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Yiying Bao, Hao Zhou, Chao Peng 0004, Chenyang Xu 0002, Shuo Shi, Kecheng Cai

In various domains such as transportation, resource management, and weather forecasting, there is an urgent need for methods that can provide predictions over a sufficiently long time horizon to encompass the period required for decision-making and implementation. Compared to traditional time series forecasting, ultra-long time series forecasting requires enhancing the model's ability to infer long time series, while maintaining inference costs within an acceptable range. To address this challenge, we propose the Boundary-Aware Periodicity-based sparsification strategy for Ultra-Long time series forecasting (BAP-UL).This method effectively captures periodic features in time series and reorganizes inputs and outputs into shorter sub-sequences for improved prediction accuracy. In the paper, we investigate several commonly used benchmark datasets and demonstrate that the proposed method can yield comparable performance across them.

Yifan Li, Yuhang Bai, Shuai Yang 0001, Jiaying Liu 0001

Language-based image colorization aims to convert grayscale images to plausible and visually pleasing color images with language guidance, enjoying wide applications in historical photo restoration and film industry. Existing methods mainly leverage large language models and diffusion models to incorporate language guidance into the colorization process. However, it is still a great challenge to build accurate correspondence between the gray image and the semantic instructions, leading to mismatched, overflowing and under-saturated colors. In this paper, we introduce a novel coarse-to-fine framework, COlorfulness COntrollable Language-based Colorization (COCO-LC), that effectively reinforces the image-text correspondence with a coarsely colorized results. In addition, a multi-level condition that leverages both low-level and high-level cues of the gray image is introduced to realize accurate semantic-aware colorization without color overflows. Furthermore, we condition COCO-LC with a scale factor to determine the colorfulness of the output, flexibly meeting the different needs of users. We validate the superiority of COCO-LC over state-of-the-art image colorization methods in accurate, realistic and controllable colorization through extensive experiments. The code and demo will be released at https://lyf1212.github.io/COCO-LC.

Jingyu Lin, Guiqin Zhao, Jing Xu, Guoli Wang 0004, Zejin Wang, Antitza Dantcheva, Lan Du 0002, Cunjian Chen

The thermal-to-visible (T2V) face translation task is essential for enabling face verification in low-light or dark conditions by converting thermal infrared faces into their visible counterparts. However, this task faces two primary challenges. First, the inherent differences between the modalities hinder the effective use of thermal information to guide RGB face reconstruction. Second, translated RGB faces often lack the identity details of the corresponding visible faces, such as skin color. To tackle these challenges, we introduce DiffTV, the first Latent Diffusion Model (LDM) specifically designed for T2V facial image translation with a focus on preserving identity. Our approach proposes a novel heterogeneous feature alignment strategy that bridges the modal gap and extracts both coarse-and fine-grained identity features consistent with visible images. Furthermore, a dual-stage condition injection strategy introduces control information to guide identity-preserved translation. Experimental results demonstrate the superior performance of DiffTV, particularly in scenarios where maintaining identity integrity is critical.

Xianqiang Lyu, Hui Liu 0032, Junhui Hou

We propose RainyScape, an unsupervised framework to reconstruct pristine scenes from a collection of multi-view rainy images. RainyScape consists of two main modules: a neural rendering module and a rain-prediction module that incorporates a predictor network and a learnable latent embedding that captures the rain characteristics of the scene. Specifically, leveraging the spectral bias property of neural networks, we first optimize the neural rendering pipeline to obtain a low-frequency scene representation. Subsequently, we jointly optimize the two modules, driven by the proposed adaptive direction-sensitive gradient-based reconstruction loss, which encourages the network to distinguish between scene details and rain streaks, facilitating the propagation of gradients to the relevant components. Extensive experiments on both the classic neural radiance field and the recently proposed 3D Gaussian splatting demonstrate the superiority of our method in effectively eliminating rain streaks and rendering clean images, achieving state-of-the-art performance. The constructed high-quality dataset, source code, and supplementary material are publicly available at https://github.com/lyuxianqiang/RainyScape.

