Stress has rapidly emerged as a significant public health concern in the contemporary society, necessitating prompt identification and effective intervention strategies. Video-based stress detection offers a non-invasive, low-cost, and mass-reaching approach for identifying stress. In this paper, we propose a three-level content-semantic-world knowledge framework, addressing three particular issues for video-based stress detection. (1) How to abstract and encode video semantics with frame contents into visual representation? (2) How to leverage general-purpose LMMs to augment task-specific visual representation? (3) To what extent could general-purpose LMMs contribute to video-based stress detection? We design a Slow-Emotion-Fast-Action scheme to encode fast temporal changes of body actions revealed from video frames, as well as subtle details of emotions per video segment, into visual representation. We augment task-specific visual representation with linguistic facial expression descriptions by prompting general-purpose Large Multimodal Models (LMMs). A knowledge retriever is designed to evaluate and select the most proper deliverable of LMMs. Experimental results on two video-based stress detection datasets show that 1) our proposed three-level framework can achieve 90.89% F1-score in UVSD dataset and 80.79% F1-score, outperforming state-of-the-art; 2) leveraging LMMs helps to improve the F1-score by 2.25% in UVSD and 3.55% in RSL, compared to using the traditional Facial Action Coding System; 3) purely relying on general-purpose LMMs is insufficient with 88.73% F1-score in UVSD dataset and 77.48% F1-score in RSL dataset, demonstrating the necessity to combine task-specific dedicated solutions with world knowledge given by LMMs.
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3D Human pose estimation from multiple cameras with unknown calibration has received less attention than it should. The few existing data-driven solutions do not fully exploit 3D training data that are available on the market, and typically train from scratch for every novel multi-view scene, which impedes both accuracy and efficiency. We show how to exploit 3D training data to the fullest and associate multiple dynamic views efficiently to achieve high precision on novel scenes using a simple yet effective framework, dubbed Multiple Dynamic View Pose estimation (MDVPose). MDVPose utilizes novel scenarios data to finetune a single-view pretrained motion encoder in multi-view setting, aligns arbitrary number of views in a unified coordinate via Procruste alignment, and imposes multi-view consistency. The proposed method achieves 22.1 mm P-MPJPE or 34.2 mm MPJPE on the challenging in-the-wild Ski-Pose PTZ dataset, which outperforms the state-of-the-art method by 24.8% P-MPJPE (-7.3 mm) and 19.0% MPJPE (-8.0 mm). It also outperforms the state-of-the-art methods by a large margin (-18.2mm P-MPJPE and -28.3mm MPJPE) on the EgoBody dataset. In addition, MDVPose achieves robust performance on the Human3.6M datasets featuring multiple static cameras. Code is available at https://github.com/iGame-Lab/MDVPose.
Achieving Resolution-Agnostic DNN-based Image Watermarking: A Novel Perspective of Implicit Neural Representation
PDF ↗DNN-based watermarking methods are rapidly developing and delivering impressive performances. Recent advances achieve resolution-agnostic image watermarking by reducing the variant resolution watermarking problem to a fixed resolution watermarking problem. However, such a reduction process can potentially introduce artifacts and low robustness. To address this issue, we propose the first, to the best of our knowledge, Resolution-Agnostic Image WaterMarking (RAIMark) framework by watermarking the implicit neural representation (INR) of image. Unlike previous methods, our method does not rely on the previous reduction process by directly watermarking the continuous signal instead of image pixels, thus achieving resolution-agnostic watermarking. Precisely, given an arbitrary-resolution image, we fit an INR for the target image. As a continuous signal, such an INR can be sampled to obtain images with variant resolutions. Then, we quickly fine-tune the fitted INR to get a watermarked INR conditioned on a binary secret message. A pre-trained watermark decoder extracts the hidden message from any sampled images with arbitrary resolutions. By directly watermarking INR, we achieve resolution-agnostic watermarking with increased robustness. Extensive experiments show that our method outperforms previous methods with significant improvements: averagely improved bit accuracy by 7%~29%. Notably, we observe that previous methods are vulnerable to at least one watermarking attack (e.g. JPEG, Crop, or Resize), while ours are robust against all watermarking attacks.
