Video harmonization is an important and challenging task that aims to obtain visually realistic composite videos by automatically adjusting the foreground's appearance to harmonize with the background. Inspired by the short-term and long-term gradual adjustment process of manual harmonization we present a Video Triplet Transformer framework to model three spatio-temporal variation patterns within videos i.e. short-term spatial as well as long-term global and dynamic for video-to-video tasks like video harmonization. Specifically for short-term harmonization we adjust foreground appearance to consist with background in spatial dimension based on the neighbor frames; for long-term harmonization we not only explore global appearance variations to enhance temporal consistency but also alleviate motion offset constraints to align similar contextual appearances dynamically. Extensive experiments and ablation studies demonstrate the effectiveness of our method achieving state-of-the-art performance in video harmonization video enhancement and video demoireing tasks. We also propose a temporal consistency metric to better evaluate the harmonized videos. Code is available at https://github.com/zhenglab/VideoTripletTransformer.
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SynFog: A Photo-realistic Synthetic Fog Dataset based on End-to-end Imaging Simulation for Advancing Real-World Defogging in Autonomous Driving
PDF ↗To advance research in learning-based defogging algorithms various synthetic fog datasets have been developed. However exsiting datasets created using the Atmospheric Scattering Model (ASM) or real-time rendering engines often struggle to produce photo-realistic foggy images that accurately mimic the actual imaging process. This limitation hinders the effective generalization of models from synthetic to real data. In this paper we introduce an end-to-end simulation pipeline designed to generate photo-realistic foggy images. This pipeline comprehensively considers the entire physically-based foggy scene imaging process closely aligning with real-world image capture methods. Based on this pipeline we present a new synthetic fog dataset named SynFog which features both sky light and active lighting conditions as well as three levels of fog density. Experimental results demonstrate that models trained on SynFog exhibit superior performance in visual perception and detection accuracy compared to others when applied to real-world foggy images.
We propose GS-IR a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF) which suffer from low expressive power and high computational complexity we extend GS a top-performance representation for novel view synthesis to estimate scene geometry surface material and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction photorealistic novel view synthesis and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.
Text2QR: Harmonizing Aesthetic Customization and Scanning Robustness for Text-Guided QR Code Generation
PDF ↗In the digital era QR codes serve as a linchpin connecting virtual and physical realms. Their pervasive integration across various applications highlights the demand for aesthetically pleasing codes without compromised scannability. However prevailing methods grapple with the intrinsic challenge of balancing customization and scannability. Notably stable-diffusion models have ushered in an epoch of high-quality customizable content generation. This paper introduces Text2QR a pioneering approach leveraging these advancements to address a fundamental challenge: concurrently achieving user-defined aesthetics and scanning robustness. To ensure stable generation of aesthetic QR codes we introduce the QR Aesthetic Blueprint (QAB) module generating a blueprint image exerting control over the entire generation process. Subsequently the Scannability Enhancing Latent Refinement (SELR) process refines the output iteratively in the latent space enhancing scanning robustness. This approach harnesses the potent generation capabilities of stable-diffusion models navigating the trade-off between image aesthetics and QR code scannability. Our experiments demonstrate the seamless fusion of visual appeal with the practical utility of aesthetic QR codes markedly outperforming prior methods. Codes are available at https://github.com/mulns/Text2QR
We show how to turn a noisy and fragile active triangulation technique--three-pattern structured light with a grayscale camera--into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution along with reflectance normals and a no-reference estimate of its own pixelwise 3D error. To achieve this we formulate structured-light decoding as a neural inverse rendering problem. We show that despite having just three or four input images--all from the same viewpoint--this problem can be tractably solved by TurboSL an algorithm that combines (1) a precise image formation model (2) a signed distance field scene representation and (3) projection pattern sequences optimized for accuracy instead of precision. We use TurboSL to reconstruct a variety of complex scenes from images captured at up to 60 fps with a camera and a common projector. Our experiments highlight TurboSL's potential for dense and highly-accurate 3D acquisition from data captured in fractions of a second.
Material appearance is a key component of photorealism with a pronounced impact on human perception. Although there are many prior works targeting at measuring opaque materials using light-weight setups (e.g. consumer-level cameras) little attention is paid on acquiring the optical properties of translucent materials which are also quite common in nature. In this paper we present a practical method for acquiring scattering properties of translucent materials based solely on ordinary images captured with unknown lighting and camera parameters. The key to our method is an inter-pixel translucency prior which states that image pixels of a given homogeneous translucent material typically form curves (dubbed translucent curves) in the RGB space of which the shapes are determined by the parameters of the material. We leverage this prior in a specially-designed convolutional neural network comprising multiple encoders a translucency-aware feature fusion module and a cascaded decoder. We demonstrate through both visual comparisons and quantitative evaluations that high accuracy can be achieved on a wide range of real-world translucent materials.
