Recent self-training techniques have shown notable improvements in unsupervised domain adaptation for 3D object detection (3D UDA). These techniques typically select pseudo labels i.e. 3D boxes to supervise models for the target domain. However this selection process inevitably introduces unreliable 3D boxes in which 3D points cannot be definitively assigned as foreground or background. Previous techniques mitigate this by reweighting these boxes as pseudo labels but these boxes can still poison the training process. To resolve this problem in this paper we propose a novel pseudo label refinery framework. Specifically in the selection process to improve the reliability of pseudo boxes we propose a complementary augmentation strategy. This strategy involves either removing all points within an unreliable box or replacing it with a high-confidence box. Moreover the point numbers of instances in high-beam datasets are considerably higher than those in low-beam datasets also degrading the quality of pseudo labels during the training process. We alleviate this issue by generating additional proposals and aligning RoI features across different domains. Experimental results demonstrate that our method effectively enhances the quality of pseudo labels and consistently surpasses the state-of-the-art methods on six autonomous driving benchmarks. Code will be available at https://github.com/Zhanwei-Z/PERE.
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Improving the Generalization of Segmentation Foundation Model under Distribution Shift via Weakly Supervised Adaptation
PDF ↗The success of large language models has inspired the computer vision community to explore image segmentation foundation model that is able to zero/few-shot generalize through prompt engineering. Segment-Anything (SAM) among others is the state-of-the-art image segmentation foundation model demonstrating strong zero/few-shot generalization. Despite the success recent studies reveal the weakness of SAM under strong distribution shift. In particular SAM performs awkwardly on corrupted natural images camouflaged images medical images etc. Motivated by the observations we aim to develop a self-training based strategy to adapt SAM to target distribution. Given the unique challenges of large source dataset high computation cost and incorrect pseudo label we propose a weakly supervised self-training architecture with anchor regularization and low-rank finetuning to improve the robustness and computation efficiency of adaptation. We validate the effectiveness on 5 types of downstream segmentation tasks including natural clean/corrupted images medical images camouflaged images and robotic images. Our proposed method is task-agnostic in nature and outperforms pre-trained SAM and state-of-the-art domain adaptation methods on almost all downstream tasks with the same testing prompt inputs.
Diffusion models have achieved great success in synthesizing high-quality images. However generating high-resolution images with diffusion models is still challenging due to the enormous computational costs resulting in a prohibitive latency for interactive applications. In this paper we propose DistriFusion to tackle this problem by leveraging parallelism across multiple GPUs. Our method splits the model input into multiple patches and assigns each patch to a GPU. However naively implementing such an algorithm breaks the interaction between patches and loses fidelity while incorporating such an interaction will incur tremendous communication overhead. To overcome this dilemma we observe the high similarity between the input from adjacent diffusion steps and propose Displaced Patch Parallelism which takes advantage of the sequential nature of the diffusion process by reusing the pre-computed feature maps from the previous timestep to provide context for the current step. Therefore our method supports asynchronous communication which can be pipelined by computation. Extensive experiments show that our method can be applied to recent Stable Diffusion XL with no quality degradation and achieve up to a 6.1x speedup on eight NVIDIA A100s compared to one. Our code is publicly available at https://github.com/mit-han-lab/distrifuser.
The proliferation of large-scale AI models trained on extensive datasets has revolutionized machine learning. With these models taking on increasingly central roles in various applications the need to understand their behavior and enhance interpretability has become paramount. To investigate the impact of changes in training data on a pre-trained model a common approach is leave-one-out retraining. This entails systematically altering the training dataset by removing specific samples to observe resulting changes within the model. However retraining the model for each altered dataset presents a significant computational challenge given the need to perform this operation for every dataset variation. In this paper we introduce an efficient framework for assessing data impact comprising offline training and online evaluation stages. During the offline training phase we approximate the influence of training data on the target model through a distilled synset formulated as a reversed gradient matching problem. For online evaluation we expedite the leave-one-out process using the synset which is then utilized to compute the attribution matrix based on the evaluation objective. Experimental evaluations including training data attribution and assessments of data quality demonstrate that our proposed method achieves comparable model behavior evaluation while significantly speeding up the process compared to the direct retraining method.
