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Yinxuan Gui, Bin Zhu 0006, Jingjing Chen 0001, Chong Wah Ngo, Yu-Gang Jiang 0001

Current research in food analysis primarily concentrates on tasks such as food recognition, recipe retrieval and nutrition estimation from a single image. Nevertheless, there is a significant gap in exploring the impact of food intake on physiological indicators (e.g., weight) over time. This paper addresses this gap by introducing the DietDiary dataset, which encompasses daily dietary diaries and corresponding weight measurements of real users. Furthermore, we propose a novel task of weight prediction with a dietary diary that aims to leverage historical food intake and weight to predict future weights. To tackle this task, we propose a model-agnostic time series forecasting framework. Specifically, we introduce a Unified Meal Representation Learning (UMRL) module to extract representations for each meal. Additionally, we design a diet-aware loss function to associate food intake with weight variations. By conducting experiments on the DietDiary dataset with two state-of-the-art time series forecasting models, NLinear and iTransformer, we demonstrate that our proposed framework achieves superior performance compared to the original models. We make our dataset, code, and models publicly available at: https://yxg1005.github.io/weight-prediction.

Kento Shigyo, Yifan Cao 0001, Kentaro Takahira, Mingming Fan 0001, Huamin Qu

The growing prevalence of psychological disorders underscores the critical importance of mental health research in today's society. In psychotherapy, particularly Acceptance and Commitment Therapy (ACT), cognitive exercises employing mental imagery are used to manage negative thoughts. However, the challenge of maintaining vivid imagery diminishes their therapeutic effectiveness. Virtual reality (VR) offers untapped potential for increasing engagement and therapeutic efficacy. However, there is still a gap in exploration regarding how to effectively leverage the potential of VR to enhance traditional cognitive exercises with mental imagery. This study investigates the effective HCI design and the comparative efficacy of a VR-mediated exercise for promoting cognitive defusion to address negative thoughts grounded in ACT. Using a co-design approach with clinicians and potential users of postgraduate students, we developed a VR system that materializes negative thoughts into tangible objects. This allows users to visually modify and transpose these objects onto a surface, facilitating mental detachment from negative thoughts. In an evaluation study with 20 non-clinical participants, divided into VR and mental imagery groups, we assessed the impact of the cognitive defusion exercise on their perception of negative thoughts and psychological measures using standardized questionnaires. Results show improvement in both groups, with significant enhancements in negative thought perception and mental detachment from negative thoughts exclusively in the VR group, whereas the mental imagery group did not demonstrate significant changes. Interviews emphasize the VR's capability to present vivid visualizations of negative thoughts effortlessly, highlighting its effectiveness and engagement in psychotherapy to facilitate cognitive exercises.

Zhang Wan, Sheng Tang, Jiawei Wei, Ruize Zhang 0003, Juan Cao 0001

In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly, control conditions (such as depth maps, 3D Mesh) are difficult for ordinary users to obtain directly. Secondly, it's challenging to drive multiple objects through complex motions with multiple trajectories simultaneously. In this paper, we introduce DragEntity, a video generation model that utilizes entity representation for controlling the motion of multiple objects. Compared to previous methods, DragEntity offers two main advantages: 1) Our method is more user-friendly for interaction because it allows users to drag entities within the image rather than individual pixels. 2) We use entity representation to represent any object in the image, and multiple objects can maintain relative spatial relationships. Therefore, we allow multiple trajectories to control multiple objects in the image with different levels of complexity simultaneously. Our experiments validate the effectiveness of DragEntity, demonstrating its excellent performance in fine-grained control in video generation.

Yang Lu, Junxian Li 0002, Zhitong Cui, Jiapeng Hu, Yanna Lin, Shijian Luo

Virtual reality (VR) is a revolutionary method of presenting data visualizations, which brings potential possibilities for enhancing analytical activities. However, applying this method to visualize complex data flows remains largely underexplored, especially the Sankey diagrams, which have an advantageous capacity to represent trends in data flows. In this work, we explored a novel design for the immersive Sankey diagram system within VR environments, utilizing a three-dimensional visual design and several interaction techniques that leveraged VR's spatial and immersive capabilities. Through two comparative user studies, we found the effectiveness of the VR Sankey diagram system in improving task performance and engagement and reducing cognitive workload in complex data analysis. We contribute an interactive, immersive Sankey diagram system in VR environments, empirical evidence of its advantages, and design lessons for future immersive visualization tools.

