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已筛选 CVPR 2024
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Xingtao Wang, Hongliang Wei, Xiaopeng Fan, Debin Zhao

Mesh denoising (MD) is a critical task in geometry processing as meshes from scanning or AIGC techniques are susceptible to noise contamination. The challenge of MD lies in the diverse nature of mesh facets in terms of geometric characteristics and noise distributions. Despite recent advancements in deep learning-based MD methods existing MD networks typically neglect the consideration of geometric characteristics and noise distributions. In this paper we propose Hyper-MD a hyper-network-based approach that addresses this limitation by dynamically customizing denoising parameters for each facet based on its noise intensity and geometric characteristics. Specifically Hyper-MD is composed of a hyper-network and an MD network. For each noisy facet the hyper-network takes two angles as input to customize parameters for the MD network. These two angles are specially defined to reveal the noise intensity and geometric characteristics of the current facet respectively. The MD network receives a facet patch as input and outputs the denoised normal using the customized parameters. Experimental results on synthetic and real-scanned meshes demonstrate that Hyper-MD outperforms state-of-the-art mesh denoising methods.

Minchul Kim, Yiyang Su, Feng Liu, Anil Jain, Xiaoming Liu

In this paper we address the challenge of making ViT models more robust to unseen affine transformations. Such robustness becomes useful in various recognition tasks such as face recognition when image alignment failures occur. We propose a novel method called KP-RPE which leverages key points (e.g.facial landmarks) to make ViT more resilient to scale translation and pose variations. We begin with the observation that Relative Position Encoding (RPE) is a good way to bring affine transform generalization to ViTs. RPE however can only inject the model with prior knowledge that nearby pixels are more important than far pixels. Keypoint RPE (KP-RPE) is an extension of this principle where the significance of pixels is not solely dictated by their proximity but also by their relative positions to specific keypoints within the image. By anchoring the significance of pixels around keypoints the model can more effectively retain spatial relationships even when those relationships are disrupted by affine transformations. We show the merit of KP-RPE in face and gait recognition. The experimental results demonstrate the effectiveness in improving face recognition performance from low-quality images particularly where alignment is prone to failure. Code and pre-trained models are available.

Mengshun Hu, Kui Jiang, Zhihang Zhong, Zheng Wang, Yinqiang Zheng

Advanced video frame interpolation (VFI) algorithms approximate intermediate motions between two input frames to synthesize intermediate frame. However they struggle to handle complex scenarios with curvilinear motions since they overlook the latent acceleration information between the input frames. Moreover the supervision of predicted motions is tricky because ground-truth motions are not available. To this end we propose a novel framework for implicit quadratic video frame interpolation (IQ-VFI) which explores latent acceleration information and accurate intermediate motions via knowledge distillation. Specifically the proposed IQ-VFI consists of an implicit acceleration estimation network (IANet) and a VFI backbone the former fully leverages spatio-temporal information to explore latent acceleration priors between two input frames which is then used to progressively modulate linear motions from the latter into quadratic motions in coarse-to-fine manner. Furthermore to encourage both components to distill more acceleration and motion cues oriented towards VFI we propose a knowledge distillation strategy in which implicit acceleration distillation loss and implicit motion distillation loss are employed to adaptively guide latent acceleration priors and intermediate motions learning respectively. Extensive experiments show that our proposed IQ-VFI can achieve state-of-the-art performances on various benchmark datasets.

Fan Yang, Tianyi Chen, Xiaosheng He, Zhongang Cai, Lei Yang, Si Wu, Guosheng Lin

Editable 3D-aware generation which supports user-interacted editing has witnessed rapid development recently. However existing editable 3D GANs either fail to achieve high-accuracy local editing or suffer from huge computational costs. We propose AttriHuman-3D an editable 3D human generation model which address the aforementioned problems with attribute decomposition and indexing. The core idea of the proposed model is to generate all attributes (e.g. human body hair clothes and so on) in an overall attribute space with six feature planes which are then decomposed and manipulated with different attribute indexes. To precisely extract features of different attributes from the generated feature planes we propose a novel attribute indexing method as well as an orthogonal projection regularization to enhance the disentanglement. We also introduce a hyper-latent training strategy and an attribute-specific sampling strategy to avoid style entanglement and misleading punishment from the discriminator. Our method allows users to interactively edit selected attributes in the generated 3D human avatars while keeping others fixed. Both qualitative and quantitative experiments demonstrate that our model provides a strong disentanglement between different attributes allows fine-grained image editing and generates high-quality 3D human avatars.

