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Bate Li, Houqiang Zhong, Zhengxue Cheng, Qiang Hu 0003, Qiang Wang 0061, Li Song 0001, Wenjun Zhang 0001

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research. Our project page and dataset are available at https://woxelikeloud.github.io/multiego/.

Maksim Golyadkin, Innokentiy Humonen, Valeria Rubanova, Danil Kalin, Ianis Plevokas, Dmitry Nikolotov, Aleksandr Utkov, Nikita Sidelnikov, Petr Ivanov, Ekaterina Bureeva 等

We present the first multimodal dataset MuMMy, for developing research assistants that can interpret Egyptian hieroglyphic texts. It pairs images with Gardiner codes, transliteration, and English translation at two levels of granularity. We also evaluate several deep learning pipelines across OCR, transliteration, and translation tasks, revealing the complexity of the domain and the challenges posed by error accumulation.

Ziliang Gan, Dong Zhang, Haohan Li, Yang Wu, Xueyuan Lin, Ji Liu 0003, Haipang Wu, Chaoyou Fu, Zenglin Xu, Rongjunchen Zhang 等

To date, there is a notable lack of rigorous benchmarks that assess Multimodal Large Language Models (MLLMs) within the financial domain, a field characterized by specialized financial charts and complex domain-specific expertise. To address this gap, we introduce MME-Finance, the first comprehensive bilingual multimodal benchmark tailored for financial analysis. MME-Finance comprises 4,751 meticulously curated samples, encompassing 2,274 open-ended questions, 2,000 binary-choice questions, and 477 multi-turn questions. To mitigate bias when LLMs act as judges, we also created an evaluation framework that strengthens alignment with human judgments by embedding visual context into the multimodal assessment pipeline. A comprehensive evaluation of 31 popular MLLMs has been conducted to assess their perception, reasoning, and cognitive capabilities. Gemini2.5Pro achieves highest accuracy of 79.28% and 85.71% on the open-ended questions and multi-turn questions, respectively. Among open-source models, InternVL3-78B attains 71.24 % accuracy on the open-ended question, whereas Qwen2.5-VL-72B achieves an F1 score of 88.73 % on the binary-choice question. The results indicate that state-of-the-art MLLMs demonstrate considerable overall competence, yet exhibit significant deficiencies in fine-grained visual perception and the understanding of domain-specific financial images. Source code is available at https://github.com/HiThink-Research/MME-Finance.

SungHyun Moon, Aidyn Zhakatayev, SeungJae Lee

The rapid advancements in Artificial Intelligence (AI) increasingly underscore the critical importance of multi-modal datasets for training robust and versatile models. However, the dominance of English-centric resources and the scarcity of datasets capturing diverse languages and cultural nuances limit AI's inclusivity and global applicability, posing a key challenge. Critically, language's intrinsic link to cultural context demands models possess profound cultural insight beyond mere translation to genuinely grasp societal norms and unique cultural expressions. Culturally rich broadcast content offers a solution; its systematic curation can mitigate linguistic/cultural imbalances, fostering culturally deep multi-modal datasets. This paper introduces the HAN (Korean Heritage Augmented Narrative Visual-Language Description) dataset, a new resource for multilingual image captioning and retrieval. HAN comprises 41,000 images captured from Korean broadcast video clips with 410,000 Korean/English narrative-style captions offering multifaceted perspectives on each visual instance. By incorporating Korean heritage, HAN reflects cultural diversity, addressing limitations of existing datasets focused on simple descriptions. Furthermore, this work analyzes HAN's caption diversity impact on retrieval, proposing strategies to enhance efficacy. These findings underscore HAN's potential to significantly advance multi-modal and multilingual processing, supported by its value as a rich resource for learning approaches that integrate diverse data types (like vision and text), natural language processing across various languages, and Korean heritage studies.

