While existing Aspect-based Sentiment Analysis (ABSA) has received extensive effort and advancement, there are still gaps in defining a more holistic research target seamlessly integrating multimodality, conversation context, fine-granularity, and also covering the changing sentiment dynamics as well as cognitive causal rationales. This paper bridges the gaps by introducing a multimodal conversational ABSA, where two novel subtasks are proposed: 1) Panoptic Sentiment Sextuple Extraction, panoramically recognizing holder, target, aspect, opinion, sentiment, rationale from multi-turn multi-party multimodal dialogue. 2) Sentiment Flipping Analysis, detecting the dynamic sentiment transformation throughout the conversation with the causal reasons. To benchmark the tasks, we construct PanoSent, a dataset annotated both manually and automatically, featuring high quality, large scale, multimodality, multilingualism, multi-scenarios, and covering both implicit&explicit sentiment elements. To effectively address the tasks, we devise a novel Chain-of-Sentiment reasoning framework, together with a novel multimodal large language model (namely Sentica) and a paraphrase-based verification mechanism. Extensive evaluations demonstrate the superiority of our methods over strong baselines, validating the efficacy of all our proposed methods. The work is expected to open up a new era for the ABSA community, and thus all our codes and data are open at https://PanoSent.github.io/.
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When people use agent characters to travel through different spaces (such as virtual scenes and real scenes, or different game spaces), it is important to reasonably position the characters in the new scene according to their personal characteristics. In this paper, we propose a novel pipeline for relocating virtual agents in new scenarios based on their personal characteristics. We extract the characteristics of the characters (including figure, posture, social distance). Then a cost function is designed to evaluate the agent's position in the scene, which consists of a spatial term and an personalized term. Finally, a a Markov Chain Monte Carlo optimization method is applied to search for the optimized solution. The results generated by our approach are evaluated through extensive user study experiments, verifying the effectiveness of our approach compared with other alternative approaches.
Visual programming, a modular paradigm, integrates different modules and Python operators to solve various vision-language tasks. Unlike end-to-end models that need task-specific data, it performs visual processing and inference in an unsupervised manner. Current visual programming methods generate programs in a single pass where the ability to evaluate and optimize based on feedback, unfortunately, is lacking, which consequentially limits their effectiveness for complex, multi-step problems. Inspired by benders decomposition, we introduce De-fine, a training-free framework that automatically decomposes complex tasks into simpler subtasks and refines programs through auto-feedback. This model-agnostic approach can improve logical reasoning performance by integrating the strengths of multiple models. Our experiments across various visual tasks show that De-fine creates more robust programs. Moreover, viewing each feedback module as an independent agent will yield fresh prospects for the field of agent research.
Real-world navigation often involves dealing with unexpected obstructions such as closed doors, moved objects, and unpredictable entities. However, mainstream Vision-and-Language Navigation (VLN) tasks typically assume instructions perfectly align with the fixed and predefined navigation graphs without any obstructions. This assumption overlooks potential discrepancies in actual navigation graphs and given instructions, which can cause major failures for both indoor and outdoor agents. To address this issue, we integrate diverse obstructions into the R2R dataset by modifying both the navigation graphs and visual observations, introducing an innovative dataset and task, R2R with UNexpected Obstructions (R2R-UNO). R2R-UNO contains various types and numbers of path obstructions to generate instruction-reality mismatches for VLN research. Experiments on R2R-UNO reveal that state-of-the-art VLN methods inevitably encounter significant challenges when facing such mismatches, indicating that they rigidly follow instructions rather than navigate adaptively. Therefore, we propose a novel method called ObVLN (Obstructed VLN), which includes a curriculum training strategy and virtual graph construction to help agents effectively adapt to obstructed environments. Empirical results show that ObVLN not only maintains robust performance in unobstructed scenarios but also achieves a substantial performance advantage with unexpected obstructions. The source code is available at https://github.com/honghd16/ObstructedVLN.