Chull Hwan Song, Jooyoung Yoon, Taebaek Hwang, Shunghyun Choi, Yeong Hyeon Gu, Yannis Avrithis

How important is it for training and evaluation sets to not have class overlap in image retrieval? We revisit Google Landmarks v2 clean the most popular training set by identifying and removing class overlap with Revisited Oxford and Paris the most popular training set. By comparing the original and the new RGLDv2-clean on a benchmark of reproduced state-of-the-art methods our findings are striking. Not only is there a dramatic drop in performance but it is inconsistent across methods changing the ranking. What does it take to focus on objects or interest and ignore background clutter when indexing? Do we need to analyze the evaluation set? Do we need to train an object detector and the representation separately? Do we need location supervision? We introduce Single-stage Detect-to-Retrieve (CiDeR) an end-to-end single-stage pipeline to detect objects of interest and extract a global image representation. We outperform previous state-of-the-art on both existing training sets and the new RGLDv2-clean.

Gilles Puy, Spyros Gidaris, Alexandre Boulch, Oriane Siméoni, Corentin Sautier, Patrick Pérez, Andrei Bursuc, Renaud Marlet

Self-supervised image backbones can be used to address complex 2D tasks (e.g. semantic segmentation object discovery) very efficiently and with little or no downstream supervision. Ideally 3D backbones for lidar should be able to inherit these properties after distillation of these powerful 2D features. The most recent methods for image-to-lidar distillation on autonomous driving data show promising results obtained thanks to distillation methods that keep improving. Yet we still notice a large performance gap when measuring by linear probing the quality of distilled vs fully supervised features. In this work instead of focusing only on the distillation method we study the effect of three pillars for distillation: the 3D backbone the pretrained 2D backbone and the pretraining 2D+3D dataset. In particular thanks to our scalable distillation method named ScaLR we show that scaling the 2D and 3D backbones and pretraining on diverse datasets leads to a substantial improvement of the feature quality. This allows us to significantly reduce the gap between the quality of distilled and fully-supervised 3D features and to improve the robustness of the pretrained backbones to domain gaps and perturbations.

Shitong Shao, Zeyuan Yin, Muxin Zhou, Xindong Zhang, Zhiqiang Shen

The lightweight "local-match-global" matching introduced by SRe2L successfully creates a distilled dataset with comprehensive information on the full 224x224 ImageNet-1k. However this one-sided approach is limited to a particular backbone layer and statistics which limits the improvement of the generalization of a distilled dataset. We suggest that sufficient and various "local-match-global" matching are more precise and effective than a single one and has the ability to create a distilled dataset with richer information and better generalization. We call this perspective "generalized matching" and propose Generalized Various Backbone and Statistical Matching (G-VBSM) in this work which aims to create a synthetic dataset with densities ensuring consistency with the complete dataset across various backbones layers and statistics. As experimentally demonstrated G-VBSM is the first algorithm to obtain strong performance across both small-scale and large-scale datasets. Specifically G-VBSM achieves a performance of 38.7% on CIFAR-100 with 128-width ConvNet 47.6% on Tiny-ImageNet with ResNet18 and 31.4% on the full 224x224 ImageNet-1k with ResNet18 under images per class (IPC) 10 50 and 10 respectively. These results surpass all SOTA methods by margins of 3.9% 6.5% and 10.1% respectively.

Chen Chen, Daochang Liu, Chang Xu

Pretrained diffusion models and their outputs are widely accessible due to their exceptional capacity for synthesizing high-quality images and their open-source nature. The users however may face litigation risks owing to the models' tendency to memorize and regurgitate training data during inference. To address this we introduce Anti-Memorization Guidance (AMG) a novel framework employing three targeted guidance strategies for the main causes of memorization: image and caption duplication and highly specific user prompts. Consequently AMG ensures memorization-free outputs while maintaining high image quality and text alignment leveraging the synergy of its guidance methods each indispensable in its own right. AMG also features an innovative automatic detection system for potential memorization during each step of inference process allows selective application of guidance strategies minimally interfering with the original sampling process to preserve output utility. We applied AMG to pretrained Denoising Diffusion Probabilistic Models (DDPM) and Stable Diffusion across various generation tasks. The results demonstrate that AMG is the first approach to successfully eradicates all instances of memorization with no or marginal impacts on image quality and text-alignment as evidenced by FID and CLIP scores.

