论文检索

输入标题、作者或关键词,从 2,715 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2024
2,715篇论文
第 37 / 136 页

Zhan Peng, Xinyi Ye, Weiyue Zhao, Tianqi Liu, Huiqiang Sun, Baopu Li, Zhiguo Cao

In this paper we present RStab a novel framework for video stabilization that integrates 3D multi-frame fusion through volume rendering. Departing from conventional methods we introduce a 3D multi-frame perspective to generate stabilized images addressing the challenge of full-frame generation while preserving structure. The core of our RStab framework lies in Stabilized Rendering (SR) a volume rendering module fusing multi-frame information in 3D space. Specifically SR involves warping features and colors from multiple frames by projection fusing them into descriptors to render the stabilized image. However the precision of warped information depends on the projection accuracy a factor significantly influenced by dynamic regions. In response we introduce the Adaptive Ray Range (ARR) module to integrate depth priors adaptively defining the sampling range for the projection process. Additionally we propose Color Correction (CC) assisting geometric constraints with optical flow for accurate color aggregation. Thanks to the three modules our RStab demonstrates superior performance compared with previous stabilizers in the field of view (FOV) image quality and video stability across various datasets.

Yixin Zeng, Zoubin Bi, Mingrui Yin, Xiang Feng, Kun Zhou, Hongzhi Wu

We propose a novel framework for real-time acquisition and reconstruction of temporally-varying 3D phenomena with high quality. The core of our framework is a deep neural network with an encoder that directly maps to the structured illumination during acquisition a decoder that predicts a 1D density distribution from single-pixel measurements under the optimized lighting and an aggregation module that combines the predicted densities for each camera into a single volume. It enables the automatic and joint optimization of physical acquisition and computational reconstruction and is flexible to adapt to different hardware configurations. The effectiveness of our framework is demonstrated on a lightweight setup with an off-the-shelf projector and one or multiple cameras achieving a performance of 40 volumes per second at a spatial resolution of 128^3. We compare favorably with state-of-the-art techniques in real and synthetic experiments and evaluate the impact of various factors over our pipeline.

Ripon Kumar Saha, Dehao Qin, Nianyi Li, Jinwei Ye, Suren Jayasuriya

Tackling image degradation due to atmospheric turbulence particularly in dynamic environments remains a challenge for long-range imaging systems. Existing techniques have been primarily designed for static scenes or scenes with small motion. This paper presents the first segment-then-restore pipeline for restoring the videos of dynamic scenes in turbulent environments. We leverage mean optical flow with an unsupervised motion segmentation method to separate dynamic and static scene components prior to restoration. After camera shake compensation and segmentation we introduce foreground/background enhancement leveraging the statistics of turbulence strength and a transformer model trained on a novel noise-based procedural turbulence generator for fast dataset augmentation. Benchmarked against existing restoration methods our approach restores most of the geometric distortion and enhances the sharpness of videos. We make our code simulator and data publicly available to advance the field of video restoration from turbulence: riponcs.github.io/TurbSegRes

Haobo Xu, Jun Zhou, Hua Yang, Renjie Pan, Cunyan Li

Finding correspondences between images is essential for many computer vision tasks and sparse matching pipelines have been popular for decades. However matching noise within and between images along with inconsistent keypoint detection frequently degrades the matching performance. We review these problems and thus propose: 1) a novel and unified Filtering and Calibrating (FC) approach that jointly rejects outliers and optimizes inliers and 2) leveraging both the matching context and the underlying image texture to remove matching uncertainties. Under the guidance of the above innovations we construct Filtering and Calibrating Graph Neural Network (FC-GNN) which follows the FC approach to recover reliable and accurate correspondences from various interferences. FC-GNN conducts an effectively combined inference of contextual and local information through careful embedding and multiple information aggregations predicting confidence scores and calibration offsets for the input correspondences to jointly filter out outliers and improve pixel-level matching accuracy. Moreover we exploit the local coherence of matches to perform inference on local graphs thereby reducing computational complexity. Overall FC-GNN operates at lightning speed and can greatly boost the performance of diverse matching pipelines across various tasks showcasing the immense potential of such approaches to become standard and pivotal components of image matching. Code is avaiable at https://github.com/xuy123456/fcgnn.