Human motion prediction is crucial for human-centric multimedia understanding and interacting. Current methods typically rely on ground truth human poses as observed input, which is not practical for real-world scenarios where only raw visual sensor data is available. To implement these methods in practice, a pre-phrase of pose estimation is essential. However, such two-stage approaches often lead to performance degradation due to the accumulation of errors. Moreover, reducing raw visual data to sparse keypoint representations significantly diminishes the density of information, resulting in the loss of fine-grained features. In this paper, we propose LiDAR-HMP, the first single-LiDAR-based 3D human motion prediction approach, which receives the raw LiDAR point cloud as input and forecasts future 3D human poses directly. Building upon our novel structure-aware body feature descriptor, LiDAR-HMP adaptively maps the observed motion manifold to future poses and effectively models the spatial-temporal correlations of human motions for further refinement of prediction results. Extensive experiments show that our method achieves state-of-the-art performance on two public benchmarks and demonstrates remarkable robustness and efficacy in real-world deployments. https://4dvlab.github.io/project_page/LiDARHMP.html
There has been an increasing focus on domain-generalized (DG) face anti-spoofing (FAS). However, existing methods aim to project a shared visual space through adversarial training, making exploring the space without losing semantic information challenging. We investigate the DG inadequacies resulting from classifier overfitting to a significantly different domain distribution. To address this issue, we propose a novel Fine-Grained Prompt Learning (FGPL) based on Vision-Language Models (VLMs), such as CLIP, which can adaptively adjust weights for classifiers with text features to mitigate overfitting. Specifically, FGPL first motivates the prompts to learn content and domain semantic information by capturing Domain-Agnostic and Domain-Specific features. Furthermore, our prompts are designed to be category-generalized by diversifying the Domain-Specific prompts. Additionally, we design an Adaptive Convolutional Adapter (AC-adapter), which is implemented through an adaptive combination of Vanilla Convolution and Central Difference Convolution, to be inserted into the image encoder for quickly bridging the gap between general image recognition and FAS task. Extensive experiments demonstrate that the proposed FGPL is effective and outperforms state-of-the-art methods on several cross-domain datasets.
Forensic person identification is of paramount importance in accidents and criminal investigations. Existing methods based on soft tissue or DNA can be unavailable if the body is badly decomposed, white-ossified, or charred. However, bones last a long time. This raises a natural question: can we learn to identify a person using bone data? We present a novel feature of bones called Neural Boneprint for personal identification. In particular, we exploit the thoracic skeletal data including chest radiographs (CXRs) and computed tomography (CT) images enhanced by the volume rendering technique (VRT) as an example to explore the availability of the neural boneprint. We then represent the neural boneprint as a joint latent embedding of VRT images and CXRs through a bidirectional cross-modality translation and contrastive learning. Preliminary experimental results on real skeletal data demonstrate the effectiveness of the Neural Boneprint for identification. We hope that this approach will provide a promising alternative for challenging forensic cases where conventional methods are limited. The code is available at https://github.com/CheltonNiu/Neural-Boneprint.git.
Modern perception systems for autonomous flight are sensitive to occlusion and have limited long-range capability, which is a key bottleneck in improving low-altitude economic task performance. Recent research has shown that the UAV-to-UAV (U2U) cooperative perception system has great potential to revolutionize the autonomous flight industry. However, the lack of a large-scale dataset is hindering progress in this area. This paper presents U2UData, the first large-scale cooperative perception dataset for swarm UAVs autonomous flight. The dataset was collected by three UAVs flying autonomously in the U2USim, covering a 9 km^2 flight area. It comprises 315K LiDAR frames, 945K RGB and depth frames, and 2.41M annotated 3D bounding boxes for 3 classes. It also includes brightness, temperature, humidity, smoke, and airflow values covering all flight routes. U2USim is the first real-world mapping swarm UAVs simulation environment. It takes Yunnan Province as the prototype and includes 4 terrains, 7 weather conditions, and 8 sensor types. U2UData introduces two perception tasks: cooperative 3D object detection and cooperative 3D object tracking. This paper provides comprehensive benchmarks of recent cooperative perception algorithms on these tasks.
Industrial multimedia recommendation systems extensively utilize cascade architectures to deliver personalized content for users, generally consisting of multiple stages like retrieval and ranking. However, retrieval models have long suffered from Sample Selection Bias (SSB) due to the distribution discrepancy between the exposed items used for model training and the candidates (almost unexposed) during inference, affecting recommendation performance. Traditional methods utilize retrieval candidates as augmented training data, indiscriminately treating unexposed data as negative samples, which leads to inaccuracies and noise. Some efforts rely on unbiased datasets, while they are costly to collect and insufficient for industrial models. In this paper, we propose a debiasing framework named DAMCAR, which introduces Domain Adaptation to mitigate SSB in Multimedia CAscade Recommendation systems. Firstly, we sample hard-to-distinguish samples from unexposed data to serve as the target domain, optimizing data quality and resource utilization. Secondly, adversarial domain adaptation is employed to generate pseudo-labels for each sample. To enhance robustness, we utilize Exponential Moving Average (EMA) to create a teacher model that supervises the generation of pseudo-labels via self-distillation. Finally, we obtain a retrieval model that maintains stable performance during inference through a hybrid training mechanism. We conduct offline experiments on two real-world datasets and deploy our approach in the retrieval model of a multimedia video recommendation system for online A/B testing. Comprehensive experimental results demonstrate the effectiveness of DAMCAR in practical applications.