Yunqiu Xu, Linchao Zhu, Yi Yang 0001

Text-driven 3D avatar customization has attracted increasing attention in recent years, where precisely editing specific local parts of avatars with only text prompts is particularly challenging. Previous editing methods usually use segmentation or cross-attention masks as constraints for local editing. Although these masks tightly cover existing objects/parts, they may limit editing methods to create drastic geometry deformations beyond the covered contents. From a different perspective, this paper presents a GPT-guided local avatar editing framework, namely GG-Editor. Specifically, GG-Editor progressively mines more reasonable candidate editing regions via harnessing multimodal large language models which already organically assimilate common-sense human knowledge. In order to improve the editing quality of the local areas, GG-Editor explicitly decouples the geometry/appearance optimization, and adopts a global-local synergy editing strategy with GPT-generated local prompts. Moreover, to preserve concepts residing in source avatars, GG-Editor proposes an orthogonal denoising score that orthogonally decomposes editing directions and introduce an explicit term for preservation. Comprehensive experiments demonstrate that GG-Editor with only textual prompts achieves realistic and high-fidelity local editing results, significantly surpassing prior works. Project page: https://xuyunqiu.github.io/GG-Editor/.

Mengmeng Ge 0002, Xu Jia 0012, Takashi Isobe, Xiaomin Li 0001, Qinghe Wang, Jing Mu, Dong Zhou 0003, Li Wang 0125, Huchuan Lu, Lu Tian 等

Subject-driven image generation, aimed at customizing user-specified subjects, has experienced rapid progress. However, most of them focus on transferring the customized appearance of subjects. In this work, we consider a novel concept customization task, that is, capturing the interaction between subjects in exemplar images and transferring the learned concept of interaction to achieve customized text-to-image generation. Intrinsically, the interaction between subjects is diverse and is difficult to describe in only a few words. In addition, typical exemplar images are about the interaction between humans, which further intensifies the challenge of interaction-driven image generation with various categories of subjects. To address this task, we adopt a divide-and-conquer strategy and propose a two-stage interaction inversion framework. The framework begins by learning a pseudo-word for a single pose of each subject in the interaction. This is then employed to promote the learning of the concept for the interaction. In addition, language prior and cross-attention loss are incorporated into the optimization process to encourage the modeling of interaction. Extensive experiments demonstrate that the proposed methods are able to effectively invert the interactive pose from exemplar images and apply it to the customized generation with user-specified interaction.

Jiaxing Li, Hongbo Zhao, Yijun Wang, Jianxin Lin

Video colorization poses challenging tasks, necessitating structural stability, continuity, and details control in the colors produced. In this paper, based on a pretrained text-to-image model, we introduce the Gated Color Guidance module (GCG ), enabling the model to adaptively perform color propagation or generation according to the structural differences between reference and grayscale frames. Based on this multifunctionality, we propose a novel two-stage coloring strategy. In the first stage, under reference-mask condition, the model autonomously and jointly colors input keyframes in a one-to-many color domain mapping, while temporal coherence constraints are emphasized by modifying the attention mechanism. In the second stage, under reference-guided condition, the model effectively captures the colors of matching structures in the reference, and we further introduce Sliding Reference Grid strategy (SRG) to merge and extract the color features from multiple frames, providing more stable coloring for the grayscale frames. Through this pipeline, we can achieve high-quality and stable video coloring while maintaining the accuracy of detailed colors. Additionally, the two-stage strategy is flexible and detachable, allowing users to adjust the number of selected reference frames to balance coloring quality and efficiency. Extensive experiments demonstrate that our method significantly outperforms previous state-of-the-art models in both qualitative comparison and quantitative measurement.

Xin Lu, Chuanqing Zhuang, Zhengda Lu, Yiqun Wang 0001, Jun Xiao 0005

4D facial expression synthesizing is a critical problem in the fields of computer vision and graphics. Current methods lack flexibility and smoothness when simulating the inter-frame motion of expression sequences. In this paper, we propose a frequency-controlled 4D facial expression synthesizing method, FC-4DFS. Specifically, we introduce a frequency-controlled LSTM network to generate 4D facial expression sequences frame by frame from a given neutral landmark with a given length. Meanwhile, we propose a temporal coherence loss to enhance the perception of temporal sequence motion and improve the accuracy of relative displacements. Furthermore, we designed a Multi-level Identity-Aware Displacement Network based on a cross-attention mechanism to reconstruct the 4D facial expression sequences from landmark sequences. Finally, our FC-4DFS achieves flexible and SOTA generation results of 4D facial expression sequences with different lengths on CoMA and Florence4D datasets. The code will be available on GitHub.

