论文检索

输入标题、作者或关键词,从 2,715 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2024
2,715篇论文
第 77 / 136 页

Yufan Zhou, Ruiyi Zhang, Jiuxiang Gu, Tong Sun

Customizing pre-trained text-to-image generation model has attracted massive research interest recently due to its huge potential in real-world applications. Although existing methods are able to generate creative content for a novel concept contained in single user-input image their capability are still far from perfection. Specifically most existing methods require fine-tuning the generative model on testing images. Some existing methods do not require fine-tuning while their performance are unsatisfactory. Furthermore the interaction between users and models are still limited to directive and descriptive prompts such as instructions and captions. In this work we build a customization assistant based on pre-trained large language model and diffusion model which can not only perform customized generation in a tuning-free manner but also enable more user-friendly interactions: users can chat with the assistant and input either ambiguous text or clear instruction. Specifically we propose a new framework consists of a new model design and a novel training strategy. The resulting assistant can perform customized generation in 2-5 seconds without any test time fine-tuning. Extensive experiments are conducted competitive results have been obtained across different domains illustrating the effectiveness of the proposed method.

Neehar Kondapaneni, Markus Marks, Manuel Knott, Rogerio Guimaraes, Pietro Perona

Diffusion models are generative models with impressive text-to-image synthesis capabilities and have spurred a new wave of creative methods for classical machine learning tasks. However the best way to harness the perceptual knowledge of these generative models for visual tasks is still an open question. Specifically it is unclear how to use the prompting interface when applying diffusion backbones to vision tasks. We find that automatically generated captions can improve text-image alignment and significantly enhance a model's cross-attention maps leading to better perceptual performance. Our approach improves upon the current state-of-the-art in diffusion-based semantic segmentation on ADE20K and the current overall SOTA for depth estimation on NYUv2. Furthermore our method generalizes to the cross-domain setting. We use model personalization and caption modifications to align our model to the target domain and find improvements over unaligned baselines. Our cross-domain object detection model trained on Pascal VOC achieves SOTA results on Watercolor2K. Our cross-domain segmentation method trained on Cityscapes achieves SOTA results on Dark Zurich-val and Nighttime Driving. Project page: vision.caltech.edu/TADP/. Code: github.com/damaggu/TADP

Jaskirat Singh, Jianming Zhang, Qing Liu, Cameron Smith, Zhe Lin, Liang Zheng

The field of generative image inpainting and object insertion has made significant progress with the recent advent of latent diffusion models. Utilizing a precise object mask can greatly enhance these applications. However due to the challenges users encounter in creating high-fidelity masks there is a tendency for these methods to rely on more coarse masks (e.g. bounding box) for these applications. This results in limited control and compromised background content preservation. To overcome these limitations we introduce SmartMask which allows any novice user to create detailed masks for precise object insertion. Combined with a ControlNet-Inpaint model our experiments demonstrate that SmartMask achieves superior object insertion quality preserving the background content more effectively than previous methods. Notably unlike prior works the proposed approach can also be used even without user-mask guidance which allows it to perform mask-free object insertion at diverse positions and scales. Furthermore we find that when used iteratively with a novel instruction-tuning based planning model SmartMask can be used to design detailed layouts from scratch. As compared with user-scribble based layout design we observe that SmartMask allows for better quality outputs with layout-to-image generation methods.

Gabriele Berton, Alex Stoken, Barbara Caputo, Carlo Masone

Astronaut photography spanning six decades of human spaceflight presents a unique Earth observations dataset with immense value for both scientific research and disaster response. Despite its significance accurately localizing the geographical extent of these images crucial for effective utilization poses substantial challenges. Current manual localization efforts are time-consuming motivating the need for automated solutions. We propose a novel approach - leveraging image retrieval - to address this challenge efficiently. We introduce innovative training techniques including Year-Wise Data Augmentation and a Neutral-Aware Multi-Similarity Loss which contribute to the development of a high-performance model EarthLoc. We develop six evaluation datasets and perform a comprehensive benchmark comparing EarthLoc to existing methods showcasing its superior efficiency and accuracy. Our approach marks a significant advancement in automating the localization of astronaut photography which will help bridge a critical gap in Earth observations data. Code and datasets are available at this https://github.com/gmberton/EarthLoc