Knowledge Graphs (KGs) serve as valuable auxiliary information to improve the accuracy of recommendation systems. Previous methods have leveraged the knowledge graph to enhance item representation and thus achieve excellent performance. However, these approaches heavily rely on high-quality knowledge graphs and learn enhanced representations with the assistance of carefully designed triplets. Furthermore, the emergence of knowledge graphs has led to models that ignore the inherent relationships between items and entities. To address these challenges, we propose a Self-Derived Knowledge Graph Contrastive Learning framework (CL-SDKG) to enhance recommendation systems. Specifically, we employ the variational graph reconstruction technique to estimate the Gaussian distribution of user-item nodes corresponding to the graph neural network aggregation layer. This process generates multiple KGs, referred to as self-derived KGs. The self-derived KG acquires more robust perceptual representations through the consistency of the estimated structure. Besides, the self-derived KG allows models to focus on user-item interactions and reduce the negative impact of miscellaneous dependencies introduced by conventional KGs. Finally, we apply contrastive learning to the self-derived KG to further improve the robustness of CL-SDKG through the traditional KG contrast-enhanced process. We conducted comprehensive experiments on three public datasets, and the results demonstrate that our CL-SDKG outperforms state-of-the-art baselines.
In the information retrieval scenario, query augmentation is an essential technique to refine semantically imprecise queries to align more closely with users' actual information needs. Traditional methods typically rely on extracting signals from user interactions such as browsing or clicking behaviors to augment the queries, which may not accurately reflect the actual user intent due to inherent noise and the dependency on initial user interactions. To overcome these limitations, we introduce Brain-Aug, a novel approach that decodes semantic information directly from brain signals of users to augment query representation. Brain-Aug builds on three techniques: (i) Structurally, an adapter network is utilized to project brain signals into the embedding space of a language model, allowing query augmentation conditioned on both the users' initial query and their brain signals. (ii) During training, we use a next token prediction task for query augmentation and adopt prompt tuning to efficiently train the brain adapter. (iii)At the inference stage, a ranking-oriented decoding strategy is implemented, enabling Brain-Aug to generate augmentations that improve ranking performance. We evaluate our approach on multiple functional magnetic resonance imaging (fMRI) datasets, demonstrating that Brain-Aug not only produces semantically richer queries but also significantly improves document ranking accuracy, particularly for ambiguous queries. These results validate the effectiveness of Brain-Aug, and reveal the potential of using internal cognitive states to understand and augment text-based queries. Supplementary materials and code are available at https://github.com/YeZiyi1998/Brain-Query-Augmentation.
