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已筛选 CVPR 2024
2,715篇论文
第 42 / 136 页

Simon Doll, Niklas Hanselmann, Lukas Schneider, Richard Schulz, Marius Cordts, Markus Enzweiler, Hendrik P. A. Lensch

State-of-the-art approaches for autonomous driving integrate multiple sub-tasks of the overall driving task into a single pipeline that can be trained in an end-to-end fashion by passing latent representations between the different modules. In contrast to previous approaches that rely on a unified grid to represent the belief state of the scene we propose dedicated representations to disentangle dynamic agents and static scene elements. This allows us to explicitly compensate for the effect of both ego and object motion between consecutive time steps and to flexibly propagate the belief state through time. Furthermore dynamic objects can not only attend to the input camera images but also directly benefit from the inferred static scene structure via a novel dynamic-static cross-attention. Extensive experiments on the challenging nuScenes benchmark demonstrate the benefits of the proposed dual-stream design especially for modelling highly dynamic agents in the scene and highlight the improved temporal consistency of our approach. Our method titled DualAD not only outperforms independently trained single-task networks but also improves over previous state-of-the-art end-to-end models by a large margin on all tasks along the functional chain of driving.

Yuxuan Han, Junfeng Lyu, Feng Xu

Facial geometry and appearance capture have demonstrated tremendous success in 3D scanning real humans in studios. Recent works propose to democratize this technique while keeping the results high quality. However they are still inconvenient for daily usage. In addition they focus on an easier problem of only capturing facial skin. This paper proposes a novel method for high-quality face capture featuring an easy-to-use system and the capability to model the complete face with skin mouth interior hair and eyes. We reconstruct facial geometry and appearance from a single co-located smartphone flashlight sequence captured in a dim room where the flashlight is the dominant light source (e.g. rooms with curtains or at night). To model the complete face we propose a novel hybrid representation to effectively model both eyes and other facial regions along with novel techniques to learn it from images. We apply a combined lighting model to compactly represent real illuminations and exploit a morphable face albedo model as a reflectance prior to disentangle diffuse and specular. Experiments show that our method can capture high-quality 3D relightable scans. Our code will be released.

Yuqing Huang, Xin Li, Zikun Zhou, Yaowei Wang, Zhenyu He, Ming-Hsuan Yang

Existing tracking methods mainly focus on learning better target representation or developing more robust prediction models to improve tracking performance. While tracking performance has significantly improved the target loss issue occurs frequently due to tracking failures complete occlusion or out-of-view situations. However considerably less attention is paid to the self-recovery issue of tracking methods which is crucial for practical applications. To this end we propose a recoverable tracking framework \ourmethod that uses a tree-structured memory to dynamically associate a tracker and a detector to enable self-recovery ability. Specifically we propose a Positive-Negative Tree-structured memory to chronologically store and maintain positive and negative target samples. Upon the PN tree memory we develop corresponding walking rules for determining the state of the target and define a set of control flows to unite the tracker and the detector in different tracking scenarios. Our core idea is to use the support samples of positive and negative target categories to establish a relative distance-based criterion for a reliable assessment of target loss. The favorable performance in comparison against the state-of-the-art methods on numerous challenging benchmarks demonstrates the effectiveness of the proposed algorithm. All the source code and trained models will be released at https://github.com/NorahGreen/RTracker.

Yao Ni, Piotr Koniusz

Generative Adversarial Networks (GANs) significantly advanced image generation but their performance heavily depends on abundant training data. In scenarios with limited data GANs often struggle with discriminator overfitting and unstable training. Batch Normalization (BN) despite being known for enhancing generalization and training stability has rarely been used in the discriminator of Data-Efficient GANs. Our work addresses this gap by identifying a critical flaw in BN: the tendency for gradient explosion during the centering and scaling steps. To tackle this issue we present CHAIN (lipsCHitz continuity constrAIned Normalization) which replaces the conventional centering step with zero-mean regularization and integrates a Lipschitz continuity constraint in the scaling step. CHAIN further enhances GAN training by adaptively interpolating the normalized and unnormalized features effectively avoiding discriminator overfitting. Our theoretical analyses firmly establishes CHAIN's effectiveness in reducing gradients in latent features and weights improving stability and generalization in GAN training. Empirical evidence supports our theory. CHAIN achieves state-of-the-art results in data-limited scenarios on CIFAR-10/100 ImageNet five low-shot and seven high-resolution few-shot image datasets.