Yunqiang Pei, Kaiyue Zhang, Hongrong Yang, Yong Tao, Qihang Tang, Jialei Tang, Guoqing Wang 0001, Zhitao Liu, Ning Xie 0003, Peng Wang 0023 等

Previous research has demonstrated the potential of Augmented Reality in enhancing psychological comfort in Human-Robot Interaction (AR-HRI) through shared robot intent, enhanced visual feedback, and increased expressiveness and creativity in interaction methods. However, the challenge of selecting interaction methods that enhance physical comfort in varying scenarios remains. This study purposes a dynamic dual-layer interaction adjustment mechanism to improve user comfort and interaction efficiency. The mechanism comprises two models: an general layer model, grounded in ergonomics principles, identifies appropriate areas for various interaction methods; a individual layer model predicts user discomfort levels using physiological signals. Interaction methods are dynamically adjusted based on discomfort level changes, enabling the system to adapt to individual differences and dynamic changes, thereby reducing misjudgments and enhancing comfort management. The mechanism's success in authoring tasks validates its effectiveness, significantly advancing AR-HRI and fostering more comfortable and enhancing efficient human-centered interactions.

Weiqi Li, Shijie Zhao 0001, Bin Chen 0006, Xinhua Cheng, Junlin Li, Li Zhang 0006, Jian Zhang 0018

With the advent of virtual reality technology, omnidirectional image (ODI) rescaling techniques are increasingly embraced to reduce transmitted and stored file sizes while preserving high image quality. Despite this progress, current ODI rescaling methods predominantly focus on enhancing the quality of images in equirectangular projection (ERP) format, which overlooks the fact that the content viewed on head-mounted displays (HMDs) is actually a rendered viewport instead of an ERP image. In this work, we emphasize that focusing solely on ERP quality results in inferior viewport visual experiences for users. Thus, we propose ResVR, which is the first comprehensive framework for the joint Rescaling and Viewport Rendering of ODIs. ResVR allows obtaining LR ERP images for transmission while rendering high-quality viewports for users to watch on HMDs. In our ResVR, a novel discrete pixel sampling strategy is developed to tackle the complex mapping between the viewport and ERP, enabling end-to-end training of the ResVR pipeline. Furthermore, a spherical pixel shape representation technique is innovatively derived from spherical differentiation to significantly improve the visual quality of rendered viewports. Extensive experiments demonstrate that our ResVR outperforms existing methods in viewport rendering tasks across different fields of view, resolutions, and view directions while keeping a low transmission overhead. Code is available at https://github.com/lwq20020127/ResVR.

Esmée Henrieke Anne de Haas, Lik-Hang Lee, Yiming Huang 0007, Carlos Bermejo 0001, Pan Hui 0001, Zijun Lin

E-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceiving designs aimed at deceiving users into making desired choices might be more successful. This paper proposes the design space of manipulative techniques in e-commerce applications for the metaverse. We construct our arguments by evaluating user interaction with manipulative design in metaverse shopping experiences, followed by a survey among users to understand the effect of counteracting manipulative e-commerce scenarios. Our findings can understanding of design guidelines according to metaverse e-commerce experiences and the possibility of opportunities to improve user awareness of manipulative experiences.

Yudong Li 0001, Xianxu Hou, Dezhi Zheng, Linlin Shen, Zhe Zhao 0006

While significant progress has been made in multi-modal learning driven by large-scale image-text datasets, there is still a noticeable gap in the availability of such datasets within the facial domain. To facilitate and advance the field of facial representation learning, we present FLIP-80M, a large-scale visual-linguistic dataset comprising over 80 million face images paired with text descriptions. FLIP-80M is constructed by leveraging the large openly available image-text-pair dataset LAION-5B and a mixed-method approach to filter face-related pairs from both visual and linguistic perspectives. Our curation process involves face detection, face caption classification, text de-noising, and synthesis-based image augmentation. As a result, FLIP-80M stands as the largest face-text dataset to date. To evaluate the potential of our dataset, we fine-tune the CLIP model using the proposed FLIP-80M, to create FLIP (Facial Language-Image Pretraining) and assess its representation capabilities across various downstream tasks. Our experiments demonstrate that our FLIP model achieves state-of-the-art results in a range of face analysis tasks, including face parsing, face alignment, and face attribute classification. The dataset and models are available at https://github.com/ydli-ai/FLIP.