Xiaopei Zhu, Peiyang Xu, Guanning Zeng, Yinpeng Dong, Xiaolin Hu 0001

Research of adversarial attacks is important for AI security because it shows the vulnerability of deep learning models and helps to build more robust models. Adversarial attacks on images are most widely studied, which include noise-based attacks, image editing-based attacks, and latent space-based attacks. However, the adversarial examples crafted by these methods often lack sufficient semantic information, making it challenging for humans to understand the failure modes of deep learning models under natural conditions. To address this limitation, we propose a natural language induced adversarial image attack method. The core idea is to leverage a text-to-image model to generate adversarial images given input prompts, which are maliciously constructed to lead to misclassification for a target model. To adopt commercial text-to-image models for synthesizing more natural adversarial images, we propose an adaptive genetic algorithm (GA) for optimizing discrete adversarial prompts without requiring gradients and an adaptive word space reduction method for improving query efficiency. We further used CLIP to maintain the semantic consistency of the generated images. In our experiments, we found that some high-frequency semantic information such as ''foggy'', ''humid'', ''stretching'', etc. can easily cause classifier errors. This adversarial semantic information exists not only in generated images but also in photos captured in the real world. We also found that some adversarial semantic information can be transferred to unknown classification tasks. Furthermore, our attack method can transfer to different text-to-image models (e.g., Midjourney, DALL·E 3, etc.) and image classifiers. Our code is available at:https://github.com/zxp555/Natural-Language-Induced-Adversarial-Images.

Ruowei Wang, Jiaqi Li, Dan Zeng 0002, Xueqi Ma, Zixiang Xu, Jianwei Zhang 0013, Qijun Zhao

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.

Mingzhen Sun, Weining Wang 0001, Yanyuan Qiao, Jiahui Sun, Zihan Qin, Longteng Guo, Xinxin Zhu, Jing Liu 0001

Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel multi-modal latent diffusion model (MM-LDM) for the SVG task. We first unify the representation of audio and video data by converting them into a single or a couple of images. Then, we introduce a hierarchical multi-modal autoencoder that constructs a low-level perceptual latent space for each modality and a shared high-level semantic feature space. The former space is perceptually equivalent to the raw signal space of each modality but drastically reduces signal dimensions. The latter space serves to bridge the information gap between modalities and provides more insightful cross-modal guidance. Our proposed method achieves new state-of-the-art results with significant quality and efficiency gains. Specifically, our method achieves a comprehensive improvement on all evaluation metrics and a faster training and sampling speed on Landscape and AIST++ datasets. Moreover, we explore its performance on open-domain sounding video generation, long sounding video generation, audio continuation, video continuation, and conditional single-modal generation tasks for a comprehensive evaluation, where our MM-LDM demonstrates exciting adaptability and generalization ability.

Longfei Lu, Huachen Gao, Tao Dai 0001, Yaohua Zha, Zhi Hou, Junta Wu, Shu-Tao Xia

Recently, image-to-3D approaches have significantly advanced the generation quality and speed of 3D assets based on large reconstruction models, particularly 3D Gaussian reconstruction models. Existing large 3D Gaussian models directly map 2D image to 3D Gaussian parameters, while regressing 2D image to 3D Gaussian representations is challenging without 3D priors. In this paper, we propose a large Point-to-Gaussian model, that inputs the initial point cloud produced from large 3D diffusion model conditional on 2D image to generate the Gaussian parameters, for image-to-3D generation. The point cloud provides initial 3D geometry prior for Gaussian generation, thus significantly facilitating image-to-3D Generation. Moreover, we present the Attention mechanism, Projection mechanism, and Point feature extractor, dubbed as APP block, for fusing the image features with point cloud features. The qualitative and quantitative experiments extensively demonstrate the effectiveness of the proposed approach on GSO and Objaverse datasets, and show the proposed method achieves state-of-the-art performance.

Jiancheng Huang, Mingfu Yan, Songyan Chen, Yi Huang 0035, Shifeng Chen

Amid the surge in generic text-to-video generation, the field of personalized human video generation has witnessed notable advancements, primarily concentrated on single-person scenarios. However, to our knowledge, the domain of two-person interactions, particularly in the context of martial arts combat, remains uncharted. We identify a significant gap: existing models for single-person dancing generation prove insufficient for capturing the subtleties and complexities of two engaged fighters, resulting in challenges such as identity confusion, anomalous limbs, and action mismatches. To address this, we introduce a pioneering new task, Personalized Martial Arts Combat Video Generation. Our approach, MagicFight, is specifically crafted to overcome these hurdles. Given this pioneering task, we face a lack of appropriate datasets. Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat. MagicFight refines and adapts existing models and strategies to generate high-fidelity two-person combat videos that maintain individual identities and ensure seamless, coherent action sequences, thereby laying the groundwork for future innovations in the realm of interactive video content creation.