Qilong Zhangli, Jindong Jiang, Di Liu, Licheng Yu, Xiaoliang Dai, Ankit Ramchandani, Guan Pang, Dimitris N. Metaxas, Praveen Krishnan

While diffusion models have significantly advanced the quality of image generation their capability to accurately and coherently render text within these images remains a substantial challenge. Conventional diffusion-based methods for scene text generation are typically limited by their reliance on an intermediate layout output. This dependency often results in a constrained diversity of text styles and fonts an inherent limitation stemming from the deterministic nature of the layout generation phase. To address these challenges this paper introduces SceneTextGen a novel diffusion-based model specifically designed to circumvent the need for a predefined layout stage. By doing so SceneTextGen facilitates a more natural and varied representation of text. The novelty of SceneTextGen lies in its integration of three key components: a character-level encoder for capturing detailed typographic properties coupled with a character-level instance segmentation model and a word-level spotting model to address the issues of unwanted text generation and minor character inaccuracies. We validate the performance of our method by demonstrating improved character recognition rates on generated images across different public visual text datasets in comparison to both standard diffusion based methods and text specific methods.

Xiang Yue, Yuansheng Ni, Kai Zhang, Tianyu Zheng, Ruoqi Liu, Ge Zhang, Samuel Stevens, Dongfu Jiang, Weiming Ren, Yuxuan Sun 等

We introduce MMMU: a new benchmark designed to evaluate multimodal models on massive multi-discipline tasks demanding college-level subject knowledge and deliberate reasoning. MMMU includes 11.5K meticulously collected multimodal questions from college exams quizzes and textbooks covering six core disciplines: Art & Design Business Science Health & Medicine Humanities & Social Science and Tech & Engineering. These questions span 30 subjects and 183 subfields comprising 30 highly heterogeneous image types such as charts diagrams maps tables music sheets and chemical structures. Unlike existing benchmarks MMMU focuses on advanced perception and reasoning with domain-specific knowledge challenging models to perform tasks akin to those faced by experts. The evaluation of 28 open-source LMMs as well as the proprietary GPT-4V(ision) and Gemini highlights the substantial challenges posed by MMMU. Even the advanced GPT-4V and Gemini Ultra only achieve accuracies of 56% and 59% respectively indicating significant room for improvement. We believe MMMU will stimulate the community to build next-generation multimodal foundation models towards expert artificial general intelligence.

Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner

We introduce GaussianAvatars a new method to create photorealistic head avatars that are fully controllable in terms of expression pose and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model e.g. through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance we show reenactments from a driving video where our method outperforms existing works by a significant margin.

Yong Liu, Cairong Zhang, Yitong Wang, Jiahao Wang, Yujiu Yang, Yansong Tang

This paper aims to achieve universal segmentation of arbitrary semantic level. Despite significant progress in recent years specialist segmentation approaches are limited to specific tasks and data distribution. Retraining a new model for adaptation to new scenarios or settings takes expensive computation and time cost which raises the demand for versatile and universal segmentation model that can cater to various granularity. Although some attempts have been made for unifying different segmentation tasks or generalization to various scenarios limitations in the definition of paradigms and input-output spaces make it difficult for them to achieve accurate understanding of content at arbitrary granularity. To this end we present UniLSeg a universal segmentation model that can perform segmentation at any semantic level with the guidance of language instructions. For training UniLSeg we reorganize a group of tasks from original diverse distributions into a unified data format where images with texts describing segmentation targets as input and corresponding masks are output. Combined with a automatic annotation engine for utilizing numerous unlabeled data UniLSeg achieves excellent performance on various tasks and settings surpassing both specialist and unified segmentation models.