3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes e.g. arcades spas and museums adjust the designs for styles and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (i.e. GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI training agents to navigate in novel scenes like music rooms and daycares without human-constructed data which is a significant step forward in developing general-purpose embodied agents.
VMC: Video Motion Customization using Temporal Attention Adaption for Text-to-Video Diffusion Models
PDF ↗Text-to-video diffusion models have advanced video generation significantly. However customizing these models to generate videos with tailored motions presents a substantial challenge. In specific they encounter hurdles in (1) accurately reproducing motion from a target video and (2) creating diverse visual variations. For example straightforward extensions of static image customization methods to video often lead to intricate entanglements of appearance and motion data. To tackle this here we present the Video Motion Customization (VMC) framework a novel one-shot tuning approach crafted to adapt temporal attention layers within video diffusion models. Our approach introduces a novel motion distillation objective using residual vectors between consecutive noisy latent frames as a motion reference. The diffusion process then preserve low-frequency motion trajectories while mitigating high-frequency motion-unrelated noise in image space. We validate our method against state-of-the-art video generative models across diverse real-world motions and contexts. Our codes and data can be found at: https://video-motion-customization.github.io/
FreeControl: Training-Free Spatial Control of Any Text-to-Image Diffusion Model with Any Condition
PDF ↗Recent approaches such as ControlNet offer users fine-grained spatial control over text-to-image (T2I) diffusion models. However auxiliary modules have to be trained for each spatial condition type model architecture and checkpoint putting them at odds with the diverse intents and preferences a human designer would like to convey to the AI models during the content creation process. In this work we present FreeControl a training-free approach for controllable T2I generation that supports multiple conditions architectures and checkpoints simultaneously. FreeControl enforces structure guidance to facilitate the global alignment with a guidance image and appearance guidance to collect visual details from images generated without control. Extensive qualitative and quantitative experiments demonstrate the superior performance of FreeControl across a variety of pre-trained T2I models. In particular FreeControl enables convenient training-free control over many different architectures and checkpoints allows the challenging input conditions on which most of the existing training-free methods fail and achieves competitive synthesis quality compared to training-based approaches. Project page:https://genforce.github.io/freecontrol/.
In this paper we introduce the problem of zero-shot text-guided exploration of the solutions to open-domain image super-resolution. Our goal is to allow users to explore diverse semantically accurate reconstructions that preserve data consistency with the low-resolution inputs for different large downsampling factors without explicitly training for these specific degradations. We propose two approaches for zero-shot text-guided super-resolution - i) modifying the generative process of text-to-image (T2I) diffusion models to promote consistency with low-resolution inputs and ii) incorporating language guidance into zero-shot diffusion-based restoration methods. We show that the proposed approaches result in diverse solutions that match the semantic meaning provided by the text prompt while preserving data consistency with the degraded inputs. We evaluate the proposed baselines for the task of extreme super-resolution and demonstrate advantages in terms of restoration quality diversity and explorability of solutions.
Boosting Spike Camera Image Reconstruction from a Perspective of Dealing with Spike Fluctuations
PDF ↗As a bio-inspired vision sensor with ultra-high speed spike cameras exhibit great potential in recording dynamic scenes with high-speed motion or drastic light changes. Different from traditional cameras each pixel in spike cameras records the arrival of photons continuously by firing binary spikes at an ultra-fine temporal granularity. In this process multiple factors impact the imaging including the photons' Poisson arrival thermal noises from circuits and quantization effects in spike readout. These factors introduce fluctuations to spikes making the recorded spike intervals unstable and unable to reflect accurate light intensities. In this paper we present an approach to deal with spike fluctuations and boost spike camera image reconstruction. We first analyze the quantization effects and reveal the unbiased estimation attribute of the reciprocal of differential of spike firing time (DSFT). Based on this we propose a spike representation module to use DSFT with multiple orders for fluctuation suppression where DSFT with higher orders indicates spike integration duration between multiple spikes. We also propose a module for inter-moment feature alignment at multiple granularities. The coarser alignment is based on patch-level cross-attention with a local search strategy and the finer alignment is based on deformable convolution at the pixel level. Experimental results demonstrate the effectiveness of our method on both synthetic and real-captured data. The source code and dataset are available at https://github.com/ruizhao26/BSF.
