Fine-tuning is the process of extending the training of pre-trained models on specific target tasks thereby significantly enhancing their performance across various applications. However fine-tuning often demands large memory consumption posing a challenge for low-memory devices that some previous memory-efficient fine-tuning methods attempted to mitigate by pruning activations for gradient computation albeit at the cost of significant computational overhead from the pruning processes during training. To address these challenges we introduce PreBackRazor a novel activation pruning scheme offering both computational and memory efficiency through a sparsified backpropagation strategy which judiciously avoids unnecessary activation pruning and storage and gradient computation. Before activation pruning our approach samples a probability of selecting a portion of parameters to freeze utilizing a bandit method for updates to prioritize impactful gradients on convergence. During the feed-forward pass each model layer adjusts adaptively based on parameter activation status obviating the need for sparsification and storage of redundant activations for subsequent backpropagation. Benchmarking on fine-tuning foundation models our approach maintains baseline accuracy across diverse tasks yielding over 20% speedup and around 10% memory reduction. Moreover integrating with an advanced CUDA kernel achieves up to 60% speedup without extra memory costs or accuracy loss significantly enhancing the efficiency of fine-tuning foundation models on memory-constrained devices.
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In recent several years the information bottleneck (IB) principle provides an information-theoretic framework for deep multi-view clustering (MVC) by compressing multi-view observations while preserving the relevant information of multiple views. Although existing IB-based deep MVC methods have achieved huge success they rely on variational approximation and distribution assumption to estimate the lower bound of mutual information which is a notoriously hard and impractical problem in high-dimensional multi-view spaces. In this work we propose a new differentiable information bottleneck (DIB) method which provides a deterministic and analytical MVC solution by fitting the mutual information without the necessity of variational approximation. Specifically we first propose to directly fit the mutual information of high-dimensional spaces by leveraging normalized kernel Gram matrix which does not require any auxiliary neural estimator to estimate the lower bound of mutual information. Then based on the new mutual information measurement a deterministic multi-view neural network with analytical gradients is explicitly trained to parameterize IB principle which derives a deterministic compression of input variables from different views. Finally a triplet consistency discovery mechanism is devised which is capable of mining the feature consistency cluster consistency and joint consistency based on the deterministic and compact representations. Extensive experimental results show the superiority of our DIB method on 6 benchmarks compared with 13 state-of-the-art baselines.
Movie trailers are an essential tool for promoting films and attracting audiences. However the process of creating trailers can be time-consuming and expensive. To streamline this process we propose an automatic trailer generation framework that generates plausible trailers from a full movie by automating shot selection and composition. Our approach draws inspiration from machine translation techniques and models the movies and trailers as sequences of shots thus formulating the trailer generation problem as a sequence-to-sequence task. We introduce Trailer Generation Transformer (TGT) a deep-learning framework utilizing an encoder-decoder architecture. TGT movie encoder is tasked with contextualizing each movie shot representation via self-attention while the autoregressive trailer decoder predicts the feature representation of the next trailer shot accounting for the relevance of shots' temporal order in trailers. Our TGT significantly outperforms previous methods on a comprehensive suite of metrics.
Open-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as object localization and segmentation. Language-embedded scene representations have made progress by incorporating language features into 3D spaces. However their efficacy heavily depends on neural networks that are resource-intensive in training and rendering. Although recent 3D Gaussians offer efficient and high-quality novel view synthesis directly embedding language features in them leads to prohibitive memory usage and decreased performance. In this work we introduce Language Embedded 3D Gaussians a novel scene representation for open-vocabulary query tasks. Instead of embedding high-dimensional raw semantic features on 3D Gaussians we propose a dedicated quantization scheme that drastically alleviates the memory requirement and a novel embedding procedure that achieves smoother yet high accuracy query countering the multi-view feature inconsistencies and the high-frequency inductive bias in point-based representations. Our comprehensive experiments show that our representation achieves the best visual quality and language querying accuracy across current language-embedded representations while maintaining real-time rendering frame rates on a single desktop GPU.
In this work we explore egocentric whole-body motion capture using a single fisheye camera which simultaneously estimates human body and hand motion. This task presents significant challenges due to three factors: the lack of high-quality datasets fisheye camera distortion and human body self-occlusion. To address these challenges we propose a novel approach that leverages FisheyeViT to extract fisheye image features which are subsequently converted into pixel-aligned 3D heatmap representations for 3D human body pose prediction. For hand tracking we incorporate dedicated hand detection and hand pose estimation networks for regressing 3D hand poses. Finally we develop a diffusion-based whole-body motion prior model to refine the estimated whole-body motion while accounting for joint uncertainties. To train these networks we collect a large synthetic dataset EgoWholeBody comprising 840000 high-quality egocentric images captured across a diverse range of whole-body motion sequences. Quantitative and qualitative evaluations demonstrate the effectiveness of our method in producing high-quality whole-body motion estimates from a single egocentric camera.