Recent advances in large language models (LLMs) have blurred the boundary of high-quality text generation between humans and machines, which is favorable for generative text steganography. Currently, advanced steganographic mapping is not suitable for LLMs since most users are restricted to accessing only the black-box API or user interface of the LLMs, thereby lacking access to the training vocabulary and its sampling probabilities. In this paper, we explore a black-box generative text steganographic method based on the user interfaces of large language models, which is called LLM-Stega. The main goal of LLM-Stega is to ensure secure covert communication between Alice (sender) and Bob (receiver) by using the user interfaces of LLMs. Specifically, We first construct a keyword set and design a new encrypted steganographic mapping to embed secret messages. Furthermore, an optimization mechanism based on reject sampling is proposed to guarantee accurate extraction of secret messages and rich semantics of generated stego texts. Comprehensive experiments demonstrate that the proposed LLM-Stega outperforms current state-of-the-art methods.
With the rapid development of multimedia applications such as online education, remote conferences, and telemedicine, an emerging type of image known as the text screen content image (TSCI) has gained widespread utilization. Distinguishing from natural images captured by cameras, TSCI is generally generated or rendered by computers and exhibits significant differences in content characteristics. Notably, TSCI primarily comprises text, which is a symbol system uniquely defined by humans with specific semantics. As an important carrier for transmitting semantic information, the quality of text in TSCI significantly affects the subjective perception experience of multimedia system users. Just noticeable difference (JND) is a widely studied image quality measure that is theoretically closest to human perception. However, the traditional JND (T-JND) experiments fail to distinguish text from other image contents, ignoring the significant impact of text semantic readability on image quality. This paper, for the first time, focuses on the impact of text semantics on the quality of TSCI, and JND experiments for TSCIs compressed by the state-of-the-art versatile video coding (VVC) standard are explored and discussed. Specifically, a matching TSCI dataset is first established. Using the dataset, image subjective observation experiments are further designed and carried out to construct the traditional JND (T-JND) experiment as well as the semantic aware JND (S-JND) experiment. By comparing the experimental results, crucial conclusions are reached, including the fact that the S-JND experiment provides a more precise description of the TSCI quality compared to the T-JND experiment. These conclusions have important guiding significance for the subsequent development of efficient JND models suitable for TSCIs compressed by VVC.
In this paper, we develop a progressive local and non-local interactive network with multi-scale cross-content deeply discriminative learning to solve image deraining. The proposed model contains two key techniques: 1) Progressive Local and Non-Local Interactive Network (PLNLIN) and 2) Multi-Scale Cross-Content Deeply Discriminative Learning (MCDDL). The PLNLIN is a U-shaped encoder-decoder network, where the proposed new Progressive Local and Non-Local Interactive Module (PLNLIM) is the basic unit in the encoder-decoder framework. The PLNLIM fully explores local and non-local learning in convolution and Transformer operation respectively and the local and non-local content are further interactively learned in a progressive manner. The proposed MCDDL not only discriminates the output of the generator but also receives the deep content from the generator to distinguish real and fake features at each side layer of the discriminator in a multi-scale manner. We show that the proposed MCDDL has fast and stable convergence properties that lack in existing discriminative learning manners. Extensive experiments demonstrate that the proposed method outperforms state-of-the-art methods on five public synthetic datasets and one real-world data. The source codes will be made available at https://github.com/supersupercong/PLNLIN-MCDDL.
The emergence of video captioning makes it possible to automatically generate natural language description for a given video. However, generating detailed video descriptions that incorporate domain-specific information remains an unsolved challenge, holding significant research and application value, particularly in domains such as sports commentary generation. Moreover, sports event commentary goes beyond being a mere game report, it involves entertaining, metaphorical, and emotional descriptions. To promote the field of sports commentary automatic generation, in this paper, we introduce a novel dataset, the Basketball Highlight Commentary (BH-Commentary), comprising approximately 4K basketball highlight videos with groundtruth commentaries from professional commentators. In addition, we propose an end-to-end framework as a benchmark for basketball highlight commentary generation task, in which a lightweight and effective prompt strategy is designed to enhance alignment fusion among visual and textual features. Experimental results on the BH-Commentary dataset demonstrate the validity of the dataset and the effectiveness of the proposed benchmark for sports highlight commentary generation.