Yibin Wang, Weizhong Zhang, Jianwei Zheng 0001, Cheng Jin 0001

Image composition involves seamlessly integrating given objects into a specific visual context. Current training-free methods rely on composing attention weights from several samplers to guide the generator. However, since these weights are derived from disparate contexts, their combination leads to coherence confusion and loss of appearance information. These issues worsen with their excessive focus on background generation, even when unnecessary in this task. This not only impedes their swift implementation but also compromises foreground generation quality. Moreover, these methods introduce unwanted artifacts in the transition area. In this paper, we formulate image composition as a subject-based local editing task, solely focusing on foreground generation. At each step, the edited foreground is combined with the noisy background to maintain scene consistency. To address the remaining issues, we propose PrimeComposer, a faster training-free diffuser that composites the images by well-designed attention steering across different noise levels. This steering is predominantly achieved by our Correlation Diffuser, utilizing its self-attention layers at each step. Within these layers, the synthesized subject interacts with both the referenced object and background, capturing intricate details and coherent relationships. This prior information is encoded into the attention weights, which are then integrated into the self-attention layers of the generator to guide the synthesis process. Besides, we introduce a Region-constrained Cross-Attention to confine the impact of specific subject-related tokens to desired regions, addressing the unwanted artifacts shown in the prior method thereby further improving the coherence in the transition area. Our method exhibits the fastest inference efficiency and extensive experiments demonstrate our superiority both qualitatively and quantitatively. The code is available at https://github.com/CodeGoat24/PrimeComposer.

Xingyi Li 0005, Yizheng Wu, Jun Cen, Juewen Peng, Kewei Wang 0001, Ke Xian, Zhe Wang 0006, Zhiguo Cao 0001, Guosheng Lin

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user's creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to generate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and unified 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model remote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi-li/iControl3D.

Wei Lou, Guanbin Li, Xiang Wan, Haofeng Li

Whole-slide image (WSI) classification methods play a crucial role in tumor diagnosis. Most of them use hematoxylin and eosin (H&E) stained images, while Immunohistochemistry (IHC) staining provides molecular markers and protein expression information that highlights cancer regions. However, obtaining IHC-stained images requires higher costs in practice. In this work, we propose a multi-modal denoising diffusion pre-training framework that harnesses the advantages of IHC staining to learn visual representations. The framework is trained with the H&E-to-IHC re-staining task and IHC-stained image reconstruction task, which helps capture the structural similarity and staining difference between two image modalities. The trained model can then provide IHC-guided features, by taking only H&E-stained images as inputs. Besides, we build a new class-constraint constrastive loss to achieve the semantic consistency between dual-modal features from our pre-training framework. To integrate with WSI classifiers based on multi-instance learning, we further propose a bag feature augmentation strategy to extend bags with the features extracted by our pre-trained model. Experimental results on three datasets show that our pre-training framework effectively improves WSI classification and surpasses the state-of-the-art pre-training approaches. Code and model are released via https://github.com/lhaof/MDDP

Chencan Fu, Yabiao Wang, Jiangning Zhang, Zhengkai Jiang 0001, Xiaofeng Mao, Jiafu Wu, Weijian Cao, Chengjie Wang 0001, Yanhao Ge, Yong Liu 0007

Co-speech gesture generation is crucial for producing synchronized and realistic human gestures that accompany speech, enhancing the animation of lifelike avatars in virtual environments. While diffusion models have shown impressive capabilities, current approaches often overlook a wide range of modalities and their interactions, resulting in less dynamic and contextually varied gestures. To address these challenges, we present MambaGesture, a novel framework integrating a Mamba-based attention block, MambaAttn, with a multi-modality feature fusion module, SEAD. The MambaAttn block combines the sequential data processing strengths of the Mamba model with the contextual richness of attention mechanisms, enhancing the temporal coherence of generated gestures. SEAD adeptly fuses audio, text, style, and emotion modalities, employing disentanglement to deepen the fusion process and yield gestures with greater realism and diversity. Our approach, rigorously evaluated on the multi-modal BEAT dataset, demonstrates significant improvements in Fréchet Gesture Distance (FGD), diversity scores, and beat alignment, achieving state-of-the-art performance in co-speech gesture generation.