Mohammad Amin Shabani, Zhaowen Wang, Difan Liu, Nanxuan Zhao, Jimei Yang, Yasutaka Furukawa

This paper proposes an image-vector dual diffusion model for generative layout design. Distinct from prior efforts that mostly ignore element-level visual information our approach integrates the power of a pre-trained large image diffusion model to guide layout composition in a vector diffusion model by providing enhanced salient region understanding and high-level inter-element relationship reasoning. Our proposed model simultaneously operates in two domains: it generates the overall design appearance in the image domain while optimizing the size and position of each design element in the vector domain. The proposed method achieves the state-of-the-art results on several datasets and enables new layout design applications.

Runpeng Yu, Xinchao Wang

Given a well-behaved neural network is possible to identify its parent based on which it was tuned? In this paper we introduce a novel task known as neural lineage detection aiming at discovering lineage relationships between parent and child models. Specifically from a set of parent models neural lineage detection predicts which parent model a child model has been fine-tuned from. We propose two approaches to address this task. (1) For practical convenience we introduce a learning-free approach which integrates an approximation of the finetuning process into the neural network representation similarity metrics leading to a similarity-based lineage detection scheme. (2) For the pursuit of accuracy we introduce a learning-based lineage detector comprising encoders and a transformer detector. Through experimentation we have validated that our proposed learning-free and learning-based methods outperform the baseline in various learning settings and are adaptable to a variety of visual models. Moreover they also exhibit the ability to trace cross-generational lineage identifying not only parent models but also their ancestors.

Brandon Zhao, Aviad Levis, Liam Connor, Pratul P. Srinivasan, Katherine L. Bouman

Refractive Index Tomography is the inverse problem of reconstructing the continuously-varying 3D refractive index in a scene using 2D projected image measurements. Although a purely refractive field is not directly visible it bends light rays as they travel through space thus providing a signal for reconstruction. The effects of such fields appear in many scientific computer vision settings ranging from refraction due to transparent cells in microscopy to the lensing of distant galaxies caused by dark matter in astrophysics. Reconstructing these fields is particularly difficult due to the complex nonlinear effects of the refractive field on observed images. Furthermore while standard 3D reconstruction and tomography settings typically have access to observations of the scene from many viewpoints many refractive index tomography problem settings only have access to images observed from a single viewpoint. We introduce a method that leverages prior knowledge of light sources scattered throughout the refractive medium to help disambiguate the single-view refractive index tomography problem. We differentiably trace curved rays through a neural field representation of the refractive field and optimize its parameters to best reproduce the observed image. We demonstrate the efficacy of our approach by reconstructing simulated refractive fields analyze the effects of light source distribution on the recovered field and test our method on a simulated dark matter mapping problem where we successfully recover the 3D refractive field caused by a realistic dark matter distribution.

Peter Kocsis, Julien Philip, Kalyan Sunkavalli, Matthias Nießner, Yannick Hold-Geoffroy

We introduce LightIt a method for explicit illumination control for image generation. Recent generative methods lack lighting control which is crucial to numerous artistic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limitations we propose to condition the generation on shading and normal maps. We model the lighting with single bounce shading which includes cast shadows. We first train a shading estimation module to generate a dataset of real-world images and shading pairs. Then we train a control network using the estimated shading and normals as input. Our method demonstrates high-quality image generation and lighting control in numerous scenes. Additionally we use our generated dataset to train an identity-preserving relighting model conditioned on an image and a target shading. Our method is the first that enables the generation of images with controllable consistent lighting and performs on par with specialized relighting state-of-the-art methods.

Hmrishav Bandyopadhyay, Subhadeep Koley, Ayan Das, Ayan Kumar Bhunia, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song

In this paper we democratise 3D content creation enabling precise generation of 3D shapes from abstract sketches while overcoming limitations tied to drawing skills. We introduce a novel part-level modelling and alignment framework that facilitates abstraction modelling and cross-modal correspondence. Leveraging the same part-level decoder our approach seamlessly extends to sketch modelling by establishing correspondence between CLIPasso edgemaps and projected 3D part regions eliminating the need for a dataset pairing human sketches and 3D shapes. Additionally our method introduces a seamless in-position editing process as a byproduct of cross-modal part-aligned modelling. Operating in a low-dimensional implicit space our approach significantly reduces computational demands and processing time.

