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Yanming Chen 0002, Zixin Ma, Chuanguang Yang, Zhulin An, Yiwen Zhang 0001

Recently, diffusion models have demonstrated powerful capabilities in image generation. However, the repetitive and sequential denoising process adds significant time and computational costs, limiting their application. In this paper, we propose a training-free and universal method, Horizontal-Vertical Accelerated Denoising (HVAD). It mainly utilizes the inherent temporal redundancy in the diffusion model to parallelize the time steps of the denoising process horizontally and reduces the computation of individual denoising time steps vertically. It achieves simultaneous inference acceleration from both the horizontal and vertical directions of the denoising process. Thus, significant inference acceleration is achieved without sacrificing generation quality. Experimental results based on the MS-COCO validation set show that the method achieves a practical speedup of 1.97× on Stable Diffusion v1.5, and achieves a theoretical speedup of 2.40× or even higher with guaranteed generation quality. To verify the generality of the method, better results were achieved on other versions of Stable Diffusion, such as Stable Diffusion v2.1 and Stable Diffusion XL.

Dongdong Hu, Yang Zhou 0052, Xiaofeng Huang, Haibing Yin, Zhu Li 0001

Previous dynamic view synthesis works often struggle with limited available views, resulting in noticeable artifacts and blurriness in the outputs. In this paper, we present Sparse4DGS, a novel 4D Gaussian splatting framework that enables high-fidelity view synthesis from sparse inputs through three key innovations: 1) a global-local feature extraction encoder that integrates global Hexplane fields with local hash grids, effectively capturing both rough backgrounds and fine details; 2) a flow-guided feature aggregation module that stabilizes dynamic 3D Gaussians between adjacent frames, ensuring temporal continuity; and 3) a 4D geometry constraint scheme that utilizes monocular depth and pseudo-viewpoint depth supervision to enhance the structural consistency of dynamic scene details. Our approach achieves higher rendering quality while maintaining model compactness. Experimental results on various benchmarks demonstrate that our method performs favorably against state-of-the-art methods in terms of both rendering quality and training time. The source code and trained models are available at https://github.com/hu-dong-dong/Sparse4DGS.

Wenrui Liu 0003, Qian Chen 0003, Wen Wang 0019, Guanrou Yang, Weiqin Li, Minghui Fang 0002, Jialong Zuo, Xiaoda Yang, Tao Jin 0004, Jin Xu 0010 等

Neural audio codecs, used as speech tokenizers, have demonstrated remarkable potential in the field of speech generation. However, to ensure high-fidelity audio reconstruction, neural audio codecs typically encode audio into long sequences of speech tokens, posing a significant challenge for downstream language models in long-context modeling. We observe that speech token sequences exhibit short-range dependency: due to the monotonic alignment between text and speech in text-to-speech (TTS) tasks, the prediction of the current token primarily relies on its local context, while long-range tokens contribute less to the current token prediction and often contain redundant information. Inspired by this observation, we propose a compressed-to-fine language modeling approach to address the challenge of long sequence speech tokens within neural codec language models: (1) Fine-grained Initial and Short-range Information: Our approach retains the prompt and local tokens during prediction to ensure text alignment and the integrity of paralinguistic information; (2) Compressed Long-range Context: Our approach compresses long-range token spans into compact representations to reduce redundant information while preserving essential semantics. Extensive experiments on various neural audio codecs and downstream language models validate the effectiveness and generalizability of the proposed approach, highlighting the importance of token compression in improving speech generation within neural codec language models. The demo of audio samples will be available at https://anonymous.4open.science/r/SpeechTokenPredictionViaCompressedToFinedLM.

Xueyun Tian, Wei Li 0176, Bingbing Xu 0001, Yige Yuan, Yuanzhuo Wang, Huawei Shen

Despite significant progress in diffusion-based image generation, subject-driven generation and instruction-based editing remain challenging. Existing methods typically treat them separately, struggling with limited high-quality data and poor generalization. However, both tasks require capturing complex visual variations while maintaining consistency between inputs and outputs. Inspired by this, we propose MIGE, a unified framework that standardizes task representations using multimodal instructions. It first treats subject-driven generation as creation on a blank canvas and instruction-based editing as modification of an existing image, establishing a shared input-output formulation, then introduces a novel multimodal encoder that maps free-form multimodal instructions into a unified vision-language space, integrating visual and semantic features through a feature fusion mechanism. This unification enables joint training of both tasks, providing two key advantages: (1) Cross-Task Enhancement: by leveraging shared visual and semantic representations, joint training improves instruction adherence and visual consistency in both subject-driven generation and instruction-based editing. (2) Generalization: learning in a unified format facilitates cross-task knowledge transfer, enabling MIGE to generalize to novel compositional tasks, including instruction-based subject-driven editing. Experiments show that MIGE excels in both subject-driven generation and instruction-based editing while setting a SOTA in the new task of instruction-based subject-driven editing. Code and model have been publicly available at https://github.com/Eureka-Maggie/MIGE.

