While recent video deblurring methods have advanced significantly, they often overlook two valuable prior information: (1) motion vectors (MVs) and coding residuals (CRs) from video codecs, which provide efficient inter-frame alignment cues, and (2) the rich real-world knowledge embedded in pre-trained diffusion generative models. We present CPGD-Net, a novel two-stage framework that effectively leverages both coding priors and generative diffusion priors for high-quality deblurring. First, our coding-prior feature propagation (CPFP) module utilizes MVs for efficient frame alignment and CRs to generate attention masks, addressing motion inaccuracies and texture variations. Second, a coding-prior controlled generation (CPC) module network integrates coding priors into a pre-trained diffusion model, guiding it to enhance critical regions and synthesize realistic details. Experiments demonstrate our method achieves state-of-the-art perceptual quality with up to 30% improvement in IQA metrics. The code and the coding-prior-augmented dataset are available at: https://github.com/liuyike422/CPGD-Net.
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NeRF-based talking head generation has made great progress, but existing methods still lack in achieving high-quality detail fidelity, mainly manifested in detail loss and intermittent blur. We attribute this to the limitations of the training video data in terms of viewpoint and lighting, which leads to the inability to fully model the global depth and brightness information of spatial points. Specifically, a fixed viewpoint may fail to provide sufficient depth information for high-frequency details, leading to inaccurate volume density estimation and the loss of details such as hair. Furthermore, constant lighting often fails to adapt to the drastic brightness changes of continuous video frames, resulting in color accumulation errors and blurring artifacts. To address these issues, we propose a novel talking head generation method that combines layered viewpoint simulation (LVS) and continuous lighting simulation (CLS). LVS simulates multiple viewpoints through the multi-scale features of the video frame to construct the global depth representation, which can improve the accuracy of volume density estimation and enhance detail description. CLS simulates multiple lighting through brightness changes of continuous video frames to construct the global brightness representation, thereby alleviating color accumulation errors and eliminating blur. Extensive experiments demonstrate that our method significantly improves the detail quality compared to the state-of-the-art methods.
Conversational Speech Synthesis (CSS) is a key task in the user-agent interaction area, aiming to generate more expressive and empathetic speech for users. However, it is well-known that ''listening'' and ''eye contact'' play crucial roles in conveying emotions during real-world interpersonal communication. Existing CSS research is limited to perceiving only text and speech within the dialogue context, which restricts its effectiveness. Moreover, speech-only responses further constrain the interactive experience. To address these limitations, we introduce a Conversational Speech-Visual Synthesis (CSVS) task as an extension of traditional CSS. By leveraging multimodal dialogue context, it provides users with coherent audiovisual responses. To this end, we develop a CSVS system named UniTalker, which is a unified model that seamlessly integrates multimodal perception and multimodal rendering capabilities. Specifically, it leverages a large-scale language model to comprehensively understand multimodal cues in the dialogue context, including speaker, text, speech, and the talking-face animations. After that, it employs multi-task sequence prediction to first infer the target utterance's emotion and then generate empathetic speech and natural talking-face animations. To ensure that the generated speech-visual content remains consistent in terms of emotion, content, and duration, we introduce three key optimizations: 1) Designing a specialized neural landmark codec to tokenize and reconstruct facial expression sequences. 2) Proposing a bimodal speech-visual hard alignment decoding strategy. 3) Applying emotion-guided rendering during the generation stage. Comprehensive objective and subjective experiments demonstrate that our model synthesizes more empathetic speech and provides users with more natural and emotionally consistent talking-face animations. The source code and generated samples are available at: https://github.com/AI-S2-Lab/UniTalker.
Generating high-quality, user-preferred backgrounds for e-commerce product images poses unique challenges for diffusion models, particularly in aligning outputs with human visual preferences. While Direct Preference Optimization (DPO) has shown promise in aligning generative models with human feedback, its application to diffusion models faces key limitations, including the trade-off between reward sparsity and supervision quality, mode collapse, and training instability. To tackle these issues, we propose Direct Expected Preference Optimization (DEPO), a novel framework that adapts DPO to diffusion models through redesigned training and sampling strategies. Specifically, DEPO introduces a DEPO loss combined with trajectory segmentation to enable more frequent and informative reward feedback, employs Langevin MCMC to broaden the exploration space and mitigate mode collapse, and leverages masks to effectively constrain the search space while incorporating targeted engineering designs to improve training stability. By directly linking image-domain evaluations to expected log probabilities and incorporating adversarial training, DEPO achieves better alignment with user preferences while maintaining high image fidelity. Experimental results demonstrate that DEPO surpasses existing methods in both the diversity and quality of background generation.