Existing blind image quality assessment (BIQA) models are susceptible to biases related to distortion intensity and domain. Intensity bias refers to the relatively accurate perception of severe distortions but larger estimation errors for mild distortions, while domain bias stems from the discrepancies between synthetic and authentic distortion properties. This work introduces a unified learning framework towards addressing these distortion biases. We integrate distortion perception and restoration methods to mitigate intensity bias, where images with minor distortions, which are easily restorable, serve as references for mildly distorted images, while severe distortions benefit directly from distortion perception. The restoration modules employ a combined image-level and feature-level denoising approach, and then an intensity-aware cross-attention mechanism is designed for adaptive handling of intensity bias. To tackle domain bias, we introduce a distortion domain recognition task based on the intrinsic differences between distortion domains and use intra-domain similarity for weighting the quality scores from these domains. Experimental results show that the proposed method achieves state-of-the-art performance on multiple synthetic and authentic distortion datasets. Code and models will be available at https://github.com/xxVENTAZEDxx/Distortion-Debiased-BIQA
Backdoor attacks pose a significant security vulnerability for deep neural networks (DNNs), enabling them to operate normally on clean inputs but manipulate predictions when specific trigger patterns occur. In this paper, we consider a practical post-training scenario backdoor defense, where the defender aims to evaluate whether a trained model has been compromised by backdoor attacks. Currently, post-training backdoor detection approaches often operate under the assumption that the defender has knowledge of the attack information, logit output from the model, and knowledge of the model parameters, limiting their implementation in practical scenarios. In contrast, our approach functions as a lightweight diagnostic scanning tool offering interpretability and visualization. By accessing the model to obtain hard labels, we construct decision boundaries within the convex combination of three samples. We present an intriguing observation of two phenomena in backdoored models: a noticeable shrinking of areas dominated by clean samples and a significant increase in the surrounding areas dominated by target labels. Leveraging this observation, we propose Model X-ray, a novel backdoor detection approach based on the analysis of illustrated two-dimensional (2D) decision boundaries. Our approach includes two strategies focused on the decision areas dominated by clean samples and the concentration of label distribution, and it can not only identify whether the target model is infected but also determine the target attacked label under the all-to-one attack strategy. Importantly, it accomplishes this solely by the predicted hard labels of clean inputs, regardless of any assumptions about attacks and prior knowledge of the training details of the model. Extensive experiments demonstrated that Model X-ray has outstanding effectiveness and efficiency across diverse backdoor attacks, datasets, and architectures. Besides, ablation studies on hyperparameters and more attack strategies and discussions are also provided.
Single image reflection removal is a severely ill-posed problem and it is very hard to separate the desirable transmission and undesirable reflection layers. Most of the existing single image reflection removal methods try to recover the transmission layer by exploiting cues that are extracted only from the given input image. However, there is abundant unutilized information in the form of millions of reflection free images available publicly. Even though this information is easily available, utilizing the same for effectively removing reflections is non-trivial. In this paper, we propose a novel method, termed R^2SFD, for improving single image reflection removal using a Semantic Feature Dictionary (SFD) constructed from a database of reflection-free images. The SFD is constructed using a novel Reflection Aware Feature Extractor (RAFENet) that extracts features invariant to the presence of reflections. The SFD and the input image are then passed to another novel network termed SFDNet. This network first extracts RAFENet features from the reflection-corrupted input image, searches for similar features in the SFD, and transfers the semantic content to generate the final output. To further improve reflection removal, we also introduce a Large Scale Reflection Removal (LSRR) dataset consisting of 2650 image pairs comprising of a variety of real world reflection scenarios. The proposed method achieves superior results both qualitatively and quantitatively compared to the state of the art single image reflection removal methods on real public datasets as well as our LSRR dataset. We will release the dataset at https://github.com/ee19d005/r2sfd.
The significant advancement in face recognition drives face privacy protection into a prominent research direction. Unlike de-identification, a recent class of face privacy protection schemes preserves identifiable formation for face recognition. However, these schemes fail to support the revocation of the leaked identity, causing attackers to potentially identify individuals and then pose security threats. In this paper, we explore the possibility of generating privacy-preserving faces (not features) supporting cancelable biometric recognition. Specifically, we propose a cancelable face generator (CanFG), which removes the physical identity for privacy protection and embeds the virtual identity for face recognition. Particularly, when leaked, the virtual identity can be revoked and renew as another one, preventing re-identification from attackers. Benefiting from the designed distance-preserving identity transformation, CanFG can guarantee separability and preserve recognizability of virtual identities. Moreover, to make CanFG lightweight, we design a simple but effective training strategy, which allows CanFG to require only one (rather than two) network for achieving stable multi-objective learning. Extensive experimental results and sufficient security analyses demonstrate the ability of CanFG to effectively protect physical identity and support cancelable biometric recognition. Our code is available at https://github.com/daizigege/CanFG.