Jiajun Zhang, Xin Li 0034, Si Wu 0002, Yong Xu 0007, Yaowei Wang 0001

Cloth-changing Person Re-Identification (CCReID) aims to recognize individuals across clothing variations by learning clothing-invariant representations. However, obtaining sufficient samples of the same person in diverse outfits is often impractical. While synthesizing realistic person images provides an effective solution, existing augmentation methods require labeled data and external priors (e.g., pose skeletons, semantic maps), resulting in high costs and limited generalization. To this end, we propose a Prior-Free Augmentation method for Cloth-changing person re-identification (PFAC), which leverages text guidance to synthesize images with clothing variations while maintaining identity consistency. Our approach features: (1) a truncated diffusion model that preserves clothing-invariant structural cues from intermediate noisy images, (2) a dual-branch denoising network that decouples text-guided clothing synthesis from identity consistency via cross-modal alignment, and (3) a joint optimization strategy with identity-focused losses and image filtering to enhance realism and discriminability. Experimental results on PRCC, LTCC, and Celeb-reID datasets demonstrate that PFAC achieves state-of-the-art CCReID performance, effectively generating high-fidelity, identity-consistent images for robust augmentation without external priors.

Pengyu Long, Zijun Zhao, Min Ouyang, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001

Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present a novel approach for 3D hair strand generation that accommodates diverse image inputs across styles, viewpoints, and quantities of input views. Our method consists of three key components. First, our MultiHair Dataset provides 457 diverse hairstyles annotated with 74 attributes, emphasizing complex and culturally significant styles to improve model generalization. Second, we propose a diffusion framework conditioned on multi-view linearts that can capture topological cues (e.g., strand density and parting lines) while filtering out noise. By leveraging a latent diffusion model with cross-attention on lineart features, our method achieves flexible and robust 3D hair generation across diverse input conditions. Third, a parametric post-processing module enforces braid-specific constraints to maintain coherence in complex structures. This framework not only advances hairstyle realism and diversity but also enables culturally inclusive digital avatars and novel applications like sketch-based 3D strand editing for animation and augmented reality.

Gwon-Jung Kim, Du Yeol Lee, Jae Hong Yang, Chae-Eun Rhee

High-quality three-dimensional (3D) reconstruction from sparse views is critical for applications such as virtual and augmented reality, robotics, and digital content creation. While methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown strong performance in novel view synthesis, they struggle in few-shot settings, especially when scenes contain large occluded or unseen regions. The lack of explicit supervision for hidden content limits reconstruction completeness and realism. We propose See-Through-the-Occlusion Gaussian Splatting (STO-GS), a novel framework that rethinks occlusion modeling in static scenes. Drawing inspiration from four-dimensional Gaussian Splatting (4DGS), we reinterpret time as a proxy for occlusion depth and apply deformation-based opacity modulation to recover hidden layers. To provide supervision, we generate amodal views via diffusion-based inpainting, exposing occluded structures for training. A two-stage layered training pipeline further refines the reconstruction, with a multi-layer perceptron (MLP) adjusting Gaussian opacity across occlusion layers. STO-GS improves occlusion-aware reconstruction and achieves superior performance over existing few-shot 3DGS baselines, including a 0.51 dB gain on challenging datasets.

Yuqi Chen, Xiubo Liang, Yu Zhao, Hongzhi Wang 0009, Weidong Geng

Consistently stylizing and editing 3D objects from multiple viewpoints is crucial for immersive applications such as virtual reality, augmented reality, and digital entertainment. Nevertheless, existing methods frequently face significant challenges, including inconsistent textures, pronounced drifting artifacts, and compromised geometric integrity when rendered from various perspectives. To effectively address these limitations, we introduce S2-Edit3DV, a novel diffusion-guided framework that reframes multi-view 3D objects editing as a temporally coherent video editing problem. By exploiting the robust single-view generative capabilities of SV3D, our approach reliably propagates initial style edits across different viewpoints, substantially mitigating drifting artifacts prevalent in current video-based editing methods. To further enhance semantic precision and structural preservation, we propose two innovative techniques: Attention-based Differential Style Injection (ADSI) and Adaptive Structural-aware Plug-and-Play (AS-PnP). ADSI utilizes attention-driven semantic embeddings for adaptive and precise style injection, effectively reducing semantic hallucinations. AS-PnP strategically modulates stylized latent features, balancing artistic expression with strict structural coherence. Comprehensive evaluations and ablation studies demonstrate that our proposed framework significantly enhances multi-view consistency, preserves fine-grained geometric details, and ensures accurate semantic alignment, showcasing superior performance and practical value for generating high-quality, creatively stylized, and structurally robust objects.