Liang Cheng, Hao Wang 0220, Chenwei Wu 0006, Haochen You, Xianhao Wu

Rainy weather typically leads to significantly reduced ambient illumination due to overcast skies.However, most existing image deraining datasets overlook this critical physical condition.They are usually constructed by linearly superimposing rain layers onto clean background images, without accounting for illumination degradation.This simplification introduces a clear domain gap between synthetic and real-world rainy images, thus limiting the generalization capability of current deraining algorithms.Moreover, existing methods predominantly focus on removing rain streaks while ignoring the simultaneous degradation caused by low-light conditions.To address these limitations, we introduce a new joint task: image deraining and low-light enhancement.Specifically, we construct a physically plausible dataset that simulates rainy scenes under low-light conditions, incorporating both rain streaks and raindrops with illumination-aware degradation modeling.In addition, we propose a baseline deraining network based on a multi-scale Mamba architecture, which jointly restores rain-free and well-lit images by effectively modeling both global illumination and local rain interference.Extensive experiments demonstrate that our method outperforms existing deraining approaches.The proposed dataset is released at https://drive.google.com/file/d/1QXxHqpYL7Q1TR5tdvAHm8tV2BdZgpGOc/view?usp=sharing.

Zhihua Wang 0002, Weixia Zhang, Wei Zhou 0021, Xiaohong Liu 0001, Guangtao Zhai, Patrick Le Callet

In smartphone image signal processing (ISP), different parameter settings can yield diverse color renditions, even when images have similar color accuracy and aesthetic quality. A key yet underexplored question is: which rendition does a specific user or demographic prefer? This is difficult to answer due to the subjective nature of preference. Existing assessments focus on color fidelity or aesthetics using visibly degraded images, limiting their ability to capture subtle color preferences in similar image sets. Averaged metric predictions further obscure individual perceptual differences. To address these gaps, we present the Smartphone Photography Color Preference (SPCP) dataset-the largest of its kind-designed to evaluate color preferences arising from ISP-induced variations. The SPCP dataset comprises 12,000 images derived from 1,000 diverse scenes, with each scene rendered into 12 distinct variants. These variants include (i) real-world captures from six flagship smartphones and (ii) synthetic images generated through systematic variation of key ISP parameters. To obtain reliable ground-truth annotations, we conduct a large-scale psychophysical study involving 20 subjects under controlled laboratory conditions. Subjects perform exhaustive pairwise comparisons among the 12 variants for each scene, yielding fine-grained human preference data. Using this dataset, we identify three key challenges in modeling color preferences and outline the corresponding desiderata for the development of effective computational color preference models. The dataset is publicly available at: https://huggingface.co/datasets/zwx8981/SPCP_dataset.

Tan Yue, Xuzhao Shi, Rui Mao 0010, Zilong Song, Zonghai Hu, Dongyan Zhao 0001

Scientific Figure Analysis (SFA) aims to derive analytical insights from figures while incorporating background instructions. Unlike conventional tasks such as figure captioning or description generation, which focus on extracting surface-level information from the sole visual modality, SFA requires an intelligent system to summarize key patterns, infer implications, and contextualize scientific findings from visual and textual inputs. It demands not only visual recognition but also the integration of scientific knowledge, multimodal understanding, and contextual reasoning. In this work, we introduce an SFA dataset, AnaFig, comprising 2,000 high-quality samples across 56 domains. All samples are evaluated by using human-aligned five-dimensional scoring criteria, resulting 10,000 human-annotated score labels. The AnaFig dataset facilitates the assessment of three critical capabilities of multimodal large language models (MLLMs): adherence to complex instructions, multimodal perception, and analytical summarization. By building a new benchmark with widely used MLLMs, this study contributes to scientific knowledge discovery and reasoning, fostering the alignment of MLLMs and human experts in scientific analysis.

