Face filters have become a key element of short-form video content, enabling a wide array of visual effects such as stylization and face swapping. However, their performance often degrades in the presence of occlusions, where objects like hands, hair, or accessories obscure the face. To address this limitation, we introduce the novel task of face matting, which estimates fine-grained alpha mattes to separate occluding elements from facial regions. We further present FaceMat, a trimap-free, uncertainty-aware framework that predicts high-quality alpha mattes under complex occlusions. Our approach leverages a two-stage training pipeline: a teacher model is trained to jointly estimate alpha mattes and per-pixel uncertainty using a negative log-likelihood (NLL) loss, and this uncertainty is then used to guide the student model through spatially adaptive knowledge distillation. This formulation enables the student to focus on ambiguous or occluded regions, improving generalization and preserving semantic consistency. Unlike previous approaches that rely on trimaps or segmentation masks, our framework requires no auxiliary inputs making it well-suited for real-time applications. In addition, we reformulate the matting objective by explicitly treating skin as foreground and occlusions as background, enabling clearer compositing strategies. To support this task, we newly constructed CelebAMat, a large-scale synthetic dataset specifically designed for occlusion-aware face matting. Extensive experiments show that FaceMat outperforms state-of-the-art methods across multiple benchmarks, enhancing the visual quality and robustness of face filters in real-world, unconstrained video scenarios. The source code and CelebAMat dataset are available at https://github.com/hyebin-c/FaceMat.git
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Current reaction generation studies often assume the homogeneity of all reactor body joints in the end-to-end motion generation while neglecting the physical contact information, resulting in evident joint mismatches in both temporal and spatial dimensions. In this paper, we introduce our method, Reactffusion, which addresses the reaction joint mismatch issue by explicitly leveraging the guidance from the actor-reactor physical contacts. At the mathematical modeling level, we reformulate the contact-guided reaction generation as a multi-task problem, divided into two sub-problems: contact information learning and reaction generation with physical constraints. Specifically, given the actor motion sequence, we first introduce a Contact Prediction Module (CPM), which adopts a spatial and temporal attentive mechanism to forecast the contact map, indicating the timing and the location of the potential joint collisions. Then, we employ the contact map as an explicit guide to rectify the sampling distribution in the denoising process of the proposed diffusion network. The comprehensive evaluations prove our method can achieve state-of-the-art performance compared with other reaction generation methods across multiple public benchmarks. Furthermore, the contact map predicted by the CPM can also effectively boost other baselines as an extra plug-in.
Personalized image generation has emerged as a promising direction in multimodal content creation. It aims to synthesize images tailored to individual style preferences (e.g. color schemes, character appearances, layout) and semantic intentions (e.g. emotion, action, scene contexts) by leveraging user-interacted history images and multimodal instructions. Despite notable progress, existing methods -- whether based on diffusion models, large language models, or Large Multimodal Models (LMMs) -- struggle to accurately capture and composite user style preferences and semantic intentions. In particular, the state-of-the-art LMM-based method suffers from the entanglement of visual features, leading to Guidance Collapse, where the generated images fail to preserve user-preferred styles or reflect the specified semantics. To address these limitations, we introduce DRC, a novel personalized image generation framework that enhances LMMs through Disentangled Representation Composition. DRC explicitly extracts user style preferences and semantic intentions from history images and the reference image, respectively, to form user-specific latent instructions that guide image generation within LMMs. Specifically, it involves two critical learning stages: 1) Disentanglement learning, which employs a dual-tower disentangler to explicitly separate style and semantic features, optimized via a reconstruction-driven paradigm with difficulty-aware importance sampling; and 2) Personalized modeling, which applies semantic-preserving augmentations to effectively adapt the disentangled representations for robust personalized generation. Extensive experiments on two benchmarks demonstrate that DRC shows competitive performance while effectively mitigating the guidance collapse issue, underscoring the importance of disentangled representation learning for controllable and effective personalized image generation.
Diffusion Models (DMs) have revolutionized Text-to-Image (T2I) generation, yet inherent dataset biases often result in skewed representations across demographics, perpetuating stereotypes and social inequities. Existing debiasing approaches primarily focus on the text processing component, overlooking the intricate biases in the diffusion model's U-Net architecture. This paper presents a novel approach to addressing these biases through a causal analysis of bias disentanglement within the U-Net architecture. We introduce the Contrast Neuron Sensitivity Metric, which enables precise identification of neurons sensitive to bias, allowing for targeted interventions. Our debiasing paradigm fine-tunes these identified neurons with a combination of distribution and semantic loss, requiring only 0.2M parameters to be adjusted, which is far less than prior methods. Experiments show that our method effectively removes gender and race biases and maintains the diversity distribution of images. It enables both absolute fairness and relative adjustments by modifying target attribute distributions (e.g., young:old = 7:3). Furthermore, our approach is scalable, allowing simultaneous fine-tuning across multiple biases, and achieves good bias reduction even with non-templated prompts. The code is available on https://github.com/FanQi-AI/Debias.
