Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this we propose MotionEditor the first diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor both qualitatively and quantitatively. To the best of our knowledge MotionEditor is the first to use diffusion models specifically for video motion editing considering the origin dynamic background and camera movement.
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Current 3D stylization methods often assume static scenes which violates the dynamic nature of our real world. To address this limitation we present S-DyRF a reference-based spatio-temporal stylization method for dynamic neural radiance fields. However stylizing dynamic 3D scenes is inherently challenging due to the limited availability of stylized reference images along the temporal axis. Our key insight lies in introducing additional temporal cues besides the provided reference. To this end we generate temporal pseudo-references from the given stylized reference. These pseudo-references facilitate the propagation of style information from the reference to the entire dynamic 3D scene. For coarse style transfer we enforce novel views and times to mimic the style details present in pseudo-references at the feature level. To preserve high-frequency details we create a collection of stylized temporal pseudo-rays from temporal pseudo-references. These pseudo-rays serve as detailed and explicit stylization guidance for achieving fine style transfer. Experiments on both synthetic and real-world datasets demonstrate that our method yields plausible stylized results of space-time view synthesis on dynamic 3D scenes.
MRFP: Learning Generalizable Semantic Segmentation from Sim-2-Real with Multi-Resolution Feature Perturbation
PDF ↗Deep neural networks have shown exemplary performance on semantic scene understanding tasks on source domains but due to the absence of style diversity during training enhancing performance on unseen target domains using only single source domain data remains a challenging task. Generation of simulated data is a feasible alternative to retrieving large style-diverse real-world datasets as it is a cumbersome and budget-intensive process. However the large domain-specific inconsistencies between simulated and real-world data pose a significant generalization challenge in semantic segmentation. In this work to alleviate this problem we propose a novel Multi-Resolution Feature Perturbation (MRFP) technique to randomize domain-specific fine-grained features and perturb style of coarse features. Our experimental results on various urban-scene segmentation datasets clearly indicate that along with the perturbation of style-information perturbation of fine-feature components is paramount to learn domain invariant robust feature maps for semantic segmentation models. MRFP is a simple and computationally efficient transferable module with no additional learnable parameters or objective functions that helps state-of-the-art deep neural networks to learn robust domain invariant features for simulation-to-real semantic segmentation. Code is available at https://github.com/airl-iisc/MRFP.
Human action anticipation aims at predicting what people will do in the future based on past observations. In this paper we introduce Uncertainty-aware Action Decoupling Transformer (UADT) for action anticipation. Unlike existing methods that directly predict action in a verb-noun pair format we decouple the action anticipation task into verb and noun anticipations separately. The objective is to make the two decoupled tasks assist each other and eventually improve the action anticipation task. Specifically we propose a two-stream Transformer-based architecture which is composed of a verb-to-noun model and a noun-to-verb model. The verb-to-noun model leverages the verb information to improve the noun prediction and the other way around. We extend the model in a probabilistic manner and quantify the predictive uncertainty of each decoupled task to select features. In this way the noun prediction leverages the most informative and redundancy-free verb features and verb prediction works similarly. Finally the two streams are combined dynamically based on their uncertainties to make the joint action anticipation. We demonstrate the efficacy of our method by achieving state-of-the-art performance on action anticipation benchmarks including EPIC-KITCHENS EGTEA Gaze+ and 50-Salads.
Co-salient object detection (CoSOD) aims to identify the common and salient (usually in the foreground) regions across a given group of images. Although achieving significant progress state-of-the-art CoSODs could be easily affected by some adversarial perturbations leading to substantial accuracy reduction. The adversarial perturbations can mislead CoSODs but do not change the high-level semantic information (e.g. concept) of the co-salient objects. In this paper we propose a novel robustness enhancement framework by first learning the concept of the co-salient objects based on the input group images and then leveraging this concept to purify adversarial perturbations which are subsequently fed to CoSODs for robustness enhancement. Specifically we propose CosalPure containing two modules i.e. group-image concept learning and concept-guided diffusion purification. For the first module we adopt a pre-trained text-to-image diffusion model to learn the concept of co-salient objects within group images where the learned concept is robust to adversarial examples. For the second module we map the adversarial image to the latent space and then perform diffusion generation by embedding the learned concept into the noise prediction function as an extra condition. Our method can effectively alleviate the influence of the SOTA adversarial attack containing different adversarial patterns including exposure and noise. The extensive results demonstrate that our method could enhance the robustness of CoSODs significantly.