Youqi Pan, Wugen Zhou, Yingdian Cao, Hongbin Zha

Visual-inertial odometry (VIO) has demonstrated remarkable success due to its low-cost and complementary sensors. However existing VIO methods lack the generalization ability to adjust to different environments and sensor attributes. In this paper we propose Adaptive VIO a new monocular visual-inertial odometry that combines online continual learning with traditional nonlinear optimization. Adaptive VIO comprises two networks to predict visual correspondence and IMU bias. Unlike end-to-end approaches that use networks to fuse the features from two modalities (camera and IMU) and predict poses directly we combine neural networks with visual-inertial bundle adjustment in our VIO system. The optimized estimates will be fed back to the visual and IMU bias networks refining the networks in a self-supervised manner. Such a learning-optimization-combined framework and feedback mechanism enable the system to perform online continual learning. Experiments demonstrate that our Adaptive VIO manifests adaptive capability on EuRoC and TUM-VI datasets. The overall performance exceeds the currently known learning-based VIO methods and is comparable to the state-of-the-art optimization-based methods.

Jihan Yang, Runyu Ding, Weipeng Deng, Zhe Wang, Xiaojuan Qi

We propose a lightweight and scalable Regional Point-Language Contrastive learning framework namely RegionPLC for open-world 3D scene understanding aiming to identify and recognize open-set objects and categories. Specifically based on our empirical studies we introduce a 3D-aware SFusion strategy that fuses 3D vision-language pairs derived from multiple 2D foundation models yielding high-quality dense region-level language descriptions without human 3D annotations. Subsequently we devise a region-aware point-discriminative contrastive learning objective to enable robust and effective 3D learning from dense regional language supervision. We carry out extensive experiments on ScanNet ScanNet200 and nuScenes datasets and our model outperforms prior 3D open-world scene understanding approaches by an average of 17.2% and 9.1% for semantic and instance segmentation respectively while maintaining greater scalability and lower resource demands. Furthermore our method has the flexibility to be effortlessly integrated with language models to enable open-ended grounded 3D reasoning without extra task-specific training. Code will be released.

Matteo Sodano, Federico Magistri, Lucas Nunes, Jens Behley, Cyrill Stachniss

Interpreting camera data is key for autonomously acting systems such as autonomous vehicles. Vision systems that operate in real-world environments must be able to understand their surroundings and need the ability to deal with novel situations. This paper tackles open-world semantic segmentation i.e. the variant of interpreting image data in which objects occur that have not been seen during training. We propose a novel approach that performs accurate closed-world semantic segmentation and at the same time can identify new categories without requiring any additional training data. Our approach additionally provides a similarity measure for every newly discovered class in an image to a known category which can be useful information in downstream tasks such as planning or mapping. Through extensive experiments we show that our model achieves state-of-the-art results on classes known from training data as well as for anomaly segmentation and can distinguish between different unknown classes.

Mengyue Geng, Lin Zhu, Lizhi Wang, Wei Zhang, Ruiqin Xiong, Yonghong Tian

Visible and Infrared image Fusion (VIF) offers a comprehensive scene description by combining thermal infrared images with the rich textures from visible cameras. However conventional VIF systems may capture over/under exposure or blurry images in extreme lighting and high dynamic motion scenarios leading to degraded fusion results. To address these problems we propose a novel Event-based Visible and Infrared Fusion (EVIF) system that employs a visible event camera as an alternative to traditional frame-based cameras for the VIF task. With extremely low latency and high dynamic range event cameras can effectively address blurriness and are robust against diverse luminous ranges. To produce high-quality fused images we develop a multi-task collaborative framework that simultaneously performs event-based visible texture reconstruction event-guided infrared image deblurring and visible-infrared fusion. Rather than independently learning these tasks our framework capitalizes on their synergy leveraging cross-task event enhancement for efficient deblurring and bi-level min-max mutual information optimization to achieve higher fusion quality. Experiments on both synthetic and real data show that EVIF achieves remarkable performance in dealing with extreme lighting conditions and high-dynamic scenes ensuring high-quality fused images across a broad range of practical scenarios.

