论文检索

输入标题、作者或关键词,从 2,715 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2024
2,715篇论文
第 44 / 136 页

Sijia Chen, En Yu, Jinyang Li, Wenbing Tao

Multiple Object Tracking (MOT) is a critical area within computer vision with a broad spectrum of practical implementations. Current research has primarily focused on the development of tracking algorithms and enhancement of post-processing techniques. Yet there has been a lack of thorough examination concerning the nature of tracking data it self. In this study we pioneer an exploration into the distribution patterns of tracking data and identify a pronounced long-tail distribution issue within existing MOT datasets. We note a significant imbalance in the distribution of trajectory lengths across different pedestrians a phenomenon we refer to as "pedestrians trajectory long-tail distribution". Addressing this challenge we introduce a bespoke strategy designed to mitigate the effects of this skewed distribution. Specifically we propose two data augmentation strategies including Stationary Camera View Data Augmentation (SVA) and Dynamic Camera View Data Augmentation (DVA) designed for viewpoint states and the Group Softmax (GS) module for Re-ID. SVA is to backtrack and predict the pedestrian trajectory of tail classes and DVA is to use diffusion model to change the background of the scene. GS divides the pedestrians into unrelated groups and performs softmax operation on each group individually. Our proposed strategies can be integrated into numerous existing tracking systems and extensive experimentation validates the efficacy of our method in reducing the influence of long-tail distribution on multi-object tracking performance. The code is available at https://github.com/chen-si-jia/Trajectory-Long-tail-Distribution-for-MOT.

Samuele Papa, Riccardo Valperga, David Knigge, Miltiadis Kofinas, Phillip Lippe, Jan-Jakob Sonke, Efstratios Gavves

Neural fields (NeFs) have recently emerged as a versatile method for modeling signals of various modalities including images shapes and scenes. Subsequently a number of works have explored the use of NeFs as representations for downstream tasks e.g. classifying an image based on the parameters of a NeF that has been fit to it. However the impact of the NeF hyperparameters on their quality as downstream representation is scarcely understood and remains largely unexplored. This is in part caused by the large amount of time required to fit datasets of neural fields.In this work we propose a JAX-based library that leverages parallelization to enable fast optimization of large-scale NeF datasets resulting in a significant speed-up. With this library we perform a comprehensive study that investigates the effects of different hyperparameters on fitting NeFs for downstream tasks. In particular we explore the use of a shared initialization the effects of overtraining and the expressiveness of the network architectures used. Our study provides valuable insights on how to train NeFs and offers guidance for optimizing their effectiveness in downstream applications. Finally based on the proposed library and our analysis we propose Neural Field Arena a benchmark consisting of neural field variants of popular vision datasets including MNIST CIFAR variants of ImageNet and ShapeNetv2. Our library and the Neural Field Arena will be open-sourced to introduce standardized benchmarking and promote further research on neural fields.

Jiahong Wang, Yinwei Du, Stelian Coros, Bernhard Thomaszewski

We propose a self-supervised approach for learning physics-based subspaces for real-time simulation. Existing learning-based methods construct subspaces by approximating pre-defined simulation data in a purely geometric way. However this approach tends to produce high-energy configurations leads to entangled latent space dimensions and generalizes poorly beyond the training set. To overcome these limitations we propose a self-supervised approach that directly minimizes the system's mechanical energy during training. We show that our method leads to learned subspaces that reflect physical equilibrium constraints resolve overfitting issues of previous methods and offer interpretable latent space parameters.

Yixin Liu, Chenrui Fan, Yutong Dai, Xun Chen, Pan Zhou, Lichao Sun

Text-to-image diffusion models allow seamless generation of personalized images from scant reference photos. Yet these tools in the wrong hands can fabricate misleading or harmful content endangering individuals. To address this problem existing poisoning-based approaches perturb user images in an imperceptible way to render them "unlearnable" from malicious uses. We identify two limitations of these defending approaches: i) sub-optimal due to the hand-crafted heuristics for solving the intractable bilevel optimization and ii) lack of robustness against simple data transformations like Gaussian filtering. To solve these challenges we propose MetaCloak which solves the bi-level poisoning problem with a meta-learning framework with an additional transformation sampling process to craft transferable and robust perturbation. Specifically we employ a pool of surrogate diffusion models to craft transferable and model-agnostic perturbation. Furthermore by incorporating an additional transformation process we design a simple denoising-error maximization loss that is sufficient for causing transformation-robust semantic distortion and degradation in a personalized generation. Extensive experiments on the VGGFace2 and CelebA-HQ datasets show that MetaCloak outperforms existing approaches. Notably MetaCloak can successfully fool online training services like Replicate in a black-box manner demonstrating the effectiveness of MetaCloak in real-world scenarios.