Lei Zhang 0199, Xin Zhou 0008, Chaoyue He, Di Wang 0004, Yi Wu, Hong Xu 0004, Wei Liu, Chunyan Miao

Environmental, Social, and Governance (ESG) reports are essential for assessing sustainability, regulatory compliance, and financial transparency. However, these documents are typically long, multimodal, and structurally complex, combining dense text, tables, figures, and layout-sensitive semantics. Existing AI systems often struggle to perform reliable document-level reasoning in such settings, and no dedicated benchmark currently exists in ESG domain. To fill the gap, we introduce MMESGBench, a first-of-its-kind benchmark dataset targeted to evaluate multimodal understanding and reasoning across multi-source ESG documents. This dataset is constructed via a human-AI collaborative, multi-stage pipeline. First, a multimodal LLM generates candidate question-answer (QA) pairs by jointly interpreting textual, tabular, and visual information from layout-aware document pages. Second, an LLM verifies the semantic accuracy, completeness, and reasoning complexity of each QA pair. This automated process is followed by an expert-in-the-loop validation, where domain specialists validate and calibrate QA pairs to ensure quality, relevance, and diversity. MMESGBench comprises 933 validated QA pairs derived from 45 ESG documents, spanning across seven distinct document types and three major ESG source categories. Questions are categorized as single-page, cross-page, or unanswerable, with each accompanied by fine-grained multimodal evidence. Initial experiments validate that multimodal and retrieval-augmented models substantially outperform text-only baselines. MMESGBench is publicly available as an open-source dataset at https://github.com/Zhanglei1103/MMESGBench.

Stefan J. Arzberger, Paul Raith, Werner Bailer, Marion Jaks

Obtaining textual descriptions of the visual content of images and videos is often required in multimedia analysis and retrieval. Traditional video captioning approaches are usually evaluated on very short captions using rather simple metrics from NLP, while multimodal large language model (MLLM)-based approaches are mostly evaluated with question answering, which is query specific. We provide a dataset (FM-V2T) with 258 video clips from a media archive, annotated with detailed manually curated descriptions in English and German (long and short). We propose an LLM-based metric, which assesses the entailment and contradiction of facts extracted from a description with a reference, addressing shortcomings of existing metrics small changes with semantic impact and comparing descriptions with substantially different lengths. We provide experimental results on the reliability of the metric, and apply it to baseline results of three MLLM-based approaches on the FM-V2T dataset, comparing it with other metrics.

Wuxia Zhang, Yang Xin 0004, Shibo Lv, Xin Zhang 0056, Xiang Zhong, Jianmin Jiang

Over recent years, EEG-based brain decoding of perceived multimedia is emerging to be an important multidisciplinary research area. Lack of data sets with multimedia stimuli, however, presents a significant challenge for its further advancement. In this paper, we establish a facial-image stimulated EEG dataset, named as EEG-Face, to address the challenge and provide a crucial support for relevant research, such as brain-computer interface (BCI), face recognition via brain-perceived EEGs, and multimedia content analysis via brain perception activities. As facial images not only distinguish between genders but also dive deeper into individual differences, our proposed EEG-Face provides larger scope, more focus, and greater potential for dedicated research on brain perception of human faces. As shown in Figure 1, the proposed EEG-Face essentially consists of 20,000 brain responded EEG trials stimulated with 40 individual faces, all of whom are Chinese film stars. Following the establishment of the dataset, a range of experiments over EEG-Face is carried out to demonstrate its usability and feasibility, which include: (i) neural correlation of gender perceptions; (ii) EEG-Stimulus pairing verification; and (iii) face recognition via classification of randomized EEG trials. The dataset and the codes for all reported experiments are available from: https://github.com/eeg-wx2024/EEG-Face.

Zheng Liu, Hao Liang 0017, Bozhou Li, Wentao Xiong, Chong Chen 0001, Conghui He, Wentao Zhang 0001, Bin Cui 0001

