Speech-preserving Facial Expression Manipulation (SPFEM) aims to alter facial emotions in video content while preserving the facial movements associated with speech. Current works often fall short due to the inadequate representation of emotion as well as the absence of time-aligned paired data-two corresponding frames from the same speaker that showcase the same speech content but differ in emotional expression. In this work, we introduce a novel framework, Self-Supervised Emotion Representation Disentanglement (SSERD), to disentangle emotion representation for accurate emotion transfer while implementing a paired data construction module to facilitate automated, photorealistic facial animations. Specifically, We developed a module for learning emotion latent codes using StyleGAN's latent space, employing a cross-attention mechanism to extract and predict emotion editing codes, with contrastive learning to differentiate emotions. To overcome the lack of strictly paired data in the SPFEM task, we exploit pretrained StyleGAN to generate paired data, focusing on expression vectors unrelated to mouth shape. Additionally, we employed a hybrid training strategy using both synthetic paired and real unpaired data to enhance the realism of SPFEM model's generated images. Extensive experiments conducted on benchmark datasets, including MEAD and RAVDESS, have validated the effectiveness of our framework, demonstrating its superior capability in generating photorealistic and expressive facial animations.
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Although the Segment Anything Model (SAM) has achieved impressive results in many segmentation tasks and benchmarks, its performance noticeably deteriorates when applied to high-resolution images for high-precision segmentation, limiting it's usage in many real-world applications.In this work, we explored transferring SAM into the domain of high-resolution images and proposed Pi-SAM. Compared to the original SAM and its variants, Pi-SAM demonstrates the following superiorities: Firstly, Pi-SAM possesses a strong perception capability for the extremely fine details in high-resolution images, enabling it to generate high-precision segmentation masks. As a result,Pi-SAM significantly surpasses previous methods in four high-resolution datasets. Secondly, Pi-SAM supports more precise user interactions. In addition to the native promptable ability of SAM, Pi-SAM allows users to interactively refine the segmentation predictions simply by clicking. While the original SAM fails to achieve this on high-resolution images. Thirdly, building upon SAM, Pi-SAM introduces very few additional parameters and computational costs and ensures highly efficient model fine-tuning to achieve the above performance.
Image generation models can generate or edit images from a given text. Recent advancements in image generation technology, exemplified by DALL-E and Midjourney, have been groundbreaking. These advanced models, despite their impressive capabilities, are often trained on massive Internet datasets, making them susceptible to generating content that perpetuates social stereotypes and biases, which can lead to severe consequences. Prior research on assessing bias within image generation models suffers from several shortcomings, including limited accuracy, reliance on extensive human labor, and lack of comprehensive analysis. In this paper, we propose BiasPainter, a novel evaluation framework that can accurately, automatically and comprehensively trigger social bias in image generation models. BiasPainter uses a diverse range of seed images of individuals and prompts the image generation models to edit these images using gender, race, and age-neutral queries. These queries span 62 professions, 39 activities, 57 types of objects, and 70 personality traits. The framework then compares the edited images to the original seed images, focusing on the significant changes related to gender, race, and age. BiasPainter adopts a key insight that these characteristics should not be modified when subjected to neutral prompts. Built upon this design, BiasPainter can trigger the social bias and evaluate the fairness of image generation models. We use BiasPainter to evaluate six widely-used image generation models, such as stable diffusion and Midjourney. Experimental results show that BiasPainter can successfully trigger social bias in image generation models. According to our human evaluation, BiasPainter can achieve 90.8% accuracy on automatic bias detection, which is significantly higher than the results reported in previous work.
PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation
PDF ↗Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and human-like reactions in real-time, significantly improving the speed(x33) for inference and quality of reactions compared with the existing methods. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach. More visualizations are available at https://yunzeliu.github.io/PhysReaction/.