Jiaqi Zhu 0002, Shaofeng Cai, Fang Deng, Beng Chin Ooi, Junran Wu

Large vision-language models (LVLMs) are markedly proficient in deriving visual representations guided by natural language. Recent explorations have utilized LVLMs to tackle zero-shot visual anomaly detection (VAD) challenges by pairing images with textual descriptions indicative of normal and abnormal conditions, referred to as anomaly prompts. However, existing approaches depend on static anomaly prompts that are prone to cross-semantic ambiguity, and prioritize global image-level representations over crucial local pixel-level image-to-text alignment that is necessary for accurate anomaly localization. In this paper, we present ALFA, a training-free approach designed to address these challenges via a unified model. We propose a run-time prompt adaptation strategy, which first generates informative anomaly prompts to leverage the capabilities of a large language model (LLM). This strategy is enhanced by a contextual scoring mechanism for per-image anomaly prompt adaptation and cross-semantic ambiguity mitigation. We further introduce a novel fine-grained aligner to fuse local pixel-level semantics for precise anomaly localization, by projecting the image-text alignment from global to local semantic spaces. Extensive evaluations on the challenging MVTec and VisA datasets confirm ALFA's effectiveness in harnessing the language potential for zero-shot VAD, achieving significant PRO improvements of 12.1% on MVTec AD and 8.9% on VisA compared to state-of-the-art zero-shot VAD approaches.

Huishan Ji, Qingyi Si, Zheng Lin 0001, Weiping Wang 0005

Throughout rapid development of multimodal large language models, a crucial ingredient is a fair and accurate evaluation of their multimodal comprehension abilities. Although Visual Question Answering (VQA) could serve as a developed test field, limitations of VQA evaluation, like the inflexible pattern of Exact Match, have hindered MLLMs from demonstrating their real capability and discourage rich responses. Therefore, this paper proposes the use of semantics-based evaluators for assessing unconstrained open-ended responses on VQA datasets. As characteristics of VQA have made such evaluation significantly different from the traditional Semantic Textual Similarity (STS) task, to systematically analyze the behaviour and compare the performance of various evaluators including LLM-based ones, we propose three key properties, i.e., Alignment, Consistency and Generalization, and a corresponding dataset Assessing VQA Evaluators (AVE) to facilitate analysis. In addition, this paper proposes a Semantically Flexible VQA Evaluator (SFVE) with meticulous design based on the unique features of VQA evaluation.Experimental results verify the feasibility of model-based VQA evaluation and effectiveness of the proposed evaluator that surpasses existing semantic evaluators by a large margin. The proposed training scheme generalizes to both the BERT-like encoders and decoder-only LLM. Relaed codes and data available at https://github.com/jihuishan/flexible_evaluation_for_vqa_mm24.

Xiang Fang, Wanlong Fang, Daizong Liu, Xiaoye Qu, Jianfeng Dong, Pan Zhou 0001, Renfu Li, Zichuan Xu, Lixing Chen, Panpan Zheng 等

Video Moment Retrieval (VMR) targets to retrieve the specific moment corresponding to a sentence query from an untrimmed video. Although recent respectable works have made remarkable progress in this task, they implicitly are rooted in the closed-set assumption that all the given queries as video-relevant. Given an OOD query in open-set scenarios, they still utilize it for wrong retrieval, which might lead to irrecoverable losses in high-risk scenarios, e.g., criminal activity detection. To this end, we creatively explore a brand-new VMR setting termed Open-Set Video Moment Retrieval (OS-VMR), where we should not only retrieve the precise moments based on ID query, but also reject OOD queries. In this paper, we make the first attempt to step toward OS-VMR and propose a novel model OpenVMR, which first distinguishes ID and OOD queries based on the normalizing flow technology, and then conducts moment retrieval based on ID queries. Specifically, we first learn the ID distribution by constructing a normalizing flow, and assume the ID query distribution obeys the multi-variate Gaussian distribution. Then, we introduce an uncertainty score to search the ID-OOD separating boundary. After that, we refine the ID-OOD boundary by pulling together ID query features. Besides, video-query matching and frame-query matching are designed for coarse-grained and fine-grained cross-modal interaction, respectively. Finally, a positive-unlabeled learning module is introduced for moment retrieval. Experimental results on three VMR datasets show the effectiveness of our OpenVMR.

