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Tao Pu 0002

Various video understanding tasks have been extensively explored in the multimedia community, among which the video scene graph generation (VidSGG) task is more challenging since it requires identifying objects in comprehensive scenes and deducing their relationships. Existing methods for this task generally aggregate object-level visual information from both spatial and temporal perspectives to better learn powerful relationship representations. However, these leading techniques merely implicitly model the spatial-temporal context, which may lead to ambiguous predicate predictions when visual relations vary frequently. In this work, I propose incorporating spatial-temporal knowledge into relation representation learning to effectively constrain the spatial prediction space within each image and sequential variation across temporal frames. To this end, I design a novel spatial-temporal knowledge-embedded transformer (STKET) that incorporates the prior spatial-temporal knowledge into the multi-head cross-attention mechanism to learn more representative relationship representations. Extensive experiments conducted on Action Genome demonstrate the effectiveness of the proposed STKET.

Ahmed Elhagry

Developing realistic and interactive virtual environments is a major hurdle in the progress of Metaverse. At present, majority of Metaverse applications necessitate the manual construction of 3D models which is both time-consuming and costly. Additionally, it is challenging to design environments that can promptly react to users’ actions. To address this challenge, this PhD Forum paper proposes a novel approach to generate virtual worlds using digital twin (DT) technology and AI through a Text-to-Metaverse pipeline. This pipeline converts natural language input into a scene JSON, which is used to generate a 3D virtual world using two engines: Generative Script Engine (GSE) and Generative Metaverse Engine (GME). GME generates a design script from the JSON file, and then uses it to generate 3D objects in an environment. It aims to use multimodal AI and DT technology to produce realistic and highly detailed virtual environments. The proposed pipeline has potential applications including education, training, architecture, healthcare and entertainment, and could change the way designers and developers create virtual worlds. While this paper covers an initial work as per the PhD Forum’s guidelines, it contributes to the research on generative models for multimodal data and provides a new direction for creating immersive virtual experiences.

Zihao Wu 0005, Xin Wang 0019, Hong Chen 0011, Kaidong Li, Yi Han, Lifeng Sun, Wenwu Zhu 0001

Sequential recommender systems often suffer from performance drops due to the data-sparsity issue in real-world scenarios. To address this issue, we bravely take advantage of the strength in diffusion model to conduct data augmentation for sequential recommendation in this paper. However, there remain two critical challenges for this scarcely-explored topic: (i) previous diffusion models are mostly designed for image generation aiming to capture pixel patterns, which can hardly be applied in data augmentation for sequential recommendation aiming to capture the user-item relations; (ii) given a specific diffusion model capable of user-item interaction augmentation, it is non-trivial to guarantee that the diffusion-generated data can always bring benefits towards the sequential recommendation model. To tackle these challenges, we propose Diff4Rec, a curriculum-scheduled diffusion augmentation framework for sequential recommendation. Specifically, a diffusion model is pre-trained on recommendation data via corrupting and reconstructing the user-item interactions in the latent space, and the generated predictions are leveraged to produce diversified augmentations for the sparse user-item interactions. Subsequently, a curriculum scheduling strategy is designed to progressively feed the diffusion-generated samples into the sequential recommenders, with respect to two levels, i.e., interaction augmentation and objective augmentation, to jointly optimize the data and model. Extensive experiments demonstrate that our proposed Diff4Rec framework is able to effectively achieve superior performance over several strong baselines, capable of making high-quality and robust sequential recommendations. We believe the proposed Diff4Rec has the promising potential to bring paradigm shift in multimedia recommendation.

Alexander Martin 0006, Haitian Zheng, Jie An 0002, Jiebo Luo 0001

With a strong understanding of the target domain from natural language, we produce promising results in translating across large domain gaps and bringing skeletons back to life. In this work, we use text-guided latent diffusion models for zero-shot image-to-image translation (I2I) across large domain gaps (longI2I), where large amounts of new visual features and new geometry need to be generated to enter the target domain. Being able to perform translations across large domain gaps has a wide variety of real-world applications in criminology, astrology, environmental conservation, and paleontology. In this work, we introduce a new task Skull2Animal for translating between skulls and living animals. On this task, we find that unguided Generative Adversarial Networks (GANs) are not capable of translating across large domain gaps. Instead of these traditional I2I methods, we explore the use of guided diffusion and image editing models and provide a new benchmark model, Revive-2I, capable of performing zero-shot I2I via text-prompting latent diffusion models. We find that guidance is necessary for longI2I because, to bridge the large domain gap, prior knowledge about the target domain is needed. In addition, we find that prompting provides the best and most scalable information about the target domain as classifier-guided diffusion models require retraining for specific use cases and lack stronger constraints on the target domain because of the wide variety of images they are trained on.