In this work, We propose a novel framework for 3D garment generation, named Retrieval Augmented 3D Garment Generation (RAG2), capable of generating high-quality mesh and high consistent texture with input image simultaneously. Specifically, we decouple the 3D garment generation task into garment modeling and texturing to address the issues of low-quality meshes and poor texture consistency caused by using a single model in previous approaches. For garment modeling, we build a base garment mesh database and introduce Retrieval Augmented Deformer to obtain high-quality mesh with similar clothing styles to the input image. To generate high-fidelity texture, we propose TextureNet by imposing a high-fidelity UV generation module to ensure consistency with the input image; a multi-view consistent branch to ensure geometry and logical coherence; and a DiT-based main branch to support efficient and dedicated information interaction between multi-branches. Extensive experiments validate that RAG2 surpasses existing methods both in mesh quality and texture fidelity.
Animal motion embodies species-specific behavioral habits, making the transfer of motion across categories a critical yet complex task for applications in animation and virtual reality. Existing motion transfer methods, primarily focused on human motion, emphasize skeletal alignment (motion retargeting) or stylistic consistency (motion style transfer), often neglecting the preservation of distinct habitual behaviors in animals. To bridge this gap, we propose a novel habit-preserved motion transfer framework for cross-category animal motion. Built upon a generative framework, our model introduces a habit-preservation module with category-specific habit encoder, allowing it to learn motion priors that capture distinctive habitual characteristics. Furthermore, we integrate a large language model (LLM) to facilitate the motion transfer to previously unobserved species. To evaluate the effectiveness of our approach, we introduce the DeformingThings4D-skl dataset, a quadruped dataset with skeletal bindings, and conduct extensive experiments and quantitative analyses, which validate the superiority of our proposed model.
Text-conditioned motion generation has significant applications across various domains. However, generating natural motion remains challenging due to the vast solution space and the accumulation of errors during motion generation. To address these challenges, a novel hierarchical motion intention decoding-based motion synthesis model named Hi-Motion is proposed, which disentangles human motion into temporal intents of pivot joints and skeleton synthesis guided by intention from a new perspective. Specifically, Hi-Motion first parameterizes pivot joint motion with high-order Bézier curves and constructs a Bézier decoder to generate their trajectories, which serve as motion intention to guide skeleton generation. Secondly, we formulate the generation of skeletons as a graph node transformation problem under the condition of determined edge connections. By incorporating hierarchical joint motion intentions into the graph node features, the spatial details of each frame can be precisely synthesized. The proposed Hi-Motion effectively decouples motion generation into temporal and spatial dimensions through hierarchical motion intention decoding, ensuring coordination and naturalness in the generated motion. Extensive experiments on HumanML3D and KIT-ML datasets substantiate the motion generation capabilities of Hi-Motion. Further analysis demonstrates that Hi-Motion can accurately predict the motion intention of pivot joints and synthesize skeletal details.
Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous modeling of spatial information and dramatic prosody based on multimodal inputs, with high data collection costs. To the best of our knowledge, our work is the first attempt to address these challenges. We construct MRSDrama, the first multimodal recorded spatial drama dataset, containing binaural drama audios, scripts, videos, geometric poses, and textual prompts. Then, we propose ISDrama, the first immersive spatial drama generation model through multimodal prompting. ISDrama comprises these primary components: 1) Multimodal Pose Encoder, based on contrastive learning, considering the Doppler effect caused by moving speakers to extract unified pose information from multimodal prompts. 2) Immersive Drama Transformer, a flow-based mamba-transformer model that generates high-quality drama, incorporating Drama-MOE to select proper experts for enhanced prosody and pose control. We also design a context-consistent classifier-free guidance strategy to coherently generate complete drama. Experimental results show that ISDrama outperforms baseline models on objective and subjective metrics. The demos are available at https://aaronz345.github.io/ISDramaDemo. We provide the dataset and the evaluation code at https://huggingface.co/datasets/AaronZ345/MRSDrama and https://github.com/AaronZ345/ISDrama.