Video generation and editing, particularly human-centric video editing, has seen a surge of interest in its potential to create immersive and dynamic content. A fundamental challenge is ensuring temporal coherence and visual harmony across frames, especially in handling large-scale human motion and maintaining consistency over long sequences. The previous methods, such as zero-shot text-to-video methods with diffusion model, struggle with flickering and length limitations. In contrast, methods employing Video-2D representations grapple with accurately capturing complex structural relationships in large-scale human motion. Simultaneously, some patterns on the human body appear intermittently throughout the video, posing a knotty problem in identifying visual correspondence. To address the above problems, we present HeroMaker. This human-centric video editing framework manipulates the person's appearance within the input video and achieves consistent results across frames. Specifically, we propose to learn the motion priors, which represent the correspondences between dual canonical fields and each video frame, by leveraging the body mesh-based human motion warping and neural deformation-based margin refinement in the video reconstruction framework to ensure the semantic correctness of canonical fields. HeroMaker performs human-centric video editing by manipulating the dual canonical fields and combining them with motion priors to synthesize temporally coherent and visually plausible results. Comprehensive experiments demonstrate that our approach surpasses existing methods regarding temporal consistency, visual quality, and semantic coherence.
Evolving Storytelling: Benchmarks and Methods for New Character Customization with Diffusion Models
PDF ↗Diffusion-based models for story visualization have shown promise in generating content-coherent images for storytelling tasks. However, how to effectively integrate new characters into existing narratives while maintaining character consistency remains an open problem, particularly with limited data. Two major limitations hinder the progress: (1) the absence of a suitable benchmark due to potential character leakage and inconsistent text labeling, and (2) the challenge of distinguishing between new and old characters, leading to ambiguous results. To address these challenges, we introduce the NewEpisode benchmark, comprising refined datasets designed to evaluate generative models' adaptability in generating new stories with fresh characters using just a single example story. The refined dataset involves refined text prompts and eliminates character leakage. Additionally, to mitigate the character confusion of generated results, we propose EpicEvo, a method that customizes a diffusion-based visual story generation model with a single story featuring the new characters seamlessly integrating them into established character dynamics. EpicEvo introduces a novel adversarial character alignment module to align the generated images progressively in the diffusive process, with exemplar images of new characters, while applying knowledge distillation to prevent forgetting of characters and background details. Our evaluation quantitatively demonstrates that EpicEvo outperforms existing baselines on the NewEpisode benchmark, and qualitative studies confirm its superior customization of visual story generation in diffusion models. In summary, EpicEvo provides an effective way to incorporate new characters using only one example story, unlocking new possibilities for applications such as serialized cartoons.
Point cloud data is pivotal in applications like autonomous driving, virtual reality, and robotics. However, its substantial volume poses significant challenges in storage and transmission. In order to obtain a high compression ratio, crucial semantic details usually confront severe damage, leading to difficulties in guaranteeing the accuracy of downstream tasks. To tackle this problem, we are the first to introduce a novel Region of Interest (ROI)-guided Point Cloud Geometry Compression (RPCGC) method for human and machine vision. Our framework employs a dual-branch parallel structure, where the base layer encodes and decodes a simplified version of the point cloud, and the enhancement layer refines this by focusing on geometry details. Furthermore, the residual information of the enhancement layer undergoes refinement through an ROI prediction network. This network generates mask information, which is then incorporated into the residuals, serving as a strong supervision signal. Additionally, we intricately apply these mask details in the Rate-Distortion (RD) optimization process, with each point weighted in the distortion calculation. Our loss function includes RD loss and detection loss to better guide point cloud encoding for the machine. Experiment results demonstrate that RPCGC achieves exceptional compression performance and better detection accuracy (10% gain) than some learning-based compression methods at high bitrates in ScanNet and SUN RGB-D datasets.
In practical object detection scenarios, distributed data and stringent privacy protections significantly limit the feasibility of traditional centralized training methods. Federated learning (FL) emerges as a promising solution to this dilemma. Nonetheless, the issue of data heterogeneity introduces distinct challenges to federated object detection, evident in diminished object perception, classification and localization abilities. In response, we introduce a task-driven federated learning methodology, dubbed Adaptive Hierarchical Aggregation (FedAHA), tailored to overcome these obstacles. Our algorithm unfolds in two strategic phases from shallow-to-deep layers: (1) Structure-aware Aggregation (SAA) aligns feature extractors during the aggregation phase, thus bolstering the global model's object perception capabilities; (2) Convex Semantic Calibration (CSC) leverages convex function theory to average semantic features instead of model parameters, enhancing the global model's classification and localization precision. We demonstrate experimentally and theoretically the effectiveness of the proposed two modules respectively. Our method consistently outperforming the state-of-the-art methods across multiple valuable application scenarios from 2.26% to 7.61%. Moreover, we build a real FL system using Raspberry Pis to demonstrate that our approach achieves a good trade-off between performance and efficiency.