A Call to Reflect on Evaluation Practices for Age Estimation: Comparative Analysis of the State-of-the-Art and a Unified Benchmark
PDF ↗Comparing different age estimation methods poses a challenge due to the unreliability of published results stemming from inconsistencies in the benchmarking process. Previous studies have reported continuous performance improvements over the past decade using specialized methods; however our findings challenge these claims. This paper identifies two trivial yet persistent issues with the currently used evaluation protocol and describes how to resolve them. We offer an extensive comparative analysis for state-of-the-art facial age estimation methods. Surprisingly we find that the performance differences between the methods are negligible compared to the effect of other factors such as facial alignment facial coverage image resolution model architecture or the amount of data used for pretraining. We use the gained insights to propose using FaRL as the backbone model and demonstrate its effectiveness on all public datasets. We make the source code and exact data splits public on GitHub and in the supplementary material.
For text-to-video retrieval (T2VR) which aims to retrieve unlabeled videos by ad-hoc textual queries CLIP-based methods currently lead the way. Compared to CLIP4Clip which is efficient and compact state-of-the-art models tend to compute video-text similarity through fine-grained cross-modal feature interaction and matching putting their scalability for large-scale T2VR applications into doubt. We propose TeachCLIP enabling a CLIP4Clip based student network to learn from more advanced yet computationally intensive models. In order to create a learning channel to convey fine-grained cross-modal knowledge from a heavy model to the student we add to CLIP4Clip a simple Attentional frame-Feature Aggregation (AFA) block which by design adds no extra storage / computation overhead at the retrieval stage. Frame-text relevance scores calculated by the teacher network are used as soft labels to supervise the attentive weights produced by AFA. Extensive experiments on multiple public datasets justify the viability of the proposed method. TeachCLIP has the same efficiency and compactness as CLIP4Clip yet has near-SOTA effectiveness.
Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions which can be restricting in many applications involving head-mounted devices. In response to the existing limitations this paper 1) introduces a new problem i.e. 3D human motion capture from an egocentric monocular event camera with a fisheye lens and 2) proposes the first approach to it called EventEgo3D (EE3D). Event streams have high temporal resolution and provide reliable cues for 3D human motion capture under high-speed human motions and rapidly changing illumination. The proposed EE3D framework is specifically tailored for learning with event streams in the LNES representation enabling high 3D reconstruction accuracy. We also design a prototype of a mobile head-mounted device with an event camera and record a real dataset with event observations and the ground-truth 3D human poses (in addition to the synthetic dataset). Our EE3D demonstrates robustness and superior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz.
Recent literature has demonstrated that vision transformers (VITs) exhibit superior performance compared to convolutional neural networks (CNNs). The majority of recent research on adversarial robustness however has predominantly focused on CNNs. In this work we bridge this gap by analyzing the effectiveness of existing attacks on VITs. We demonstrate that due to the softmax computations in every attention block in VITs they are inherently vulnerable to floating point underflow errors. This can lead to a gradient masking effect resulting in suboptimal attack strength of well-known attacks like PGD Carlini and Wagner (CW) GAMA and Patch attacks. Motivated by this we propose Adaptive Attention Scaling (AAS) attack that can automatically find the optimal scaling factors of pre-softmax outputs using gradient-based optimization. We show that the proposed simple strategy can be incorporated with any existing adversarial attacks as well as adversarial training methods and achieved improved performance. On VIT-B16 we demonstrate an improved attack strength of upto 2.2% on CIFAR10 and upto 2.9% on CIFAR100 by incorporating the proposed AAS attack with state-of-the-art single attack methods like GAMA attack. Further we utilise the proposed AAS attack for every few epochs in existing adversarial training methods which is termed as Adaptive Attention Scaling Adversarial Training (AAS-AT). On incorporating AAS-AT with existing methods we outperform them on VITs over 1.3-3.5% on CIFAR10. We observe improved performance on ImageNet-100 as well.
Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency
PDF ↗We propose a voxel-based optimization framework ReVoRF for few-shot radiance fields that strategically addresses the unreliability in pseudo novel view synthesis. Our method pivots on the insight that relative depth relationships within neighboring regions are more reliable than the absolute color values in disoccluded areas. Consequently we devise a bilateral geometric consistency loss that carefully navigates the trade-off between color fidelity and geometric accuracy in the context of depth consistency for uncertain regions. Moreover we present a reliability-guided learning strategy to discern and utilize the variable quality across synthesized views complemented by a reliability-aware voxel smoothing algorithm that smoothens the transition between reliable and unreliable data patches. Our approach allows for a more nuanced use of all available data promoting enhanced learning from regions previously considered unsuitable for high-quality reconstruction. Extensive experiments across diverse datasets reveal that our approach attains significant gains in efficiency and accuracy delivering rendering speeds of 3 FPS 7 mins to train a 360deg scene and a 5% improvement in PSNR over existing few-shot methods. Code is available at https://github.com/HKCLynn/ReVoRF
Long-tail class incremental learning (LT-CIL) is designed to perpetually acquire novel knowledge from an imbalanced and perpetually evolving data stream while ensuring the retention of previously acquired knowledge. The existing method only re-balances data distribution and ignores exploring the potential relationship between different samples causing non-robust representations and even severe forgetting in classes with few samples. In this paper we constructed two parallel spaces simultaneously: 1) Sub-prototype space and 2) Reminiscence space to learn robust representations while alleviating forgetfulness. Concretely we advance the concept of the sub-prototype space which amalgamates insights from diverse classes. This integration facilitates the mutual complementarity of varied knowledge thereby augmenting the attainment of more robust representations. Furthermore we introduce the reminiscence space which encapsulates each class distribution aiming to constraint model optimization and mitigate the phenomenon of forgetting. The tandem utilization of the two parallel spaces effectively alleviates the adverse consequences associated with imbalanced data distribution preventing forgetting without needing replay examples. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various benchmarks.