To advance continuous token modeling and temporal-coherence enforcement, we propose FELLE, an autoregressive model that integrates language modeling with token-wise flow matching. By leveraging the autoregressive nature of language models and the generative efficacy of flow matching, FELLE effectively predicts continuous-valued tokens (mel-spectrograms). For each continuous-valued token, FELLE modifies the general prior distribution in flow matching by incorporating information from the previous step, improving coherence and stability. Furthermore, to enhance synthesis quality, FELLE introduces a coarse-to-fine flow-matching mechanism, generating continuous-valued tokens hierarchically, conditioned on the language model's output. Experimental results demonstrate the potential of incorporating flow-matching techniques in autoregressive mel-spectrogram modeling, leading to significant improvements in TTS generation quality, as shown in https://aka.ms/felle.
Vision-language models (VLMs) has demonstrated impressive cross-modal alignment. However, their internal mechanisms of associating text concepts with visual patterns remain opaque. This opacity raises a critical question: What visual patterns do VLMs inherently associate with text concepts? Current methods for decoding representations of VLMs often produce suboptimal outputs, hindering to probe the clear visual patterns. To address this, we introduce Generative Semantic Probing (GSP), a novel training-free framework that synthesizes images to probe the implicit semantic preferences of VLMs. Our method generates visual patterns that maximize the similarity to the target text embeddings, through three core components: (1) Hierarchical Feature Decomposition, which decomposes the image generation across multi-scale feature levels; (2) Feature Space Constraint, which constrains the optimization within semantically meaningful feature subspace; (3) Quality Assessment Module, which ensures the generation of visually plausible outputs. Experiments validate our method's strengths in high-fidelity image generation and interpretable model analysis. Beyond text-to-image generation, style transfer and image editing applications, our framework enables unprecedented visualization of VLMs' decision boundaries. By exposing implicit preferences and systematic biases in the cross-modal association, our work provides a valuable insight for both understanding and improvement of the vision-language alignment.
Tumor spatial heterogeneity analysis requires precise correlation between Hematoxylin and Eosin (H&E) morphology and immunohistochemical (IHC) biomarker expression, yet current methods suffer from spatial misalignment in consecutive sections, severely compromising in situ pathological interpretation. In order to obtain a more accurate virtual staining pattern, We propose PRINTER, a weakly-supervised framework that integrates PRototype-drIven content and staiNing patTERn decoupling and deformation-aware adversarial learning strategies designed to accurately learn IHC staining patterns while preserving H&E staining details. Our approach introduces three key innovations: (1) A prototype-driven staining pattern transfer with explicit content-style decoupling; and (2) A cyclic registration-synthesis framework GapBridge that bridges H&E and IHC domains through deformable structural alignment, where registered features guide cross-modal style transfer while synthesized outputs iteratively refine the registration;(3) Deformation-Aware Adversarial Learning: We propose a training framework where a generator and deformation-aware registration network jointly adversarially optimize a style-focused discriminator. Extensive experiments demonstrate that PRINTER effectively achieves superior performance in preserving H&E staining details and virtual staining fidelity, outperforming state-of-the-art methods. Our work provides a robust and scalable solution for virtual staining, advancing the field of computational pathology.