Partial Multi-label Learning Based On Near-Far Neighborhood Label Enhancement And Nonlinear Guidance
Partial multi-label learning (PML) deals with the problem of accurately predicting the correct multi-label class for each instance in multi-label data containing noise. Compared with traditional multi-label learning, partial multi-label learning requires learning and completing multi-label classification tasks in an imperfect environment. The existing PML methods have the following problems: (1) the correlation between samples and labels is not fully utilized; (2) the nonlinear nature of the model is not taken into account. To solve these problems, we propose a new method of PML based on label enhancement of near and far neighbor information and nonlinear guidance(PML-LENFN). Specifically, the original binary label information is reconstructed by using the information of sample near neighbors and far neighbors to eliminate the influence of noise. Then we construct a linear multi-label classifier that can explore label correlation. In order to learn the nonlinear relationship between features and labels, we use nonlinear mapping to constrain this classifier, so as to obtain the prediction results that are more consistent with the realistic label distribution.
Semantic-aware Next-Best-View for Multi-DoFs Mobile System in Search-and-Acquisition based Visual Perception
PDF ↗Efficient visual perception using mobile systems is crucial, particularly in unknown environments such as search and rescue operations, where swift and comprehensive perception of objects of interest is essential. In such real-world applications, objects of interest are often situated in complex settings, making the selection of the 'Next Best' view based solely on maximizing visibility gain suboptimal. We argue that incorporating semantics-providing a higher-level interpretation of perception-can significantly contribute to the selection of viewpoints for various perception tasks. In this study, we formulate a novel information gain that integrates both visibility and semantic gain in a unified form to select the semantic-aware Next-Best-View. We also design an adaptive strategy with termination criterion to facilitate the two-stage search-and-acquisition manoeuvre on multiple objects of interest aided by a multi-degree-of-freedoms (Multi-DoFs) mobile system. To evaluate our approach, we introduce several semantically relevant reconstruction metrics, including perspective directivity and the region of interest (ROI)-to-full reconstruction volume ratio. Simulation experiments demonstrate that our approach outperforms the existing methods by up to 27.46% in the ROI-to-full reconstruction volume ratio and 0.88234 in average perspective directivity. Furthermore, the planned motion trajectory exhibits better perceiving coverage toward the target.
Quantum networks have the potential to transmit multimedia data with high security and efficiency. However, ensuring high-fidelity transmission links remains a significant challenge. Current work mainly focuses on selecting high-fidelity link transmissions for single packages, neglecting the link allocation problem for multi-package transmissions. This limitation leads to reduced scalability in the practical applications of quantum networks. In addition, when selecting a single link, existing methods can easily fall into the exploration and exploitation dilemma, given various fidelity distributions. To address this issue, this paper proposes a new framework that selects high-fidelity link transmission for multiple tasks through median elimination to estimate fidelity and transmission strategies, thereby improving the application scalability of quantum networks. To optimize the transmission of multimedia chunks in a quantum network, we can employ the scheduling strategy to maximize the cumulative profit of chunk transmissions while considering the fidelity of the links and the overall network utilization. Through extensive experiments, our proposal demonstrates significant advantages. Compared to the randomized method, Minerva reduces bounce number and execution time by 12% ~ 28% and 8% ~ 32%, respectively, while improving average fidelity by 15%. Compared with the uniformly distributed method, our approach decreases bounce number by 24% ~ 30% and execution time by 8% ~ 32% and enhances average fidelity by 11% ~ 21%.
Image compression for machine vision exhibits various rate-accuracy performance across different downstream tasks and content types. An efficient utilization of constrained network resource for achieving an optimal overall task performance has thus recently attracted a growing attention. In this paper, we propose Tombo, a task-oriented image compression and transmission framework that efficiently identifies the optimal encoding bitrate and routing scheme for multiple image bitstreams delivered simultaneously for different downstream tasks. Specifically, we study the characteristics of image rate-accuracy performance for different machine vision tasks, and formulate the task-oriented joint bitrate and routing optimization problem for multi-bitstreams as a multi-commodity network flow problem with the time-expanded network modeling. To ensure consistency between the encoding bitrate and routing optimization, we also propose an augmented network that incorporates the encoding bitrate variables into the routing variables. To improve computational efficiency, we further convert the original optimization problem to a multi-marginal optimal transport problem, and adopt a Sinkhorn iteration-based algorithm to quickly obtain the near-optimal solution. Finally, we adapt Tombo to efficiently deal with the dynamic network scenario where link capacities may fluctuate over time. Empirical evaluations on three typical machine vision tasks and four real-world network topologies demonstrate that Tombo achieves a comparable performance to the optimal one solved by the off-the-shelf solver Gurobi, with a 5x ~ 114× speedup.