Haonan Zheng 0001, Xinyang Deng, Wen Jiang 0002, Wenrui Li 0001

With Vision-Language Pre-training (VLP) models demonstrating powerful multimodal interaction capabilities, the application scenarios of neural networks are no longer confined to unimodal domains but have expanded to more complex multimodal V+L downstream tasks. The security vulnerabilities of unimodal models have been extensively examined, whereas those of VLP models remain challenging. We note that in CV models, the understanding of images comes from annotated information, while VLP models are designed to learn image representations directly from raw text. Motivated by this discrepancy, we developed the Feature Guidance Attack (FGA), a novel method that uses text representations to direct the perturbation of clean images, resulting in the generation of adversarial images. FGA is orthogonal to many advanced attack strategies in the unimodal domain, facilitating the direct application of rich research findings from the unimodal to the multimodal scenario. By appropriately introducing text attack into FGA, we construct Feature Guidance with Text Attack (FGA-T). Through the interaction of attacking two modalities, FGA-T achieves superior attack effects against VLP models. Moreover, incorporating data augmentation and momentum mechanisms significantly improves the black-box transferability of FGA-T. Our method demonstrates stable and effective attack capabilities across various datasets, downstream tasks, and both black-box and white-box settings, offering a unified baseline for exploring the robustness of VLP models.

Haicheng Liao, Yongkang Li 0003, Chengyue Wang 0001, Yanchen Guan, Kahou Tam, Chunlin Tian, Li Li 0064, Chengzhong Xu 0001, Zhenning Li 0001

As autonomous driving systems increasingly become part of daily transportation, the ability to accurately anticipate and mitigate potential traffic accidents is paramount. Traditional accident anticipation models primarily utilizing dashcam videos are adept at predicting when an accident may occur but fall short in localizing the incident and identifying involved entities. Addressing this gap, this study introduces a novel framework that integrates Large Language Models (LLMs) to enhance predictive capabilities across multiple dimensions-what, when, and where accidents might occur. We develop an innovative chain-based attention mechanism that dynamically adjusts to prioritize high-risk elements within complex driving scenes. This mechanism is complemented by a three-stage model that processes outputs from smaller models into detailed multimodal inputs for LLMs, thus enabling a more nuanced understanding of traffic dynamics. Empirical validation on the DAD, CCD, and A3D datasets demonstrates superior performance in Average Precision (AP) and Mean Time-To-Accident (mTTA), establishing new benchmarks for accident prediction technology. Our approach not only advances the technological framework for autonomous driving safety but also enhances human-AI interaction, making predictive insights generated by autonomous systems more intuitive and actionable.

Jiebo Luo 0001

Recent research has offered insights into the extraordinary capabilities of Large Multimodal Models (LMMs) in various general vision and language tasks. There is growing interest in how LMMs perform in more specialized domains. Social media content, inherently multimodal, blends text, images, videos, and sometimes audio. To effectively understand such content, models need to interpret the intricate interactions between these diverse communication modalities and their impact on the conveyed message. Understanding social multimedia content remains a challenging problem for contemporary machine learning frameworks. In this talk, we evaluate GPT-4V(ision)'s capabilities for social multimedia analysis. We select five representative tasks, including sentiment analysis, hate speech detection, fake news identification, demographic inference, and political ideology detection, to evaluate GPT-4V. Our investigation begins with a preliminary quantitative analysis for each task using existing benchmark datasets, followed by a careful review of the results and a selection of qualitative samples that illustrate GPT-4V's potential in understanding multimodal social media content. GPT-4V demonstrates remarkable efficacy in these tasks, showcasing strengths such as joint understanding of image-text pairs, contextual and cultural awareness, and extensive commonsense knowledge. In addition to the known hallucination problem, notable challenges remain as GPT-4V struggles with tasks involving multilingual social multimedia comprehension and has difficulties in generalizing to the latest trends in social media. We further present several attempts to improve the performance on some tasks. The insights gleaned from our findings underscore a promising future for LMMs in enhancing our comprehension of social media content and its users through the analysis of multimodal information.