Hongjun Wang, Jiyuan Chen, Yinqiang Zheng, Tieyong Zeng

Deep learning has led to a dramatic leap on Single Image Super-Resolution (SISR) performances in recent years. While most existing work assumes a simple and fixed degradation model (e.g. bicubic downsampling) the research of Blind SR seeks to improve model generalization ability with unknown degradation. Recently Kong et al. pioneer the investigation of a more suitable training strategy for Blind SR using Dropout. Although such method indeed brings substantial generalization improvements via mitigating overfitting we argue that Dropout simultaneously introduces undesirable side-effect that compromises model's capacity to faithfully reconstruct fine details. We show both the theoretical and experimental analyses in our paper and furthermore we present another easy yet effective training strategy that enhances the generalization ability of the model by simply modulating its first and second-order features statistics. Experimental results have shown that our method could serve as a model-agnostic regularization and outperforms Dropout on seven benchmark datasets including both synthetic and real-world scenarios.

Sanghwan Kim, Hao Tang, Fisher Yu

Abstract Diffusion models have recently gained prominence as a novel category of generative models. Despite their success these models face a notable drawback in terms of slow sampling speeds requiring a high number of function evaluations (NFE) in the order of hundreds or thousands. In response both learning-free and learning-based sampling strategies have been explored to expedite the sampling process. Learning-free sampling employs various ordinary differential equation (ODE) solvers based on the formulation of diffusion ODEs. However it encounters challenges in faithfully tracking the true sampling trajectory particularly for small NFE. Conversely learning-based sampling methods such as knowledge distillation demand extensive additional training limiting their practical applicability. To overcome these limitations we introduce Distilled-ODE solvers (D-ODE solvers) a straightforward distillation approach grounded in ODE solver formulations. Our method seamlessly integrates the strengths of both learning-free and learning-based sampling. D-ODE solvers are constructed by introducing a single parameter adjustment to existing ODE solvers. Furthermore we optimize D-ODE solvers with smaller steps using knowledge distillation from ODE solvers with larger steps across a batch of samples. Comprehensive experiments demonstrate the superior performance of D-ODE solvers compared to existing ODE solvers including DDIM PNDM DPM-Solver DEIS and EDM particularly in scenarios with fewer NFE. Notably our method incurs negligible computational overhead compared to previous distillation techniques facilitating straightforward and rapid integration with existing samplers. Qualitative analysis reveals that D-ODE solvers not only enhance image quality but also faithfully follow the target ODE trajectory.

Jisoo Jeong, Hong Cai, Risheek Garrepalli, Jamie Menjay Lin, Munawar Hayat, Fatih Porikli

The scarcity of ground-truth labels poses one major challenge in developing optical flow estimation models that are both generalizable and robust. While current methods rely on data augmentation they have yet to fully exploit the rich information available in labeled video sequences. We propose OCAI a method that supports robust frame interpolation by generating intermediate video frames alongside optical flows in between. Utilizing a forward warping approach OCAI employs occlusion awareness to resolve ambiguities in pixel values and fills in missing values by leveraging the forward-backward consistency of optical flows. Additionally we introduce a teacher-student style semi-supervised learning method on top of the interpolated frames. Using a pair of unlabeled frames and the teacher model's predicted optical flow we generate interpolated frames and flows to train a student model. The teacher's weights are maintained using Exponential Moving Averaging of the student. Our evaluations demonstrate perceptually superior interpolation quality and enhanced optical flow accuracy on established benchmarks such as Sintel and KITTI.

Joshua C. Zhao, Ahaan Dabholkar, Atul Sharma, Saurabh Bagchi

Federated learning is a decentralized learning paradigm introduced to preserve privacy of client data. Despite this prior work has shown that an attacker at the server can still reconstruct the private training data using only the client updates. These attacks are known as data reconstruction attacks and fall into two major categories: gradient inversion (GI) and linear layer leakage attacks (LLL). However despite demonstrating the effectiveness of these attacks in breaching privacy prior work has not investigated the usefulness of the reconstructed data for downstream tasks. In this work we explore data reconstruction attacks through the lens of training and improving models with leaked data. We demonstrate the effectiveness of both GI and LLL attacks in maliciously training models using the leaked data more accurately than a benign federated learning strategy. Counter-intuitively this bump in training quality can occur despite limited reconstruction quality or a small total number of leaked images. Finally we show the limitations of these attacks for downstream training individually for GI attacks and for LLL attacks.