Federated learning is a promising distributed training paradigm that effectively safeguards data privacy. However, it may involve significant communication costs, which hinders training efficiency. In this paper, we aim to enhance communication efficiency from a new perspective. Specifically, we request the distributed clients to find optimal model updates relative to global model parameters within predefined random noise. For this purpose, we propose Federated Masked Random Noise (FedMRN), a novel framework that enables clients to learn a 1-bit mask for each model parameter and apply masked random noise (i.e., the Hadamard product of random noise and masks) to represent model updates. To make FedMRN feasible, we propose an advanced mask training strategy, called progressive stochastic masking (PSM). After local training, each client only need to transmit local masks and a random seed to the server. Additionally, we provide theoretical guarantees for the convergence of FedMRN under both strongly convex and non-convex assumptions. Extensive experiments are conducted on four popular datasets. The results show that FedMRN exhibits superior convergence speed and test accuracy compared to relevant baselines, while attaining a similar level of accuracy as FedAvg.
Text-to-image (T2I) generation is a pivotal and core interest within the realm of AI content generation. Amid the swift advancements of both open-source (such as Stable Diffusion) and proprietary (for example, DALLE, MidJourney) T2I models, there is a notable absence of a comprehensive and robust quantitative framework for evaluating their output quality. Traditional methods of quality assessment overlook the textual prompts when judging images; meanwhile, the advent of large multi-modal models (LMMs) introduces the capability to incorporate text prompts in evaluations, yet the challenge of fine-tuning these models for precise T2I quality assessment remains unresolved. In our study, we introduce the T2I-Scorer, a novel two-stage training methodology aimed at fine-tuning LMMs for T2I evaluation. For the first stage, we collect 397K GPT-4V-labeled question-answer pairs related to T2I evaluation. Termed as T2I-ITD, the pseudo-labeled dataset is analyzed and examined by human, and used for instruction tuning to improve the LMM's low-level quality perception. The first stage model, T2I-Scorer-IT, has reached superior accuracy on T2I evaluation than all kinds of existing T2I metrics under zero-shot settings. For the second stage, we define an explicit multi-task training scheme to further align the LMM with human opinion scores, and the fine-tuned T2I-Scorer can reach state-of-the-art accuracy on both image quality and image-text alignment perspectives with significant improvements. We anticipate the proposed metrics can serve as a reliable metric to gauge the ability of T2I generation models in the future. We will make code, data, and weights publicly available.
Virtual reality enables us to access and interact with immersive virtual environments anytime and anywhere in various fields such as entertainment, training, and education. However, users immersed in virtual scenes remain physically connected to their real-world surroundings, which can pose safety and immersion challenges. Although virtual scene synthesis has attracted widespread attention, many popular methods are limited to generating purely virtual scenes independent of physical environments or simply mapping physical objects as obstacles. To this end, we propose a scene agent that synthesizes situated 3D virtual scenes as a kind of ubiquitous embodied interface in VR for users. The scene agent synthesizes scenes by perceiving the user's physical environment as well as inferring the user's demands. The synthesized scenes maintain the affordances of the physical environment, enabling immersive users to interact with the physical environment and improving the user's sense of security. Meanwhile, the synthesized scenes maintain the style described by the user, improving the user's immersion. The comparison results show that the proposed scene agent can synthesize virtual scenes with better affordance maintenance, scene diversity, style maintenance, and 3D intersection over union compared to baselines. To the best of our knowledge, this is the first work that achieves in situ scene synthesis with virtual-real affordance consistency and user demand.