Many recommender models have been proposed to investigate how to incorporate multimodal content information into traditional collaborative filtering framework effectively. The use of multimodal information is expected to provide more comprehensive information and lead to superior performance. However, the integration of multiple modalities often encounters the modal imbalance problem: since the information in different modalities is unbalanced, optimizing the same objective across all modalities leads to the under-optimization problem of the weak modalities with a slower convergence rate or lower performance. Even worse, we find that in multimodal recommendation models, all modalities suffer from the problem of insufficient optimization. To address these issues, we propose a Counterfactual Knowledge Distillation method that could solve the imbalance problem and make the best use of all modalities. Through modality-specific knowledge distillation, it could guide the multimodal model to learn modality-specific knowledge from uni-modal teachers. We also design a novel generic-and-specific distillation loss to guide the multimodal student to learn wider-and-deeper knowledge from teachers. Additionally, to adaptively recalibrate the focus of the multimodal model towards weaker modalities during training, we estimate the causal effect of each modality on the training objective using counterfactual inference techniques, through which we could determine the weak modalities, quantify the imbalance degree and re-weight the distillation loss accordingly. Our method could serve as a plug-and-play module for both late-fusion and early-fusion backbones. Extensive experiments on six backbones show that our proposed method can improve the performance by a large margin. The source code will be released at https://github.com/CRIPAC-DIG/Balanced-Multimodal-Rec
Dataset distillation, also known as dataset condensation, offers a possibility for compressing a large-scale dataset into a small-scale one (i.e., distilled dataset) while achieving similar performance during model training. This method effectively tackles the challenges of training efficiency and storage cost posed by the large-scale dataset. Existing dataset distillation methods can be categorized into Optimization-Oriented (OO)-based and Distribution-Matching (DM)-based methods. Since OO-based methods require bi-level optimization to alternately optimize the model and the distilled data, they face challenges due to high computational overhead in practical applications. Thus, DM-based methods have emerged as an alternative by aligning the prototypes of the distilled data to those of the original data. Although efficient, these methods overlook the diversity of the distilled data, which will limit the performance of evaluation tasks. In this paper, we propose a novel Diversified Semantic Distribution Matching (DSDM) approach for dataset distillation. To accurately capture semantic features, we first pre-train models for dataset distillation. Subsequently, we estimate the distribution of each category by calculating its prototype and covariance matrix, where the covariance matrix indicates the direction of semantic feature transformations for each category. Then, in addition to the prototypes, the covariance matrices are also matched to obtain more diversity for the distilled data. However, since the distilled data are optimized by multiple pre-trained models, the training process will fluctuate severely. Therefore, we match the distilled data of the current pre-trained model with the historical integrated prototypes. Experimental results demonstrate that our DSDM achieves state-of-the-art results on both image and speech datasets. Code is available at https://github.com/Li-Hongcheng/DSDM.
Audio-visual semantic segmentation (AVSS) aims to segment and classify sounding objects in videos with acoustic cues. However, most approaches operate on the close-set assumption and only identify pre-defined categories from training data, lacking the generalization ability to detect novel categories in practical applications. In this paper, we introduce a new task: open-vocabulary audio-visual semantic segmentation, extending AVSS task to open-world scenarios beyond the annotated label space. This is a more challenging task that requires recognizing all categories, even those that have never been seen nor heard during training. Moreover, we propose the first open-vocabulary AVSS framework, OV-AVSS, which mainly consists of two parts: 1) a universal sound source localization module to perform audio-visual fusion and locate all potential sounding objects and 2) an open-vocabulary classification module to predict categories with the help of the prior knowledge from large-scale pre-trained vision-language models. To properly evaluate the open-vocabulary AVSS, we split zero-shot training and testing subsets based on the AVSBench-semantic benchmark, namely AVSBench-OV. Extensive experiments demonstrate the strong segmentation and zero-shot generalization ability of our model on all categories. On the AVSBench-OV dataset, OV-AVSS achieves 55.43% mIoU on base categories and 29.14% mIoU on novel categories, exceeding the state-of-the-art zero-shot method by 41.88%/20.61% and open-vocabulary method by 10.2%/11.6%. The code is available at https://github.com/ruohaoguo/ovavss.
Movie Dubbing aims to convert scripts into speeches that align with the given movie clip in both temporal and emotional aspects while preserving the vocal timbre of one brief reference audio. The wide variations in emotion, pace, and environment that dubbed speech must exhibit to achieve real alignment make dubbing a complex task. Considering the limited scale of the movie dubbing datasets (due to copyright) and the interference from background noise, directly learning from movie dubbing datasets limits the pronunciation quality of learned models. To address this problem, we propose a two-stage dubbing method that allows the model to first learn pronunciation knowledge before practicing it in movie dubbing. In the first stage, we introduce a multi-task approach to pre-train a phoneme encoder on a large-scale text-speech corpus for learning clear and natural phoneme pronunciations. For the second stage, we devise a prosody consistency learning module to bridge the emotional expression with the phoneme-level dubbing prosody attributes (pitch and energy). Finally, we design a duration consistency reasoning module to align the dubbing duration with the lip movement. Extensive experiments demonstrate that our method outperforms several state-of-the-art methods on two primary benchmarks. The demos are available at https://speaker2dubber.github.io/.