Scalable Vector Graphics (SVG) has become an indispensable technology in front-end development and UI/UX design, due to its inherent advantages in scalability, editability, and rendering efficiency. In the creation of vector graphics, while expressing creative concepts is straightforward, translating them into precise digital artworks is often challenging and time-consuming. To overcome this technical bottleneck and achieve intelligent conversion from concept to final product, we have constructed SVG-1M, a large-scale dataset of high-quality SVG samples with paired textual descriptions. Through innovative data augmentation and annotation processes, we built precisely aligned ''Text instruction-SVG code'' training pairs, with a subset enhanced by Chain-of-Thought (CoT) annotations. This provides rich semantic supervision signals for model learning. Based on this dataset, we propose SVGen, an end-to-end generative model capable of directly converting natural language descriptions into SVG code. This design addresses the challenges of generating semantically accurate vector graphics while preserving complete structural information. We explored various training strategies and introduced a progressive curriculum learning approach, optimized with reinforcement learning algorithms. Notably, this study innovatively applies the CoT paradigm to vector graphics generation, effectively enhancing both the accuracy and interpretability of SVG synthesis. Experimental validation demonstrates that SVGen exhibits significant advantages over general large models in terms of SVG generation quality, while also surpassing optimization-based rendering methods in generation efficiency. The proposed method enables intelligent conversion between natural language and vector graphics, enabling novel workflows like real-time AI-assisted design iteration. Code, model, and data is released at: https://github.com/gitcat-404/SVGen
Artistic styles are defined by both their structural and appearance elements. Existing neural stylization techniques primarily focus on transferring appearance-level features such as color and texture, often neglecting the equally crucial aspect of structural stylization. To address this gap, we introduce DiffArtist, the first 2D stylization method to offer fine-grained, disentangled control over both structure and appearance style strength. This dual controllability is achieved by representing structure and appearance generation as separate diffusion processes, necessitating no further tuning or additional adapters. To properly evaluate this new capability of dual stylization, we further propose a Multimodal LLM-based stylization evaluator that aligns significantly better with human preferences than existing metrics. Extensive analysis shows that DiffArtist achieves superior style fidelity and dual-controllability compared to state-of-the-art methods. Its text-driven, training-free design and unprecedented dual controllability make it a powerful and interactive tool for various creative applications. Project homepage: https://diffusionartist.github.io.
Diffusion Transformer (DiT) is a crucial method for content generation. However, it needs a lot of time to sample. Many studies have attempted to use caching to reduce the time consumption of sampling. Existing caching methods accelerate generation by reusing DiT features from the previous time step and skipping calculations in the next, but they tend to locate and cache low-error modules without focusing on reducing caching-induced errors, resulting in a sharp decline in generated content quality when increasing caching intensity. To solve this problem, we propose the Error-Optimized Cache (EOC). This method introduces three key improvements: (1) Prior knowledge extraction: Extract and process the caching differences; (2) A judgment method for cache optimization: Determine whether certain caching steps need to be optimized; (3) Cache optimization: reduce caching errors. Experiments show that this algorithm significantly reduces the error accumulation caused by caching, especially excessive caching. On the ImageNet dataset, without substantially increasing the computational load, this method improves the FID↓ of the generated images when the rule-based model FORA has a caching level of 75%, 50%, and 25%, and the training-based model Learning-to-cache has a caching level of 22%. Specifically, the FID↓ values change from 30.454 to 21.690 (28.8%), from 6.857 to 5.821 (15.1%), from 3.870 to 3.692 (4.6%), and from 3.539 to 3.451 (2.5%) respectively. Code is available at https://github.com/qiujx0520/EOC_MM2025.git.
Recent advancements in one-shot head avatar generation and animation have garnered significant attention. However, previous works primarily focus on maintaining consistency in expression and pose between the output and driving images, with limited exploration of two crucial factors: emotion and style. In this paper, we introduce GOES, an 3D Gaussian based One-shot head animation framework for any Emotion and any Style. To achieve low rendering consumption and high reenactment speeds, we incorporate 3D Gaussian techniques into our method. Compared to controlling facial emotions with a single label, using an image as the emotion source enables more precise and fine-grained emotional expression modeling. To accurately extract emotion features from any given image, we design an efficient emotion encoder. Based on this module, we employ a deformation predictor to achieve the emotion-driven deformation of facial 3D points. Regarding stylization, directly using style features to control the deformation of 3D Gaussian parameters results in global color changes. However, facial stylization requires region-specific color transformations. To address this, we propose a Global-to-Point mapping network, which maps the global style feature to each 3D Gaussian points. This module enables precise local style adaptation across different regions of the head avatar. Experimental results demonstrate that our approach outperforms existing methods in terms of facial reconstruction quality and expression accuracy, while also supporting customization of arbitrary emotions and styles.
