Parkinson's disease (PD) is a devastating movement disorder accelerating in global prevalence but a lack of precision symptom measurement has made the development of effective therapies challenging. The Unified Parkinson's Disease Rating Scale (UPDRS) is the gold-standard for assessing motor symptom severity yet its manual scoring criteria are vague and subjective resulting in coarse and noisy clinical assessments. Machine learning approaches have the potential to modernize PD symptom assessments by making them more quantitative objective and scalable. However the lack of benchmark video datasets for PD motor exams hinders model development. Here we introduce the TULIP dataset to bridge this gap. TULIP emphasizes precision and comprehensiveness comprising multi-view video recordings (6 cameras) of all 25 UPDRS motor exam components together with ratings by 3 clinical experts in a cohort of Parkinson's patients and healthy controls. The multi-view recordings enable 3D reconstructions of body movement that better capture disease signatures than more conventional 2D methods. Using the dataset we establish a baseline model for predicting UPDRS scores from 3D poses illustrating how existing diagnostics could be automated. Looking ahead TULIP could aid the development of new precision diagnostics that transcend UPDRS scores providing a deeper understanding of PD and its potential treatments.
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Endow SAM with Keen Eyes: Temporal-spatial Prompt Learning for Video Camouflaged Object Detection
PDF ↗The Segment Anything Model (SAM) a prompt-driven foundational model has demonstrated remarkable performance in natural image segmentation. However its application in video camouflaged object detection (VCOD) encounters challenges chiefly stemming from the overlooked temporal-spatial associations and the unreliability of user-provided prompts for camouflaged objects that are difficult to discern with the naked eye. To tackle the above issues we endow SAM with keen eyes and propose the Temporal-spatial Prompt SAM (TSP-SAM) a novel approach tailored for VCOD via an ingenious prompted learning scheme. Firstly motion-driven self-prompt learning is employed to capture the camouflaged object thereby bypassing the need for user-provided prompts. With the detected subtle motion cues across consecutive video frames the overall movement of the camouflaged object is captured for more precise spatial localization. Subsequently to eliminate the prompt bias resulting from inter-frame discontinuities the long-range consistency within the video sequences is taken into account to promote the robustness of the self-prompts. It is also injected into the encoder of SAM to enhance the representational capabilities. Extensive experimental results on two benchmarks demonstrate that the proposed TSP-SAM achieves a significant improvement over the state-of-the-art methods. With the mIoU metric increasing by 7.8% and 9.6% TSP-SAM emerges as a groundbreaking step forward in the field of VCOD.
RILA: Reflective and Imaginative Language Agent for Zero-Shot Semantic Audio-Visual Navigation
PDF ↗We leverage Large Language Models (LLM) for zeroshot Semantic Audio Visual Navigation (SAVN). Existing methods utilize extensive training demonstrations for reinforcement learning yet achieve relatively low success rates and lack generalizability. The intermittent nature of auditory signals further poses additional obstacles to inferring the goal information. To address this challenge we present the Reflective and Imaginative Language Agent (RILA). By employing multi-modal models to process sensory data we instruct an LLM-based planner to actively explore the environment. During the exploration our agent adaptively evaluates and dismisses inaccurate perceptual descriptions. Additionally we introduce an auxiliary LLMbased assistant to enhance global environmental comprehension by mapping room layouts and providing strategic insights. Through comprehensive experiments and analysis we show that our method outperforms relevant baselines without training demonstrations from the environment and complementary semantic information.
VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection
PDF ↗Monocular 3D object detection poses a significant challenge in 3D scene understanding due to its inherently ill-posed nature in monocular depth estimation. Existing methods heavily rely on supervised learning using abundant 3D labels typically obtained through expensive and labor-intensive annotation on LiDAR point clouds. To tackle this problem we propose a novel weakly supervised 3D object detection framework named VSRD (Volumetric Silhouette Rendering for Detection) to train 3D object detectors without any 3D supervision but only weak 2D supervision. VSRD consists of multi-view 3D auto-labeling and subsequent training of monocular 3D object detectors using the pseudo labels generated in the auto-labeling stage. In the auto-labeling stage we represent the surface of each instance as a signed distance field (SDF) and render its silhouette as an instance mask through our proposed instance-aware volumetric silhouette rendering. To directly optimize the 3D bounding boxes through rendering we decompose the SDF of each instance into the SDF of a cuboid and the residual distance field (RDF) that represents the residual from the cuboid. This mechanism enables us to optimize the 3D bounding boxes in an end-to-end manner by comparing the rendered instance masks with the ground truth instance masks. The optimized 3D bounding boxes serve as effective training data for 3D object detection. We conduct extensive experiments on the KITTI-360 dataset demonstrating that our method outperforms the existing weakly supervised 3D object detection methods. The code is available at https://github.com/skmhrk1209/VSRD.