Jinlong Li, Baolu Li, Zhengzhong Tu, Xinyu Liu, Qing Guo, Felix Juefei-Xu, Runsheng Xu, Hongkai Yu

Vision-centric perception systems for autonomous driving have gained considerable attention recently due to their cost-effectiveness and scalability especially compared to LiDAR-based systems. However these systems often struggle in low-light conditions potentially compromising their performance and safety. To address this our paper introduces LightDiff a domain-tailored framework designed to enhance the low-light image quality for autonomous driving applications. Specifically we employ a multi-condition controlled diffusion model. LightDiff works without any human-collected paired data leveraging a dynamic data degradation process instead. It incorporates a novel multi-condition adapter that adaptively controls the input weights from different modalities including depth maps RGB images and text captions to effectively illuminate dark scenes while maintaining context consistency. Furthermore to align the enhanced images with the detection model's knowledge LightDiff employs perception-specific scores as rewards to guide the diffusion training process through reinforcement learning. Extensive experiments on the nuScenes datasets demonstrate that LightDiff can significantly improve the performance of several state-of-the-art 3D detectors in night-time conditions while achieving high visual quality scores highlighting its potential to safeguard autonomous driving.

Zhuolong Li, Xingao Li, Changxing Ding, Xiangmin Xu

Detecting human-object interaction (HOI) has long been limited by the amount of supervised data available. Recent approaches address this issue by pre-training according to pseudo-labels which align object regions with HOI triplets parsed from image captions. However pseudo-labeling is tricky and noisy making HOI pre-training a complex process. Therefore we propose an efficient disentangled pre-training method for HOI detection (DP-HOI) to address this problem. First DP-HOI utilizes object detection and action recognition datasets to pre-train the detection and interaction decoder layers respectively. Then we arrange these decoder layers so that the pre-training architecture is consistent with the downstream HOI detection task. This facilitates efficient knowledge transfer. Specifically the detection decoder identifies reliable human instances in each action recognition dataset image generates one corresponding query and feeds it into the interaction decoder for verb classification. Next we combine the human instance verb predictions in the same image and impose image-level supervision. The DP-HOI structure can be easily adapted to the HOI detection task enabling effective model parameter initialization. Therefore it significantly enhances the performance of existing HOI detection models on a broad range of rare categories. The code and pre-trained weight are available at https://github.com/xingaoli/DP-HOI.

Huimin Huang, Yawen Huang, Lanfen Lin, Ruofeng Tong, Yen-Wei Chen, Hao Zheng, Yuexiang Li, Yefeng Zheng

Multi-task visual scene understanding aims to leverage the relationships among a set of correlated tasks which are solved simultaneously by embedding them within a uni- fied network. However most existing methods give rise to two primary concerns from a task-level perspective: (1) the lack of task-independent correspondences for distinct tasks and (2) the neglect of explicit task-consensual dependencies among various tasks. To address these issues we propose a novel synergy embedding models (SEM) which goes be- yond multi-task dense prediction by leveraging two innova- tive designs: the intra-task hierarchy-adaptive module and the inter-task EM-interactive module. Specifically the con- structed intra-task module incorporates hierarchy-adaptive keys from multiple stages enabling the efficient learning of specialized visual patterns with an optimal trade-off. In ad- dition the developed inter-task module learns interactions from a compact set of mutual bases among various tasks benefiting from the expectation maximization (EM) algo- rithm. Extensive empirical evidence from two public bench- marks NYUD-v2 and PASCAL-Context demonstrates that SEM consistently outperforms state-of-the-art approaches across a range of metrics.