Existing prompt learning methods have shown certain capabilities in Out-of-Distribution (OOD) detection but the lack of OOD images in the target dataset in their training can lead to mismatches between OOD images and In-Distribution (ID) categories resulting in a high false positive rate. To address this issue we introduce a novel OOD detection method named 'NegPrompt' to learn a set of negative prompts each representing a negative connotation of a given class label for delineating the boundaries between ID and OOD images. It learns such negative prompts with ID data only without any reliance on external outlier data. Further current methods assume the availability of samples of all ID classes rendering them ineffective in open-vocabulary learning scenarios where the inference stage can contain novel ID classes not present during training. In contrast our learned negative prompts are transferable to novel class labels. Experiments on various ImageNet benchmarks show that NegPrompt surpasses state-of-the-art prompt-learning-based OOD detection methods and maintains a consistent lead in hard OOD detection in closed- and open-vocabulary classification scenarios. Code is available at https://github.com/mala-lab/negprompt.
We propose a novel approach to the action segmentation task for long untrimmed videos based on solving an optimal transport problem. By encoding a temporal consistency prior into a Gromov-Wasserstein problem we are able to decode a temporally consistent segmentation from a noisy affinity/matching cost matrix between video frames and action classes. Unlike previous approaches our method does not require knowing the action order for a video to attain temporal consistency. Furthermore our resulting (fused) Gromov-Wasserstein problem can be efficiently solved on GPUs using a few iterations of projected mirror descent. We demonstrate the effectiveness of our method in an unsupervised learning setting where our method is used to generate pseudo-labels for self-training. We evaluate our segmentation approach and unsupervised learning pipeline on the Breakfast 50-Salads YouTube Instructions and Desktop Assembly datasets yielding state-of-the-art results for the unsupervised video action segmentation task.
We delve into pseudo-labeling for semi-supervised monocular 3D object detection (SSM3OD) and discover two primary issues: a misalignment between the prediction quality of 3D and 2D attributes and the tendency of depth supervision derived from pseudo-labels to be noisy leading to significant optimization conflicts with other reliable forms of supervision. To tackle these issues we introduce a novel decoupled pseudo-labeling (DPL) approach for SSM3OD. Our approach features a Decoupled Pseudo-label Generation (DPG) module designed to efficiently generate pseudo-labels by separately processing 2D and 3D attributes. This module incorporates a unique homography-based method for identifying dependable pseudo-labels in Bird's Eye View (BEV) space specifically for 3D attributes. Additionally we present a Depth Gradient Projection (DGP) module to mitigate optimization conflicts caused by noisy depth supervision of pseudo-labels effectively decoupling the depth gradient and removing conflicting gradients. This dual decoupling strategy--at both the pseudo-label generation and gradient levels--significantly improves the utilization of pseudo-labels in SSM3OD. Our comprehensive experiments on the KITTI benchmark demonstrate the superiority of our method over existing approaches.
Multi-scale Dynamic and Hierarchical Relationship Modeling for Facial Action Units Recognition
PDF ↗Human facial action units (AUs) are mutually related in a hierarchical manner as not only they are associated with each other in both spatial and temporal domains but also AUs located in the same/close facial regions show stronger relationships than those of different facial regions. While none of existing approach thoroughly model such hierarchical inter-dependencies among AUs this paper proposes to comprehensively model multi-scale AU-related dynamic and hierarchical spatio-temporal relationship among AUs for their occurrences recognition. Specifically we first propose a novel multi-scale temporal differencing network with an adaptive weighting block to explicitly capture facial dynamics across frames at different spatial scales which specifically considers the heterogeneity of range and magnitude in different AUs' activation. Then a two-stage strategy is introduced to hierarchically model the relationship among AUs based on their spatial distribution (i.e. local and cross-region AU relationship modelling). Experimental results achieved on BP4D and DISFA show that our approach is the new state-of-the-art in the field of AU occurrence recognition. Our code is publicly available at https://github.com/CVI-SZU/MDHR.