Vision-Language Models (VLMs) have recently emerged, demonstrating remarkable vision-understanding capabilities. However, training these models requires large-scale datasets, which brings challenges related to efficiency, effectiveness, and quality of web data. In this paper, we introduce SynthVLM, a new data synthesis and curation method for generating image-caption pairs. Unlike traditional methods, where captions are generated from images, SynthVLM utilizes advanced diffusion models and high-quality captions to synthesize and select images from text captions, thereby creating precisely aligned image-text pairs. We further introduce SynthVLM-100K, a high-quality dataset consisting of 100K curated and synthesized image-caption pairs. In both model and human evaluations, SynthVLM-100K outperforms traditional real-world datasets. Leveraging this dataset, we develop a new family of multimodal large language models (MLLMs), SynthVLM-7B and SynthVLM-13B, which achieve state-of-the-art (SOTA) performance on various vision question-answering (VQA) tasks. Notably, our models outperform LLaVA across most metrics with only 18% pretrain data. Furthermore, SynthVLM-7B and SynthVLM-13B attain SOTA performance on the MMLU benchmark, demonstrating that the high-quality SynthVLM-100K dataset preserves language abilities. Our dataset and the complete data generating and curating methods can be found in https://github.com/starriver030515/SynthVLM.

Minghao Zou, Qingtian Zeng, Yongping Miao, Shangkun Liu, Zilong Wang, Hantao Liu, Wei Zhou 0021

Visual parsing of images and videos is critical for a wide range of real-world applications. However, progress in this field is constrained by limitations of existing datasets: (1) limited annotation diversity, which limits the support for diverse vision tasks within a unified dataset; (2) insufficient coverage of domains, particularly a lack of datasets tailored for educational scenarios; and (3) a lack of explicit procedural guidance, with weak logical rules and insufficient representation of a structured task process. To address these gaps, we introduce PhysLab, the first dataset that captures students conducting complex physics experiments. The dataset includes four representative experiments that feature diverse scientific instruments and rich human-object interaction (HOI) patterns. PhysLab comprises 620 long-form videos and provides multi-granularity annotations that support a variety of vision tasks, including action recognition, object detection, HOI analysis, etc. We establish baselines and perform extensive evaluations to highlight key challenges in the parsing of procedural educational videos. We expect PhysLab to serve as a valuable resource for advancing comprehensive visual parsing, facilitating intelligent classroom systems, and fostering closer integration among computer vision, multimedia, and educational technologies. The dataset and the evaluation toolkit are publicly available at https://github.com/ZMH-SDUST/PhysLab.

Liang Yao, Fan Liu 0003, Shengxiang Xu, Chuanyi Zhang, Shimin Di, Xing Ma, Jianyu Jiang, Zequan Wang, Jun Zhou 0001

The development of multi-modal Unmanned Aerial Vehicles (UAVs) environment perception systems is hindered by three critical gaps in existing datasets: (1) insufficient modalities and pixel misalignment, (2) noisy labels, and (3) limited task types. To address these gaps, we propose an automatic data construction approach and construct a multi-modal UAV-based environment perception dataset, UEMM-Air. Its synthetic nature ensures scalability, reproducibility, and rare-event coverage, making it suitable for large-scale model pre-training. Benefiting from our automated data collection and annotation pipeline, UEMM-Air encompasses 120k data pairs across 6 aligned modalities and supports 4 perception tasks, significantly exceeding existing datasets (max 60k data, 3 modalities, 2 tasks). Compared to existing synthetic datasets like SynDrone, UEMM-Air provides more accurate annotations by avoiding noisy labels from direct coordinate computation. Notably, models pre-trained on UEMM-Air achieve a 5.8% accuracy improvement compared to those utilizing other synthetic datasets, while requiring less than half the data. This benchmark establishes performance evaluation of UAV multi-modal environmental perception models, and hopefully encourages more research efforts towards enabling UAVs to undertake more multi-modal tasks. The dataset and its generation engine are openly accessible under a permissive license at https://github.com/1e12Leon/UEMM-Air.

Weichen Zhang, Zile Zhou, Xin Zeng, Xuchen Liu 0001, Jianjie Fang, Chen Gao 0001, Jinqiang Cui, Yong Li 0008, Xinlei Chen, Xiao-Ping Zhang 0002

Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs across seven general spatial reasoning tasks, offered in multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. The benchmark, generation pipeline, and evaluation toolkit are released on this page.

