained features from heterogeneous agents under the guidance of agent-wise confidence maps. Experiments demonstrate the effectiveness of the proposed DUSA approach on unsupervised sim2real adaptation from the simulated V2XSet dataset to the real-world DAIR-V2X-C dataset.
Video frame interpolation has been actively studied with the development of convolutional neural networks. However, due to the intrinsic limitations of kernel weight sharing in convolution, the interpolated frame generated by it may lose details. In contrast, the attention mechanism in Transformer can better distinguish the contribution of each pixel, and it can also capture long-range pixel dependencies, which provides great potential for video interpolation. Nevertheless, the original Transformer is commonly used for 2D images; how to develop a Transformer-based framework with consideration of temporal self-attention for video frame interpolation remains an open issue. In this paper, we propose Video Frame Interpolation Flow Transformer to incorporate motion dynamics from optical flows into the self-attention mechanism. Specifically, we design a Flow Transformer Block that calculates the temporal self-attention in a matched local area with the guidance of flow, making our framework suitable for interpolating frames with large motion while maintaining reasonably low complexity. In addition, we construct a multi-scale architecture to account for multi-scale motion, further improving the overall performance. Extensive experiments on three benchmarks demonstrate that the proposed method can generate interpolated frames with better visual quality than state-of-the-art methods.
PNT-Edge: Towards Robust Edge Detection with Noisy Labels by Learning Pixel-level Noise Transitions
PDF ↗Relying on large-scale training data with pixel-level labels, previous edge detection methods have achieved high performance. However, it is hard to manually label edges accurately, especially for large datasets, and thus the datasets inevitably contain noisy labels. This label-noise issue has been studied extensively for classification, while still remaining under-explored for edge detection. To address the label-noise issue for edge detection, this paper proposes to learn Pixel-level Noise Transitions to model the label-corruption process. To achieve it, we develop a novel Pixel-wise Shift Learning (PSL) module to estimate the transition from clean to noisy labels as a displacement field. Exploiting the estimated noise transitions, our model, named PNT-Edge, is able to fit the prediction to clean labels. In addition, a local edge density regularization term is devised to exploit local structure information for better transition learning. This term encourages learning large shifts for the edges with complex local structures. Experiments on SBD and Cityscapes demonstrate the effectiveness of our method in relieving the impact of label noise. Codes will be available at github.com/DREAMXFAR/PNT-Edge.
Text segmentation is a challenging computer vision task with many downstream applications. Current text segmentation models need to be trained with pixel-level annotations, which requires a lot of labor cost. In this paper, we take the first attempt to perform weakly-supervised text instance segmentation through bridging text recognition and text segmentation. We observe that text recognition models are able to produce the attention localization of each text instance. Based on this observation, we propose a two-stage Text Adaptive Refinement (TAR) module to generate the pseudo labels based on the attention map of a text recognizer. Meanwhile, we develop a text segmentation module to take the rough attention location as input to predict segmentation masks, which are supervised by the aforementioned pseudo labels. In addition, we introduce a mask-augmented contrastive learning by treating the segmentation result as an augmented version of the input text image, thus improving the visual representation and further enhancing the performance of both recognition and segmentation. The experimental results demonstrate that the proposed method outperforms the state-of-the-art (SOTA) weakly-supervised generic segmentation methods by 18.95% and 17.80% in fgIoU on ICDAR13-FST and TextSeg. On MLT-S, COCO-TS and Total-Text, the proposed method achieves about 82% of the fully-supervised methods' performance. When evaluated on instance segmentation, the proposed method exceeds existing SOTA methods by 23.32% and 21.34% on ICDAR13-FST and TextSeg, respectively. Code and Supplementary Materials are available at https://github.com/FudanVI/FudanOCR/tree/main/weakly-text-segmentation.