Junchen Zhu, Huan Yang 0005, Huiguo He, Wenjing Wang 0001, Zixi Tuo, Wen-Huang Cheng, Lianli Gao, Jingkuan Song, Jianlong Fu

In this paper, we present MovieFactory, a powerful framework to generate cinematic-picture (3072x1280), film-style (multi-scene), and multi-modality (sounding) movies on the demand of natural languages. As the first fully automated movie generation model to the best of our knowledge, our approach empowers users to create captivating movies with smooth transitions using simple text inputs, surpassing existing methods that produce soundless videos limited to a single scene of modest quality. To facilitate this distinctive functionality, we leverage ChatGPT to expand user-provided text into detailed sequential scripts for movie generation. Then we bring scripts to life visually and acoustically through vision generation and audio retrieval. To generate videos, we extend the capabilities of a pretrained text-to-image diffusion model through a two-stage process. Firstly, we employ spatial finetuning to bridge the gap between the pretrained image model and the new video dataset. Subsequently, we introduce temporal learning to capture object motion. In terms of audio, we leverage sophisticated retrieval models to select and align audio elements that correspond to the plot and visual content of the movie.

Federico Betti 0001, Jacopo Staiano, Lorenzo Baraldi 0002, Lorenzo Baraldi 0001, Rita Cucchiara, Nicu Sebe

Research in Image Generation has recently made significant progress, particularly boosted by the introduction of VisionLanguage models which are able to produce high-quality visual content based on textual inputs. Despite ongoing advancements in terms of generation quality and realism, no methodical frameworks have been defined yet to quantitatively measure the quality of the generated content and the adherence with the prompted requests: so far, only humanbased evaluations have been adopted for quality satisfaction and for comparing different generative methods. We introduce a novel automated method for Visual Concept Evaluation (ViCE), i.e. to assess consistency between a generated/edited image and the corresponding prompt/instructions, with a process inspired by the human cognitive behaviour. ViCE combines the strengths of Large Language Models (LLMs) and Visual Question Answering (VQA) into a unified pipeline, aiming to replicate the human cognitive process in quality assessment. This method outlines visual concepts, formulates image-specific verification questions, utilizes the Q&A system to investigate the image, and scores the combined outcome. Although this brave new hypothesis of mimicking humans in the image evaluation process is in its preliminary assessment stage, results are promising and open the door to a new form of automatic evaluation which could have significant impact as the image generation or the image target editing tasks become more and more sophisticated.

Qi Yang 0005, Marlo Ongpin, Sergey I. Nikolenko, Alfred Huang, Aleksandr Farseev

The opaqueness of modern digital advertising, exemplified by platforms such as Meta Ads, raises concerns regarding their autonomous control over audience targeting, pricing structures, and ad relevancy assessments. Locked in their leading positions by network effects, "Metas and Googles of the world" attract countless advertisers who rely on intuition, with billions of dollars lost on ineffective social media ads. The platforms' algorithms use huge amounts of data unavailable to advertisers, and the algorithms themselves are opaque as well. This lack of transparency hinders the advertisers' ability to make informed decisions and necessitates efforts to promote transparency, standardize industry metrics, and strengthen regulatory frameworks. In this work, we propose novel ways to assist marketers in optimizing their advertising strategies via machine learning techniques designed to analyze and evaluate content, in particular, predict the click-through rates (CTR) of novel advertising content. Another important problem is that large volumes of data available in the competitive landscape, e.g., competitors' ads, impede the ability of marketers to derive meaningful insights. This leads to a pressing need for a novel approach that would allow us to summarize and comprehend complex data. Inspired by the success of ChatGPT in bridging the gap between large language models (LLMs) and a broader non-technical audience, we propose a novel system that facilitates marketers in data interpretation, called SODA, that merges LLMs with explainable AI, enabling better human-AI collaboration with an emphasis on the domain of digital marketing and advertising. By combining LLMs and explainability features, in particular modern text-image models, we aim to improve the synergy between human marketers and AI systems.