Vision-language (VL) models have achieved unprecedented success recently in which the connection module is the key to bridge the modality gap. Nevertheless the abundant visual clues are not sufficiently exploited in most existing methods. On the vision side most existing approaches only use the last feature of the vision tower without using the low-level features. On the language side most existing methods only introduce shallow vision-language interactions. In this paper we present a vision-inspired vision-language connection module dubbed as VIVL which efficiently exploits the vision cue for VL models. To take advantage of the lowerlevel information from the vision tower a feature pyramid extractor (FPE) is introduced to combine features from different intermediate layers which enriches the visual cue with negligible parameters and computation overhead. To enhance VL interactions we propose deep vision-conditioned prompts (DVCP) that allows deep interactions of vision and language features efficiently. Our VIVL exceeds the previous state-of-the-art method by 18.1 CIDEr when training from scratch on the COCO caption task which greatly improves the data efficiency. When used as a plug-in module VIVL consistently improves the performance for various backbones and VL frameworks delivering new state-of-the-art results on multiple benchmarks e.g. NoCaps and VQAv2.
Despite diffusion models' superior capabilities in modeling complex distributions there are still non-trivial distributional discrepancies between generated and ground-truth images which has resulted in several notable problems in image generation including missing object errors in text-to-image generation and low image quality. Existing methods that attempt to address these problems mostly do not tend to address the fundamental cause behind these problems which is the distributional discrepancies and hence achieve sub-optimal results. In this paper we propose a particle filtering framework that can effectively address both problems by explicitly reducing the distributional discrepancies. Specifically our method relies on a set of external guidance including a small set of real images and a pre-trained object detector to gauge the distribution gap and then design the resampling weight accordingly to correct the gap. Experiments show that our methods can effectively correct missing object errors and improve image quality in various image generation tasks. Notably our method outperforms the existing strongest baseline by 5% in object occurrence and 1.0 in FID on MS-COCO. Our code is available at https://github.com/UCSB-NLP-Chang/diffusion_resampling.git.
In this paper we tackle the task of category-agnostic pose estimation (CAPE) which aims to predict poses for objects of any category with few annotated samples. Previous works either rely on local matching between features of support and query samples or require support keypoint identifier. The former is prone to overfitting due to its sensitivity to sparse samples while the latter is impractical for the open-world nature of the task. To overcome these limitations we propose ESCAPE - a Bayesian framework that learns a prior over the features of keypoints. The prior can be expressed as a mixture of super-keypoints each being a high-level abstract keypoint that captures the statistics of semantically related keypoints from different categories. We estimate the super-keypoints from base categories and use them in adaptation to novel categories. The adaptation to an unseen category involves two steps: first we match each novel keypoint to a related super-keypoint; and second we transfer the knowledge encoded in the matched super-keypoints to the novel keypoints. For the first step we propose a learnable matching network to capture the relationship between the novel keypoints and the super-keypoints resulting in a more reliable matching. ESCAPE mitigates overfitting by directly transferring learned knowledge to novel categories while it does not use keypoint identifiers. We achieve state-of-the-art performance on the standard MP-100 benchmark.
Text-conditional Attribute Alignment across Latent Spaces for 3D Controllable Face Image Synthesis
PDF ↗With the advent of generative models and vision language pretraining significant improvement has been made in text-driven face manipulation. The text embedding can be used as target supervision for expression control.However it is non-trivial to associate with its 3D attributesi.e. pose and illumination. To address these issues we propose a Text-conditional Attribute aLignment approach for 3D controllable face image synthesis and our model is referred to as TcALign. Specifically since the 3D rendered image can be precisely controlled with the 3D face representation we first propose a Text-conditional 3D Editor to produce the target face representation to realize text-driven manipulation in the 3D space. An attribute embedding space spanned by the target-related attributes embeddings is also introduced to infer the disentangled task-specific direction. Next we train a cross-modal latent mapping network conditioned on the derived difference of 3D representation to infer a correct vector in the latent space of StyleGAN.Thiscorrection vector learning design can accurately transfer the attribute manipulation on 3D images to 2D images. We show that the proposed method delivers more precise text-driven multi-attribute manipulation for 3D controllable face image synthesis. Extensive qualitative and quantitative experiments verify the effectiveness and superiority of our method over the other competing methods.