With the transformative impact of the Transformer DETR pioneered the application of the encoder-decoder architecture to object detection. A collection of follow-up research e.g. Deformable DETR aims to enhance DETR while adhering to the encoder-decoder design. In this work we revisit the DETR series through the lens of Faster R-CNN. We find that the DETR resonates with the underlying principles of Faster R-CNN's RPN-refiner design but benefits from end-to-end detection owing to the incorporation of Hungarian matching. We systematically adapt the Faster R-CNN towards the Deformable DETR by integrating or repurposing each component of Deformable DETR and note that Deformable DETR's improved performance over Faster R-CNN is attributed to the adoption of advanced modules such as a superior proposal refiner (e.g. deformable attention rather than RoI Align). When viewing the DETR through the RPN-refiner paradigm we delve into various proposal refinement techniques such as deformable attention cross attention and dynamic convolution. These proposal refiners cooperate well with each other; thus we synergistically combine them to establish a Hybrid Proposal Refiner (HPR). Our HPR is versatile and can be incorporated into various DETR detectors. For instance by integrating HPR to a strong DETR detector we achieve an AP of 54.9 on the COCO benchmark utilizing a ResNet-50 backbone and a 36-epoch training schedule. Code and models are available at https://github.com/ZhaoJingjing713/HPR.
Since its proposal Neural Radiance Fields (NeRF) has achieved great success in related tasks mainly adopting the hierarchical volume sampling (HVS) strategy for volume rendering. However the HVS of NeRF approximates distributions using piecewise constant functions which provides a relatively rough estimation. Based on the observation that a well-trained weight function w(t) and the L_0 distance between points and the surface have very high similarity we propose L_0-Sampler by incorporating the L_0 model into w(t) to guide the sampling process. Specifically we propose using piecewise exponential functions rather than piecewise constant functions for interpolation which can not only approximate quasi-L_0 weight distributions along rays quite well but can be easily implemented with a few lines of code change without additional computational burden. Stable performance improvements can be achieved by applying L_0-Sampler to NeRF and related tasks like 3D reconstruction. Code is available at https://ustc3dv.github.io/L0-Sampler/.
Successfully addressing a wide variety of tasks is a core ability of autonomous agents requiring flexibly adapting the underlying decision-making strategies and as we argue in this work also adapting the perception modules. An analogical argument would be the human visual system which uses top-down signals to focus attention determined by the current task. Similarly we adapt pre-trained large vision models conditioned on specific downstream tasks in the context of multi-task policy learning. We introduce task-conditioned adapters that do not require finetuning any pre-trained weights combined with a single policy trained with behavior cloning and capable of addressing multiple tasks. We condition the visual adapters on task embeddings which can be selected at inference if the task is known or alternatively inferred from a set of example demonstrations. To this end we propose a new optimization-based estimator. We evaluate the method on a wide variety of tasks from the CortexBench benchmark and show that compared to existing work it can be addressed with a single policy. In particular we demonstrate that adapting visual features is a key design choice and that the method generalizes to unseen tasks given a few demonstrations.
MicroDiffusion: Implicit Representation-Guided Diffusion for 3D Reconstruction from Limited 2D Microscopy Projections
PDF ↗Volumetric optical microscopy using non-diffracting beams enables rapid imaging of 3D volumes by projecting them axially to 2D images but lacks crucial depth information. Addressing this we introduce MicroDiffusion a pioneering tool facilitating high-quality depth-resolved 3D volume reconstruction from limited 2D projections. While existing Implicit Neural Representation (INR) models often yield incomplete outputs and Denoising Diffusion Probabilistic Models (DDPM) excel at capturing details our method integrates INR's structural coherence with DDPM's fine-detail enhancement capabilities. We pretrain an INR model to transform 2D axially-projected images into a preliminary 3D volume. This pretrained INR acts as a global prior guiding DDPM's generative process through a linear interpolation between INR outputs and noise inputs. This strategy enriches the diffusion process with structured 3D information enhancing detail and reducing noise in localized 2D images.By conditioning the diffusion model on the closest 2D projection MicroDiffusion substantially enhances fidelity in resulting 3D reconstructions surpassing INR and standard DDPM outputs with unparalleled image quality and structural fidelity. Our code and dataset are available athttps://github.com/UCSC-VLAA/MicroDiffusion.