Danni Xu, Shaojing Fan, Mohan S. Kankanhalli

Misinformation has been a persistent and harmful phenomenon affecting our society in various ways, including individuals' physical health and economic stability. With the rise of short video platforms and related applications, the spread of multi-modal misinformation, encompassing images, texts, audios, and videos have exacerbated these concerns. The introduction of generative AI models like ChatGPT and Stable Diffusion has further complicated matters, giving rise to Artificial Intelligence Generated Content (AIGC) and presenting new challenges in detecting and mitigating misinformation. Consequently, traditional approaches to misinformation detection and intervention have become inadequate in this evolving landscape. This paper explores the challenges posed by AIGC in the context of misinformation. It examines the issue from psychological and societal perspectives, and explores the subtle manipulation traces found in AIGC at signal, perceptual, semantic, and human levels. By scrutinizing manipulation traces such as signal manipulation, semantic inconsistencies, logical incoherence, and psychological strategies, our objective is to tackle AI-generated misinformation and provide a conceptual design of systematic explainable solution. Ultimately, we aim for this paper to contribute valuable insights into combating misinformation, particularly in the era of AIGC.

Zijie Ye, Jia Jia 0001, Junliang Xing

Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user experience. Real applications often involve multiple avatars with varying hand shapes, highlighting the importance of maintaining the intricate semantics of hand motions across the avatars. Therefore, this paper aims to transfer the hand motion semantics between diverse avatars based on their respective hand models. To address this problem, we introduce a novel anatomy-based semantic matrix (ASM) that encodes the semantics of hand motions. The ASM quantifies the positions of the palm and other joints relative to the local frame of the corresponding joint, enabling precise retargeting of hand motions. Subsequently, we obtain a mapping function from the source ASM to the target hand joint rotations by employing an anatomy-based semantics reconstruction network (ASRN). We train the ASRN using a semi-supervised learning strategy on the Mixamo and InterHand2.6M datasets. We evaluate our method in intra-domain and cross-domain hand motion retargeting tasks. The qualitative and quantitative results demonstrate the significant superiority of our ASRN over the state-of-the-arts. Code available at https://github.com/abcyzj/Semantics2Hand

Xiaodong Yang, Yiting Shao, Shan Liu 0001, Thomas H. Li, Ge Li 0002

In recent years, the diffusion-based image compression scheme has achieved significant success, which inspires us to use diffusion theory to employ the diffusion model for point cloud attribute compression. However, the relevant existing methods cannot be used to deal with our task due to the irregular structure of point clouds. To handle this, we propose the partial differential equation (PDE) based progressive prediction framework for attribute compression of 3D point clouds. Firstly, we propose a PDE-based prediction module, which performs prediction by optimizing attribute gradients, allowing the geometric distribution of adjacent areas to be fully utilized and explaining the weighting method for prediction. Besides, we propose a low-complexity method for calculating partial derivative operations on point clouds to address the uncertainty of neighbor occupancy in three-dimensional space. In the proposed prediction framework, we design a two-layer level of detail (LOD) structure, where the attribute information in the high level is used for interpolating the low level by edge-enhancing anisotropic diffusion (EED) to infer local features from the high-level information. After the diffusion-based interpolation, we design a texture-wise prediction method making use of interpolated values and texture information. Experiment results show that our proposed framework achieves an average of 12.00% BD-rate reduction and 1.59% bitrate saving compared with Predlift (PLT) under attribute near-lossless and attribute lossless conditions, respectively. Furthermore, additional experiments demonstrate our proposed scheme has better texture preservation and subjective quality.

Zhichen Zhang, Bolin Chen, Hongbin Lin, Jielian Lin, Xu Wang 0006, Tiesong Zhao

Learning-based image coding has attracted increasing attentions for its higher compression efficiency than reigning image codecs. However, most existing learning-based codecs do not support variable rates with a single encoder; their decoders are also of fixed, high computational complexity. In this paper, we propose an End-to-end, Learning-based and Flexible Image Codec (ELFIC) that supports variable rate and flexible decoding complexity. First, we propose a general image codec with Nonlinear Feature Fusion Transform (NFFT) as nonlinear transforms to improve its Rate-Distortion (RD) performance. Second, we propose an Instance-aware Decoding Complexity Allocation (IDCA) approach, which exploits image contents for a tradeoff between reconstruction quality and computational complexity in the decoding process. Third, we propose an RD-Complexity (RDC) optimization algorithm, which maximizes the image quality under given rate and complexity constraints for the whole framework. Experimental results show that ELFIC achie-ves variable rate, flexible decoding complexity with the state-of-the-art RD performance. It also supports a more efficient decoding process by focusing on image contents. Source codes are available at https://github.com/Zhichen-Zhang/ELFIC-Image-Compression.