Yuto Enyo, Ko Nishino

Reflectance bounds the frequency spectrum of illumination in the object appearance. In this paper we introduce the first stochastic inverse rendering method which recovers the attenuated frequency spectrum of an illumination jointly with the reflectance of an object of known geometry from a single image. Our key idea is to solve this blind inverse problem in the reflectance map an appearance representation invariant to the underlying geometry by learning to reverse the image formation with a novel diffusion model which we refer to as the Diffusion Reflectance Map Network (DRMNet). Given an observed reflectance map converted and completed from the single input image DRMNet generates a reflectance map corresponding to a perfect mirror sphere while jointly estimating the reflectance. The forward process can be understood as gradually filtering a natural illumination with lower and lower frequency reflectance and additive Gaussian noise. DRMNet learns to invert this process with two subnetworks IllNet and RefNet which work in concert towards this joint estimation. The network is trained on an extensive synthetic dataset and is demonstrated to generalize to real images showing state-of-the-art accuracy on established datasets.

Haoxi Ran, Vitor Guizilini, Yue Wang

Diffusion models (DMs) excel in photo-realistic image synthesis but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like patterns and 3D geometry of LiDAR scenes which consumes much of their representation power. In this paper we propose LiDAR Diffusion Models (LiDMs) to generate LiDAR-realistic scenes from a latent space tailored to capture the realism of LiDAR scenes by incorporating geometric priors into the learning pipeline. Our method targets three major desiderata: pattern realism geometry realism and object realism. Specifically we introduce curve-wise compression to simulate real-world LiDAR patterns point-wise coordinate supervision to learn scene geometry and patch-wise encoding for a full 3D object context. With these three core designs our method achieves competitive performance on unconditional LiDAR generation in 64-beam scenario and state of the art on conditional LiDAR generation while maintaining high efficiency compared to point-based DMs (up to 107xfaster). Furthermore by compressing LiDAR scenes into a latent space we enable the controllability of DMs with various conditions such as semantic maps camera views and text prompts. Our code and pretrained weights are available at https://github.com/hancyran/LiDAR-Diffusion.

Md Mohaiminul Islam, Ngan Ho, Xitong Yang, Tushar Nagarajan, Lorenzo Torresani, Gedas Bertasius

Most video captioning models are designed to process short video clips of few seconds and output text describing low-level visual concepts (e.g. objects scenes atomic actions). However most real-world videos last for minutes or hours and have a complex hierarchical structure spanning different temporal granularities. We propose Video ReCap a recursive video captioning model that can process video inputs of dramatically different lengths (from 1 second to 2 hours) and output video captions at multiple hierarchy levels. The recursive video-language architecture exploits the synergy between different video hierarchies and can process hour-long videos efficiently. We utilize a curriculum learning training scheme to learn the hierarchical structure of videos starting from clip-level captions describing atomic actions then focusing on segment-level descriptions and concluding with generating summaries for hour-long videos. Furthermore we introduce Ego4D-HCap dataset by augmenting Ego4D with 8267 manually collected long-range video summaries. Our recursive model can flexibly generate captions at different hierarchy levels while also being useful for other complex video understanding tasks such as VideoQA on EgoSchema. Data code and models are publicly available at https://sites.google.com/view/vidrecap.

Zixuan Hu, Xiaotong Li, Shixiang Tang, Jun Liu, Yichun Hu, Ling-Yu Duan

The remarkable success of "pretrain-then-finetune" paradigm has led to a proliferation of available pre-trained models for vision tasks. This surge presents a significant challenge in efficiently choosing the most suitable pre-trained models for downstream tasks. The critical aspect of this challenge lies in effectively predicting the model transferability by considering the underlying fine-tuning dynamics. Existing methods often model fine-tuning dynamics in feature space with linear transformations which do not precisely align with the fine-tuning objective and fail to grasp the essential nonlinearity from optimization. To this end we present LEAD a finetuning-aligned approach based on the network output of logits. LEAD proposes a theoretical framework to model the optimization process and derives an ordinary differential equation (ODE) to depict the nonlinear evolution toward the final logit state. Additionally we design a class-aware decomposition method to consider the varying evolution dynamics across classes and further ensure practical applicability. Integrating the closely aligned optimization objective and nonlinear modeling capabilities derived from the differential equation our method offers a concise solution to effectively bridge the optimization gap in a single step bypassing the lengthy fine-tuning process. The comprehensive experiments on 24 supervised and self-supervised pre-trained models across 10 downstream datasets demonstrate impressive performances and showcase its broad adaptability even in low-data scenarios.