PiPa: Pixel- and Patch-wise Self-supervised Learning for Domain Adaptative Semantic Segmentation
PDF ↗Unsupervised Domain Adaptation (UDA) aims to enhance the generalization of the learned model to other domains. The domain-invariant knowledge is transferred from the model trained on labeled source domain, e.g., video game, to unlabeled target domains, e.g., real-world scenarios, saving annotation expenses. Existing UDA methods for semantic segmentation usually focus on minimizing the inter-domain discrepancy of various levels, e.g., pixels, features, and predictions, for extracting domain-invariant knowledge. However, the primary intra-domain knowledge, such as context correlation inside an image, remains under-explored. In an attempt to fill this gap, we revisit the current pixel contrast in semantic segmentation and propose a unified pixel- and patch-wise self-supervised learning framework, called PiPa, for domain adaptive semantic segmentation that facilitates intra-image pixel-wise correlations and patch-wise semantic consistency against different contexts. The proposed framework exploits the inherent structures of intra-domain images, which: (1) explicitly encourages learning the discriminative pixel-wise features with intra-class compactness and inter-class separability, and (2) motivates the robust feature learning of the identical patch against different contexts or fluctuations. Extensive experiments verify the effectiveness of the proposed method, which obtains competitive accuracy on the two widely-used UDA benchmarks, e.g., 75.6 mIoU on GTA→Cityscapes and 68.2 mIoU on Synthia→Cityscapes. Moreover, our method is compatible with other UDA approaches to further improve the performance without introducing extra parameters.
Although extensive research has been conducted on 3D point cloud segmentation, effectively adapting generic models to novel categories remains a formidable challenge. This paper proposes a novel approach to improve point cloud few-shot segmentation (PC-FSS) models. Unlike existing PC-FSS methods that directly utilize categorical information from support prototypes to recognize novel classes in query samples, our method identifies two critical aspects that substantially enhance model performance by reducing contextual gaps between support prototypes and query features. Specifically, we (1) adapt support background prototypes to match query context while removing extraneous cues that may obscure foreground and background in query samples, and (2) holistically rectify support prototypes under the guidance of query features to emulate the latter having no semantic gap to the query targets. Our proposed designs are agnostic to the feature extractor, rendering them readily applicable to any prototype-based methods. The experimental results on S3DIS and ScanNet demonstrate notable practical benefits, as our approach achieves significant improvements while still maintaining high efficiency. The code for our approach is available at https://github.com/AaronNZH/Boosting-Few-shot-3D-Point-Cloud-Segmentation-via-Query-Guided-Enhancement
This paper focuses on LiDAR Panoptic Segmentation (LPS), which has attracted more attention recently due to its broad application prospect for autonomous driving and robotics. The mainstream LPS approaches either adopt a top-down strategy relying on 3D object detectors to discover instances or utilize time-consuming heuristic clustering algorithms to group instances in a bottom-up manner. Inspired by the center representation and kernel-based segmentation, we propose a new detection-free and clustering-free framework called CenterLPS, with the center-based instance encoding and decoding paradigm. Specifically, we propose a sparse center proposal network to generate the sparse 3D instance centers, as well as center feature embedding, which can well encode characteristics of instances. Then a center-aware transformer is applied to collect the context between different center feature embedding and around centers. Moreover, we generate the kernel weights based on the enhanced center feature embedding and initialize dynamic convolutions to decode the final instance masks. Finally, a mask fusion module is devised to unify the semantic and instance predictions and improve the panoptic quality. Extensive experiments on SemanticKITTI and nuScenes demonstrate the effectiveness of our proposed center-based framework CenterLPS.
In recent years, saliency ranking has emerged as a challenging task focusing on assessing the degree of saliency at instance-level. Being subjective, even humans struggle to identify the precise order of all salient instances. Previous approaches undertake the saliency ranking by directly sorting the rank scores of salient instances, which have not explicitly resolved the inherent ambiguities. To overcome this limitation, we propose the ranking by partition paradigm, which segments unordered salient instances into partitions and then ranks them based on the correlations among these partitions. The ranking by partition paradigm alleviates ranking ambiguities in a general sense, as it consistently improves the performance of other saliency ranking models. Additionally, we introduce the Dense Pyramid Transformer (DPT) to enable global cross-scale interactions, which significantly enhances feature interactions with reduced computational burden. Extensive experiments demonstrate that our approach outperforms all existing methods. The code for our method is available at https://github.com/ssecv/PSR.