Text-to-image (T2I) diffusion models enjoy great popularity and many individuals and companies build their applications based on publicly released T2I diffusion models. Previous studies have demonstrated that backdoor attacks can elicit T2I diffusion models to generate unsafe target images through textual triggers. However, existing backdoor attacks typically demand substantial tuning data for poisoning, limiting their practicality and potentially degrading the overall performance of T2I diffusion models. To address these issues, we propose EvilEdit, a training-free and data-free backdoor attack against T2I diffusion models. EvilEdit directly edits the projection matrices in the cross-attention layers to achieve projection alignment between a trigger and the corresponding backdoor target. We preserve the functionality of the backdoored model using a protected whitelist to ensure the semantic of non-trigger words is not accidentally altered by the backdoor. We also propose a visual target attack EvilEdit VTA, enabling adversaries to use specific images as backdoor targets. We conduct empirical experiments on Stable Diffusion and the results demonstrate that the EvilEdit can backdoor T2I diffusion models within one second with up to 100% success rate. Furthermore, our EvilEdit modifies only 2.2% of the parameters and maintains the model's performance on benign prompts. Our code is available at https://github.com/haowang-cqu/EvilEdit.
Inserting foreground objects into specific background scenes and eliminating the illumination inconsistency (eg., color, brightness) between them is an important and challenging task. It typically involves multiple processing tasks, such as image harmonization and shadow generation. In these two domains, there are already many mature solutions, but they often only focus on one of the tasks. Recently, some image composition methods have utilized diffusion models to address both of these issues simultaneously, but they cannot guarantee complete reconstruction of the foreground content. In this work, we propose CFDiffusion, which can simultaneously handle image harmonization and shadow generation. We first employ a shadow mask predictor to estimate the shadow mask of the foreground object. Next, we design a harmonization-shadow generator based on a diffusion model to harmonize the foreground and generate shadows concurrently. Additionally, we propose a foreground content enhancement module to ensure the complete preservation of foreground content at the insertion location, and we also develop an adaptive encoder to guide the harmonization process in the foreground area. The experimental results on the iHarmony4 dataset and the IH-SG dataset demonstrate the superiority of our CFDiffusion approach.
Generating customized content in videos has received increasing attention recently. However, existing works primarily focus on customized text-to-video generation for single subject, suffering from subject-missing and attribute-binding problems when the video is expected to contain multiple subjects. Furthermore, existing models struggle to assign the desired actions to the corresponding subjects (action-binding problem), failing to achieve satisfactory multi-subject generation performance. To tackle the problems, in this paper, we propose DisenStudio, a novel framework that can generate text-guided videos for customized multiple subjects, given few images for each subject. Specifically, DisenStudio enhances a pretrained diffusion-based text-to-video model with our proposed spatial-disentangled cross-attention mechanism to associate each subject with the desired action. Then the model is customized for the multiple subjects with the proposed motion-preserved disentangled finetuning, which involves three tuning strategies: multi-subject co-occurrence tuning, masked single-subject tuning, and multi-subject motion-preserved tuning. The first two strategies guarantee the subject occurrence and preserve their visual attributes, and the third strategy helps the model maintain the temporal motion-generation ability when finetuning on static images. We conduct extensive experiments to demonstrate our proposed DisenStudio significantly outperforms existing methods in various metrics. Additionally, we show that DisenStudio can be used as a powerful tool for various controllable generation applications.
The rapid progress in generative models has given rise to the critical task of AI-Generated Content Stealth (AIGC-S), which aims to create AI-generated images that can evade both forensic detectors and human inspection. This task is crucial for understanding the vulnerabilities of existing detection methods and developing more robust techniques. However, current adversarial attacks often introduce visible noise, have poor transferability, and fail to address spectral differences between AI-generated and genuine images. To address this, we propose StealthDiffusion, a framework based on stable diffusion that modifies AI-generated images into high-quality, imperceptible adversarial examples capable of evading state-of-the-art forensic detectors. StealthDiffusion comprises two main components: Latent Adversarial Optimization, which generates adversarial perturbations in the latent space of stable diffusion, and Control-VAE, a module that reduces spectral differences between the generated adversarial images and genuine images without affecting the original diffusion model's generation process. Extensive experiments show that StealthDiffusion is effective in both white-box and black-box settings, transforming AI-generated images into high-quality adversarial forgeries with frequency spectra similar to genuine images. These forgeries are classified as genuine by advanced forensic classifiers and are difficult for humans to distinguish.
Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with the shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.