Large Language Models (LLMs) have been enhanced with vision capabilities enabling them to comprehend images videos and interleaved vision-language content. However the learning methods of these large multimodal models (LMMs) typically treat videos as predetermined clips rendering them less effective and efficient at handling streaming video inputs. In this paper we propose a novel Learning-In-Video-Stream (LIVE) framework which enables temporally aligned long-context and real-time dialogue within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format and (3) an optimized inference pipeline to speed up interactive chat in real-world video streams. With our LIVE framework we develop a simplified model called VideoLLM-online and demonstrate its significant advantages in processing streaming videos. For instance our VideoLLM-online-7B model can operate at over 10 FPS on an A100 GPU for a 5-minute video clip from Ego4D narration. Moreover VideoLLM-online also showcases state-of-the-art performance on public offline video benchmarks such as recognition captioning and forecasting. The code model data and demo have been made available at showlab.github.io/videollm-online.
Infrared and visible image fusion aims to generate a fused image by integrating and distinguishing complementary information from multiple sources. While the cross-attention mechanism with global spatial interactions appears promising it only capture second-order spatial interactions neglecting higher-order interactions in both spatial and channel dimensions. This limitation hampers the exploitation of synergies between multi-modalities. To bridge this gap we introduce a Synergistic High-order Interaction Paradigm (SHIP) designed to systematically investigate spatial fine-grained and global statistics collaborations between infrared and visible images across two fundamental dimensions: 1) Spatial dimension: we construct spatial fine-grained interactions through element-wise multiplication mathematically equivalent to global interactions and then foster high-order formats by iteratively aggregating and evolving complementary information enhancing both efficiency and flexibility. 2) Channel dimension: expanding on channel interactions with first-order statistics (mean) we devise high-order channel interactions to facilitate the discernment of inter-dependencies between source images based on global statistics. Harnessing high-order interactions significantly enhances our model's ability to exploit multi-modal synergies leading in superior performance over state-of-the-art alternatives as shown through comprehensive experiments across various benchmarks.
Contrastive learning has emerged as a promising paradigm for 3D open-world understanding i.e. aligning point cloud representation to image and text embedding space individually. In this paper we introduce MixCon3D a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only we develop the 3D object-level representation from complementary perspectives e.g. multi-view rendered images with the point cloud. Then MixCon3D performs language-3D contrastive learning comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline surpassing the previous state-of-the-art performance on the challenging 1156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.
This paper introduces a novel top-down representation approach for deformable image registration which estimates the deformation field by capturing various short- and long-range flow features at different scale levels. As a Hierarchical Vision Transformer (H-ViT) we propose a dual self-attention and cross-attention mechanism that uses high-level features in the deformation field to represent low-level ones enabling information streams in the deformation field across all voxel patch embeddings irrespective of their spatial proximity. Since high-level features contain abstract flow patterns such patterns are expected to effectively contribute to the representation of the deformation field in lower scales. When the self-attention module utilizes within-scale short-range patterns for representation the cross-attention modules dynamically look for the key tokens across different scales to further interact with the local query voxel patches. Our method shows superior accuracy and visual quality over the state-of-the-art registration methods in five publicly available datasets highlighting a substantial enhancement in the performance of medical imaging registration. The project link is available at https://mogvision.github.io/hvit.
We present a method that uses a text-to-image model to generate consistent content across multiple image scales enabling extreme semantic zooms into a scene e.g. ranging from a wide-angle landscape view of a forest to a macro shot of an insect sitting on one of the tree branches. We achieve this through a joint multi-scale diffusion sampling approach that encourages consistency across different scales while preserving the integrity of each individual sampling process. Since each generated scale is guided by a different text prompt our method enables deeper levels of zoom than traditional super-resolution methods that may struggle to create new contextual structure at vastly different scales. We compare our method qualitatively with alternative techniques in image super-resolution and outpainting and show that our method is most effective at generating consistent multi-scale content.
Unsupervised domain adaptation (UDA) for semantic segmentation aims to transfer the pixel-wise knowledge from the labeled source domain to the unlabeled target domain. However current UDA methods typically assume a shared label space between source and target limiting their applicability in real-world scenarios where novel categories may emerge in the target domain. In this paper we introduce Open-Set Domain Adaptation for Semantic Segmentation (OSDA-SS) for the first time where the target domain includes unknown classes. We identify two major problems in the OSDA-SS scenario as follows: 1) the existing UDA methods struggle to predict the exact boundary of the unknown classes and 2) they fail to accurately predict the shape of the unknown classes. To address these issues we propose Boundary and Unknown Shape-Aware open-set domain adaptation coined BUS. Our BUS can accurately discern the boundaries between known and unknown classes in a contrastive manner using a novel dilation-erosion-based contrastive loss. In addition we propose OpenReMix a new domain mixing augmentation method that guides our model to effectively learn domain and size-invariant features for improving the shape detection of the known and unknown classes. Through extensive experiments we demonstrate that our proposed BUS effectively detects unknown classes in the challenging OSDA-SS scenario compared to the previous methods by a large margin.