This work studies the multi-human parsing problem. Existing methods, either following top-down or bottom-up two-stage paradigms, usually involve expensive computational costs. We instead present a high-performance Single-stage Multi-human Parsing (SMP) deep architecture that decouples the multi-human parsing problem into two fine-grained sub-problems,i.e., locating the human body and parts. SMP leverages the point features in the barycenter positions to obtain their segmentation and then generates a series of offsets from the barycenter of the human body to the barycenters of parts, thus performing human body and parts matching without the grouping process. Within the SMP architecture, we propose a Refined Feature Retain module to extract the global feature of instances through generated mask attention and a Mask of Interest Reclassify module as a trainable plug-in module to refine the classification results with the predicted segmentation. Extensive experiments on the MHPv2.0 dataset demonstrate the best effectiveness and efficiency of the proposed method, surpassing the state-of-the-art method by 2.1% in AP50p, 1.0% in APvolpsup>, and 1.2% in PCP50. Moreover, SMP also achieves superior performance in DensePose-COCO, verifying generalization of the model. In particular, the proposed method requires fewer training epochs and a less complex model architecture. Our codes are released in https://github.com/cjm-sfw/SMP.
Perceiving Ambiguity and Semantics without Recognition: An Efficient and Effective Ambiguous Scene Text Detector
PDF ↗Ambiguous scene text detection is an extremely challenging task. Existing text detectors that rely solely on visual cues often suffer from confusion due to being evenly distributed in rows/columns or incomplete detection owing to large character spacing. To overcome these challenges, the previous method recognizes a large number of proposals and utilizes semantic information predicted from recognition results to eliminate ambiguity. However, this method is inefficient, which limits their practical applications. In this paper, we propose a novel efficient and effective ambiguous text detector, which can Perceive Ambiguity and SEmantics without Recognition, termed PASER. On the one hand, PASER can perceive semantics without recognition with a light Perceiving Semantics (PerSem) module. In this way, proposals without reasonable semantics are filtered out, which largely speeds up the overall detection process. On the other hand, to detect both ambiguous and regular texts with a unified framework, PASER employs a Perceiving Ambiguity (PerAmb) module to distinguish ambiguous texts and regular texts, so that only the ambiguous proposals will be processed by PerSem while the regular texts are not, which further ensures the high efficiency. Extensive experiments show that our detector achieves state-of-the-art results on both ambiguous and regular scene text detection benchmarks. Notably, over 6 times faster speed and superior accuracy are achieved on TDA-ReCTS simultaneously.
Test-time adaptation (TTA) aims at boosting the generalization capability of a trained model by conducting self-/un-supervised learning during testing in real-world applications. Though TTA on image-based tasks has seen significant progress, TTA techniques for video remain scarce. Naively introducing image-based TTA methods into video tasks may achieve limited performance, since these methods do not consider the special nature of video tasks, e.g., the motion information. In this paper, we propose leveraging motion cues in videos to design a new test-time learning scheme for video classification. We extract spatial appearance and dynamic motion clip features using two sampling rates (i.e., slow and fast) and propose a fast-to-slow unidirectional alignment scheme to align fast motion and slow appearance features, thereby enhancing the motion encoding ability. Additionally, we propose a slow-fast dual contrastive learning strategy to learn a joint feature space for fastly and slowly sampled clips, guiding the model to extract discriminative video features. Lastly, we introduce a stochastic pseudo-negative sampling scheme to provide better adaptation supervision by selecting a more reliable pseudo-negative label compared to the pseudo-positive label used in prior TTA methods. This technique reduces the adaptation difficulty often caused by poor performance on out-of-distribution test data before adaptation. Our approach significantly improves performance on various video classification backbones, as demonstrated through extensive experiments on two benchmark datasets.