Giuseppe Vecchio, Valentin Deschaintre

We introduce MatSynth a dataset of 4000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets defining the interaction of light at the surface of geometries. Given their importance significant research effort was dedicated to their representation creation and acquisition. However in the past 6 years most research in material acquisition or generation relied either on the same unique dataset or on company-owned huge library of procedural materials. With this dataset we propose a significantly larger more diverse and higher resolution set of materials than previously publicly available. We carefully discuss the data collection process and demonstrate the benefits of this dataset for material acquisition and generation applications. The complete data further contains metadata with each material's origin license category tags creation method and when available descriptions and physical size as well as 3M+ renderings of the augmented materials in 1K under various environment lightings. The MatSynth dataset is released through the project page at: https://www.gvecchio.com/matsynth.

Pengze Zhang, Hubery Yin, Chen Li, Xiaohua Xie

Most diffusion models assume that the reverse process adheres to a Gaussian distribution. However this approximation has not been rigorously validated especially at singularities where t=0 and t=1. Improperly dealing with such singularities leads to an average brightness issue in applications and limits the generation of images with extreme brightness or darkness. We primarily focus on tackling singularities from both theoretical and practical perspectives. Initially we establish the error bounds for the reverse process approximation and showcase its Gaussian characteristics at singularity time steps. Based on this theoretical insight we confirm the singularity at t=1 is conditionally removable while it at t=0 is an inherent property. Upon these significant conclusions we propose a novel plug-and-play method SingDiffusion to address the initial singular time step sampling which not only effectively resolves the average brightness issue for a wide range of diffusion models without extra training efforts but also enhances their generation capability in achieving notable lower FID scores.

Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang

Creating high-quality and interactive virtual environments such as games and simulators often involves complex and costly manual modeling processes. In this paper we present Video2Game a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time but also build interactive games on top.

Shunli Wang, Shuaibing Wang, Dingkang Yang, Mingcheng Li, Haopeng Kuang, Xiao Zhao, Liuzhen Su, Peng Zhai, Lihua Zhang

Fine-grained medical action analysis plays a vital role in improving medical skill training efficiency but it faces the problems of data and algorithm shortage. Cardiopulmonary Resuscitation (CPR) is an essential skill in emergency treatment. Currently the assessment of CPR skills mainly depends on dummies and trainers leading to high training costs and low efficiency. For the first time this paper constructs a vision-based system to complete error action recognition and skill assessment in CPR. Specifically we define 13 types of single-error actions and 74 types of composite error actions during external cardiac compression and then develop a video dataset named CPR-Coach. By taking the CPR-Coach as a benchmark this paper investigates and compares the performance of existing action recognition models based on different data modalities. To solve the unavoidable "Single-class Training & Multi-class Testing" problem we propose a human-cognition-inspired framework named ImagineNet to improve the model's multi-error recognition performance under restricted supervision. Extensive comparison and actual deployment experiments verify the effectiveness of the framework. We hope this work could bring new inspiration to the computer vision and medical skills training communities simultaneously. The dataset and the code are publicly available on https://github.com/Shunli-Wang/CPR-Coach.

Jihyun Lee, Shunsuke Saito, Giljoo Nam, Minhyuk Sung, Tae-Kyun Kim

We present InterHandGen a novel framework that learns the generative prior of two-hand interaction. Sampling from our model yields plausible and diverse two-hand shapes in close interaction with or without an object. Our prior can be incorporated into any optimization or learning methods to reduce ambiguity in an ill-posed setup. Our key observation is that directly modeling the joint distribution of multiple instances imposes high learning complexity due to its combinatorial nature. Thus we propose to decompose the modeling of joint distribution into the modeling of factored unconditional and conditional single instance distribution. In particular we introduce a diffusion model that learns the single-hand distribution unconditional and conditional to another hand via conditioning dropout. For sampling we combine anti-penetration and classifier-free guidance to enable plausible generation. Furthermore we establish the rigorous evaluation protocol of two-hand synthesis where our method significantly outperforms baseline generative models in terms of plausibility and diversity. We also demonstrate that our diffusion prior can boost the performance of two-hand reconstruction from monocular in-the-wild images achieving new state-of-the-art accuracy.