In this paper we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the modeling of articulated objects like humans and animals from videos but face challenges with piece-wise rigid general articulated objects due to limitations in their deformation models. To tackle this we propose Quasi-Rigid Blend Skinning a novel deformation model that enhances the rigidity of each part while maintaining flexible deformation of the joints. Our primary insight combines three distinct approaches: 1) an enhanced bone rigging system for improved component modeling 2) the use of quasi-sparse skinning weights to boost part rigidity and reconstruction fidelity and 3) the application of geodesic point assignment for precise motion and seamless deformation. Our method outperforms previous works in producing higher-fidelity 3D reconstructions of general articulated objects as demonstrated on both real and synthetic datasets. Project page: https://chaoyuesong.github.io/REACTO.
Align and Aggregate: Compositional Reasoning with Video Alignment and Answer Aggregation for Video Question-Answering
PDF ↗Despite the recent progress made in Video Question-Answering (VideoQA) these methods typically function as black-boxes making it difficult to understand their reasoning processes and perform consistent compositional reasoning. To address these challenges we propose a model-agnostic Video Alignment and Answer Aggregation (VA3) framework which is capable of enhancing both compositional consistency and accuracy of existing VidQA methods by integrating video aligner and answer aggregator modules. The video aligner hierarchically selects the relevant video clips based on the question while the answer aggregator deduces the answer to the question based on its sub-questions with compositional consistency ensured by the information flow along the question decompose graph and the contrastive learning strategy. We evaluate our framework on three settings of the AGQA-Decomp dataset with three baseline methods and propose new metrics to measure the compositional consistency of VidQA methods more comprehensively. Moreover we propose a large language model (LLM) based automatic question decompose pipeline to apply our framework on any VidQA data. We extend MSVD and NExT-QA datasets with it to evaluate such scheme and our VA3 framework on broader scenarios. Extensive experiments show that our framework improves both compositional consistency and accuracy of existing methods leading to more interpretable models in real-world applications.
Learned reweighting (LRW) approaches to supervised learning use an optimization criterion to assign weights for training instances in order to maximize performance on a representative validation dataset. We pose and formalize the problem of optimized selection of the validation set used in LRW training to improve classifier generalization. In particular we show that using hard-to-classify instances in the validation set has both a theoretical connection to and strong empirical evidence of generalization. We provide an efficient algorithm for training this meta-optimized model as well as a simple train-twice heuristic for careful comparative study. We demonstrate that LRW with easy validation data performs consistently worse than LRW with hard validation data establishing the validity of our meta-optimization problem. Our proposed algorithm outperforms a wide range of baselines on a range of datasets and domain shift challenges (Imagenet-1K CIFAR-100 Clothing-1M CAMELYON WILDS etc.) with 1% gains using VIT-B on Imagenet. We also show that using naturally hard examples for validation (Imagenet-R / Imagenet-A) in LRW training for Imagenet improves performance on both clean and naturally hard test instances by 1-2%. Secondary analyses show that using hard validation data in an LRW framework improves margins on test data hinting at the mechanism underlying our empirical gains. We believe this work opens up new research directions for the meta-optimization of meta-learning in a supervised learning context.
Versatile Medical Image Segmentation Learned from Multi-Source Datasets via Model Self-Disambiguation
PDF ↗A versatile medical image segmentation model applicable to images acquired with diverse equipment and protocols can facilitate model deployment and maintenance. However building such a model typically demands a large diverse and fully annotated dataset which is challenging to obtain due to the labor-intensive nature of data curation. To address this challenge we propose a cost-effective alternative that harnesses multi-source data with only partial or sparse segmentation labels for training substantially reducing the cost of developing a versatile model. We devise strategies for model self-disambiguation prior knowledge incorporation and imbalance mitigation to tackle challenges associated with inconsistently labeled multi-source data including label ambiguity and modality dataset and class imbalances. Experimental results on a multi-modal dataset compiled from eight different sources for abdominal structure segmentation have demonstrated the effectiveness and superior performance of our method compared to state-of-the-art alternative approaches. We anticipate that its cost-saving features which optimize the utilization of existing annotated data and reduce annotation efforts for new data will have a significant impact in the field.