Adversarial distillation (AD) is a highly effective method for enhancing the robustness of small models. Contrary to expectations a high-performing teacher model does not always result in a more robust student model. This is due to two main reasons. First when there are significant differences in predictions between the teacher model and the student model exact matching of predicted values using KL divergence interferes with training leading to poor performance of existing methods. Second matching solely based on the output prevents the student model from fully understanding the behavior of the teacher model. To address these challenges this paper proposes a novel AD method named SmaraAD. During the training process we facilitate the student model in better understanding the teacher model's behavior by aligning the attribution region that the student model focuses on with that of the teacher model. Concurrently we relax the condition of exact matching in KL divergence and replace it with a more flexible matching criterion thereby enhancing the model's robustness. Extensive experiments substantiate the effectiveness of our method in improving the robustness of small models outperforming previous SOTA methods.
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However current text-to-4D methods face a three-way tradeoff between the quality of scene appearance 3D structure and motion. For example text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure---but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion but poorer appearance and 3D structure. While these models have complementary strengths they also have opposing weaknesses making it difficult to combine them in a way that alleviates this three-way tradeoff. Here we introduce hybrid score distillation sampling an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS we demonstrate synthesis of 4D scenes with compelling appearance 3D structure and motion.
Previous advances in vehicle re-identification (ReID) are mostly reported under favorable lighting conditions while cross-day-and-night performance is neglected which greatly hinders the development of related traffic intelligence applications. This work instead develops a novel Day-Night Dual-domain Modulation (DNDM) vehicle re-identification framework for day-night cross-domain traffic scenarios. Specifically a unique night-domain glare suppression module is provided to attenuate the headlight glare from raw nighttime vehicle images. To enhance vehicle features under low-light environments we propose a dual-domain structure enhancement module in the feature extractor which enhances geometric structures between appearance features. To alleviate day-night domain discrepancies we develop a cross-domain class awareness module that facilitates the interaction between appearance and structure features in both domains. In this work we address the Day-Night cross-domain ReID (DN-ReID) problem and provide a new cross-domain dataset named DN-Wild including day and night images of 2286 identities giving in total 85945 daytime images and 54952 nighttime images. Furthermore we also take into account the matter of balance between day and night samples and provide a dataset called DN-348. Exhaustive experiments demonstrate the robustness of the proposed framework in the DN-ReID problem. The code and benchmark are released at https://github.com/chenjingong/DN-ReID.
We explore the boundaries of scaling up a multilingual vision and language model both in terms of size of the components and the breadth of its training task mixture. Our model achieves new levels of performance on a wide-range of varied and complex tasks including multiple image-based captioning and question-answering tasks image-based document understanding and few-shot (in-context) learning as well as object detection video question answering and video captioning. Our model advances the state-of-the-art on most vision-and-language benchmarks considered (20+ of them). Finally we observe emerging capabilities such as complex counting and multilingual object detection tasks that are not explicitly in the training mix.
We introduce WonderJourney a modular framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes and a large VLM to verify the generated scenes. We show compelling diverse visual results across various scene types and styles forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney.
We present a method for reconstructing 3D shape of arbitrary Lambertian objects based on measurements by miniature energy-efficient low-cost single-photon cameras. These cameras operating as time resolved image sensors illuminate the scene with a very fast pulse of diffuse light and record the shape of that pulse as it returns back from the scene at a high temporal resolution. We propose to model this image formation process account for its non-idealities and adapt neural rendering to reconstruct 3D geometry from a set of spatially distributed sensors with known poses. We show that our approach can successfully recover complex 3D shapes from simulated data. We further demonstrate 3D object reconstruction from real-world captures utilizing measurements from a commodity proximity sensor. Our work draws a connection between image-based modeling and active range scanning and offers a step towards 3D vision with single-photon cameras.