Prior research on deep video compression (DVC) for machine tasks typically necessitates training a unique codec for each specific task mandating a dedicated decoder per task. In contrast traditional video codecs employ a flexible encoder controller enabling the adaptation of a single codec to different tasks through mechanisms like mode prediction. Drawing inspiration from this we introduce an innovative encoder controller for deep video compression for machines. This controller features a mode prediction and a Group of Pictures (GoP) selection module. Our approach centralizes control at the encoding stage allowing for adaptable encoder adjustments across different tasks such as detection and tracking while maintaining compatibility with a standard pre-trained DVC decoder. Empirical evidence demonstrates that our method is applicable across multiple tasks with various existing pre-trained DVCs. Moreover extensive experiments demonstrate that our method outperforms previous DVC by about 25% bitrate for different tasks with only one pre-trained decoder.
The robust association of the same objects across video frames in complex scenes is crucial for many applications especially object tracking. Current methods predominantly rely on labeled domain-specific video datasets which limits cross-domain generalization of learned similarity embeddings. We propose MASA a novel method for robust instance association learning capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM) MASA learns instance-level correspondence through exhausive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method using only unlabelled static images achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences in zero-shot association. Our code is available at https://github.com/siyuanliii/masa.
Monocular depth estimation has experienced significant progress on terrestrial images in recent years thanks to deep learning advancements. But it remains inadequate for underwater scenes primarily due to data scarcity. Given the inherent challenges of light attenuation and backscatter in water acquiring clear underwater images or precise depth is notably difficult and costly. To mitigate this issue learning-based approaches often rely on synthetic data or turn to self- or unsupervised manners. Nonetheless their performance is often hindered by domain gap and looser constraints. In this paper we propose a novel pipeline for generating photorealistic underwater images using accurate terrestrial depth. This approach facilitates the supervised training of models for underwater depth estimation effectively reducing the performance disparity between terrestrial and underwater environments. Contrary to previous synthetic datasets that merely apply style transfer to terrestrial images without scene content change our approach uniquely creates vivid non-existent underwater scenes by leveraging terrestrial depth data through the innovative Stable Diffusion model. Specifically we introduce a specialized Depth2Underwater ControlNet trained on prepared \ Underwater Depth Text\ data triplets for this generation task. Our newly developed dataset Atlantis enables terrestrial depth estimation models to achieve considerable improvements on unseen underwater scenes surpassing their terrestrial pretrained counterparts both quantitatively and qualitatively. Moreover we further show its practical utility by applying the improved depth in underwater image enhancement and its smaller domain gap from the LLVM perspective. Code and dataset are publicly available at https://github.com/zkawfanx/Atlantis.
Due to its promising results density map regression has been widely employed for image-based crowd counting. The approach however often suffers from severe performance degradation when tested on data from unseen scenarios the so-called "domain shift" problem. To address the problem we investigate in this work single domain generalization (SDG) for crowd counting. The existing SDG approaches are mainly for image classification and segmentation and can hardly be extended to our case due to its regression nature and label ambiguity (i.e. ambiguous pixel-level ground truths). We propose MPCount a novel effective SDG approach even for narrow source distribution. MPCount stores diverse density values for density map regression and reconstructs domain-invariant features by means of only one memory bank a content error mask and attention consistency loss. By partitioning the image into grids it employs patch-wise classification as an auxiliary task to mitigate label ambiguity. Through extensive experiments on different datasets MPCount is shown to significantly improve counting accuracy compared to the state of the art under diverse scenarios unobserved in the training data characterized by narrow source distribution. Code is available at https://github.com/Shimmer93/MPCount.
Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from sparse observations to dense full-body motions which endowed inherent ambiguities. To help resolve this ambiguous problem we introduce a new framework to combine rich contextual information provided by scenes to benefit full-body motion tracking from sparse observations. To estimate plausible human motions given sparse tracking signals and 3D scenes we develop \text S ^2Fusion a unified framework fusing \underline S cene and sparse \underline S ignals with a conditional dif\underline Fusion model. \text S ^2Fusion first extracts the spatial-temporal relations residing in the sparse signals via a periodic autoencoder and then produces time-alignment feature embedding as additional inputs. Subsequently by drawing initial noisy motion from a pre-trained prior \text S ^2Fusion utilizes conditional diffusion to fuse scene geometry and sparse tracking signals to generate full-body scene-aware motions. The sampling procedure of \text S ^2Fusion is further guided by a specially designed scene-penetration loss and phase-matching loss which effectively regularizes the motion of the lower body even in the absence of any tracking signals making the generated motion much more plausible and coherent. Extensive experimental results have demonstrated that our \text S ^2Fusion outperforms the state-of-the-art in terms of estimation quality and smoothness.