Xun Lin, Shuai Wang, Rizhao Cai, Yizhong Liu, Ying Fu, Wenzhong Tang, Zitong Yu, Alex Kot

Face Anti-Spoofing (FAS) is crucial for securing face recognition systems against presentation attacks. With advancements in sensor manufacture and multi-modal learning techniques many multi-modal FAS approaches have emerged. However they face challenges in generalizing to unseen attacks and deployment conditions. These challenges arise from (1) modality unreliability where some modality sensors like depth and infrared undergo significant domain shifts in varying environments leading to the spread of unreliable information during cross-modal feature fusion and (2) modality imbalance where training overly relies on a dominant modality hinders the convergence of others reducing effectiveness against attack types that are indistinguishable by sorely using the dominant modality. To address modality unreliability we propose the Uncertainty-Guided Cross-Adapter (U-Adapter) to recognize unreliably detected regions within each modality and suppress the impact of unreliable regions on other modalities. For modality imbalance we propose a Rebalanced Modality Gradient Modulation (ReGrad) strategy to rebalance the convergence speed of all modalities by adaptively adjusting their gradients. Besides we provide the first large-scale benchmark for evaluating multi-modal FAS performance under domain generalization scenarios. Extensive experiments demonstrate that our method outperforms state-of-the-art methods. Source codes and protocols are released on https://github.com/OMGGGGG/mmdg.

Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge we introduce EgoGen a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works our model eliminates the need for a pre-defined global path and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras egocentric camera tracking and human mesh recovery from egocentric views. EgoGen will be fully open-sourced offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research.

Albert J. Zhai, Yuan Shen, Emily Y. Chen, Gloria X. Wang, Xinlei Wang, Sheng Wang, Kaiyu Guan, Shenlong Wang

Can computers perceive the physical properties of objects solely through vision? Research in cognitive science and vision science has shown that humans excel at identifying materials and estimating their physical properties based purely on visual appearance. In this paper we present a novel approach for dense prediction of the physical properties of objects using a collection of images. Inspired by how humans reason about physics through vision we leverage large language models to propose candidate materials for each object. We then construct a language-embedded point cloud and estimate the physical properties of each 3D point using a zero-shot kernel regression approach. Our method is accurate annotation-free and applicable to any object in the open world. Experiments demonstrate the effectiveness of the proposed approach in various physical property reasoning tasks such as estimating the mass of common objects as well as other properties like friction and hardness.

Yamei Chen, Yan Di, Guangyao Zhai, Fabian Manhardt, Chenyangguang Zhang, Ruida Zhang, Federico Tombari, Nassir Navab, Benjamin Busam

Category-level object pose estimation aiming to predict the 6D pose and 3D size of objects from known categories typically struggles with large intra-class shape variation. Existing works utilizing mean shapes often fall short of capturing this variation. To address this issue we present SecondPose a novel approach integrating object-specific geometric features with semantic category priors from DINOv2. Leveraging the advantage of DINOv2 in providing SE(3)-consistent semantic features we hierarchically extract two types of SE(3)-invariant geometric features to further encapsulate local-to-global object-specific information. These geometric features are then point-aligned with DINOv2 features to establish a consistent object representation under SE(3) transformations facilitating the mapping from camera space to the pre-defined canonical space thus further enhancing pose estimation. Extensive experiments on NOCS-REAL275 demonstrate that SecondPose achieves a 12.4% leap forward over the state-of-the-art. Moreover on a more complex dataset HouseCat6D which provides photometrically challenging objects SecondPose still surpasses other competitors by a large margin. Code is released at https://github.com/NOrangeeroli/SecondPose.git.