Fan Zhang, Xian-Sheng Hua, Chong Chen, Xiao Luo

This paper studies the problem of semi-supervised 2D-3D retrieval which aims to align both labeled and unlabeled 2D and 3D data into the same embedding space. The problem is challenging due to the complicated heterogeneous relationships between 2D and 3D data. Moreover label scarcity in real-world applications hinders from generating discriminative representations. In this paper we propose a semi-supervised approach named Fine-grained Prototypcical Voting with Heterogeneous Mixup (FIVE) which maps both 2D and 3D data into a common embedding space for cross-modal retrieval. Specifically we generate fine-grained prototypes to model inter-class variation for both 2D and 3D data. Then considering each unlabeled sample as a query we retrieve relevant prototypes to vote for reliable and robust pseudo-labels which serve as guidance for discriminative learning under label scarcity. Furthermore to bridge the semantic gap between two modalities we mix cross-modal pairs with similar semantics in the embedding space and then perform similarity learning for cross-modal discrepancy reduction in a soft manner. The whole FIVE is optimized with the consideration of sharpness to mitigate the impact of potential label noise. Extensive experiments on benchmark datasets validate the superiority of FIVE compared with a range of baselines in different settings. On average FIVE outperforms the second-best approach by 4.74% on 3D MNIST 12.94% on ModelNet10 and 22.10% on ModelNet40.

Shangquan Sun, Wenqi Ren, Jingzhi Li, Rui Wang, Xiaochun Cao

Knowledge distillation involves transferring soft labels from a teacher to a student using a shared temperature-based softmax function. However the assumption of a shared temperature between teacher and student implies a mandatory exact match between their logits in terms of logit range and variance. This side-effect limits the performance of student considering the capacity discrepancy between them and the finding that the innate logit relations of teacher are sufficient for student to learn. To address this issue we propose setting the temperature as the weighted standard deviation of logit and performing a plug-and-play Z-score pre-process of logit standardization before applying softmax and Kullback-Leibler divergence. Our pre-process enables student to focus on essential logit relations from teacher rather than requiring a magnitude match and can improve the performance of existing logit-based distillation methods. We also show a typical case where the conventional setting of sharing temperature between teacher and student cannot reliably yield the authentic distillation evaluation; nonetheless this challenge is successfully alleviated by our Z-score. We extensively evaluate our method for various student and teacher models on CIFAR-100 and ImageNet showing its significant superiority. The vanilla knowledge distillation powered by our pre-process can achieve favorable performance against state-of-the-art methods and other distillation variants can obtain considerable gain with the assistance of our pre-process. The codes pre-trained models and logs are released on Github.

Xiaohong Zhang, Huisheng Ye, Jingwen Li, Qinyu Tang, Yuanqi Li, Yanwen Guo, Jie Guo

The prohibitive cost of annotations for fully supervised 3D indoor object detection limits its practicality. In this work we propose Random Prompt Assisted Weakly-supervised 3D Object Detection termed as Prompt3D a weakly-supervised approach that leverages position-level labels to overcome this challenge. Explicitly our method focuses on enhancing labeling using synthetic scenes crafted from 3D shapes generated via random prompts. First a Synthetic Scene Generation (SSG) module is introduced to assemble synthetic scenes with a curated collection of 3D shapes created via random prompts for each category. These scenes are enriched with automatically generated point-level annotations providing a robust supervisory framework for training the detection algorithm. To enhance the transfer of knowledge from virtual to real datasets we then introduce a Prototypical Proposal Feature Alignment (PPFA) module. This module effectively alleviates the domain gap by directly minimizing the distance between feature prototypes of the same class proposals across two domains. Compared with sota BR our method improves by 5.4% and 8.7% on mAP with VoteNet and GroupFree3D serving as detectors respectively demonstrating the effectiveness of our proposed method. Code is available at: https://github.com/huishengye/prompt3d.