Feiwei Qin, Shichao Lu, Junhao Hou, Changmiao Wang, Meie Fang, Ligang Liu 0001

Computer-Aided Design (CAD) generative modeling is driving significant innovations across industrial applications. Recent works have shown remarkable progress in creating solid models from various inputs such as point clouds, meshes, and text descriptions. However, these methods fundamentally diverge from traditional industrial workflows that begin with 2D engineering drawings. The automatic generation of parametric CAD models from these 2D vector drawings remains underexplored despite being a critical step in engineering design. To address this gap, our key insight is to reframe CAD generation as a sequence-to-sequence learning problem where vector drawing primitives directly inform the generation of parametric CAD operations, preserving geometric precision and design intent throughout the transformation process. We propose Drawing2CAD, a framework with three key technical components: a network-friendly vector primitive representation that preserves precise geometric information, a dual-decoder transformer architecture that decouples command type and parameter generation while maintaining precise correspondence, and a soft target distribution loss function accommodating inherent flexibility in CAD parameters. To train and evaluate Drawing2CAD, we create CAD-VGDrawing, a dataset of paired engineering drawings and parametric CAD models, and conduct thorough experiments to demonstrate the effectiveness of our method. Code and dataset are available at https://github.com/lllssc/Drawing2CAD.

Gangjian Zhang, Jian Shu 0001, Nanjie Yao, Hao Wang 0094

Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a single 2D image and the scarcity of 3D human training data are the main obstacles limiting progress in this field. To address these issues, current methods employ prior geometric estimation networks to derive various human geometric forms, such as the SMPL model and normal maps. However, they struggle to integrate these modalities effectively, leading to view inconsistencies, such as facial distortions. To this end, we propose a two-process 3D human reconstruction framework, SAT, which seamlessly learns various prior geometries in a unified manner and reconstructs high-quality textured 3D avatars as the final output. To further facilitate geometry learning, we introduce a Supervisor Feature Regularization module. By employing a multi-view network with the same structure to provide intermediate features as training supervision, these varied geometric priors can be better fused. To tackle data scarcity and further improve reconstruction quality, we also propose an Online Animation Augmentation module. By building a one-feed-forward animation network, we augment a massive number of samples from the original 3D human data online for model training. Extensive experiments on two benchmarks show the superiority of our approach compared to state-of-the-art methods.

Atharva Mehta, Shivam Chauhan, Monojit Choudhury

Fine-tuning large-scale music audio generation models, such as MusicGen and Mustango, is a computationally expensive process, often requiring updates to billions of parameters and, therefore, significant hardware resources. Parameter-Efficient Fine-Tuning (PEFT) techniques, particularly adapter-based methods, have emerged as a promising alternative, enabling adaptation with minimal trainable parameters while preserving model performance. However, the design choices for adapters, including their architecture, placement, and size, are numerous, and it is unclear which of these combinations would produce optimal adapters and why, for a given case of low-resource music genre. In this paper, we attempt to answer this question by studying various adapter configurations for two AI music models, MusicGen and Mustango, on two genres: Hindustani Classical and Turkish Makam music. Our findings reveal distinct trade-offs: convolution-based adapters excel in capturing fine-grained local musical details such as ornamentations and short melodic phrases, while transformer-based adapters better preserve long-range dependencies crucial for structured improvisation. Additionally, we analyze computational resource requirements across different adapter scales, demonstrating how mid-sized adapters (40M parameters) achieve an optimal balance between expressivity and quality. Furthermore, we find that Mustango, a diffusion-based model, generates more diverse outputs with better adherence to the description in the input prompt while lacking in providing stability in notes, rhythm alignment, and aesthetics. Also, it is computationally intensive and requires significantly more time to train. In contrast, autoregressive models like MusicGen offer faster training and are more efficient, and can produce better quality output in comparison, but have slightly higher redundancy in their generations. We release our datasets, models and training code in the following github repository: https://github.com/atharva20038/ACMMM_Adapters/tree/main.