PTM-VQA: Efficient Video Quality Assessment Leveraging Diverse PreTrained Models from the Wild
PDF ↗Video quality assessment (VQA) is a challenging problem due to the numerous factors that can affect the perceptual quality of a video e.g. content attractiveness distortion type motion pattern and level. However annotating the Mean opinion score (MOS) for videos is expensive and time-consuming which limits the scale of VQA datasets and poses a significant obstacle for deep learning-based methods. In this paper we propose a VQA method named PTM-VQA which leverages PreTrained Models to transfer knowledge from models pretrained on various pre-tasks enabling benefits for VQA from different aspects. Specifically we extract features of videos from different pretrained models with frozen weights and integrate them to generate representation. Since these models possess various fields of knowledge and are often trained with labels irrelevant to quality we propose an Intra-Consistency and Inter-Divisibility (ICID) loss to impose constraints on features extracted by multiple pretrained models. The intra-consistency constraint ensures that features extracted by different pretrained models are in the same unified quality-aware latent space while the inter-divisibility introduces pseudo clusters based on the annotation of samples and tries to separate features of samples from different clusters. Furthermore with a constantly growing number of pretrained models it is crucial to determine which models to use and how to use them. To address this problem we propose an efficient scheme to select suitable candidates. Models with better clustering performance on VQA datasets are chosen to be our candidates. Extensive experiments demonstrate the effectiveness of the proposed method.
The recent advancements in text-to-3D generation mark a significant milestone in generative models unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS that it brings inconsistent and low-quality updating direction for the 3D model causing the over-smoothing effect. To address this we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency.
Detecting objects in low-light scenarios presents a persistent challenge as detectors trained on well-lit data exhibit significant performance degradation on low-light data due to low visibility. Previous methods mitigate this issue by exploring image enhancement or object detection techniques with real low-light image datasets. However the progress is impeded by the inherent difficulties about collecting and annotating low-light images. To address this challenge we propose to boost low-light object detection with zero-shot day-night domain adaptation which aims to generalize a detector from well-lit scenarios to low-light ones without requiring real low-light data. Revisiting Retinex theory in the low-level vision we first design a reflectance representation learning module to learn Retinex-based illumination invariance in images with a carefully designed illumination invariance reinforcement strategy. Next an interchange-redecomposition-coherence procedure is introduced to improve over the vanilla Retinex image decomposition process by performing two sequential image decompositions and introducing a redecomposition cohering loss. Extensive experiments on ExDark DARK FACE and CODaN datasets show strong low-light generalizability of our method. Our code is available at https://github.com/ZPDu/DAI-Net.
Recent advances in the diffusion models have significantly improved text-to-image generation. However generating videos from text is a more challenging task than generating images from text due to the much larger dataset and higher computational cost required. Most existing video generation methods use either a 3D U-Net architecture that considers the temporal dimension or autoregressive generation. These methods require large datasets and are limited in terms of computational costs compared to text-to-image generation. To tackle these challenges we propose a simple but effective novel grid diffusion for text-to-video generation without temporal dimension in architecture and a large text-video paired dataset. We can generate a high-quality video using a fixed amount of GPU memory regardless of the number of frames by representing the video as a grid image. Additionally since our method reduces the dimensions of the video to the dimensions of the image various image-based methods can be applied to videos such as text-guided video manipulation from image manipulation. Our proposed method outperforms the existing methods in both quantitative and qualitative evaluations demonstrating the suitability of our model for real-world video generation.
While head-mounted devices are becoming more compact they provide egocentric views with significant self-occlusions of the device user. Hence existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation which leverages the scene information and temporal context of egocentric stereo videos. Specifically we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios such as crouching and sitting. Furthermore we introduce two new benchmark datasets i.e. UnrealEgo2 and UnrealEgo-RW (RealWorld). UnrealEgo2 is a large-scale in-the-wild dataset captured in synthetic 3D scenes. UnrealEgo-RW is a real-world dataset captured with our newly developed device. The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. UnrealEgo2 UnrealEgo-RW and trained models are available on our project page and Benchmark Challenge.
Neural Radiance Fields (NeRFs) have shown remarkable success in synthesizing photorealistic views from multi-view images of static scenes but face challenges in dynamic real-world environments with distractors like moving objects shadows and lighting changes. Existing methods manage controlled environments and low occlusion ratios but fall short in render quality especially under high occlusion scenarios. In this paper we introduce NeRF On-the-go a simple yet effective approach that enables the robust synthesis of novel views in complex in-the-wild scenes from only casually captured image sequences. Delving into uncertainty our method not only efficiently eliminates distractors even when they are predominant in captures but also achieves a notably faster convergence speed. Through comprehensive experiments on various scenes our method demonstrates a significant improvement over state-of-the-art techniques. This advancement opens new avenues for NeRF in diverse and dynamic real-world applications.
We introduce Florence-2 a novel vision foundation model with a unified prompt-based representation for various computer vision and vision-language tasks. While existing large vision models excel in transfer learning they struggle to perform diverse tasks with simple instructions a capability that implies handling the complexity of various spatial hierarchy and semantic granularity. Florence-2 was designed to take text-prompt as task instructions and generate desirable results in text forms whether it be captioning object detection grounding or segmentation. This multi-task learning setup demands large-scale high-quality annotated data. To this end we co-developed FLD-5B that consists of 5.4 billion comprehensive visual annotations on 126 million images using an iterative strategy of automated image annotation and model refinement. We adopted a sequence-to-sequence structure to train Florence-2 to perform versatile and comprehensive vision tasks. Extensive evaluations on numerous tasks demonstrated Florence-2 to be a strong vision foundation model contender with unprecedented zero-shot and fine-tuning capabilities.