Yao Feng, Jing Lin, Sai Kumar Dwivedi, Yu Sun, Priyanka Patel, Michael J. Black

We introduce ChatPose a framework employing Large Language Models (LLMs) to understand and reason about 3D human poses from images or textual descriptions. Our work is motivated by the human ability to intuitively understand postures from a single image or a brief description a process that intertwines image interpretation world knowledge and an understanding of body language. Traditional human pose estimation and generation methods often operate in isolation lacking semantic understanding and reasoning abilities. ChatPose addresses these limitations by embedding SMPL poses as distinct signal tokens within a multimodal LLM enabling the direct generation of 3D body poses from both textual and visual inputs. Leveraging the powerful capabilities of multimodal LLMs ChatPose unifies classical 3D human pose and generation tasks while offering user interactions. Additionally ChatPose empowers LLMs to apply their extensive world knowledge in reasoning about human poses leading to two advanced tasks: speculative pose generation and reasoning about pose estimation. These tasks involve reasoning about humans to generate 3D poses from subtle text queries possibly accompanied by images. We establish benchmarks for these tasks moving beyond traditional 3D pose generation and estimation methods. Our results show that ChatPose out-performs existing multimodal LLMs and task-specific methods on these newly proposed tasks. Furthermore ChatPose's ability to understand and generate 3D human poses based on complex reasoning opens new directions in human pose analysis. Code and data are available for research at https://yfeng95.github.io/ChatPose.

Alessandro Flaborea, Guido Maria D'Amely di Melendugno, Leonardo Plini, Luca Scofano, Edoardo De Matteis, Antonino Furnari, Giovanni Maria Farinella, Fabio Galasso

Promptly identifying procedural errors from egocentric videos in an online setting is highly challenging and valuable for detecting mistakes as soon as they happen. This capability has a wide range of applications across various fields such as manufacturing and healthcare. The nature of procedural mistakes is open-set since novel types of failures might occur which calls for one-class classifiers trained on correctly executed procedures. However no technique can currently detect open-set procedural mistakes online. We propose PREGO the first online one-class classification model for mistake detection in PRocedural EGOcentric videos. PREGO is based on an online action recognition component to model the current action and a symbolic reasoning module to predict the next actions. Mistake detection is performed by comparing the recognized current action with the expected future one. We evaluate PREGO on two procedural egocentric video datasets Assembly101 and Epic-tent which we adapt for online benchmarking of procedural mistake detection to establish suitable benchmarks thus defining the Assembly101-O and Epic-tent-O datasets respectively. The code is available at https://github.com/aleflabo/PREGO

ChangHee Yang, ChanHee Kang, Kyeongbo Kong, Hanni Oh, Suk-Ju Kang

Recently there were remarkable advances in image editing tasks in various ways. Nevertheless existing image editing models are not designed for Human-Object Interaction (HOI) image editing. One of these approaches (e.g. ControlNet) employs the skeleton guidance to offer precise representations of human showing better results in HOI image editing. However using conventional methods manually creating HOI skeleton guidance is necessary. This paper proposes the object interactive diffuser with associative attention that considers both the interaction with objects and the joint graph structure automating the generation of HOI skeleton guidance. Additionally we propose the HOI loss with novel scaling parameter demonstrating its effectiveness in generating skeletons that interact better. To evaluate generated object-interactive skeletons we propose two metrics top-N accuracy and skeleton probabilistic distance. Our framework integrates object interactive diffuser that generates object-interactive skeletons with previous methods demonstrating the outstanding results in HOI image editing. Finally we present potentials of our framework beyond HOI image editing as applications to human-to-human interaction skeleton editing and 3D mesh optimization. The code is available at https://github.com/YangChangHee/CVPR2024_Person-In-Place_RELEASE

Xiaohan Wang, Yuehu Liu, Xinhang Song, Yuyi Liu, Sixian Zhang, Shuqiang Jiang

Visual navigation is to let the agent reach the target according to the continuous visual input. In most previous works visual navigation is usually assumed to be done in a static and ideal environment: the target is always reachable with no need to alter the environment. However the "messy" environments are more general and practical in our daily lives where the agent may get blocked by obstacles. Thus Interactive Navigation (InterNav) is introduced to navigate to the objects in more realistic "messy" environments according to the object interaction. Prior work on InterNav learns short-term interaction through extensive trials with reinforcement learning. However interaction does not guarantee efficient navigation that is planning obstacle interactions that make shorter paths and consume less effort is also crucial. In this paper we introduce an effect-oriented affordance map to enable long-term interactive navigation extending the existing map-based navigation framework to the domain of dynamic environment. We train a set of affordance functions predicting available interactions and the time cost of removing obstacles which informatively support an interactive modular system to address interaction and long-term planning. Experiments on the ProcTHOR simulator demonstrate the capability of our affordance-driven system in long-term navigation in complex dynamic environments.