Video Individual Counting (VIC), which focuses on accurately tallying the total number of individuals in a video without duplication, is crucial for urban public space management and densely-populated areas planning. Existing methods suffer from limitations in terms of expensive manual annotation, and the efficiency of location or detection algorithms. In this work, we contribute a novel Prototype-guided Dual-Transformer Reasoning framework, termed PDTR, which takes both similarity and difference of adjacent frames into account to achieve accurate counting in an end-to-end regression manner. Specifically, we first design a multi-receptive field feature fusion module to acquire initial comprehensive representations. Subsequently, the dynamic prototype generation module memorizes consistent representations of similar information to generate prototypes. Additionally, to further dig out the shared and private features from different frames, a prototype cross-guided decoder and a privacy-decoupling module are designed. Extensive experiments conducted on two existing VIC datasets, consistently demonstrate the superiority of PDTR over state-of-the-art baselines.
Implicit 3D representations have shown great promise in deep learning-based 3D reconstruction. With differentiable renderers, current methods are able to learn implicit occupancy fields without 3D supervision by minimizing the error between the images rendered from the learned occupancy fields and 2D ground truth images. In this paper, however, we hypothesize that a full rendering pipeline including visibility determination and evaluation of a shading model is not required for the learning of 3D shapes without 3D supervision. Instead, we propose to use implicit reasoning, that is, we reason directly on the implicit occupancy field without explicit rendering. This leads our method to reveal highly accurate 3D structures from low quality silhouette images. Our implicit reasoning infers a 3D occupancy field by evaluating how well it matches with multiple 2D occupancy maps, using occupancy clues rather than rendering the 3D occupancy field into images. We exploit the occupancy clues that indicate whether a viewing ray inside a 2D object silhouette hits at least one occupied 3D location, or whether a ray outside the silhouette hits no occupied location. In contrast to differentiable renderers whose losses do not distinguish between the inside and outside of objects, our novel loss function weights unoccupied clues more than occupied ones. Our results outperform recent state-of-the-art techniques, justifying that we can learn accurate occupancy fields only using sparse clues without an explicit rendering process.
Image steganography is the process of hiding secret data in a cover image by subtle perturbation. Recent studies show that it is feasible to use a fixed neural network for data embedding and extraction. Such Fixed Neural Network Steganography (FNNS) demonstrates favorable performance without the need for training networks, making it more practical for real-world applications. However, the stego-images generated by the existing FNNS methods exhibit high distortion, which is prone to be detected by steganalysis tools. To deal with this issue, we propose a Cover-separable Fixed Neural Network Steganography, namely Cs-FNNS. In Cs-FNNS, we propose a Steganographic Perturbation Search (SPS) algorithm to directly encode the secret data into an imperceptible perturbation, which is combined with an AI-generated cover image for transmission. Through accessing the same deep generative models, the receiver could reproduce the cover image using a pre-agreed key, to separate the perturbation in the stego-image for data decoding. such an encoding/decoding strategy focuses on the secret data and eliminates the disturbance of the cover images, hence achieving a better performance. We apply our Cs-FNNS to the steganographic field that hiding secret images within cover images. Through comprehensive experiments, we demonstrate the superior performance of the proposed method in terms of visual quality and undetectability. Moreover, we show the flexibility of our Cs-FNNS in terms of hiding multiple secret images for different receivers. Code is available at https://github.com/albblgb/Cs-FNNS
Pose-agnostic anomaly detection refers to the situation where the pose of test samples is inconsistent with the training dataset, allowing anomalies to appear at any position in any pose. We propose a novel method IGSPAD to address this challenge. Specifically, we employ 3D Gaussian splatting to represent the normal information from the training dataset. To accurately determine the pose of the test sample, we introduce an approach termed Inverting 3D Gaussian Splatting (IGS) to address the challenge of 6D pose estimation for anomalous images. The pose derived from IGS is utilized to render a normal image well-aligned with the test sample. Subsequently, the image encoder of the Segment Anything Model is employed to identify discrepancies between the rendered image and the test sample, predicting the location of anomalies. Experimental results on the MAD dataset demonstrate that the proposed method significantly surpasses the existing state-of-the-art method in terms of precision (from 97.8% to 99.7% at pixel level and from 90.9% to 98.0% at image level) and efficiency.