Hohyun Na, Seunghoo Hong, Simon S. Woo

The success of diffusion models has enabled effortless, high-quality image modifications that precisely align with users' intentions, thereby raising concerns about their potential misuse by malicious actors. Previous studies have attempted to mitigate such misuse through adversarial attacks. However, these approaches heavily rely on image-level inconsistencies, which pose fundamental limitations in addressing the influence of textual prompts. In this paper, we propose PromptFlare, a novel adversarial protection method designed to protect images from malicious modifications facilitated by diffusion-based inpainting models. Our approach leverages the cross-attention mechanism to exploit the intrinsic properties of prompt embeddings. Specifically, we identify and target shared token of prompts that is invariant and semantically uninformative, injecting adversarial noise to suppress the sampling process. The injected noise acts as a cross-attention decoy, diverting the model's focus away from meaningful prompt-image alignments and thereby neutralizing the effect of prompt. Extensive experiments on the EditBench dataset demonstrate that our method achieves state-of-the-art performance across various metrics while significantly reducing computational overhead and GPU memory usage. These findings highlight PromptFlare as a robust and efficient protection against unauthorized image manipulations. The code is available at https://github.com/NAHOHYUN-SKKU/PromptFlare.

Matteo Trippodo, Federico Becattini, Lorenzo Seidenari

Recent advances in text-based image editing have enabled fine-grained manipulation of visual content guided by natural language. However, such methods are susceptible to adversarial attacks. In this work, we propose a novel attack that targets the visual component of editing methods. We introduce Attention Attack, which disrupts the cross-attention between a textual prompt and the visual representation of the image by using an automatically generated caption of the source image as a proxy for the edit prompt. This breaks the alignment between the contents of the image and their textual description, without requiring knowledge of the editing method or the editing prompt. Reflecting on the reliability of existing metrics for immunization success, we propose two novel evaluation strategies: Caption Similarity, which quantifies semantic consistency between original and adversarial edits, and semantic Intersection over Union (IoU), which measures spatial layout disruption via segmentation masks. Experiments conducted on the TEDBench++ benchmark demonstrate that our attack significantly degrades editing performance while remaining imperceptible.

Ruipeng Wang, Junfeng Fang, Jiaqi Li 0031, Hao Chen, Jie Shi 0005, Kun Wang 0056, Xiang Wang 0010

Diffusion-based text-to-image models have demonstrated remarkable capabilities in generating realistic images, but they raise societal and ethical concerns, such as the creation of unsafe content. While concept editing is proposed to address these issues, they often struggle to balance the removal of unsafe concept with maintaining the model's general generative capabilities. In this work, we propose ACE, a new editing method that enhances concept editing in diffusion models. ACE introduces a novel cross null-space projection approach to precisely erase unsafe concept while maintaining the model's ability to generate high-quality, semantically consistent images. Extensive experiments demonstrate that ACE significantly outperforms the advancing baselines, improving semantic consistency by 24.56% and image generation quality by 34.82% on average with only 1% of the time cost. These results highlight the practical utility of concept editing by mitigating its potential risks, paving the way for broader applications in the field. WARNING: This paper contains harmful content that can be offensive.

YoungChan Choi, HengFei Wang, YiHua Cheng, Boeun Kim, Hyung Jin Chang, Younggeun Choi 0001, Sang-Il Choi

We propose a novel 3D gaze redirection framework that leverages an explicit 3D eyeball structure. Existing gaze redirection methods are typically based on neural radiance fields, which employ implicit neural representations via volume rendering. Unlike these NeRF-based approaches, where the rotation and translation of 3D representations are not explicitly modeled, we introduce a dedicated 3D eyeball structure to represent the eyeballs with 3D Gaussian Splatting (3DGS). Our method generates photorealistic images that faithfully reproduce the desired gaze direction by explicitly rotating and translating the 3D eyeball structure. In addition, we propose an adaptive deformation module that enables the replication of subtle muscle movements around the eyes. Through experiments conducted on the ETH-XGaze dataset, we demonstrate that our framework is capable of generating diverse novel gaze images, achieving superior image quality and gaze estimation accuracy compared to previous state-of-the-art methods.