Yang Luo, Zhineng Chen, Peng Zhou, Zuxuan Wu, Xieping Gao, Yu-Gang Jiang

Images suffer from heavy spatial redundancy because pixels in neighboring regions are spatially correlated. Existing approaches strive to overcome this limitation by reducing less meaningful image regions. However current leading methods rely on supervisory signals. They may compel models to preserve content that aligns with labeled categories and discard content belonging to unlabeled categories. This categorical inductive bias makes these methods less effective in real-world scenarios. To address this issue we propose a self-supervised framework for image redundancy reduction called Learning to Rank Patches (LTRP). We observe that image reconstruction of masked image modeling models is sensitive to the removal of visible patches when the masking ratio is high (e.g. 90%). Building upon it we implement LTRP via two steps: inferring the semantic density score of each patch by quantifying variation between reconstructions with and without this patch and learning to rank the patches with the pseudo score. The entire process is self-supervised thus getting out of the dilemma of categorical inductive bias. We design extensive experiments on different datasets and tasks. The results demonstrate that LTRP outperforms both supervised and other self-supervised methods due to the fair assessment of image content.

Guofeng Mei, Luigi Riz, Yiming Wang, Fabio Poiesi

Zero-shot 3D point cloud understanding can be achieved via 2D Vision-Language Models (VLMs). Existing strategies directly map VLM representations from 2D pixels of rendered or captured views to 3D points overlooking the inherent and expressible point cloud geometric structure. Geometrically similar or close regions can be exploited for bolstering point cloud understanding as they are likely to share semantic information. To this end we introduce the first training-free aggregation technique that leverages the point cloud's 3D geometric structure to improve the quality of the transferred VLM representation. Our approach operates iteratively performing local-to-global aggregation based on geometric and semantic point-level reasoning. We benchmark our approach on three downstream tasks including classification part segmentation and semantic segmentation with a variety of datasets representing both synthetic/real-world and indoor/outdoor scenarios. Our approach achieves new state-of-the-art results in all benchmarks.

Yinong Oliver Wang, Younjoon Chung, Chen Henry Wu, Fernando De la Torre

The performance of deep learning models is intrinsically tied to the quality volume and relevance of their training data. Gathering ample data for production scenarios often demands significant time and resources. Among various strategies data augmentation circumvents exhaustive data collection by generating new data points from existing ones. However traditional augmentation techniques can be less effective amidst a shift in training and testing distributions. This paper explores the potential of synthetic data by leveraging large pre-trained models for data augmentation especially when confronted with distribution shifts. Although recent advancements in generative models have enabled several prior works in cross-distribution data generation they require model fine-tuning and a complex setup. To bypass these shortcomings we introduce Domain Gap Embeddings (DoGE) a plug-and-play semantic data augmentation framework in a cross-distribution few-shot setting. Our method extracts disparities between source and desired data distributions in a latent form and subsequently steers a generative process to supplement the training set with endless diverse synthetic samples. Our evaluations conducted on a subpopulation shift and three domain adaptation scenarios under a few-shot paradigm reveal that our versatile method improves performance across tasks without needing hands-on intervention or intricate fine-tuning. DoGE paves the way to effortlessly generate realistic controllable synthetic datasets following the test distributions bolstering real-world efficacy for downstream task models.

Huajian Huang, Changkun Liu, Yipeng Zhu, Hui Cheng, Tristan Braud, Sai-Kit Yeung

Portable 360^\circ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene these cameras could expedite building environment models that are essential for visual localization. However such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset 360Loc composed of 360^\circ images with ground truth poses for visual localization. We present a practical implementation of 360^\circ mapping combining 360^\circ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning involving 360^\circ reference frames and query frames from pinhole ultra-wide FoV fisheye and 360^\circ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360^\circ images which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries. Project Page and dataset: https://huajianup.github.io/research/360Loc/.

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians respectively. Our key idea is to use sparse control points significantly fewer in number than the Gaussians to learn compact 6 DoF transformation bases which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point which reduces learning complexities enhances learning abilities and facilitates obtaining temporal and spatial coherent motion patterns. Then we jointly learn the 3D Gaussians the canonical space locations of control points and the deformation MLP to reconstruct the appearance geometry and dynamics of 3D scenes. During learning the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally thanks to the explicit sparse motion representation and its decomposition from appearance our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications.