Researchers have applied 3D Lookup Tables (LUTs) in cameras, offering new possibilities for enhancing image quality and achieving various tonal effects. However, these approaches often overlook the non-uniformity of color distribution in the original images, which limits the performance of learnable LUTs. To address this issue, we introduce a lightweight end-to-end image enhancement method called Simulated Infrared Fusion Guided Image-adaptive 3D Lookup Tables (SIRLUT). SIRLUT enhances the adaptability of 3D LUTs by reorganizing the color distribution of images through the integration of simulated infrared imagery. Specifically, SIRLUT consists of an efficient Simulated Infrared Fusion (SIF) module and a Simulated Infrared Guided (SIG) refinement module. The SIF module leverages a cross-modal channel attention mechanism to perceive global information and generate dynamic 3D LUTs, while the SIG refinement module blends simulated infrared images to match image consistency features from both structural and color aspects, achieving local feature fusion. Experimental results demonstrate that SIRLUT outperforms state-of-the-art methods on different tasks by up to 0.88 ~ 2.25dB while reducing the number of parameters. Code is available at https://github.com/riversky2025/SIRLUT.git .
Omnidirectional vision systems provide a 360-degree panoramic view, enabling full environmental awareness in various fields, such as Advanced Driver Assistance Systems (ADAS) and Virtual Reality (VR). Existing omnidirectional stitching methods rely on a single specialized 360-degree camera. However, due to hardware limitations such as high mounting heights and blind spots, adapting these methods to vehicles of varying sizes and geometries is challenging. These challenges include limited generalizability due to the reliance on predefined stitching regions for fixed camera arrays, performance degradation from distance parallax leading to large depth differences, and the absence of suitable datasets with ground truth for multi-camera omnidirectional systems. To overcome these challenges, we propose a novel omnidirectional stitching framework and a publicly available dataset tailored for varying distance scenarios with multiple cameras. The framework, referred to as OmniStitch, consists of a Stitching Region Maximization (SRM) module for automatic adaptation to different vehicles with multiple cameras and a Depth-Aware Stitching (DAS) module to handle depth differences caused by distance parallax between cameras. In addition, we create and release an omnidirectional stitching dataset, called GV360, which provides ground truth images that maintain the perspective of the 360-degree FOV, designed explicitly for vehicle-agnostic systems. Extensive evaluations of this dataset demonstrate that our framework outperforms state-of-the-art stitching models, especially in handling varying distance parallax. The proposed dataset and code are publicly available in https://github.com/tngh5004/Omnistitch.
Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras. However, in previous works, every camera frame is equally treated and this causes jittering and unavoidable smoothing in post-processing. To solve these problems, we propose to integrate animator dance cinematography knowledge by formulating this task as a three-stage process: keyframe detection, keyframe synthesis, and tween function prediction. Following this formulation, we design a novel end-to-end dance camera synthesis framework DanceCamAnimator, which imitates human animation procedures and shows powerful keyframe-based controllability with variable lengths. Extensive experiments on the DCM dataset demonstrate that our method surpasses previous baselines quantitatively and qualitatively. Code will be available at https://github.com/Carmenw1203/DanceCamAnimator-Official.
Mainstream painting agents based on stroke-based rendering (SBR) attempt to translate visual appearance into a sequence of vectorized painting-style strokes. Lacking a direct mapping (and consequently the differentiable ability) between pixel domain and stroke parameter searching space, these methods often yield non-realistic/artist-incompatible stroke decompositions, hindering its further application in high quality art generation. To explicitly address this issue, we propose a novel SBR based image-to-painting framework which aligns with artistic oil painting behaviors/techniques. In the heart is a semantic content stratification module which decomposes images into hierarchical painting regions encapsulated with semantics, according to which a coarse-to-fine strategy is developed to first fill-in the abstract structure of the painting with coarse brushstrokes; and then depict the detailed texture portrayal with parallel-run localized multi-scale stroke search. In the meantime, we also propose a novel method that integrates SBR frameworks into a simulation-based interactive painting system for stroke quality assessment. Extensive experimental results on a wide range of images show that our method not only achieves high fidelity and artist-like painting rendering effect with a reduced number of strokes, but also exhibits greater stroke quality over prior methods.