With the advancement of autonomous driving technology, there is an increasing demand for high-quality and diverse images of road traffic scenes. Style transfer techniques can be employed to synthesize large-scale datasets. However, existing image style transfer methods often exhibit suboptimal performance in transferring styles for road scenes, frequently struggling to maintain structural consistency. In this paper, we propose a novel network architecture for unsupervised image style transfer named SVDGNet. This architecture dynamically adjusts the weights of different image regions during model training by calculating the Shapley values for the source and target domain images. We also employ a pre-trained diffusion model to generate better-stylized images. The experimental results demonstrate that the proposed method achieves better performance compared to the existing methods, which can preserve the structural consistency of the source domain images while providing impressive style transfer results.
Optimal Transport (OT) has emerged as a principled framework for learning mappings between probability distributions by minimizing transportation costs. While neural OT methods have achieved remarkable success in dual-domain (N=2) image-to-image (I2I) translation, their extension to multi-domain settings (N>2) remains challenging due to the quadratic complexity (O(N2)), leading to computational inefficiency and poor scalability. In this work, we propose Diffusion-Cascaded Neural Optimal Transport (DCNOT), a novel approach that reduces the complexity of multi-domain I2I translation to linear (O(N)) leveraging the contracting properties of the forward diffusion process and a cascaded OT strategy. We first prove theoretically that the Wasserstein-2 distance between domains contracts progressively under diffusion noise injection, enabling the alignment of all domains to a shared approximate domain. The remaining distributional shifts are then decomposed into smaller, more tractable gaps bridged via cascaded neural OT mappings, ensuring both efficiency and fidelity. Extensive experiments on synthetic and real-world benchmarks demonstrate that DCNOT achieves state-of-the-art scalability in multi-domain translation while preserving or surpassing the quality of prior OT-based methods. Our work establishes a new paradigm for scalable multi-domain learning with optimal transport.
In low-light image enhancement, Retinex-based deep learning methods have garnered significant attention due to their exceptional interpretability. These methods decompose images into mutually independent illumination and reflectance components, allows each component to be enhanced separately. In fact, achieving perfect decomposition of illumination and reflectance components proves to be quite challenging, with some residuals still existing after decomposition. In this paper, we formally name these residuals as inter-component residuals (ICR), which has been largely underestimated by previous methods. In our investigation, ICR not only affects the accuracy of the decomposition but also causes enhanced components to deviate from the ideal outcome, ultimately reducing the final synthesized image quality. To address this issue, we propose a novel Inter-correction Retinex model (IRetinex) to alleviate ICR during the decomposition and enhancement stage. In the decomposition stage, we leverage inter-component residual reduction module to reduce the feature similarity between illumination and reflectance components. In the enhancement stage, we utilize the feature similarity between the two components to detect and mitigate the impact of ICR within each enhancement unit. Extensive experiments on three low-light benchmark datasets demonstrated that by reducing ICR, our method outperforms state-of-the-art approaches both qualitatively and quantitatively. Our code is available at: https://github.com/caoluyang0830/IRetinex.git.
The rapid development of music diffusion models has provided diverse paths for music creation transformations. However, existing methods still lack continuous strength regulation over stylistic attributes-specifically, they cannot achieve scalable adjustment of intensity (e.g., smooth transitions between ''gentle'' and ''intense'' jazz) while preserving spectral-temporal coherence. To address this, we propose RLScale-LoRA, a two-stage finetuning framework built on a structurally modified low-rank adaptation (LoRA) architecture with scale layers. In Stage 1, we finetune the modified LoRA to specialize in capturing attribute-aware latent spaces on unseen/seen music data. Stage 2 trains lightweight scale layers via proximal policy optimization (PPO), where reward functions enforce intermediate spectral-temporal state stability. Therefore, our RLScale-LoRA achieves precise, continuous music attribute transformations. Extensive experiments on Mtg-Jamendo and MedleyMD-Prompts datasets demonstrate RLScale-LoRA's superiority in granularity and coherence.