The goal of Universal Cross-Domain Retrieval (UCDR) is to achieve robust performance in generalized test scenarios wherein data may belong to strictly unknown domains and categories during training. Recently pre-trained models with prompt tuning have shown strong generalization capabilities and attained noteworthy achievements in various downstream tasks such as few-shot learning and video-text retrieval. However applying them directly to UCDR may not be sufficient to handle both domain shift (i.e. adapting to unfamiliar domains) and semantic shift (i.e. transferring to unknown categories). To this end we propose Prompting-to-Simulate (ProS) the first method to apply prompt tuning for UCDR. ProS employs a two-step process to simulate Content-aware Dynamic Prompts (CaDP) which can impact models to produce generalized features for UCDR. Concretely in Prompt Units Learning stage we introduce two Prompt Units to individually capture domain and semantic knowledge in a mask-and-align way. Then in Context-aware Simulator Learning stage we train a Content-aware Prompt Simulator under a simulated test scenario to produce the corresponding CaDP. Extensive experiments conducted on three benchmark datasets show that our method achieves new state-of-the-art performance without bringing excessive parameters. Code is available at https://github.com/fangkaipeng/ProS
Redundancy is a persistent challenge in Capsule Networks (CapsNet) leading to high computational costs and parameter counts. Although previous studies have introduced pruning after the initial capsule layer dynamic routing's fully connected nature and non-orthogonal weight matrices reintroduce redundancy in deeper layers. Besides dynamic routing requires iterating to converge further increasing computational demands. In this paper we propose an Orthogonal Capsule Network (OrthCaps) to reduce redundancy improve routing performance and decrease parameter counts. Firstly an efficient pruned capsule layer is introduced to discard redundant capsules. Secondly dynamic routing is replaced with orthogonal sparse attention routing eliminating the need for iterations and fully connected structures. Lastly weight matrices during routing are orthogonalized to sustain low capsule similarity which is the first approach to use Householder orthogonal decomposition to enforce orthogonality in CapsNet. Our experiments on baseline datasets affirm the efficiency and robustness of OrthCaps in classification tasks in which ablation studies validate the criticality of each component. OrthCaps-Shallow outperforms other Capsule Network benchmarks on four datasets utilizing only 110k parameters - a mere 1.25% of a standard Capsule Network's total. To the best of our knowledge it achieves the smallest parameter count among existing Capsule Networks. Similarly OrthCaps-Deep demonstrates competitive performance across four datasets utilizing only 1.2% of the parameters required by its counterparts.
Neural implicit surface reconstruction leveraging volume rendering has led to significant advances in multi-view reconstruction. However results for transparent objects can be very poor primarily because the rendering function fails to account for the intricate light transport induced by refraction and reflection. In this study we introduce transparent neural surface refinement (TNSR) a novel surface reconstruction framework that explicitly incorporates physical refraction and reflection tracing. Beginning with an initial approximate surface our method employs sphere tracing combined with Snell's law to cast both reflected and refracted rays. Central to our proposal is an innovative differentiable technique devised to allow signals from the photometric evidence to propagate back to the surface model by considering how the surface bends and reflects light rays. This allows us to connect surface refinement with volume rendering enabling end-to-end optimization solely on multi-view RGB images. In our experiments TNSR demonstrates significant improvements in novel view synthesis and geometry estimation of transparent objects without prior knowledge of the refractive index.
Learning to optimize (L2O) is an emerging technique to solve mathematical optimization problems with learning-based methods. Although with great success in many real-world scenarios such as wireless communications computer networks and electronic design existing L2O works lack theoretical demonstration of their performance and robustness in out-of-distribution (OOD) scenarios. We address this gap by providing comprehensive proofs. First we prove a sufficient condition for a robust L2O model with homogeneous convergence rates over all In-Distribution (InD) instances. We assume an L2O model achieves robustness for an InD scenario. Based on our proposed methodology of aligning OOD problems to InD problems we also demonstrate that the L2O model's convergence rate in OOD scenarios will deteriorate by an equation of the L2O model's input features. Moreover we propose an L2O model with a concise gradient-only feature construction and a novel gradient-based history modeling method. Numerical simulation demonstrates that our proposed model outperforms the state-of-the-art baseline in both InD and OOD scenarios and achieves up to 10 xconvergence speedup. The code of our method can be found from https://github.com/NetX-lab/GoMathL2O-Official.