Sergi Fernández, Mario Montagud, David Rincón 0001, Juame Moragues, Gianluca Cernigliaro

Scalability, interoperability, and cost efficiency are key remaining challenges to successfully providing real-time holo-portation (and Metaverse-like) services. This paper, for the first time, presents the design and integration of a Multipoint Control Unit (MCU) in a pioneering real-time holo-portation platform, supporting realistic and volumetric user representations (i.e., 3D holograms), with the aim of overcoming such challenges. The feasibility and implications of adopting such an MCU, in comparison with state-of-the-art architectural approaches, are assessed through experimentation in two different deployment setups, by iteratively increasing the number of concurrent users in shared sessions. The obtained results are promising, as it is empirically proved that the newly adopted stream multiplexing together with the novel per-client and per-frame Volumetric Video (VV) processing optimization features provided by the MCU allow increasing the number of concurrent users, while: (i) significantly reducing resources consumption metrics (e.g., CPU, GPU, bandwidth) and frame rate degradation on the client side; and (ii) keeping the end-to-end latency within acceptable limits.

Haiping Wang 0002, Zhenhua Yu, Ruixiao Zhang, Siping Tao, Hebin Yu, Shu Shi

Ultra-low latency video streaming has received explosive growth in the past few years. However, existing methods all focus on single-path transmission, which is ineffective in dealing with really poor network conditions. To tackle their problems, we propose TwinStar, a novel multi-path framework to improve the experience quality of ultra-low latency video. The core idea of TwinStar is to concurrently leverage multiple paths to mitigate the negative impacts of network jitter on a single path. In particular, by carefully designing the video encoding, data allocation and loss recovery, TwinStar is very robust to handle network dynamics and deliver high-quality video services. We have deployed TwinStar in a commercial cloud gaming platform and evaluated it with real-world networks. The extensive experiments demonstrate that TwinStar significantly outperforms the single-path transmission methods, with 91% reduction in stall ratio and 11% improvement in PSNR across all regions.

Mingxuan Yan, Yi Wang 0118, Xuedou Xiao, Zhiqing Luo, Jianhua He 0001, Wei Wang 0050

Offloading computing to edge servers is a promising solution to support growing video understanding applications at resource-constrained IoT devices. Recent efforts have been made to enhance the scalability of such systems by reducing inference costs on edge servers. However, existing research is not directly applicable to pixel-level vision tasks such as video semantic segmentation (VSS), partly due to the fluctuating VSS accuracy and segment bitrate caused by the dynamic video content. In response, we present Penance, a new edge inference cost reduction framework. By exploiting softmax outputs of VSS models and the prediction mechanism of H.264/AVC codecs, Penance optimizes model selection and compression settings to minimize the inference cost while meeting the required accuracy within the available bandwidth constraints. We implement Penance in a commercial IoT device with only CPUs. Experimental results show that Penance consumes a negligible 6.8% more computation resources than the optimal strategy while satisfying accuracy and bandwidth constraints with a low failure rate.

Chaoyang Li 0002, Rui-Xiao Zhang, Tianchi Huang, Lianchen Jia, Lifeng Sun

The delay to obtain analysis results is an important metric in video analytics. Previous work has focused on reducing frame transmission and inference delay to optimize total delay. However, network fluctuations can cause frames to arrive at the backend simultaneously, leading to backend queuing delays. To address this issue, we propose Concerto, a joint front-and backend video analytics pipeline that optimizes both network transmission and backend queuing delays. The backend controls the frame queue, accelerating or skipping inference as needed to mitigate backend queuing delay. The frontend considers both delays when configuring frames to send, resulting in better total delay. Experiments show that Concerto significantly reduces backend queuing delay with minimal loss of accuracy.