Understanding the speaking style, such as the emotion of the interlocutor's speech, and responding with speech in an appropriate style is a natural occurrence in human conversations. However, technically, existing research on speech synthesis and speaking style captioning typically proceeds independently. In this work, an innovative framework, referred to as UniStyle, is proposed to incorporate both the capabilities of speaking style captioning and style-controllable speech synthesizing. Specifically, UniStyle consists of a UniConnector and a style prompt-based speech generator. The role of the UniConnector is to bridge the gap between different modalities, namely speech audio and text descriptions. It enables the generation of text descriptions with speech as input and the creation of style representations from text descriptions for speech synthesis with the speech generator. Besides, to overcome the issue of data scarcity, we propose a two-stage and semi-supervised training strategy, which reduces data requirements while boosting performance. Extensive experiments conducted on open-source corpora demonstrate that UniStyle achieves state-of-the-art performance in speaking style captioning and synthesizes expressive speech with various speaker timbres and speaking styles in a zero-shot manner.
Audio-Visual Event (AVE) Localization aims to identify and classify video segments that are both audible and visible, a field that has seen substantial progress in recent years. Existing methods operate under a closed-set assumption and struggle to recognize unknown events in open-world scenarios. To better adapt to real-life applications, we introduce the Open Set Audio-Visual Event Localization task and propose a novel and effective network called OpenAVE based on evidential deep learning. To the best of our knowledge, this is the first effort to address this challenge. Our approach encompasses deep evidential AVE classification and event-relevant prediction, targeting the nuanced demands of open-set environments. The deep evidential AVE classification manages event classification uncertainty by extracting class evidence from segment-specific representations enriched with multi-scale context. To effectively distinguish between unknown events and background segments, event-relevant prediction utilizes positive-unlabeled learning. Futhermore, a learnable Gaussian-prior prediction branch is adopted to enhance the performance of event-relevant prediction. Experimental results demonstrate that OpenAVE significantly outperforms state-of-the-art models on the Audio-Visual Event dataset, confirming the effectiveness of our proposed method.
MultiHateClip: A Multilingual Benchmark Dataset for Hateful Video Detection on YouTube and Bilibili
PDF ↗Hate speech is a pressing issue in modern society, with significant effects both online and offline. Recent research in hate speech detection has primarily centered on text-based media, largely overlooking multimodal content such as videos. Existing studies on hateful video datasets have predominantly focused on English content within a Western context and have been limited to binary labels (hateful or non-hateful), lacking detailed contextual information. This study presents MultiHateClip, an novel multilingual dataset created through hate lexicons and human annotation. It aims to enhance the detection of hateful videos on platforms such as YouTube and Bilibili, including content in both English and Chinese languages. Comprising 2,000 videos annotated for hatefulness, offensiveness, and normalcy, this dataset provides a cross-cultural perspective on gender-based hate speech. Through a detailed examination of human annotation results, we discuss the differences between Chinese and English hateful videos and underscore the importance of different modalities in hateful and offensive video analysis. Evaluations of state-of-the-art video classification models, such as VLM, GPT-4V and Qwen-VL, on MultiHateClip highlight the existing challenges in accurately distinguishing between hateful and offensive content and the urgent need for models that are both multimodally and culturally nuanced. MultiHateClip represents a foundational advance in enhancing hateful video detection by underscoring the necessity of a multimodal and culturally sensitive approach in combating online hate speech. Disclaimer: This paper contains sensitive content that may be disturbing to some readers.
Perceptual-Distortion Balanced Image Super-Resolution is a Multi-Objective Optimization Problem
PDF ↗In this paper, we introduce a novel approach to single-image super-resolution (SISR) that balances perceptual quality and distortion through multi-objective optimization (MOO). Traditional pixel-based distortion metrics like PSNR and SSIM often fail to align with human perceptual quality, resulting in blurry outputs despite high scores. To address this, we propose the Multi-Objective Bayesian Optimization Super-Resolution (MOBOSR) framework, which dynamically adjusts loss weights during training. This reduces the need for manual hyperparameter tuning and lessens computational demands compared to AutoML. Our method conceptualizes the relationship between loss weights and image quality assessment (IQA) metrics as black-box objective functions, optimized to achieve an optimal perception-distortion Pareto frontier. Extensive experiments demonstrate that MOBOSR surpasses current state-of-the-art methods in both perception and distortion, significantly advancing the perception-distortion Pareto frontier. Our work lays a foundation for future exploration of the balance between perceptual quality and fidelity in image restoration tasks. Source codes and pretrained models are available at: https://github.com/ZhuKeven/MOBOSR.