Text-to-image customization which aims to synthesize text-driven images for the given subjects has recently revolutionized content creation. Existing works follow the pseudo-word paradigm i.e. represent the given subjects as pseudo-words and then compose them with the given text. However the inherent entangled influence scope of pseudo-words with the given text results in a dual-optimum paradox i.e. the similarity of the given subjects and the controllability of the given text could not be optimal simultaneously. We present RealCustom that for the first time disentangles similarity from controllability by precisely limiting subject influence to relevant parts only achieved by gradually narrowing real text word from its general connotation to the specific subject and using its cross-attention to distinguish relevance. Specifically RealCustom introduces a novel "train-inference" decoupled framework: (1) during training RealCustom learns general alignment between visual conditions to original textual conditions by a novel adaptive scoring module to adaptively modulate influence quantity; (2) during inference a novel adaptive mask guidance strategy is proposed to iteratively update the influence scope and influence quantity of the given subjects to gradually narrow the generation of the real text word. Comprehensive experiments demonstrate the superior real-time customization ability of RealCustom in the open domain achieving both unprecedented similarity of the given subjects and controllability of the given text for the first time. The project page is https://corleone-huang.github.io/realcustom/.
With the prevalence of the Pretraining-Finetuning paradigm in transfer learning the robustness of downstream tasks has become a critical concern. In this work we delve into adversarial robustness in transfer learning and reveal the critical role of initialization including both the pretrained model and the linear head. First we discover the necessity of an adversarially robust pretrained model. Specifically we reveal that with a standard pretrained model Parameter-Efficient Finetuning (PEFT) methods either fail to be adversarially robust or continue to exhibit significantly degraded adversarial robustness on downstream tasks even with adversarial training during finetuning. Leveraging a robust pretrained model surprisingly we observe that a simple linear probing can outperform full finetuning and other PEFT methods with random initialization on certain datasets. We further identify that linear probing excels in preserving robustness from the robust pretraining. Based on this we propose Robust Linear Initialization (RoLI) for adversarial finetuning which initializes the linear head with the weights obtained by adversarial linear probing to maximally inherit the robustness from pretraining. Across five different image classification datasets we demonstrate the effectiveness of RoLI and achieve new state-of-the-art results. Our code is available at https://github.com/DongXzz/RoLI.
Physically-Based Rendering (PBR) is key to modeling the interaction between light and materials and finds extensive applications across computer graphics domains. However acquiring PBR materials is costly and requires special apparatus. In this paper we propose a method to extract PBR materials from a single real-world image. We do so in two steps: first we map regions of the image to material concept tokens using a diffusion model allowing the sampling of texture images resembling each material in the scene. Second we leverage a separate network to decompose the generated textures into spatially varying BRDFs (SVBRDFs) offering us readily usable materials for rendering applications. Our approach relies on existing synthetic material libraries with SVBRDF ground truth. It exploits a diffusion-generated RGB texture dataset to allow generalization to new samples using unsupervised domain adaptation (UDA). Our contributions are thoroughly evaluated on synthetic and real-world datasets. We further demonstrate the applicability of our method for editing 3D scenes with materials estimated from real photographs. Along with video we share code and models as open-source on the project page: https://github.com/astra-vision/MaterialPalette
Training Like a Medical Resident: Context-Prior Learning Toward Universal Medical Image Segmentation
PDF ↗A major focus of clinical imaging workflow is disease diagnosis and management leading to medical imaging datasets strongly tied to specific clinical objectives. This scenario has led to the prevailing practice of developing task-specific segmentation models without gaining insights from widespread imaging cohorts. Inspired by the training program of medical radiology residents we propose a shift towards universal medical image segmentation a paradigm aiming to build medical image understanding foundation models by leveraging the diversity and commonality across clinical targets body regions and imaging modalities. Towards this goal we develop Hermes a novel context-prior learning approach to address the challenges of data heterogeneity and annotation differences in medical image segmentation. In a large collection of eleven diverse datasets (2438 3D images) across five modalities (CT PET T1 T2 and cine MRI) and multiple body regions we demonstrate the merit of the universal paradigm over the traditional paradigm on addressing multiple tasks within a single model. By exploiting the synergy across tasks Hermes achieves state-of-the-art performance on all testing datasets and shows superior model scalability. Results on two additional datasets reveals Hermes' strong performance for transfer learning incremental learning and generalization to downstream tasks. Hermes's learned priors demonstrate an appealing trait to reflect the intricate relations among tasks and modalities which aligns with the established anatomical and imaging principles in radiology. The code is available.