Zehao Xiao, Jiayi Shen, Mohammad Mahdi Derakhshani, Shengcai Liao, Cees G. M. Snoek

Image-language models with prompt learning have shown remarkable advances in numerous downstream vision tasks. Nevertheless conventional prompt learning methods overfit the training distribution and lose the generalization ability on the test distributions. To improve the generalization across various distribution shifts we propose any-shift prompting: a general probabilistic inference framework that considers the relationship between training and test distributions during prompt learning. We explicitly connect training and test distributions in the latent space by constructing training and test prompts in a hierarchical architecture. Within this framework the test prompt exploits the distribution relationships to guide the generalization of the CLIP image-language model from training to any test distribution. To effectively encode the distribution information and their relationships we further introduce a transformer inference network with a pseudo-shift training mechanism. The network generates the tailored test prompt with both training and test information in a feedforward pass avoiding extra training costs at test time. Extensive experiments on twenty-three datasets demonstrate the effectiveness of any-shift prompting on the generalization over various distribution shifts.

Tony C. W. Mok, Zi Li, Yunhao Bai, Jianpeng Zhang, Wei Liu, Yan-Jie Zhou, Ke Yan, Dakai Jin, Yu Shi, Xiaoli Yin 等

Establishing dense anatomical correspondence across distinct imaging modalities is a foundational yet challenging procedure for numerous medical image analysis studies and image-guided radiotherapy. Existing multi-modality image registration algorithms rely on statistical-based similarity measures or local structural image representations. However the former is sensitive to locally varying noise while the latter is not discriminative enough to cope with complex anatomical structures in multimodal scans causing ambiguity in determining the anatomical correspondence across scans with different modalities. In this paper we propose a modality-agnostic structural representation learning method which leverages Deep Neighbourhood Self-similarity (DNS) and anatomy-aware contrastive learning to learn discriminative and contrast-invariance deep structural image representations (DSIR) without the need for anatomical delineations or pre-aligned training images. We evaluate our method on multiphase CT abdomen MR-CT and brain MR T1w-T2w registration. Comprehensive results demonstrate that our method is superior to the conventional local structural representation and statistical-based similarity measures in terms of discriminability and accuracy.

Zifan Wang, Junyu Chen, Ziqing Chen, Pengwei Xie, Rui Chen, Li Yi

This paper presents GenH2R a framework for learning generalizable vision-based human-to-robot (H2R) handover skills. The goal is to equip robots with the ability to reliably receive objects with unseen geometry handed over by humans in various complex trajectories. We acquire such generalizability by learning H2R handover at scale with a comprehensive solution including procedural simulation assets creation automated demonstration generation and effective imitation learning. We leverage large-scale 3D model repositories dexterous grasp generation methods and curve-based 3D animation to create an H2R handover simulation environment named GenH2R-Sim surpassing the number of scenes in existing simulators by three orders of magnitude. We further introduce a distillation-friendly demonstration generation method that automatically generates a million high-quality demonstrations suitable for learning. Finally we present a 4D imitation learning method augmented by a future forecasting objective to distill demonstrations into a visuo-motor handover policy. Experimental evaluations in both simulators and the real world demonstrate significant improvements (at least +10% success rate) over baselines in all cases.

Michal Shlapentokh-Rothman, Ansel Blume, Yao Xiao, Yuqun Wu, Sethuraman TV, Heyi Tao, Jae Yong Lee, Wilfredo Torres, Yu-Xiong Wang, Derek Hoiem

We investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong unsupervised representations like DINOv2 and used for a wide variety of tasks including semantic segmentation object-based image retrieval and multi-image analysis. Once the masks and features are extracted these representations even with linear decoders enable competitive performance making them well suited to applications that require custom queries. The compactness of the representation also makes it well-suited to video analysis and other problems requiring inference across many images.