Music generation aims to create music segments that align with human aesthetics based on diverse conditions. Despite advancements in generating music from specific textual descriptions (e.g., style, genre, instruments), the practical application is still hindered by ordinary users' limited expertise to write accurate prompts. To bridge this application gap, this paper introduces MusFlow, a novel multimodal music generation model using Conditional Flow Matching (CFM). We employ multiple Multi-Layer Perceptrons to align multimodal conditions into the audio's CLAP embedding space. CFM is trained to reconstruct the compressed Mel-spectrogram in the VAE latent space guided by aligned feature embedding. MusFlow can generate music from images, story texts, and music captions. To collect data for model training, inspired by multi-agent collaboration, we construct an intelligent annotation workflow centered around a fine-tuned Qwen2-VL model. Using this workflow, we build a new multimodal music dataset, MMusSet, with each sample containing a quadruple of image, story text, music caption, and music piece. We conduct four sets of experiments: image-to-music, story-to-music, caption-to-music, and multimodal music generation. Experimental results demonstrate that MusFlow can generate high-quality music pieces from multimoal conditions. We hope this work can advance the application of music generation in multimedia field, making music creation more accessible. Our generated samples are available at https://anonymous22356.github.io/musflow.github.io/
Generalizable 3D Gaussian Splatting (G-3DGS) has recently emerged as a promising solution for efficient 3D scene representation and novel view synthesis. However, sparse-view scenarios pose a critical challenge for accurate depth estimation. In such cases, viewpoint overlaps are minimal, and many regions are visible from only a single view. As a result, reliable multi-view matching is unavailable in these areas, leading to significant reconstruction quality degradation. To tackle this bottleneck, we propose GraphSplat, a feed-forward framework for novel view synthesis that dynamically incorporates both cross-view and monocular cues through a graph-based feature aggregation strategy. Central to our approach is a Multi-view Aggregate Graph Attention (MAGA) mechanism, which adaptively reweights intra-view and inter-view node connections to compensate for unreliable multi-view correspondences with robust single-view depth priors. In addition, we design a Hierarchical Depth Fusion Estimator (HDFE) module to integrate monocular and multi-view depth cues, effectively reducing ghosting artifacts and improving geometric consistency. Extensive evaluations on RealEstate10K and ACID benchmarks show that GraphSplat achieves competitive performance against prior SOTA methods, with improvements in appearance fidelity and cross-dataset generalization particularly under challenging sparse-view conditions.
Diffusion transformers have gained significant attention in recent years for their ability to generate high-quality images and videos, yet still suffer from a huge computational cost due to their iterative denoising process. Recently, feature caching has been introduced to accelerate diffusion transformers by caching the feature computation in previous timesteps and reusing it in the following timesteps, which leverage the temporal similarity of diffusion models while ignoring the similarity in the spatial dimension. In this paper, we introduce Cluster-Driven Feature Caching (ClusCa) as an orthogonal and complementary perspective for previous feature caching. Specifically, ClusCa performs spatial clustering on tokens in each timestep, computes only one token in each cluster and propagates their information to all the other tokens, which is able to reduce the number of tokens by over 90%. Extensive experiments on DiT, FLUX and HunyuanVideo demonstrate its effectiveness in both text-to-image and text-to-video generation. Besides, it can be directly applied to any diffusion transformer without requirements for training. For instance, ClusCa achieves 4.96x acceleration on FLUX with an ImageReward of 99.49%, surpassing the original model by 0.51%. The code is available at https://github.com/zhixin-zheng/ClusCa.
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video editing from image editing, is underexplored. In this work, we present UniEdit, a tuning-free framework that supports both video motion and appearance editing by harnessing the power of a pre-trained text-to-video generator within an inversion-then-generation framework. To realize motion editing while preserving source video content, based on the insights that temporal and spatial self-attention layers encode inter-frame and intra-frame dependency, we introduce auxiliary motion-reference and reconstruction branches to produce text-guided motion and source features respectively. The obtained features are then injected into the main editing path via temporal and spatial self-attention layers. We also validate the effectiveness and flexibility of UniEdit by deploying it on three T2V generative models with different architectures. Experiments demonstrate that UniEdit covers video motion editing and various appearance editing scenarios, and surpasses the state-of-the-art methods. Our code is publicly available.