Global translation estimation is a highly challenging step in the global structure from motion (SfM) algorithm. Many existing methods depend solely on relative translations leading to inaccuracies in low parallax scenes and degradation under collinear camera motion. While recent approaches aim to address these issues by incorporating feature tracks into objective functions they are often sensitive to outliers. In this paper we first revisit global translation estimation methods with feature tracks and categorize them into explicit and implicit methods. Then we highlight the superiority of the objective function based on the cross-product distance metric and propose a novel explicit global translation estimation framework that integrates both relative translations and feature tracks as input. To enhance the accuracy of input observations we re-estimate relative translations with the coplanarity constraint of the epipolar plane and propose a simple yet effective strategy to select reliable feature tracks. Finally the effectiveness of our approach is demonstrated through experiments on urban image sequences and unordered Internet images showcasing its superior accuracy and robustness compared to many state-of-the-art techniques.
Quantization for model compression can efficiently reduce the network complexity and storage requirement but the original training data is necessary to remedy the performance loss caused by quantization. The Data-Free Quantization (DFQ) methods have been proposed to handle the absence of original training data with synthetic data. However there are differences between the synthetic and original training data which affects the performance of the quantized network but none of the existing methods considers the differences. In this paper we propose an efficient data-free quantization via pseudo-label filtering which is the first to evaluate the synthetic data before quantization. We design a new metric for evaluating synthetic data using self-entropy which indicates the reliability of synthetic data. The synthetic data can be categorized with the metric into high- and low-reliable datasets for the following training process. Besides the multiple pseudo-labels are designed to label the synthetic data with different reliability which can provide valuable supervision information and avoid misleading training by low-reliable samples. Extensive experiments are implemented on several datasets including CIFAR-10 CIFAR-100 and ImageNet with various models. The experimental results show that our method can perform excellently and outperform existing methods in accuracy.
DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of faces. For coarse guidance of the expression and head pose we render a neural parametric head model (NPHM) from the target viewpoint which acts as a proxy geometry of the person. Additionally to enhance the modeling of intricate facial expressions we condition DiffusionAvatars directly on the expression codes obtained from NPHM via cross-attention. Finally to synthesize consistent surface details across different viewpoints and expressions we rig learnable spatial features to the head's surface via TriPlane lookup in NPHM's canonical space. We train DiffusionAvatars on RGB videos and corresponding fitted NPHM meshes of a person and test the obtained avatars in both self-reenactment and animation scenarios. Our experiments demonstrate that DiffusionAvatars generates temporally consistent and visually appealing videos for novel poses and expressions of a person outperforming existing approaches.
Vision-Language Models (VLMs) have demonstrated impressive performance on zero-shot classification i.e. classification when provided merely with a list of class names. In this paper we tackle the case of zero-shot classification in the presence of unlabeled data. We leverage the graph structure of the unlabeled data and introduce ZLaP a method based on label propagation (LP) that utilizes geodesic distances for classification. We tailor LP to graphs containing both text and image features and further propose an efficient method for performing inductive inference based on a dual solution and a sparsification step. We perform extensive experiments to evaluate the effectiveness of our method on 14 common datasets and show that ZLaP outperforms the latest related works. Code: https://github.com/vladan-stojnic/ZLaP
We introduce a novel approach to single image denoising based on the Blind Spot Denoising principle which we call MAsked and SHuffled Blind Spot Denoising (MASH). We focus on the case of correlated noise which often plagues real images. MASH is the result of a careful analysis to determine the relationships between the level of blindness (masking) of the input and the (unknown) noise correlation. Moreover we introduce a shuffling technique to weaken the local correlation of noise which in turn yields an additional denoising performance improvement. We evaluate MASH via extensive experiments on real-world noisy image datasets. We demonstrate state-of-the-art results compared to existing self-supervised denoising methods.
Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects including reflections of other objects in the environment are critical components to faithfully reproduce a scene. In this paper we present Neural Directional Encoding (NDE) a view-dependent appearance encoding of neural radiance fields (NeRF) for rendering specular objects. NDE transfers the concept of feature-grid-based spatial encoding to the angular domain significantly improving the ability to model high-frequency angular signals. In contrast to previous methods that use encoding functions with only angular input we additionally cone-trace spatial features to obtain a spatially varying directional encoding which addresses the challenging interreflection effects. Extensive experiments on both synthetic and real datasets show that a NeRF model with NDE (1) outperforms the state of the art on view synthesis of specular objects and (2) works with small networks to allow fast (real-time) inference. The source code is available at: https://github.com/lwwu2/nde