Denoising diffusion probabilistic models (DDPMs) have shown promising performance for speech synthesis. However, a large number of iterative steps are required to achieve high sample quality, which restricts the inference speed. Maintaining sample quality while increasing sampling speed has become a challenging task. In this paper, we propose a Consistency Model-based Speech synthesis method, CoMoSpeech, which achieve speech synthesis through a single diffusion sampling step while achieving high audio quality. The consistency constraint is applied to distill a consistency model from a well-designed diffusion-based teacher model, which ultimately yields superior performances in the distilled CoMoSpeech. Our experiments show that by generating audio recordings by a single sampling step, the CoMoSpeech achieves an inference speed more than 150 times faster than real-time on a single NVIDIA A100 GPU, which is comparable to FastSpeech2, making diffusion-sampling based speech synthesis truly practical. Meanwhile, objective and subjective evaluations on text-to-speech and singing voice synthesis show that the proposed teacher models yield the best audio quality, and the one-step sampling based CoMoSpeech achieves the best inference speed with better or comparable audio quality to other conventional multi-step diffusion model baselines. Audio samples and codes are available at https://comospeech.github. https://comospeech.github.io/.
Scene text recognition (STR) has been actively studied in recent years, with a wide range of applications in autonomous driving, image retrieval and much more. However, when a pre-trained deep STR model learns a new task, its performance on previous tasks may drop dramatically, due to catastrophic forgetting in deep neural networks. A potential solution to combat the forgetting of prior knowledge is incremental learning (IL), which has shown its effectiveness and significant progress in image classification. Yet, exploiting IL in the context of STR has been barely visited, probably because the forgetting problem is even worse in STR. To address this issue, we propose the lifelong scene text recognizer (LSTR) that learns STR tasks incrementally while alleviating forgetting. Specifically, LSTR assigns each task a set of task-specific expert modules at different stages of an STR model, while other parameters are shared among tasks. These shared parameters are only learned in the first task and remain unchanged during subsequent learning to ensure that no learned knowledge is overlooked. Moreover, in real applications, there is no prior knowledge about which task an input image belongs to, making it impossible to precisely select the corresponding expert modules. To this end, we propose the incremental task prediction network (ITPN) to identify the most related task category by pulling the features of the same task closer and pushing those of different tasks farther apart. To validate the proposed method in our newly-introduced IL setting, we collected a large-scale dataset consisting of both real and synthetic multilingual STR data. Extensive experiments on this dataset clearly show the superiority of our LSTR over state-of-the-art IL methods.
Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between boxes, which inadequately capture contextual semantics for relationship modeling, practically limiting the development of the field. In this paper, we take the initiative to explore and propose a generic paradigm termed Superpixel-based Interaction Learning (SIL) to remedy coarse-grained interactions at the box level. It allows us to model fine-grained interactions at the superpixel level in SGG. Specifically, (i) we treat a scene as a set of points and cluster them into superpixels representing sub-regions of the scene. (ii) We explore intra-entity and cross-entity interactions among the superpixels to enrich fine-grained interactions between entities at an earlier stage. Extensive experiments on two challenging benchmarks (Visual Genome and Open Image V6) prove that our SIL enables fine-grained interaction at the superpixel level above previous box-level methods, and significantly outperforms previous state-of-the-art methods across all metrics. More encouragingly, the proposed method can be applied to boost the performance of existing box-level approaches in a plug-and-play fashion. In particular, SIL brings an average improvement of 2.0% mR (even up to 3.4%) of baselines for the PredCls task on Visual Genome, which facilitates its integration into any existing box-level method.
Multi-person pose estimation in crowded scenes remains a very challenging task. This paper finds that most previous methods fail to estimate or group visible keypoints in crowded scenes rather than reasoning invisible keypoints. We thus categorize the crowded scenes into entanglement and occlusion based on the visibility of human parts and observe that entanglement is a significant problem in crowded scenes. With this observation, we propose DecenterNet, an end-to-end deep architecture to perform robust and efficient pose estimation in crowded scenes. Within DecenterNet, we introduce a decentralized pose representation that uses all visible keypoints as the root points to represent human poses, which is more robust in the entanglement area. We also propose a decoupled pose assessment mechanism, which introduces a location map to adaptively select optimal poses in the offset map. In addition, we have constructed a new dataset named SkatingPose, containing more entangled scenes. The proposed DecenterNet surpasses the best method on SkatingPose by 1.8 AP. Furthermore, DecenterNet obtains 71.2 AP and 71.4 AP on the COCO and CrowdPose datasets, respectively, demonstrating the superiority of our method. We will release our source code, trained models, and dataset to facilitate further studies in this research direction. Our code and dataset are available in https://github.com/InvertedForest/DecenterNet.