High-quality thermal facial data is essential for advancing biometric recognition, surveillance, in-cabin driver monitoring, and human-computer interaction, all of which are integral for modern multimedia and interactive AI systems. In this work, we optimized the FLUX text-to-image diffusion model on diverse real-world thermal facial datasets to generate hyper-realistic 2D thermal facial images for both males and females, and propose a new dataset, ThermVision. To enhance their multimedia applicability, these images are processed through a video retargeting pipeline, where driving videos animate realistic facial expressions and head pose variations from a single 2D thermal image, producing high-fidelity thermal facial video sequences. The overall rendered dataset incorporates smart transformations, ensuring diversity across gender balance, extreme head pose variations, expressive facial dynamics, and facial accessories, making it a valuable resource for real-world applications. Additionally, we provide facial detection annotations to facilitate precise feature extraction and thermal-face analysis. To validate our synthetic dataset, we evaluate its effectiveness in thermal gender classification, as downstream machine learning task, along with thermal face localization and facial landmarks detection demonstrating its applicability in real-world scenarios. This approach significantly improves the availability, realism, and integration of thermal facial data, paving the way for more robust and immersive AI-powered thermal imaging applications. The dataset, code and associated models are available at- https://mali-farooq.github.io/ThermVision/
How far are we really from automatically generating neural networks? While neural network weight generation shows promise, current approaches struggle with generalization to unseen tasks and practical application exploration. To address this, we propose T2W, a diffusion transformer framework that generates task-specific weights conditioned on natural language descriptions. T2W hierarchically processes network parameters into uniform blocks, integrates text embeddings from CLIP via a prior attention mechanism, and employs adversarial training with weight-space augmentation to enhance generalization. Experiments on Cifar100, Caltech256, and TinyImageNet demonstrate T2W's ability to produce high-quality weights for unseen tasks, outperforming optimization-based initialization and enabling novel applications such as weight enhancement and text-guided model fusion. Our work bridges textual semantics with weight-space dynamics, supported by an open-source dataset of text-weight pairs, advancing the practicality of generative models in neural network parameter synthesis. Our code is available on https://github.com/TianSuya/T2W.
Sketches serve as fundamental blueprints in artistic creation because sketch editing is easier and more intuitive than pixel-level RGB image editing for painting artists, yet sketch generation remains unexplored despite advancements in generative models. We propose a novel framework CoProSketch, providing prominent controllability and details for sketch generation with diffusion models. A straightforward method is fine-tuning a pretrained image generation diffusion model with binarized sketch images. However, we find that the diffusion models fail to generate clear binary images, making the produced sketches chaotic. We thus propose to represent the sketches by unsigned distance field (UDF), which is continuous and can be easily decoded to sketches through a lightweight network. With CoProSketch, users can generate sketches progressively from rough to detailed, and make timely edits if unsatisfied. Additionally, we curate a large-scale text-sketch paired dataset as the training data. Experiments demonstrate superior semantic consistency and controllability over baselines, offering a solution for integrating user edit into generative workflows.
While text-driven diffusion models demonstrate remarkable performance in image editing, the critical components of their text embeddings remain underexplored. The ambiguity and entanglement of these embeddings pose challenges for precise editing. In this paper, we provide a comprehensive analysis of text embeddings in Stable Diffusion XL, offering three key insights: (1) aug embedding ~. aug embedding is obtained by combining the pooled output of the final text encoder with the timestep embeddings. https://github.com/huggingface/diffusers retains complete textual semantics but contributes minimally to image generation as it is only fused via the ResBlocks. More text information weakens its local semantics while preserving most global semantics. (2) BOS and padding embedding do not contain any semantic information. (3) EOS holds the semantic information of all words and stylistic information. Each word embedding is important and does not interfere with the semantic injection of other embeddings. Based on these insights, we propose PSP (Prompt-Softbox-Prompt), a training-free image editing method that leverages free-text embedding. PSP enables precise image editing by modifying text embeddings within the cross-attention layers and using Softbox to control the specific area for semantic injection. This technique enables the addition and replacement of objects without affecting other areas of the image. Additionally, PSP can achieve style transfer by simply replacing text embeddings. Extensive experiments show that PSP performs remarkably well in tasks such as object replacement, object addition, and style transfer. Our code is available at https://github.com/yangyt46/PSP.
3D Gaussian Splatting (3DGS) is a recent popular technique that can reconstruct the radiance field representation of the scene efficiently. However, the naive 3DGS algorithm is easily affected by noisy pixels from transient and dynamic objects. To resolve this matter and enable the robust learning of 3DGS, previous work proposed to generate a binary mask from per-pixel training loss or an image segmentation result. However, such modeling of the distractors is not adaptive to the 3DGS model learning process, and might lead to wrong identification of noisy pixels and would affect the reconstruction performance. Instead, we propose to learn a soft mask of the likelihood of the distractors. Moreover, we develop techniques to model the spatial pattern of distractors and learn them from a design curriculum, avoiding confusion between clean and noisy pixels. Our method demonstrates state-of-the-art performance on robust novel view synthesis from distractor images, evaluated on major benchmarks of this task.