Wangzheng Shi, Yinglin Zheng, Yuxin Lin, Jianmin Bao, Ming Zeng 0008, Dong Chen 0003

Hair transfer is increasingly valuable across domains such as social media, gaming, advertising, and entertainment. While significant progress has been made in single-image hair transfer, video-based hair transfer remains challenging due to the need for temporal consistency, spatial fidelity, and dynamic adaptability. In this work, we propose HairShifter, a novel ''Anchor Frame + Animation'' framework that unifies high-quality image hair transfer with smooth and coherent video animation. At its core, HairShifter integrates a Image Hair Transfer (IHT) module for precise per-frame transformation and a Multi-Scale Gated SPADE Decoder to ensure seamless spatial blending and temporal coherence. Our method maintains hairstyle fidelity across frames while preserving non-hair regions. Extensive experiments demonstrate that HairShifter achieves state-of-the-art performance in video hairstyle transfer, combining superior visual quality, temporal consistency, and scalability. The code will be publicly available. We believe this work will open new avenues for video-based hairstyle transfer and establish a robust baseline in this field.

Yuying Shang, Xinyi Zeng, Yutao Zhu 0001, Xiao Yang 0028, Zhengwei Fang, Jingyuan Zhang, Jiawei Chen, Zinan Liu, Yu Tian

Hallucination in large vision-language models (LVLMs) is a significant challenge, i.e., generating objects that are not present in the visual input, which significantly compromises the reliability of models. Recent studies often attribute hallucinations to a lack of visual understanding, yet ignore a more fundamental issue: the model's inability to effectively extract or decouple visual features. In this paper, we revisit the hallucinations in LVLMs from an architectural perspective, investigating whether the primary cause lies in the visual encoder (feature extraction) or the modal alignment module (feature decoupling). Motivated by our preliminary findings, we propose a parameter-efficient fine-tuning strategy, PATCH, to mitigate hallucinations in LVLMs. This plug-and-play method can be integrated into various LVLMs, leveraging adaptive virtual tokens to extract object features from bounding boxes, thereby addressing hallucinations stemming from inadequate feature decoupling. PATCH achieves state-of-the-art performance across multiple multi-modal hallucination datasets and demonstrates significant improvements in general capabilities. We hope this work provides deeper insights into the underlying causes of hallucinations in LVLMs, fostering further advancements and innovation in this field. The code will be available at https://github.com/YuyingShang/PATCH.

Kai Wang 0012, Shijian Deng, Jing Shi 0005, Dimitrios Hatzinakos, Yapeng Tian

Recent Diffusion Transformers (DiTs) have shown impressive capabilities in generating single-modality content, including images, videos, and audio. However, the potential of DiTs to enable superb multimodal content creation remains underexplored. To bridge this gap, we introduce AV-DiT, a novel and efficient audio-visual diffusion transformer designed to generate high-quality, realistic videos with synchronized audio tracks. To minimize model complexity and computational costs, our AV-DiT utilizes a modality-shared DiT backbone pre-trained on image-only data, with only newly inserted adapters being trainable. This shared backbone facilitates the generation of both audio and video. Specifically, the video branch incorporates a trainable temporal attention layer into a pre-trained DiT block for capturing the temporal consistency for video generation. In addition, a small number of trainable parameters adapt the image-based DiT block to learn the acoustic characteristics for audio generation. An extra shared self-attention block reused from the DiT block, equipped with lightweight parameters, facilitates feature interaction between audio and visual modalities for alignment. Extensive experiments on the datasets demonstrate that our AV-DiT achieves state-of-the-art performance in joint audio-visual generation with significantly fewer tunable parameters. Furthermore, our results highlight that a single shared image generative backbone with modality-specific adaptations is sufficient for constructing a joint audio-video generator.

Kien T. Pham 0001, Yingqing He, Yazhou Xing, Qifeng Chen 0001, Long Chen 0016

Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.

Yuwei Zhou, Xin Wang 0019, Hong Chen 0011, Yipeng Zhang 0003, Zeyang Zhang 0001, Wenwu Zhu 0001

Multi-conditional image generation aims to create customized images that align with multiple specified conditions. Existing methods, whether through end-to-end training or by fine-tuning adapters to integrate pre-trained control modules of the same category (e.g., LoRA, IP-Adapter, ControlNet, T2I-Adapter), are restricted to a closed set of predefined input conditions. To overcome this limitation, we propose ModuleTeam, a training-free method for latent mixture of arbitrary control modules, capable of handling open-set conditions by incorporating the corresponding modules. The design of ModuleTeam is rooted in two key findings: (i) modules interfere with each other at the level of model parameters, and (ii) module weights contribute to the generated images by affecting the noise predictions within the diffusion process in an approximately linear manner. The first finding motivates our latent mixture approach, which mixes the control modules by aggregating their latent variables between diffusion model blocks. The second finding enables a multi-inference module reweighting strategy that balances module contributions to generation, requiring no additional training or fine-tuning overhead. Extensive results demonstrate that ModuleTeam not only outperforms existing methods but also provides flexibility in the types of conditions and scalability in their number.