Wenyi Mo, Tianyu Zhang, Yalong Bai, Bing Su, Ji-Rong Wen, Qing Yang

Text-to-image generative models specifically those based on diffusion models like Imagen and Stable Diffusion have made substantial advancements. Recently there has been a surge of interest in the delicate refinement of text prompts. Users assign weights or alter the injection time steps of certain words in the text prompts to improve the quality of generated images. However the success of fine-control prompts depends on the accuracy of the text prompts and the careful selection of weights and time steps which requires significant manual intervention. To address this we introduce the Prompt Auto-Editing (PAE) method. Besides refining the original prompts for image generation we further employ an online reinforcement learning strategy to explore the weights and injection time steps of each word leading to the dynamic fine-control prompts. The reward function during training encourages the model to consider aesthetic score semantic consistency and user preferences. Experimental results demonstrate that our proposed method effectively improves the original prompts generating visually more appealing images while maintaining semantic alignment. Code is available at \href https://github.com/Mowenyii/PAE this https URL .

Wenjin Hou, Shiming Chen, Shuhuang Chen, Ziming Hong, Yan Wang, Xuetao Feng, Salman Khan, Fahad Shahbaz Khan, Xinge You

Generative Zero-shot learning (ZSL) learns a generator to synthesize visual samples for unseen classes which is an effective way to advance ZSL. However existing generative methods rely on the conditions of Gaussian noise and the predefined semantic prototype which limit the generator only optimized on specific seen classes rather than characterizing each visual instance resulting in poor generalizations (e.g. overfitting to seen classes). To address this issue we propose a novel Visual-Augmented Dynamic Semantic prototype method (termed VADS) to boost the generator to learn accurate semantic-visual mapping by fully exploiting the visual-augmented knowledge into semantic conditions. In detail VADS consists of two modules: (1) Visual-aware Domain Knowledge Learning module (VDKL) learns the local bias and global prior of the visual features (referred to as domain visual knowledge) which replace pure Gaussian noise to provide richer prior noise information; (2) Vision-Oriented Semantic Updation module (VOSU) updates the semantic prototype according to the visual representations of the samples. Ultimately we concatenate their output as a dynamic semantic prototype which serves as the condition of the generator. Extensive experiments demonstrate that our VADS achieves superior CZSL and GZSL performances on three prominent datasets and outperforms other state-of-the-art methods with averaging increases by 6.4% 5.9% and 4.2% on SUN CUB and AWA2 respectively.

Gege Gao, Weiyang Liu, Anpei Chen, Andreas Geiger, Bernhard Schölkopf

As pretrained text-to-image diffusion models become increasingly powerful recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods generate a holistic 3D model from a plain text input. This can be problematic when the text describes a complex scene with multiple objects because the vectorized text embeddings are inherently unable to capture a complex description with multiple entities and relationships. Holistic 3D modeling of the entire scene further prevents accurate grounding of text entities and concepts. To address this limitation we propose GraphDreamer a novel framework to generate compositional 3D scenes from scene graphs where objects are represented as nodes and their interactions as edges. By exploiting node and edge information in scene graphs our method makes better use of the pretrained text-to-image diffusion model and is able to fully disentangle different objects without image-level supervision. To facilitate modeling of object-wise relationships we use signed distance fields as representation and impose a constraint to avoid inter-penetration of objects. To avoid manual scene graph creation we design a text prompt for ChatGPT to generate scene graphs based on text inputs. We conduct both qualitative and quantitative experiments to validate the effectiveness of GraphDreamer in generating high-fidelity compositional 3D scenes with disentangled object entities.

Sihao Lin, Pumeng Lyu, Dongrui Liu, Tao Tang, Xiaodan Liang, Andy Song, Xiaojun Chang

Self-attention mechanism is the key of the Transformer but often criticized for its computation demands. Previous token pruning works motivate their methods from the view of computation redundancy but still need to load the full network and require same memory costs. This paper introduces a novel strategy that simplifies vision transformers and reduces computational load through the selective removal of non-essential attention layers guided by entropy considerations. We identify that regarding the attention layer in bottom blocks their subsequent MLP layers i.e. two feed-forward layers can elicit the same entropy quantity. Meanwhile the accompanied MLPs are under-exploited since they exhibit smaller feature entropy compared to those MLPs in the top blocks. Therefore we propose to integrate the uninformative attention layers into their subsequent counterparts by degenerating them into identical mapping yielding only MLP in certain transformer blocks. Experimental results on ImageNet-1k show that the proposed method can remove 40% attention layer of DeiT-B improving throughput and memory bound without performance compromise.