Recent camouflaged object detection (COD) approaches have been proposed to accurately segment objects blended into surroundings. The most challenging and critical issue in COD is to find out the lines of demarcation between objects and background in the camouflage environment. Because of the similarity between the target object and the background, these lines are difficult to be found accurately. However, these are easy to be observed in different frequency components of the image. To this end, in this paper we rethink COD from the perspective of frequency components and propose a Frequency Representation Integration Network to mine informative cues from them. Specifically, we obtain high-frequency components from the original image by Laplacian pyramid-like decomposition, and then respectively send the image to a transformer-based encoder and frequency components to a tailored CNN-based Residual Frequency Array Encoder. Besides, we utilize the multi-head self-attention in transformer encoder to capture low-frequency signals, which can effectively parse the overall contextual information of camouflage scenes. We also design a Frequency Representation Reasoning Module, which progressively eliminates discrepancies between differentiated frequency representations and integrates them by modeling their point-wise relations. Moreover, to further bridge different frequency representations, we introduce the image reconstruction task to implicitly guide their integration. Sufficient experiments on three widely-used COD benchmark datasets demonstrate that our method surpasses existing state-of-the-art methods by a large margin.
Image fusion aims to generate a high-quality image from multiple images captured under varying conditions. The key problem of this task is to preserve complementary information while filtering out irrelevant information for the fused result. However, existing methods address this problem by leveraging static convolutional neural networks (CNNs), suffering two inherent limitations during feature extraction,i.e., being unable to handle spatial-variant contents and lacking guidance from multiple inputs. In this paper, we propose a novel mutual-guided dynamic network (MGDN) for image fusion, which allows for effective information utilization across different locations and inputs. Specifically, we design a mutual-guided dynamic filter (MGDF) for adaptive feature extraction, composed of a mutual-guided cross-attention (MGCA) module and a dynamic filter predictor, where the former incorporates additional guidance from different inputs and the latter generates spatial-variant kernels for different locations. In addition, we introduce a parallel feature fusion (PFF) module to effectively fuse local and global information of the extracted features. To further reduce the redundancy among the extracted features while simultaneously preserving their shared structural information, we devise a novel loss function that combines the minimization of normalized mutual information (NMI) with an estimated gradient mask. Experimental results on five benchmark datasets demonstrate that our proposed method outperforms existing methods on four image fusion tasks. The code and model are publicly available at: https://github.com/Guanys-dar/MGDN.
Object Detection Difficulty: Suppressing Over-aggregation for Faster and Better Video Object Detection
PDF ↗Current video object detection (VOD) models often encounter issues with over-aggregation due to redundant aggregation strategies, which perform feature aggregation on every frame. This results in suboptimal performance and increased computational complexity. In this work, we propose an image-level Object Detection Difficulty (ODD) metric to quantify the difficulty of detecting objects in a given image. The derived ODD scores can be used in the VOD process to mitigate over-aggregation. Specifically, we train an ODD predictor as an auxiliary head of a still-image object detector to compute the ODD score for each image based on the discrepancies between detection results and ground-truth bounding boxes. The ODD score enhances the VOD system in two ways: 1) it enables the VOD system to select superior global reference frames, thereby improving overall accuracy; and 2) it serves as an indicator in the newly designed ODD Scheduler to eliminate the aggregation of frames that are easy to detect, thus accelerating the VOD process. Comprehensive experiments demonstrate that, when utilized for selecting global reference frames, ODD-VOD consistently enhances the accuracy of Global-frame-based VOD models. When employed for acceleration, ODD-VOD consistently improves the frames per second (FPS) by an average of 73.3% across 8 different VOD models without sacrificing accuracy. When combined, ODD-VOD attains state-of-the-art performance when competing with many VOD methods in both accuracy and speed. Our work represents a significant advancement towards making VOD more practical for real-world applications. The code will be released at https://github.com/bingqingzhang/odd-vod.