Xingzhong Hou, Boxiao Liu, Yi Zhang, Jihao Liu, Yu Liu, Haihang You

Generative models are gaining increasing popularity and the demand for precisely generating images is on the rise. However generating an image that perfectly aligns with users' expectations is extremely challenging. The shapes of objects the poses of animals the structures of landscapes and more may not match the user's desires and this applies to real images as well. This is where point-based image editing becomes essential. An excellent image editing method needs to meet the following criteria: user-friendly interaction high performance and good generalization capability. Due to the limitations of StyleGAN DragGAN exhibits limited robustness across diverse scenarios while DragDiffusion lacks user-friendliness due to the necessity of LoRA fine-tuning and masks. In this paper we introduce a novel interactive point-based image editing framework called EasyDrag that leverages pretrained diffusion models to achieve high-quality editing outcomes and user-friendship. Extensive experimentation demonstrates that our approach surpasses DragDiffusion in terms of both image quality and editing precision for point-based image manipulation tasks.

Hassan Mahmood, Ehsan Elhamifar

Despite its importance generating attacks for multi label learning (MLL) models has received much less attention compared to multi-class recognition. Attacking an MLL model by optimizing a loss on the target set of labels has often the undesired consequence of changing the predictions for other labels. On the other hand adding a loss on the remaining labels to keep them fixed leads to highly negatively correlated gradient directions reducing the attack effectiveness. In this paper we develop a framework for crafting effective and semantic aware adversarial attacks for MLL. First to obtain an attack that leads to semantically consistent predictions across all labels we find a minimal superset of the target labels referred to as consistent target set. To do so we develop an efficient search algorithm over a knowledge graph which encodes label dependencies. Next we propose an optimization that searches for an attack that modifies the predictions of labels in the consistent target set while ensuring other labels will not get affected. This leads to an efficient algorithm that projects the gradient of the consistent target set loss onto the orthogonal direction of the gradient of the loss on other labels. Our framework can generate attacks on different target set sizes and for MLL with thousands of labels (as in OpenImages). Finally by extensive experiments on three datasets and several MLL models we show that our method generates both successful and semantically consistent attacks.

Hongwei Ren, Jiadong Zhu, Yue Zhou, Haotian Fu, Yulong Huang, Bojun Cheng

Event cameras exhibit remarkable attributes such as high dynamic range asynchronicity and low latency making them highly suitable for vision tasks that involve high-speed motion in challenging lighting conditions. These cameras implicitly capture movement and depth information in events making them appealing sensors for Camera Pose Relocalization (CPR) tasks. Nevertheless existing CPR networks based on events neglect the pivotal fine-grained temporal information in events resulting in unsatisfactory performance. Moreover the energy-efficient features are further compromised by the use of excessively complex models hindering efficient deployment on edge devices. In this paper we introduce PEPNet a simple and effective point-based network designed to regress six degrees of freedom (6-DOFs) event camera poses. We rethink the relationship between the event camera and CPR tasks leveraging the raw Point Cloud directly as network input to harness the high-temporal resolution and inherent sparsity of events. PEPNet is adept at abstracting the spatial and implicit temporal features through hierarchical structure and explicit temporal features by Attentive Bi-directional Long Short-Term Memory (A-Bi-LSTM). By employing a carefully crafted lightweight design PEPNet delivers state-of-the-art (SOTA) performance on both indoor and outdoor datasets with meager computational resources. Specifically PEPNet attains a significant 38% and 33% performance improvement on the random split IJRR and M3ED datasets respectively. Moreover the lightweight design version PEPNet_ tiny accomplishes results comparable to the SOTA while employing a mere 0.5% of the parameters.