Zhenyu Xie, Haoye Dong, Yufei Gao, Zehua Ma, Xiaodan Liang

Image-based 3D Virtual Try-ON (VTON) aims to sculpt the 3D human according to person and clothes images, which is data-efficient (i.e., getting rid of expensive 3D data) but challenging. Recent text-to-3D methods achieve remarkable improvement in high-fidelity 3D human generation, demonstrating its potential for 3D virtual try-on. Inspired by the impressive success of personalized diffusion models (e.g., Dreambooth and LoRA) for 2D VTON, it is straightforward to achieve 3D VTON by integrating the personalization technique into the diffusion-based text-to-3D framework. However, employing the personalized module in a pre-trained diffusion model (e.g., StableDiffusion (SD)) would degrade the model's capability for multi-view or multi-domain synthesis, which is detrimental to the geometry and texture optimization guided by Score Distillation Sampling (SDS) loss. In this work, we propose a novel customizing 3D human try-on model, named DreamVTON, to separately optimize the geometry and texture of the 3D human. Specifically, a personalized SD with multi-concept LoRA is proposed to provide the generative prior about the specific person and clothes, while a Densepose-guided ControlNet is exploited to guarantee consistent prior about body pose across various camera views. Besides, to avoid the inconsistent multi-view priors from the personalized SD dominating the optimization, DreamVTON introduces a template-based optimization mechanism, which employs mask templates for geometry shape learning and normal/RGB templates for geometry/texture details learning. Furthermore, for the geometry optimization phase, DreamVTON integrates a normal-style LoRA into personalized SD to enhance normal map generative prior, facilitating smooth geometry modeling. Extensive experiments show that DreamVTON can generate high-quality 3D Humans with the input person, clothes images, and text prompt, outperforming existing methods.

Tingfeng Cao, Junsheng Kong, Xue Zhao, Wenqing Yao, Junwei Ding, Jinhui Zhu, Jiandong Zhang

In e-commerce platforms, visual content plays a pivotal role in capturing and retaining audience attention. A high-quality and aesthetically designed product background image can quickly grab consumers' attention, and increase their confidence in taking actions, such as making a purchase. Recently, diffusion models have achieved profound advancements, rendering product background generation a promising avenue for exploration. However, text-guided diffusion models require meticulously crafted prompts. The diverse range of products makes it challenging to compose prompts that result in visually appealing and semantically appropriate background scenes. Current work has made great efforts on creating prompts through expert-crafted rules or specialized fine-tuning of large language models, but it still relies on detailed human inputs and often falls short in generating desirable results by e-commerce standards. In this paper, we propose Product2Img, a novel prompt-free diffusion model with automatic training data refinement strategy for product background generation. Product2Img employs Contrastive Background Alignment (CBA) for the text encoder to enhance the relevant background perception ability in the diffusion generation process, without the need for specific background prompts. Meanwhile, we develope the Iterative Data Refinement with Self-improved Large Multimodal Model (IDR-LMM), a framework that iteratively enhances the data selection capability of LMM for diffusion model training, thereby yielding continuous performance improvements. Furthermore, we establish an E-commerce Product Background Dataset (EPBD) for the research in this paper and future work. Experimental results indicate that our approach significantly outperforms current prevalent methods in terms of automatic metrics and human evaluation, yielding improved background aesthetics and relevance.

Peiyong Wang, Bohan Xiao, Qisheng He, Carri Glide-Hurst, Ming Dong 0001

Image-to-image translation is defined as the process of learning a mapping between images from a source domain and images from a target domain. The probabilistic structure that maps a fixed initial state to a pinned terminal state through a standard Wiener process is a Brownian bridge. In this paper, we propose a score-based Stochastic Differential Equation (SDE) approach via the Brownian bridges, termed the Amenable Brownian Bridges (A-Bridges), to image-to-image translation tasks as an unconditional diffusion model. Our framework embraces a large family of Brownian bridge models, while the discretization of the linear A-Bridge exploits its advantage that provides the explicit solution in a closed form and thus facilitates the model training. Our model enables the accelerated sampling and has achieved record-breaking performance in sample quality and diversity on benchmark datasets following the guidance of its SDE structure.