Judy Kay

As technology pervades our lives in an increasingly rich ecosystem of digital devices, those devices can capture huge amounts of long-term personal data. A core theme of my research has been to create systems and interfaces that enable people to harness and control that personal data and its use. To do this, I have designed systems from their very foundations so that they support scrutability [2]. This means that the user should be able to scrutinise the user model that a system builds from their personal data. The term, scrutability highlights a user-centred view of Explainable AI (XAI) [4]. It has a particularly important role in supporting people in lifelong, life-wide learning, especially from long term data [3]. This is because it can support key metacognitive processes of self-monitoring, reflection and planning. In learning contexts, the user model is often called a learner model and the interfaces onto it are called Open Learner Models (OLMs). Increasingly, learning contexts have been able to make use of rich forms of multi-modal data [1]. This talk will share insights from a series of case studies. The first case studies explored how to harness data from wearables, such as smart watches, for personal informatics interfaces. These are designed to enable people learn about themselves over the long term. One case study created interfaces that enable people to take account of wearing adherence, with its implications for interpreting such data [6]. A second shares analysis of a large dataset (over 140,000 people) from a public health initiative [5] and another involves use of Virtual Reality games for exercise [7]. The second set of case studies are from formal education settings. These use diverse forms of data to support individual learners, teams of learners who are learning how to collaborate and teachers who want to understand how their students are progressing. I will share key insights that have emerged for a research agenda: OLMs for life-wide learning; the nature of the different interfaces needed for fast, versus slow and considered thinking; communicating uncertainty; scaffolding people to really learn about themselves from their multimodal data; and how these link to urgent challenges of education in an age of AI, fake news and truth decay.

Benoit Huet

In recent years, the use of AI/ML technologies in the medical device industry has increased significantly, with a boom in the radiology sector. AI/ML-tech based Software as Medical Devices (SaMD) support healthcare professionals in their clinical routine, saving medical time, decreasing workload while improving image readouts. But more importantly, AI/ML technologies offer the ability to extract valuable and reliable insights from medical images, catching the unseen and paving the way for medical breakthroughs while improving the care pathway for diseases monitored by medical images. A striking example is the use of AI/ML technologies in the management of lung cancer, the world's deadliest cancer. Most lung cancer patients are diagnosed at an advanced stage of the disease, when they cannot be cured anymore. Enabling to accurately identify the malignant vs benign status of a nodule based on CT scan images, AI/ML technologies allow diagnosis of the disease at its earliest onset, when patients can still be cured. Introducing AI in radiology changes lung cancer patients' prognostic and can help save millions of lives globally. Median Technologies develops eyonisTM, a suite of unique end-to-end AI/ML technology-based CADe/CADx SaMD that automatically integrates and optimizes the entire medical imaging interpretation workflow, aiding radiologists and clinicians in the screening, diagnosis at the earliest stage and clinical management of cancer patients. eyonis? most advanced and flagship clinical development program is eyonis? Lung Cancer Screening (LCS) [1][2], a next-generation AI/ML tech-based SaMD providing Computer-Aided Detection (CADe) and Computer-Aided Diagnosis (CADx) [3][4] features for very early lung cancer diagnosis in lung cancer screening procedures [5]. The presentation will detail the evolution of eyonisTM LCS, from initial proof of concept to full SaMD.

Pascale Fung

AI assistants have been in our lives since the 1990s. Building AI agents from LLMs has changed the way we do research, development and deployment of assistants as agents. Agents are AI systems with various degrees of reasoning and planning, that can anticipate user needs, autonomously figure out the steps to fulfil such needs, access knowledge and tools external to the LLM, to accomplish user tasks. They are the new AI assistants in the LLM era. In this talk, I will give an overview of the evolution of AI assistants to AI agents, and outline the challenges we still face today and the opportunities ahead for developing a Family of Agents that span over different modalities and interfaces. As different model architectures emerge in the future, LLMs will remain as an effective tool of building agents, replacing manual design.