Absolute pose regression (APR) estimates global pose in an end-to-end manner achieving impressive results in learn-based LiDAR localization. However compared to the top-performing methods reliant on 3D-3D correspondence matching APR's accuracy still has room for improvement. We recognize APR's lack of robust features learning and iterative denoising process leads to suboptimal results. In this paper we propose DiffLoc a novel framework that formulates LiDAR localization as a conditional generation of poses. First we propose to utilize the foundation model and static-object-aware pool to learn robust features. Second we incorporate the iterative denoising process into APR via a diffusion model conditioned on the learned geometrically robust features. In addition due to the unique nature of diffusion models we propose to adapt our models to two additional applications: (1) using multiple inferences to evaluate pose uncertainty and (2) seamlessly introducing geometric constraints on denoising steps to improve prediction accuracy. Extensive experiments conducted on the Oxford Radar RobotCar and NCLT datasets demonstrate that DiffLoc outperforms better than the stateof-the-art methods. Especially on the NCLT dataset we achieve 35% and 34.7% improvement on position and orientation accuracy respectively. Our code is released at https://github.com/liw95/DiffLoc.
We present Zero-Painter a novel training-free framework for layout-conditional text-to-image synthesis that facilitates the creation of detailed and controlled imagery from textual prompts. Our method utilizes object masks and individual descriptions coupled with a global text prompt to generate images with high fidelity. Zero-Painter employs a two-stage process involving our novel Prompt-Adjusted Cross-Attention (PACA) and Region-Grouped Cross-Attention (ReGCA) blocks ensuring precise alignment of generated objects with textual prompts and mask shapes. Our extensive experiments demonstrate that Zero-Painter surpasses current state-of-the-art methods in preserving textual details and adhering to mask shapes. We will make the codes and the models publicly available.
Neural field is an emerging paradigm in data representation that trains a neural network to approximate the given signal. A key obstacle that prevents its widespread adoption is the encoding speed---generating neural fields requires an overfitting of a neural network which can take a significant number of SGD steps to reach the desired fidelity level. In this paper we delve into the impacts of data transformations on the speed of neural field training specifically focusing on how permuting pixel locations affect the convergence speed of SGD. Counterintuitively we find that randomly permuting the pixel locations can considerably accelerate the training. To explain this phenomenon we examine the neural field training through the lens of PSNR curves loss landscapes and error patterns. Our analyses suggest that the random pixel permutations remove the easy-to-fit patterns which facilitate easy optimization in the early stage but hinder capturing fine details of the signal.
Text-to-image (T2I) generative models have attracted significant attention and found extensive applications within and beyond academic research. For example the Civitai community a platform for T2I innovation currently hosts an impressive array of 74492 distinct models. However this diversity presents a formidable challenge in selecting the most appropriate model and parameters a process that typically requires numerous trials. Drawing inspiration from the tool usage research of large language models (LLMs) we introduce DiffAgent an LLM agent designed to screen the accurate selection in seconds via API calls. DiffAgent leverages a novel two-stage training framework SFTA enabling it to accurately align T2I API responses with user input in accordance with human preferences. To train and evaluate DiffAgent's capabilities we present DABench a comprehensive dataset encompassing an extensive range of T2I APIs from the community. Our evaluations reveal that DiffAgent not only excels in identifying the appropriate T2I API but also underscores the effectiveness of the SFTA training framework. Codes are available at https://github.com/OpenGVLab/DiffAgent.
Human image editing includes tasks like changing a person's pose their clothing or editing the image according to a text prompt. However prior work often tackles these tasks separately overlooking the benefit of mutual reinforcement from learning them jointly. In this paper we propose UniHuman a unified model that addresses multiple facets of human image editing in real-world settings. To enhance the model's generation quality and generalization capacity we leverage guidance from human visual encoders and introduce a lightweight pose-warping module that can exploit different pose representations accommodating unseen textures and patterns. Furthermore to bridge the disparity between existing human editing benchmarks with real-world data we curated 400K high-quality human image-text pairs for training and collected 2K human images for out-of-domain testing both encompassing diverse clothing styles backgrounds and age groups. Experiments on both in-domain and out-of-domain test sets demonstrate that UniHuman outperforms task-specific models by a significant margin. In user studies UniHuman is preferred by the users in an average of 77% of cases. Our project is available at https://github.com/NannanLi999/UniHuman.