Otniel-Bogdan Mercea, Alexey Gritsenko, Cordelia Schmid, Anurag Arnab

As foundation models become more popular there is a growing need to efficiently finetune them for downstream tasks. Although numerous adaptation methods have been proposed they are designed to be efficient only in terms of how many parameters are trained. They however typically still require backpropagating gradients throughout the model meaning that their training-time and -memory cost does not reduce as significantly. We propose an adaptation method which does not backpropagate gradients through the backbone. We achieve this by designing a lightweight network in parallel that operates on features from the frozen pretrained backbone. As a result our method is efficient not only in terms of parameters but also in training-time and memory usage. Our approach achieves state-of-the-art accuracy-parameter trade-offs on the popular VTAB benchmark and we further show how we outperform prior works with respect to training-time and -memory usage too. We further demonstrate the training efficiency and scalability of our method by adapting a vision transformer backbone of 4 billion parameters for the computationally demanding task of video classification without any intricate model parallelism. Here we outperform a prior adaptor-based method which could only scale to a 1 billion parameter backbone or fully-finetuning a smaller backbone with the same GPU and less training time.

Akhmedkhan Shabanov, Shrisudhan Govindarajan, Cody Reading, Lily Goli, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

Largely due to their implicit nature neural fields lack a direct mechanism for filtering as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification one can obtain neural fields that are low-pass filtered and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction and showing how coarser representations can be computed effectively.

Chenyangguang Zhang, Guanlong Jiao, Yan Di, Gu Wang, Ziqin Huang, Ruida Zhang, Fabian Manhardt, Bowen Fu, Federico Tombari, Xiangyang Ji

Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models which are hard to collect in real world. In contrast readily accessible hand-object videos offer a promising training data source but they only give heavily occluded object observations. In this paper we present a novel synthetic-to-real framework to exploit Multi-view Occlusion-aware supervision from hand-object videos for Hand-held Object reconstruction (MOHO) from a single image tackling two predominant challenges in such setting: hand-induced occlusion and object's self-occlusion. First in the synthetic pre-training stage we render a large-scaled synthetic dataset SOMVideo with hand-object images and multi-view occlusion-free supervisions adopted to address hand-induced occlusion in both 2D and 3D spaces. Second in the real-world finetuning stage MOHO leverages the amodal-mask-weighted geometric supervision to mitigate the unfaithful guidance caused by the hand-occluded supervising views in real world. Moreover domain-consistent occlusion-aware features are amalgamated in MOHO to resist object's self-occlusion for inferring the complete object shape. Extensive experiments on HO3D and DexYCB datasets demonstrate 2D-supervised MOHO gains superior results against 3D-supervised methods by a large margin.

Andrea Porfiri Dal Cin, Timothy Duff, Luca Magri, Tomas Pajdla

We introduce a new family of minimal problems for reconstruction from multiple views. Our primary focus is a novel approach to autocalibration a long-standing problem in computer vision. Traditional approaches to this problem such as those based on Kruppa's equations or the modulus constraint rely explicitly on the knowledge of multiple fundamental matrices or a projective reconstruction. In contrast we consider a novel formulation involving constraints on image points the unknown depths of 3D points and a partially specified calibration matrix K. For 2 and 3 views we present a comprehensive taxonomy of minimal autocalibration problems obtained by relaxing some of these constraints. These problems are organized into classes according to the number of views and any assumed prior knowledge of K. Within each class we determine problems with the fewest---or a relatively small number of---solutions. From this zoo of problems we devise three practical solvers. Experiments with synthetic and real data and interfacing our solvers with COLMAP demonstrate that we achieve superior accuracy compared to state-of-the-art calibration methods. The code is available at https://github.com/andreadalcin/MinimalPerspectiveAutocalibration.