Jitesh Jain, Jianwei Yang, Humphrey Shi

Humans possess the remarkable skill of Visual Perception the ability to see and understand the seen helping them make sense of the visual world and in turn reason. Multimodal Large Language Models (MLLM) have recently achieved impressive performance on vision-language tasks ranging from visual question-answering and image captioning to visual reasoning and image generation. However when prompted to identify or count (perceive) the entities in a given image existing MLLM systems fail. Working towards developing an accurate MLLM system for perception and reasoning we propose using Versatile vision enCoders (VCoder) as perception eyes for Multimodal LLMs. We feed the VCoder with perception modalities such as segmentation or depth maps improving the MLLM's perception abilities. Secondly we leverage the images from COCO and outputs from off-the-shelf vision perception models to create our COCO Segmentation Text (COST) dataset for training and evaluating MLLMs on the object perception task. Thirdly we introduce metrics to assess the object perception abilities in MLLMs on our COST dataset. Lastly we provide extensive experimental evidence proving the VCoder's improved object-level perception skills over existing Multimodal LLMs including GPT-4V. We open-source our dataset code and models to promote research.

Gyeongsik Moon, Weipeng Xu, Rohan Joshi, Chenglei Wu, Takaaki Shiratori

The authentic 3D hand avatar with every identifiable information such as hand shapes and textures is necessary for immersive experiences in AR/VR. In this paper we present a universal hand model (UHM) which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2) can be adapted to each person with a short phone scan for the authentic hand avatar. For effective universal hand modeling we perform tracking and modeling at the same time while previous 3D hand models perform them separately. The conventional separate pipeline suffers from the accumulated errors from the tracking stage which cannot be recovered in the modeling stage. On the other hand ours does not suffer from the accumulated errors while having a much more concise overall pipeline. We additionally introduce a novel image matching loss function to address a skin sliding during the tracking and modeling while existing works have not focused on it much. Finally using learned priors from our UHM we effectively adapt our UHM to each person's short phone scan for the authentic hand avatar.

Sichen Chen, Yingyi Zhang, Siming Huang, Ran Yi, Ke Fan, Ruixin Zhang, Peixian Chen, Jun Wang, Shouhong Ding, Lizhuang Ma

Recently transformer-based methods have achieved state-of-the-art prediction quality on human pose estimation(HPE). Nonetheless most of these top-performing transformer-based models are too computation-consuming and storage-demanding to deploy on edge computing platforms. Those transformer-based models that require fewer resources are prone to under-fitting due to their smaller scale and thus perform notably worse than their larger counterparts. Given this conundrum we introduce SDPose a new self-distillation method for improving the performance of small transformer-based models. To mitigate the problem of under-fitting we design a transformer module named Multi-Cycled Transformer(MCT) based on multiple-cycled forwards to more fully exploit the potential of small model parameters. Further in order to prevent the additional inference compute-consuming brought by MCT we introduce a self-distillation scheme extracting the knowledge from the MCT module to a naive forward model. Specifically on the MSCOCO validation dataset SDPose-T obtains 69.7% mAP with 4.4M parameters and 1.8 GFLOPs. Furthermore SDPose-S-V2 obtains 73.5% mAP on the MSCOCO validation dataset with 6.2M parameters and 4.7 GFLOPs achieving a new state-of-the-art among predominant tiny neural network methods.

Chao Liang, Fan Ma, Linchao Zhu, Yingying Deng, Yi Yang

We concentrate on a novel human-centric image synthesis task that is given only one reference facial photograph it is expected to generate specific individual images with diverse head positions poses facial expressions and illuminations in different contexts. To accomplish this goal we argue that our generative model should be capable of the following favorable characteristics: (1) a strong visual and semantic understanding of our world and human society for basic object and human image generation. (2) generalizable identity preservation ability. (3) flexible and fine-grained head control. Recently large pre-trained text-to-image diffusion models have shown remarkable results serving as a powerful generative foundation. As a basis we aim to unleash the above two capabilities of the pre-trained model. In this work we present a new framework named CapHuman. We embrace the "encode then learn to align" paradigm which enables generalizable identity preservation for new individuals without cumbersome tuning at inference. CapHuman encodes identity features and then learns to align them into the latent space. Moreover we introduce the 3D facial prior to equip our model with control over the human head in a flexible and 3D-consistent manner. Extensive qualitative and quantitative analyses demonstrate our CapHuman can produce well-identity-preserved photo-realistic and high-fidelity portraits with content-rich representations and various head renditions superior to established baselines. Code and checkpoint will be released at https://github.com/VamosC/CapHuman.