Xusheng He, Wei Liu, Shanshan Ma, Qian Liu, Chenghao Ma, Jianlong Wu

Fine-grained analysis of complex and high-speed sports like badminton presents a significant challenge for Multimodal Large Language Models (MLLMs), despite their notable advancements in general video understanding. This difficulty arises primarily from the scarcity of datasets with sufficiently rich and domain-specific annotations. To bridge this gap, we introduce FineBadminton, a novel and large-scale dataset featuring a unique multi-level semantic annotation hierarchy (Foundational Actions, Tactical Semantics, and Decision Evaluation) for comprehensive badminton understanding. The construction of FineBadminton is powered by an innovative annotation pipeline that synergistically combines MLLM-generated proposals with human refinement. We also present FBBench, a challenging benchmark derived from FineBadminton, to rigorously evaluate MLLMs on nuanced spatio-temporal reasoning and tactical comprehension. Together, FineBadminton and FBBench provide a crucial ecosystem to catalyze research in fine-grained video understanding and advance the development of MLLMs in sports intelligence. Furthermore, we propose an optimized baseline approach incorporating Hit-Centric Keyframe Selection to focus on pivotal moments and Coordinate-Guided Condensation to distill salient visual information. The results on FBBench reveal that while current MLLMs still face significant challenges in deep sports video analysis, our proposed strategies nonetheless achieve substantial performance gains. The project homepage is available at https://finebadminton.github.io/FineBadminton/.

Ruiyan Wang, Lin Zuo, Zonghao Lin, Qiang Wang 0061, Zhengxue Cheng, Rong Xie 0004, Jun Ling, Li Song 0001

The Human-Object Interaction (HOI) task explores the dynamic interactions between humans and objects in physical environments, providing essential biomechanical and cognitive-behavioral foundations for fields such as robotics, virtual reality, and human-computer interaction. However, existing HOI data sets focus on details of affordance, often neglecting the influence of physical properties of objects on human long-term motion. To bridge this gap, we introduce the PA-HOI Motion Capture dataset, which highlights the impact of objects' physical attributes on human motion dynamics, including human posture, moving velocity, and other motion characteristics. The dataset comprises 562 motion sequences of human-object interactions, with each sequence performed by subjects of different genders interacting with 35 3D objects that vary in size, shape, and weight. This dataset stands out by significantly extending the scope of existing ones for understanding how the physical attributes of different objects influence human posture, speed, motion scale, and interacting strategies. We further demonstrate the applicability of the PA-HOI dataset by integrating it with existing motion generation methods, validating its capacity to transfer realistic physical awareness.

Tingrui Shen, Bangzhen Liu, Zhirun Fan, Shiting Zhang, Weifeng Pan, Fan Sun, Dan Cao, Shengfeng He

In an NBA game scenario, consider the challenge of locating and analyzing the 3D poses of players performing a user-specified action, such as attempting a shot. Traditional 3D human pose estimation (3DHPE) methods often fall short in such complex, multi-person scenes due to their lack of semantic integration and reliance on isolated pose data. To address these limitations, we introduce Language-Driven 3D Human Pose Estimation (L3DHPE), a novel approach that extends 3DHPE to general multi-person contexts by incorporating detailed language descriptions. We present Panoptic-L3D, the first dataset designed for L3DHPE, featuring 3,838 linguistic annotations for 1,476 individuals across 588 videos, with 6,035 masks and 91k frame-level 3D skeleton annotations. Additionally, we propose Cascaded Pose Perception (CPP), a benchmarking method that simultaneously performs language-driven mask segmentation and 3D pose estimation within a unified model. CPP first learns 2D pose information, utilizes a body fusion module to aid in mask segmentation, and employs a mask fusion module to mitigate mask noise before outputting 3D poses. Extensive evaluation of CPP and existing benchmarks on Panoptic-L3D demonstrates the necessity of this novel task and dataset for advancing 3DHPE. Our dataset is available at https://languagedriven3dposeestimation.github.io/.