Image retargeting (IR) with text regions is a challenging yet underexplored task that focuses on resizing an image's aspect ratio while preserving both semantic objects and the legibility of textual content. This task introduces three primary challenges, which can be summarized as follows: (1) the distinct probability distributions between text and non-text regions in images; (2) the lack of dedicated mechanisms in existing IR methods for handling text regions, often leading to text distortion or blurring; (3) the absence of paired datasets specifically designed for IR tasks involving text regions. To tackle these challenges, we propose SSIR, a unified framework that reformulates IR as a joint Semantic Segmentation and Image Retargeting (SS-IR) task, leveraging an attention mechanism to bridge these components. Specifically, we first employ a semantic segmentation sub-network that extracts text region features using text segmentation techniques to improve text-awareness in retargeting tasks. Then, we integrate text features into the image's visual representation through an attention-driven module designed to preserve both textual and semantic content during retargeting. Finally, we address the absence of paired datasets with an unsupervised learning paradigm based on a Cycle-IR framework, which employs cyclic consistency reconstruction, enabling effective learning without the need for paired training data. Experimental results show that the SSIR algorithm effectively preserves text information and delivers high-quality visual retargeting results.
360° omnidirectional images (ODIs) have gained considerable attention recently, and are widely used in various virtual reality (VR) and augmented reality (AR) applications. However, capturing such images is expensive and requires specialized equipment, making ODI synthesis increasingly important. While common 2D image generation and editing methods are rapidly advancing, these models struggle to deliver satisfactory results when generating or editing ODIs due to the unique format and broad 360° Field-of-View (FoV) of ODIs. To bridge this gap, we construct Any2Omni , the first comprehensive ODI generation-editing dataset comprises 60,000+ training data covering diverse input conditions and up to 9 ODI generation and editing tasks. Built upon Any2Omni, we propose an Omni model for Omni-directional image generation and editing ( Omni 2), with the capability of handling various ODI generation and editing tasks under diverse input conditions using one model. Extensive experiments demonstrate the superiority and effectiveness of the proposed Omni2 model for both the ODI generation and editing tasks. Both the Any2Omni dataset and the Omni2 model are publicly available at: https://github.com/IntMeGroup/Omni2.
Millimeter-wave (mmWave) radar enables privacy-preserving gesture recognition but suffers from limited training data, particularly for lying postures. Existing mmWave radar data generation methods are ineffective due to insufficient 2D video data. To this end, we design a novel system named Venus to generate realistic radar data for lying postures using few 2D videos, which addresses two key challenges including i) the simulation of diverse reflected signals and ii) few real-world data leading to low data fidelity. Venus consists of two key components: (i) a gesture sequence generation and signal simulation network, which combines several key modules, movement information extractor, spatio-temporal latent diffusion model, and mmWave signal simulator, to generate diverse gesture vertex sequences under certain conditions and simulate signal propagation characteristics to obtain coarse radar data; (ii) a meta-learning domain adaption network generates realistic radar data with few real-world data via ''meta-learning'' strategy. Extensive experiments on both generated and self-collected datasets demonstrate that Venus significantly outperforms state-of-the-art methods in recognizing gestures performed in lying postures.
Text-guided diffusion models revolutionize audio generation by adapting source audio to specific text prompts. However, existing zero-shot audio editing methods such as DDIM inversion accumulate errors across diffusion steps, reducing the effectiveness. Moreover, existing editing methods struggle with conducting complex non-rigid music edits while maintaining content integrity and high fidelity. To address these challenges, we propose MelodyEdit, a novel zero-shot music editing system based on innovative Disentangled Inversion Control (DIC) technique, which comprises Harmonized Attention Control and Disentangled Inversion. Disentangled Inversion disentangles the diffusion process into triple branches to rectify the deviated path of the source branch caused by DDIM inversion. Harmonized Attention Control unifies the mutual self-attention control and the cross-attention control with an intermediate Harmonic Branch to progressively generate the desired harmonic and melodic information in the target music. We also introduce ZoME-Bench, a comprehensive music editing benchmark with 1,100 samples covering ten distinct editing categories. ZoME-Bench facilitates both zero-shot and instruction-based music editing tasks. Our method outperforms state-of-the-art inversion techniques in editing fidelity and content preservation. The code and benchmark will be released. Audio samples are available at https://melody-edit.github.io/.