Hongbin Lin, Bolin Chen, Zhichen Zhang, Jielian Lin, Xu Wang 0006, Tiesong Zhao

Nowadays, end-to-end video coding for both machine and human vision has become an emerging research topic. In complicated systems such as large-scale internet of video things (IoVT), feature streams and video streams can be separately encoded and delivered for machine judgement and human viewing. In this paper, we propose a deep scalable video codec (DeepSVC) to support three-layer scalability from machine to human vision. First, we design a semantic layer that encodes semantic features extracted from the captured video for machine analysis. This layer employs a conditional semantic compression (CSC) method to remove redundancies between semantic features. Second, we design a structure layer that can be combined with semantic layer to predict the captured video at a low quality. This layer effectively estimates video frames based on semantic layer with an interlayer frame prediction (IFP) network. Third, we design a texture layer that can be combined with the above two layers to reconstruct high-quality video signals. This layer also takes advantage of the IFP network to improve its coding efficiency. In large-scale IoVT systems, DeepSVC can deliver semantic layer for regular use and transmit the other layers on demand. Experimental results indicate that the proposed DeepSVC outperforms popular codecs for machine and human vision. Compared with scalable extension of H.265/HEVC (SHVC), the proposed DeepSVC reduces average bit-per-pixel (bpp) by 25.51%/27.63%/59.87% at the same mAP/PSNR/MS-SSIM. Sourcecode is available at: https://github.com/LHB116/DeepSVC.

Fulin Wang, Qing Li 0006, Wanxin Shi, Gareth Tyson, Yong Jiang 0001, Lianbo Ma 0004, Peng Zhang 0104, Yulong Lan, Zhicheng Li

Live video streaming has grown dramatically in recent years. A key challenge is achieving high video quality of experience (QoE) in low-rate networks. To tackle this problem, recent streaming approaches strategically drop video frames, thus reducing the bandwidth required. However, these methods are usually designed for video on demand (VoD) services and perform poorly in live video streaming. In this paper, we design a new live video streaming approach, Reparo, which aims to improve users' QoE in low-rate networks. On the upload client side, Reparo discards video frames such that they are never encoded or transmitted. To decide which frames should be dropped, we design a real-time Video Frame Discarding (VFD) model, which strives to minimize the impact on video quality while maximizing bandwidth savings. To complement this, Reparo further proposes a modified adaptive bitrate algorithm and two encoding modes, targeting low-frame-rate encoding. On the server side, Reparo then recovers the dropped frames using a lightweight Video Frame Interpolation Deep Neural Network (VFI-DNN). Experimental results show that, compared with vanilla DASH, Reparo reaches an SSIM gain of 0.018, or reduces bandwidth consumption by 30.86%. With an average bandwidth of 0.974Mbps, it improves QoE by 18.13% on average compared to DASH.

Yizong Wang, Dong Zhao 0001, Huanhuan Zhang, Chenghao Huang, Teng Gao, Zixuan Guo 0005, Liming Pang, Huadong Ma

Volumetric videos offer viewers more immersive experiences, enabling a variety of applications. However, state-of-the-art streaming systems still need hundreds of Mbps, exceeding the common bandwidth capabilities of mobile devices. We find a research gap in reusing inter-frame redundant information to reduce bandwidth consumption, while the existing inter-frame compression methods rely on the so-called explicit correlation, i.e., the redundancy from the same/adjacent locations in the previous frame, which does not apply to highly dynamic frames or dynamic viewports. This work introduces a new concept called implicit correlation, i.e., the consistency of topological structures, which stably exists in dynamic frames and is beneficial for reducing bandwidth consumption. We design a mobile volumetric video streaming system Hermes consisting of an implicit correlation encoder to reduce bandwidth consumption and a hybrid streaming method that adapts to dynamic viewports. Experiments show that Hermes achieves a frame rate of 30+ FPS over daily networks and on commodity smartphones, with at least 3.37x improvement compared with two baselines.

Zheming Yang, Wen Ji 0003, Qi Guo 0009, Zhi Wang 0001

Currently, massive video inference tasks are processed through edge-cloud collaboration. However, the diverse scenarios make it difficult to allocate the inference tasks efficiently, resulting in many wasted resources. In this paper, we propose a joint-aware video processing (JAVP) architecture for edge-cloud collaboration. First, we develop a multiscale complexity-aware model for predicting task complexity and determining its suitability for edge or cloud servers. The task is subsequently efficiently scheduled to the appropriate servers by integrating complexity with an adaptive resource-aware optimization algorithm. For input tasks, JAVP can dynamically and intelligently select the most appropriate server. The evaluation results on public datasets show that JAVP can improve the through-put by more than 70% compared to traditional cloud-only solutions while meeting accuracy requirements. And JAVP can improve the accuracy by 3%-5% and reduce delay and energy consumption by 16%-50% compared to state-of-the-art edge-cloud solutions.