Lea Müller, Vickie Ye, Georgios Pavlakos, Michael Black, Angjoo Kanazawa

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others also known as proxemics conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges because of mutual occlusion and the limited availability of large training datasets. To address this we present a novel approach that learns a prior over the 3D proxemics two people in close social interaction and demonstrate its use for single-view 3D reconstruction. We start by creating 3D training data of interacting people using image datasets with contact annotations. We then model the proxemics using a novel denoising diffusion model called BUDDI that learns the joint distribution over the poses of two people in close social interaction. Sampling from our generative proxemics model produces realistic 3D human interactions which we validate through a perceptual study. We use BUDDI in reconstructing two people in close proximity from an image without any contact annotation via an optimization approach that uses the diffusion model as a prior. Our approach recovers accurate 3D social interactions from noisy initial estimates outperforming state-of-the-art methods. Our code data and model are available at: muelea.github.io/buddi.

Kuan-Chih Huang, Weijie Lyu, Ming-Hsuan Yang, Yi-Hsuan Tsai

Recent temporal LiDAR-based 3D object detectors achieve promising performance based on the two-stage proposal-based approach. They generate 3D box candidates from the first-stage dense detector followed by different temporal aggregation methods. However these approaches require per-frame objects or whole point clouds posing challenges related to memory bank utilization. Moreover point clouds and trajectory features are combined solely based on concatenation which may neglect effective interactions between them. In this paper we propose a point-trajectory transformer with long short-term memory for efficient temporal 3D object detection. To this end we only utilize point clouds of current-frame objects and their historical trajectories as input to minimize the memory bank storage requirement. Furthermore we introduce modules to encode trajectory features focusing on long short-term and future-aware perspectives and then effectively aggregate them with point cloud features. We conduct extensive experiments on the large-scale Waymo dataset to demonstrate that our approach performs well against state-of-the-art methods. The source codes and trained models will be made publicly available. Code and models will be made publicly available at https://github.com/kuanchihhuang/PTT.

Zhekai Du, Xinyao Li, Fengling Li, Ke Lu, Lei Zhu, Jingjing Li

Conventional Unsupervised Domain Adaptation (UDA) strives to minimize distribution discrepancy between domains which neglects to harness rich semantics from data and struggles to handle complex domain shifts. A promising technique is to leverage the knowledge of large-scale pre-trained vision-language models for more guided adaptation. Despite some endeavors current methods often learn textual prompts to embed domain semantics for source and target domains separately and perform classification within each domain limiting cross-domain knowledge transfer. Moreover prompting only the language branch lacks flexibility to adapt both modalities dynamically. To bridge this gap we propose Domain-Agnostic Mutual Prompting (DAMP) to exploit domain-invariant semantics by mutually aligning visual and textual embeddings. Specifically the image contextual information is utilized to prompt the language branch in a domain-agnostic and instance-conditioned way. Meanwhile visual prompts are imposed based on the domain-agnostic textual prompt to elicit domain-invariant visual embeddings. These two branches of prompts are learned mutually with a cross-attention module and regularized with a semantic-consistency loss and an instance-discrimination contrastive loss. Experiments on three UDA benchmarks demonstrate the superiority of DAMP over state-of-the-art approaches.

Chamin Hewa Koneputugodage, Yizhak Ben-Shabat, Dylan Campbell, Stephen Gould

A neural signed distance function (SDF) is a convenient shape representation for many tasks such as surface reconstruction editing and generation. However neural SDFs are difficult to fit to raw point clouds such as those sampled from the surface of a shape by a scanner. A major issue occurs when the shape's geometry is very different from the structural biases implicit in the network's initialization. In this case we observe that the standard loss formulation does not guide the network towards the correct SDF values. We circumvent this problem by introducing guiding points and use them to steer the optimization towards the true shape via small incremental changes for which the loss formulation has a good descent direction. We show that this point-guided homotopy-based optimization scheme facilitates a deformation from an easy problem to the difficult reconstruction problem. We also propose a metric to quantify the difference in surface geometry between a target shape and an initial surface which helps indicate whether the standard loss formulation is guiding towards the target shape. Our method outperforms previous state-of-the-art approaches with large improvements on shapes identified by this metric as particularly challenging.