Dar-Yen Chen, Ayan Kumar Bhunia, Subhadeep Koley, Aneeshan Sain, Pinaki Nath Chowdhury, Yi-Zhe Song

In this paper we democratise caricature generation empowering individuals to effortlessly craft personalised caricatures with just a photo and a conceptual sketch. Our objective is to strike a delicate balance between abstraction and identity while preserving the creativity and subjectivity inherent in a sketch. To achieve this we present Explicit Rank-1 Model Editing alongside single-image personalisation selectively applying nuanced edits to cross-attention layers for a seamless merge of identity and style. Additionally we propose Random Mask Reconstruction to enhance robustness directing the model to focus on distinctive identity and style features. Crucially our aim is not to replace artists but to eliminate accessibility barriers allowing enthusiasts to engage in the artistry.

Tanvir Mahmud, Yapeng Tian, Diana Marculescu

Visual sound source localization poses a significant challenge in identifying the semantic region of each sounding source within a video. Existing self-supervised and weakly supervised source localization methods struggle to accurately distinguish the semantic regions of each sounding object particularly in multi-source mixtures. These methods often rely on audio-visual correspondence as guidance which can lead to substantial performance drops in complex multi-source localization scenarios. The lack of access to individual source sounds in multi-source mixtures during training exacerbates the difficulty of learning effective audio-visual correspondence for localization. To address this limitation in this paper we propose incorporating the text modality as an intermediate feature guide using tri-modal joint embedding models (e.g. AudioCLIP) to disentangle the semantic audio-visual source correspondence in multi-source mixtures. Our framework dubbed T-VSL begins by predicting the class of sounding entities in mixtures. Subsequently the textual representation of each sounding source is employed as guidance to disentangle fine-grained audio-visual source correspondence from multi-source mixtures leveraging the tri-modal AudioCLIP embedding. This approach enables our framework to handle a flexible number of sources and exhibits promising zero-shot transferability to unseen classes during test time. Extensive experiments conducted on the MUSIC VGGSound and VGGSound-Instruments datasets demonstrate significant performance improvements over state-of-the-art methods. Code is released at https://github.com/enyac-group/T-VSL/tree/main.

Yuan Gao, Kunyu Shi, Pengkai Zhu, Edouard Belval, Oren Nuriel, Srikar Appalaraju, Shabnam Ghadar, Zhuowen Tu, Vijay Mahadevan, Stefano Soatto

We propose Strongly Supervised pre-training with ScreenShots (S4) - a novel pre-training paradigm for Vision-Language Models using data from large-scale web screenshot rendering. Using web screenshots unlocks a treasure trove of visual and textual cues that are not present in using image-text pairs. In S4 we leverage the inherent tree-structured hierarchy of HTML elements and the spatial localization to carefully design 10 pre-training tasks with large scale annotated data. These tasks resemble downstream tasks across different domains and the annotations are cheap to obtain. We demonstrate that compared to current screenshot pre-training objectives our innovative pre-training method significantly enhances performance of image-to-text model in nine varied and popular downstream tasks - up to 76.1% improvements on Table Detection and at least 1% on Widget Captioning.

Ziyu Wan, Despoina Paschalidou, Ian Huang, Hongyu Liu, Bokui Shen, Xiaoyu Xiang, Jing Liao, Leonidas Guibas

The increased demand for 3D data in AR/VR robotics and gaming applications gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However this distillation process involves finding a correct mode in the high-dimensional and large-variance distribution produced by the diffusion model. This task is challenging and often leads to issues such as over-saturation over-smoothing and Janus-like artifacts in the 3D generation. In this paper we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner which unlocks the generation of high-fidelity and photorealistic 3D content conditioned on a single image and prompt. Moreover by harnessing the latent space of GANs and expressive diffusion model priors our method enables a wide variety of 3D applications including single-view reconstruction high diversity generation and continuous 3D interpolation in open domain. Our experiments demonstrate the superiority of our pipeline compared to previous works in terms of generation quality and diversity.