In this paper, we present LaVieID, a novel local a utoregressive vi deo diffusion framework designed to tackle the challenging id entity-preserving text-to-video task. The key idea of LaVieID is to mitigate the loss of identity information inherent in the stochastic global generation process of diffusion transformers (DiTs) from both spatial and temporal perspectives. Specifically, unlike the global and unstructured modeling of facial latent states in existing DiTs, LaVieID introduces a local router to explicitly represent latent states by weighted combinations of fine-grained local facial structures. This alleviates undesirable feature interference and encourages DiTs to capture distinctive facial characteristics. Furthermore, a temporal autoregressive module is integrated into LaVieID to refine denoised latent tokens before video decoding. This module divides latent tokens temporally into chunks, exploiting their long-range temporal dependencies to predict biases for rectifying tokens, thereby significantly enhancing inter-frame identity consistency. Consequently, LaVieID can generate high-fidelity personalized videos and achieve state-of-the-art performance. Our code and models are available at https://github.com/ssugarwh/LaVieID.
Recent advances in text-to-image diffusion models have demonstrated remarkable capabilities in generating high-quality visual content with style and feature controlled. A fundamental challenge remains in simultaneously maintaining three critical properties of generated image sequences: (1) fine-grained style control, (2) strict image-prompt alignment, and (3) cross-image content coherence. To overcome the challenge, we leverage AnyStyleDiffusion to overcome the challenge. Specifically, we interpret any artistic style required by users on generated image as a feature in models' weight space. Interpolation between weight space obtains models expressing middle styles with linear transition. Hyper-receptive Motion Layers is proposed to align outputs of diverse weight spaces, operating as adaptive style modulators. These HRMLs are separated from interpolated diffusion models, leveraging zero-shot compatibility with existing model checkpoints. By employing Homogeneous Stable Diffusion, direct interpolation on weight space is avoided to improve synthesis efficiency. Comprehensive evaluations across personalized models demonstrate our method's superiority in generating content-coherent sequences with dynamic style transformations. Code will be released at https://github.com/shermandozer/AnyStyleDiffusion.git.
Recent advances in image editing systems reveal critical limitations in handling complex real-world scenarios requiring multimodal condition controls. While text instructions enable broad semantic guidance, visual examples provide precise visual reference in specific scenarios, existing unimodal approaches fail to synergize these complementary modalities effectively. We propose EditMaster, a unified framework that integrates text and visual controls through multimodal instruction learning, enabling precise image manipulation with bidirectional consistency. Our framework introduces three core innovations: A multimodal large language model enhanced with extended visual tokens replaces CLIP text encoders, generating pre-edited visual guidance that aligns textual commands with visual examples to guide diffusion model toward high-quality outputs; The Mask-Based Decoupled Residual Exemplar-Attention module preserves unedited regions through spatial masking while integrating visual details via residual pathways; A systematic data construction method converts unimodal editing datasets into a task-specific multimodal dataset, eliminating the need for de novo data construction. Experiments show that our approach outperforms unimodal baselines and excels in complex multimodal instruction editing, setting a new benchmark for this field.
Compositional Customized Image Generation aims to customize multiple target concepts within generation content, which has gained attention for its wild application. Though a great success, existing approaches mainly concentrate on the target entity's appearance preservation, while neglecting the fine-grained interaction control among target entities. To enable the model of such interaction control capability, we focus on human object interaction scenario and propose the task of Customized Human Object Interaction Image Generation (CHOI), which simultaneously requires identity preservation for target human object and the interaction semantic control between them. We attribute two primary challenges of CHOI as follows: (1) the simultaneous identity preservation and interaction control demands require the model to decompose the human object into self-contained identity features and pose-oriented interaction features, while the current HOI image datasets fail to provide ideal samples for such feature-decomposed learning. (2) inappropriate spatial configuration between human and object may lead to the lack of desired interaction semantics, as it may provide wrong hints on the human object body parts crucial for interaction semantic expression. To tackle the above issues, we first collect and process a large-scale dataset, where each sample encompasses the same pair of human object involving different interactive poses. Such data is tailored for CHOI training, from where the model can learn how to decompose identity features and interaction features for target human and object. Then to provide appropriate spatial configuration for interaction semantic expression, we design a two-stage model Interact-Custom, which firstly explicitly model the spatial configuration by generating a foreground mask depicting the interaction behavior, then under the guidance of this mask, we generate the target human object interacting while preserving their identities features. Furthermore, if the background image and the union location of where the target human object should appear are provided by users, Interact-Custom also provides the optional functionality to specify them, offering high content controllability. Extensive experiments on our tailored metrics for CHOI task demonstrate the effectiveness of our approach. Our code is available at https://github.com/XZPKU/Inter-custom.git