Kang Ma, Ying Fu, Chunshui Cao, Saihui Hou, Yongzhen Huang, Dezhi Zheng

Gait a prevalent and complex form of human motion plays a significant role in the field of long-range pedestrian retrieval due to the unique characteristics inherent in individual motion patterns. However gait recognition in real-world scenarios is challenging due to the limitations of capturing comprehensive cross-viewing and cross-clothing data. Additionally distractors such as occlusions directional changes and lingering movements further complicate the problem. The widespread application of deep learning techniques has led to the development of various potential gait recognition methods. However these methods utilize convolutional networks to extract shared information across different views and attire conditions. Once trained the parameters and non-linear function become constrained to fixed patterns limiting their adaptability to various distractors in real-world scenarios. In this paper we present a unified gait recognition framework to extract global motion patterns and develop a novel dynamic transformer to generate representative gait features. Specifically we develop a trainable part-based prompt pool with numerous key-value pairs that can dynamically select prompt templates to incorporate into the gait sequence thereby providing task-relevant shared knowledge information. Furthermore we specifically design dynamic attention to extract robust motion patterns and address the length generalization issue. Extensive experiments on four widely recognized gait datasets i.e. Gait3D GREW OUMVLP and CASIA-B reveal that the proposed method yields substantial improvements compared to current state-of-the-art approaches.

Agastya Kalra, Guy Stoppi, Dmitrii Marin, Vage Taamazyan, Aarrushi Shandilya, Rishav Agarwal, Anton Boykov, Tze Hao Chong, Michael Stark

6DoF Pose estimation has been gaining increased importance in vision for over a decade however it does not yet meet the reliability and accuracy standards for mass deployment in industrial robotics. To this effect we present the Industrial Plenoptic Dataset (IPD): the first dataset for the co-evaluation of cameras HDR and algorithms targeted at reliable high-accuracy industrial automation. Specifically we capture 2300 physical scenes of 20 industrial parts covering a 1mx1mx0.5m working volume resulting in over 100000 distinct object views. Each scene is captured with 13 well-calibrated multi-modal cameras including polarization and high-resolution structured light. In terms of lighting we capture each scene at 4 exposures and in 3 challenging lighting conditions ranging from 100 lux to 100000 lux. We also present validate and analyze robot consistency an evaluation method targeted at scalable high accuracy evaluation. We hope that vision systems that succeed on this dataset will have direct industry impact. The dataset and evaluation code are available at https://github.com/intrinsic-ai/ipd.

Yuxi Mi, Zhizhou Zhong, Yuge Huang, Jiazhen Ji, Jianqing Xu, Jun Wang, Shaoming Wang, Shouhong Ding, Shuigeng Zhou

The widespread adoption of face recognition has led to increasing privacy concerns as unauthorized access to face images can expose sensitive personal information. This paper explores face image protection against viewing and recovery attacks. Inspired by image compression we propose creating a visually uninformative face image through feature subtraction between an original face and its model-produced regeneration. Recognizable identity features within the image are encouraged by co-training a recognition model on its high-dimensional feature representation. To enhance privacy the high-dimensional representation is crafted through random channel shuffling resulting in randomized recognizable images devoid of attacker-leverageable texture details. We distill our methodologies into a novel privacy-preserving face recognition method MinusFace. Experiments demonstrate its high recognition accuracy and effective privacy protection. Its code is available at https://github.com/Tencent/TFace.

HyunJun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier 等

Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches research is shifting towards category-level pose estimation for practical applications. Current category-level datasets however fall short in annotation quality and pose variety. Addressing this we introduce HouseCat6D a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P) 2) encompasses 194 diverse objects across 10 household categories including two photometrically challenging ones and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage 5) a checkerboard-free environment and 6. dense 6D parallel-jaw robotic grasp annotations. Additionally we present benchmark results for leading category-level pose estimation networks.