Xinyi Wang, Pengfei Ren 0001, Haoyang Zhang, Xin Sheng, Da Li, Liang Xie 0012, Yue Gao 0005, Erwei Yin

Accurate and robust 3D hand pose estimation (HPE) plays a crucial role in human-computer interaction. Existing 3D HPE solutions predominantly rely on vision-based or inertial measurement units (IMUs)-based methods. Vision-based methods benefit from rich appearance information for high-accuracy HPE but are sensitive to field of view (FoV), occlusion, motion blur and lighting. IMU-based methods can operate immune to optical sensitivity and FoV constraints but remain vulnerable to cumulative integration errors and drift. Given their complementary strengths, combining dual modalities offers a promising direction for HPE in complex environments. However, the lack of large-scale visual-inertial datasets has limited progress in this area. In this paper, we construct VIHand, the first large-scale glove-worn dataset for visual-inertial HPE, comprising over 1.4 million synchronized RGB-D and IMU frames from 15 subjects. It enables comprehensive research in HPE tasks, such as multimodal fusion and cross-modal knowledge transfer. Building on VIHand, we propose visual-inertial fusion network (VIFNet) for dual-modalities estimation, and its distilled student model (VIFNet-S) for IMU-only evaluation. Experimental results reveal that integrating visual and inertial modalities significantly improves the accuracy and robustness of 3D HPE, particularly under occlusion and motion blur. In IMU-only inference even sparse IMU configurations, models distilled from visual-inertial supervision achieve substantial performance gains, enabling robust HPE for challenging optical sensitive scenarios. Our dataset and supplementary materials are available on the project website: https://shirley0118.github.io/VIHand.

Shuyi Zhang, Xiaoshuai Hao, Yingbo Tang, Lingfeng Zhang, Pengwei Wang 0005, Zhongyuan Wang 0006, Hongxuan Ma, Shanghang Zhang

Video content comprehension is essential for various applications, ranging from video analysis to interactive systems. Despite advancements in large-scale vision-language models (VLMs), these models often struggle to capture the nuanced, spatiotemporal details essential for thorough video analysis. To address this gap, we introduce Video-CoT, a groundbreaking dataset designed to enhance spatiotemporal understanding using Chain-of-Thought(CoT) methodologies. Video-CoT contains 192,000 fine-grained spatiotemporal question-answer pairs and 23,000 high-quality CoT-annotated samples, providing a solid foundation for evaluating spatiotemporal understanding in video comprehension. Addition- ally, we provide a comprehensive benchmark for assessing these tasks, with each task featuring 750 images and tailored evaluation metrics. Our extensive experiments reveal that current VLMs face significant challenges in achieving satisfactory performance, high- lighting the difficulties of effective spatiotemporal understanding. Overall, the Video-CoT dataset and benchmark open new avenues for research in multimedia understanding and support future innovations in intelligent systems requiring advanced video analysis capabilities. By making these resources publicly available, we aim to encourage further exploration in this critical area. Project website: https://video-cot.github.io/ .

Shushi Wang, Chunyi Li, Zicheng Zhang, Han Zhou 0003, Wei Dong 0011, Jun Chen 0005, Guangtao Zhai, Xiaohong Liu 0001

AI-based image enhancement techniques have been widely adopted in various visual applications, significantly improving the perceptual quality of user-generated content (UGC). However, the lack of specialized quality assessment models has become a significant limiting factor in this field, limiting user experience and hindering the advancement of enhancement methods. While perceptual quality assessment methods have shown strong performance on UGC and AIGC individually, their effectiveness on AI-enhanced UGC (AI-UGC) which blends features from both-remains largely unexplored. To address this gap, we construct AU-IQA, a benchmark dataset comprising 4,800 AI-UGC images produced by three representative enhancement types which include super-resolution, low-light enhancement, and denoising. On this dataset, we further evaluate a range of existing quality assessment models, including traditional IQA methods and large multimodal models. Finally, we provide a comprehensive analysis of how well current approaches perform in assessing the perceptual quality of AI-UGC. The access link to the AU-IQA is https://github.com/WNNGGU/AU-IQA-Dataset.