Spiking Neural Networks (SNNs) have been widely praised for their high energy efficiency and immense potential. However comprehensive research that critically contrasts and correlates SNNs with quantized Artificial Neural Networks (ANNs) remains scant often leading to skewed comparisons lacking fairness towards ANNs. This paper introduces a unified perspective illustrating that the time steps in SNNs and quantized bit-widths of activation values present analogous representations. Building on this we present a more pragmatic and rational approach to estimating the energy consumption of SNNs. Diverging from the conventional Synaptic Operations (SynOps) we champion the "Bit Budget" concept. This notion permits an intricate discourse on strategically allocating computational and storage resources between weights activation values and temporal steps under stringent hardware constraints. Guided by the Bit Budget paradigm we discern that pivoting efforts towards spike patterns and weight quantization rather than temporal attributes elicits profound implications for model performance. Utilizing the Bit Budget for holistic design consideration of SNNs elevates model performance across diverse data types encompassing static imagery and neuromorphic datasets. Our revelations bridge the theoretical chasm between SNNs and quantized ANNs and illuminate a pragmatic trajectory for future endeavors in energy-efficient neural computations.
OmniParser: A Unified Framework for Text Spotting Key Information Extraction and Table Recognition
PDF ↗Recently visually-situated text parsing (VsTP) has experienced notable advancements driven by the increasing demand for automated document understanding and the emergence of Generative Large Language Models (LLMs) capable of processing document-based questions. Various methods have been proposed to address the challenging problem of VsTP. However due to the diversified targets and heterogeneous schemas previous works usually design task-specific architectures and objectives for individual tasks which inadvertently leads to modal isolation and complex workflow. In this paper we propose a unified paradigm for parsing visually-situated text across diverse scenarios. Specifically we devise a universal model called OmniParser which can simultaneously handle three typical visually-situated text parsing tasks: text spotting key information extraction and table recognition. In OmniParser all tasks share the unified encoder-decoder architecture the unified objective: point-conditioned text generation and the unified input & output representation: prompt & structured sequences. Extensive experiments demonstrate that the proposed OmniParser achieves state-of-the-art (SOTA) or highly competitive performances on 7 datasets for the three visually-situated text parsing tasks despite its unified concise design. The code is available at https://github.com/AlibabaResearch/AdvancedLiterateMachinery.
HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation
PDF ↗3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure where a general text like "chair" covers all 3D shapes of the chair while more detailed prompts refer to more specific shapes. Furthermore both text and 3D shapes are inherently hierarchical structures. However existing Text2Shape methods such as SDFusion do not exploit that. In this work we propose HyperSDFusion a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features we introduce a dual-branch structure to embed text features in 3D feature space. At last to endow the generated 3D shapes with a hierarchical structure we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset Text2Shape achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.
We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks utilizing a process called 3D distillation which transfers knowledge from the 2D network to the 3D asset. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results thus it is not very practical. In contrast we ask whether 3D editing can be carried out directly by a feed-forward network eschewing test-time optimization. In particular we hypothesise that this process can be greatly simplified by first encoding 3D objects into a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by learning a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts and achieves superior performance compared to methods that carry out test-time optimisation for each edited instance.
We present Intrinsic Image Diffusion a generative model for appearance decomposition of indoor scenes. Given a single input view we sample multiple possible material explanations represented as albedo roughness and metallic maps. Appearance decomposition poses a considerable challenge in computer vision due to the inherent ambiguity between lighting and material properties and the lack of real datasets. To address this issue we advocate for a probabilistic formulation where instead of attempting to directly predict the true material properties we employ a conditional generative model to sample from the solution space. Furthermore we show that utilizing the strong learned prior of recent diffusion models trained on large-scale real-world images can be adapted to material estimation and highly improves the generalization to real images. Our method produces significantly sharper more consistent and more detailed materials outperforming state-of-the-art methods by 1.5dB on PSNR and by 45% better FID score on albedo prediction. We demonstrate the effectiveness of our approach through experiments on both synthetic and real-world datasets.
Single point-supervised object detection is gaining attention due to its cost-effectiveness. However existing approaches focus on generating horizontal bounding boxes (HBBs) while ignoring oriented bounding boxes (OBBs) commonly used for objects in aerial images. This paper proposes PointOBB the first single Point-based OBB generation method for oriented object detection. PointOBB operates through the collaborative utilization of three distinctive views: an original view a resized view and a rotated/flipped (rot/flp) view. Upon the original view we leverage the resized and rot/flp views to build a scale augmentation module and an angle acquisition module respectively. In the former module a Scale-Sensitive Consistency (SSC) loss is designed to enhance the deep network's ability to perceive the object scale. For accurate object angle predictions the latter module incorporates self-supervised learning to predict angles which is associated with a scale-guided Dense-to-Sparse (DS) matching strategy for aggregating dense angles corresponding to sparse objects. The resized and rot/flp views are switched using a progressive multi-view switching strategy during training to achieve coupled optimization of scale and angle. Experimental results on the DIOR-R and DOTA-v1.0 datasets demonstrate that PointOBB achieves promising performance and significantly outperforms potential point-supervised baselines.